private static function beamToRedmond(SR_Player $player) { $p = $player->getParty(); $xp = $player->getBase('xp'); $player->resetXP(); $player->msg('5299', array(self::BEAM_TARGET)); # Your XP stack got reset and you get beamed back to %s. $p->pushAction(SR_Party::ACTION_INSIDE, self::BEAM_TARGET); }
public static function onFlee(SR_Player $player) { $party = $player->getParty(); $ep = $party->getEnemyParty(); $party->ntice('5113', array($player->getName())); $ep->ntice('5114', array($player->getName())); // $party->notice(sprintf('%s has fled from the enemy.', $player->getName())); // $ep->notice(sprintf('%s has fled from combat.', $player->getName())); $player->resetXP(); $party->kickUser($player, true); $np = SR_Party::createParty(); $np->addUser($player, true); $np->cloneAction($party); $np->clonePreviousAction($party); $np->popAction(true); if ($np->isInsideLocation()) { $np->pushAction(SR_Party::ACTION_OUTSIDE); } }