Exemple #1
0
 public function onConsume(SR_Player $player)
 {
     $m = array('alc' => 0.1);
     $player->addEffects(new SR_Effect(GWF_Time::ONE_HOUR * 1, $m));
     $player->addEffects(new SR_Effect(GWF_Time::ONE_HOUR * 2, $m));
     $oldhp = $player->getHP();
     $gain = $player->healHP(0.3);
     $player->getParty()->notice(sprintf('%s drank a beer and got alcoholized (+0.2) %s.', $player->getName(), Shadowfunc::displayHPGain($oldhp, $gain, $player->getMaxHP())));
 }
Exemple #2
0
 public function cast(SR_Player $player, SR_Player $target, $level, $hits, SR_Player $potion_player)
 {
     $min = $level + 1;
     $max = $min + $level / 4 + $hits / 10;
     $gain = Shadowfunc::diceFloat($min, $max);
     $oldhp = $target->getHP();
     $maxhp = $target->getMaxHP();
     $gain = $target->healHP($gain);
     $append = Shadowfunc::displayHPGain($oldhp, $gain, $maxhp);
     $this->announceADV($player, $target, $level, '10110', $append);
     return true;
 }
Exemple #3
0
 public function onConsume(SR_Player $player)
 {
     $p = $player->getParty();
     $oldhp = $player->getHP();
     $maxhp = $player->getMaxHP();
     $gain = $player->healHP(0.1);
     $newhp = $player->getHP();
     $gainmsg = Shadowfunc::displayHPGain($oldhp, $gain, $maxhp);
     $last = $this->getAmount() === 0 ? 'the last' : 'a';
     if ($p->isFighting()) {
         $busy = $this->getItemUsetime();
         $player->busy($busy);
         $busytext = sprintf(' %s busy.', GWF_Time::humanDuration($busy));
         $p->message($player, sprintf(' eats %s potatoe chip from his roll of Pringles: %s.%s', $last, $gainmsg, $busytext));
         $p->getEnemyParty()->message($player, sprintf(' eats %s chip from his roll of Pringles.', $last));
     } else {
         $player->message(sprintf('You eat %s chip from your Pringles: %s', $last, $gainmsg));
     }
 }
Exemple #4
0
 public function onConsume(SR_Player $player)
 {
     $oldhp = $player->getHP();
     $gain = $player->healHP(25);
     $player->getParty()->message($player, 'ate a cake. ' . Shadowfunc::displayHPGain($oldhp, $gain, $player->getMaxHP()));
 }
Exemple #5
0
 public function onConsume(SR_Player $player)
 {
     $oldhp = $player->getHP();
     $gain = $player->healHP(0.4);
     $player->getParty()->notice(sprintf('%s drank a half litre of milk %s.', $player->getName(), Shadowfunc::displayHPGain($oldhp, $gain, $player->getMaxHP())));
 }
Exemple #6
0
 public function onConsume(SR_Player $player)
 {
     $oldhp = $player->getHP();
     $gain = $player->healHP(Shadowfunc::diceFloat(1.0, 3.0, 1));
     $player->getParty()->message($player, 'ate some bacon. ' . Shadowfunc::displayHPGain($oldhp, $gain, $player->getMaxHP()));
 }
Exemple #7
0
 public function onConsume(SR_Player $player)
 {
     $oldhp = $player->getHP();
     $gain = $player->healHP(rand(1, 5));
     $player->getParty()->message($player, 'giggles. ' . Shadowfunc::displayHPGain($oldhp, $gain, $player->getMaxHP()));
 }
Exemple #8
0
 public function onConsume(SR_Player $player)
 {
     $oldhp = $player->getHP();
     $gain = $player->healHP(2);
     $player->getParty()->message($player, 'ate a trout and healed two cent. ' . Shadowfunc::displayHPGain($oldhp, $gain, $player->getMaxHP()) . ' ... Lamer!');
 }
Exemple #9
0
 public function onConsume(SR_Player $player)
 {
     $oldhp = $player->getHP();
     $gain = $player->healHP(Shadowfunc::diceFloat(0.2, 0.5, 1));
     $player->getParty()->message($player, 'ate an apple. ' . Shadowfunc::displayHPGain($oldhp, $gain, $player->getMaxHP()));
 }