Exemple #1
0
 private function onTrollReward(SR_NPC $npc, SR_Player $player)
 {
     $max = $player->isRunner() ? Shadowcmd_lvlup::MAX_VAL_ATTRIBUTE_RUNNER : Shadowcmd_lvlup::MAX_VAL_ATTRIBUTE;
     $base = $player->getBase('magic');
     if ($base >= $max) {
         $ny = 5000;
         $player->giveNuyen($ny);
         return $player->message($this->lang('reward_ny', array($ny)));
         // 			return $player->message('Larry hands you another 5000 nuyen!');
     }
     $player->message($this->lang('reward1'));
     // 		$player->message('Larry leads you to a shamane: "This is our shamane, Srando, he can help you."');
     $race = $player->getRace();
     if ($race === 'Ork' || $race === 'Troll') {
         $player->message($this->lang('reward2', array($race)));
         // 			$player->message('The shamane says: "You are a strong '.$race.'. You just need to calm down sometime."');
         $player->message($this->lang('reward3'));
         // 			$player->message('You are starting to argue, but the shamane continues: "If you calm you have more time to strengthen yourself. Focus yourself, and the path is clear."');
         $player->message($this->lang('reward4'));
         // 			$player->message('The shamane touches your head: "Your mind is now clear from anything. You can focus yourself from now on."');
         $player->message($this->lang('reward5'));
         // 			$player->message('Your character is now allowed to learn magic and spells.');
     } else {
         $player->message($this->lang('reward5'));
         // 			$player->message('The shamane mumbles some magic spells and raises your base value for magic by 1.');
     }
     $player->alterField('magic', 1);
     $player->modify();
     return true;
 }
Exemple #2
0
 public function getItemModifiersA(SR_Player $player)
 {
     $back = array();
     switch ($player->getRace()) {
         default:
             $back['attack'] = 5.0;
     }
     return $back;
 }
Exemple #3
0
 public function onNPCTalk(SR_Player $player, $word, array $args)
 {
     switch ($word) {
         case 'blackmarket':
             return $this->rply($word, array($player->getRace()));
             // 				return $this->reply('Thank you '.$player->getRace().'!');
         // 				return $this->reply('Thank you '.$player->getRace().'!');
         case 'yes':
         case 'no':
             return $this->rply('hehe', array($player->getRace()));
             // 				return $this->reply('Hehe thanks '.$player->getRace().'!');
         // 				return $this->reply('Hehe thanks '.$player->getRace().'!');
         case 'hello':
         default:
             return $this->rply('default');
             // 				return $this->reply('Thank you.');
     }
 }
Exemple #4
0
 public function getItemModifiersA(SR_Player $player)
 {
     $back = array();
     switch ($player->getRace()) {
         default:
             $back['body'] = 0.5;
             break;
     }
     return $back;
 }
Exemple #5
0
 public function getItemModifiersA(SR_Player $player)
 {
     $back = array();
     switch ($player->getRace()) {
         default:
             $back['max_hp'] = 2.5;
             $back['max_mp'] = 5.0;
             break;
     }
     return $back;
 }
Exemple #6
0
 public function getItemModifiersA(SR_Player $player)
 {
     $back = array();
     switch ($player->getRace()) {
         default:
             $back['attack'] = 5;
             $back['intelligence'] = 1.5;
             break;
     }
     return SR_Item::mergeModifiers(parent::getItemModifiersA($player), $back);
 }
Exemple #7
0
 public function getItemModifiersA(SR_Player $player)
 {
     $back = array();
     switch ($player->getRace()) {
         default:
             $back['attack'] = 10.0;
             $back['wisdom'] = 1.0;
             $back['intelligence'] = 1.0;
     }
     return $back;
 }
Exemple #8
0
 public function onNPCTalk(SR_Player $player, $word, array $args)
 {
     switch ($word) {
         case 'blackmarket':
             // 				$this->reply('Jerky '.$player->getRace().'!');
             // 				break;
         // 				$this->reply('Jerky '.$player->getRace().'!');
         // 				break;
         case 'yes':
         case 'no':
             // 				$this->reply('Stop that '.$player->getRace().'!');
             // 				break;
             return $this->rply($word, array($player->getRace()));
         case 'hello':
         default:
             return $this->rply('hello');
             // 				$this->reply('You look for angry? Don`t make trouble! I look for you...');
             // 				break;
     }
 }
Exemple #9
0
 /**
  * Return status string for a player.
