Exemple #1
0
 public function onQuestSolve(SR_Player $player)
 {
     $player->message($this->lang('impressed'));
     // 		$player->message("The monk smiles. I am very impressed my $son. May the spirit of Buddah guide your path...");
     if ($player->hasSkill('searching')) {
         $player->message($this->lang('strong'));
         // 			$player->message('The monk says: "You are really strong my '.$son.', please take this donation as a sign of deep respect to your greatful skills and patience."');
         $player->message($this->lang('nyward', array(300)));
         $player->giveNuyenEvent(300);
         // 			$player->message('You received a donation of 300 nuyen.');
     } else {
         $player->message($this->lang('reward1'));
         // 			$player->message('The monk says: "I will now teach you a real skill, the skill of seeing the invisible and finding the hidden paths."');
         $player->levelupFieldTo('searching', 0);
         $skillname = Shadowfunc::translateVariable($player, 'searching');
         $player->message($this->lang('reward2', array($skillname)));
         // 			$player->message('You have learned the skill "searching".');
     }
 }
 public function onSolveDuo(SR_Player $player)
 {
     $this->msg('solve2a');
     $this->msg('solve2b');
     // 		$player->message('The dwarfs look very pleased.');
     // 		$player->message('"Thank you so much", Aron says, "For your help we have thought of a special reward..."');
     $max = $player->isRunner() ? Shadowcmd_lvlup::MAX_VAL_SKILL_RUNNER : Shadowcmd_lvlup::MAX_VAL_SKILL;
     if ($player->getBase('melee') > $max) {
         $this->msg('solve2c', array(Shadowfunc::displayNuyen(5000)));
         $player->giveNuyenEvent(5000);
         // 			$player->message('You received another 5000 nuyen!');
     } else {
         $this->msg('solve2d');
         // 			$player->message('Your melee skill has increased by 1.');
         $player->levelupField('melee', 1);
         // 			$player->modify();
     }
     return true;
 }