public function on_challenge(SR_Player $player, array $args) { # No fight with party: if ($player->isInParty()) { $player->msg('1099'); // $player->message("You can't fight here when you are in a party. Use #part to leave your party."); return false; } # Get current enemy $key = 'SEATTLE_ARENA_N'; if (!$player->hasConst($key)) { $player->setConst($key, 1); } $n = $player->getConst($key); # Possible flags/enemies in Arena: $enemies = array(array("Seattle_AToughGuy", $this->lang($player, 'e1')), array("Seattle_ASecOrk", $this->lang($player, 'e2')), array("Seattle_AToughTroll", $this->lang($player, 'e3')), array("Seattle_AMagician", $this->lang($player, 'e4')), array("Seattle_AElite", $this->lang($player, 'e5'))); # No more fights: if ($n > count($enemies)) { // $player->message("Sorry. You fought all the enemies here. Try #fight <player> then :P"); $player->msg('1098'); return false; } $n--; $enemy = $enemies[$n]; $player->msg('5141', array($enemy[1])); // $player->message("The Arena-Guy leads you to the locker room. After a few minutes you were guided into the arena and see your enemy: ".$enemy[1].". " ); SR_NPC::createEnemyParty($enemy[0])->fight($player->getParty(), true); return true; }
public function getNPCLoot(SR_Player $player) { $nuyen = 1200; $key = 'SEATTLE_ARENA_N'; $player->setConst($key, $player->getConst($key) + 1); $player->msg('5125', array(Shadowfunc::displayNuyen($nuyen))); // $player->message("The fight is over. The director hands you $nuyen Nuyen."); $player->giveNuyen($nuyen); return array(); }
public function checkQuest(SR_NPC $npc, SR_Player $player) { if ($player->getConst(self::KEY)) { $npc->reply($this->lang('thx')); // $npc->reply('Yes better.'); return $this->onSolve($player); } else { $npc->reply($this->lang('more')); // $npc->reply('Still cold.'); } return false; }
public function rightInTime(SR_Player $player) { $eta = $player->getConst('__AURIS_TIMEOUT'); $player->unsetConst('__AURIS_TIMEOUT'); return Shadowrun4::getTime() < $eta; }