  * @param SR_Player $player
  */
 public static function getStatus(SR_Player $player, $key = '5014')
 {
     $args = array();
     # Scanner in Use?
     if ($key > 5015) {
         $args[] = $player->getName();
     }
     # Pre magic
     $args = array_merge($args, array($player->getGender(), $player->getRace(), $player->getBase('level'), $player->get('level'), $player->getHP(), $player->getMaxHP()));
     # Magic?
     if ($player->getBase('magic') >= 0) {
         $key++;
         # different event
         $args = array_merge($args, array($player->getMP(), $player->getMaxMP()));
     }
     # After magic
     $args = array_merge($args, array($player->get('attack'), $player->get('defense'), $player->get('min_dmg'), $player->get('max_dmg'), $player->get('marm'), $player->get('farm'), round($player->getBase('xp'), 2), $player->getBase('karma'), round($player->getNuyen(), 2), $player->displayWeight(), $player->displayMaxWeight()));
     return Shadowrun4::lang($key, $args);
     # Status message
     // 		if ($player->getBase('magic') >= 0)
     // 		{
     // 			return Shadowrun4::lang('5014', array(
     // 				$player->getGender(), $player->getRace(), $player->getBase('level'), $player->get('level'),
     // 				$player->getHP(), $player->getMaxHP(),
     // 				$player->getMP(), $player->getMaxMP(),
     // 				$player->get('attack'), $player->get('defense'),
     // 				$player->get('min_dmg'), $player->get('max_dmg'),
     // 				$player->get('marm'), $player->get('farm'),
     // 				round($player->getBase('xp'), 2), $player->getBase('karma'),
     // 				round($player->getNuyen(), 2),
     // 				$player->displayWeight(), $player->displayMaxWeight(),
     // 			));
     // 		}
     // 		else
     // 		{
     // 			return Shadowrun4::lang('5015', array(
     // 				$player->getGender(), $player->getRace(), $player->getBase('level'), $player->get('level'),
     // 				$player->getHP(), $player->getMaxHP(),
     // 				$player->get('attack'), $player->get('defense'),
     // 				$player->get('min_dmg'), $player->get('max_dmg'),
     // 				$player->get('marm'), $player->get('farm'),
     // 				round($player->getBase('xp'), 2), $player->getBase('karma'),
     // 				round($player->getNuyen(), 2),
     // 				$player->displayWeight(), $player->displayMaxWeight(),
     // 			));
     // 		}
 }
Exemple #10
0
 private static function validateBMI(SR_Player $player, $mass, $height)
 {
     if ($mass <= 0) {
         return ' Your own body weight could not get parsed. Try 70kg.';
     }
     $bmi = self::calcBMI($mass, $height);
     if ($bmi < 0.5 || $bmi > 1.5) {
         echo "BMI:{$bmi}}n";
         return sprintf(' Your height (%dcm), compared with your weight(%s) does not match nicely.', $height, Shadowfunc::displayWeight($mass));
     }
     $offp = 0.5;
     $offn = 0.2;
     $b = $player->getRaceBaseVar('bmi') * 1000;
     $min = round($b * (1 - $offn));
     $max = round($b * (1 + $offp));
     if ($mass < $min || $mass > $max) {
         return sprintf(' The body mass for a(n) %s should be between %s and %s.', $player->getRace(), Shadowfunc::displayWeight($min), Shadowfunc::displayWeight($max));
     }
     return '';
 }