public function onQuestSolve(SR_Player $player) { $player->message($this->lang('impressed')); // $player->message("The monk smiles. I am very impressed my $son. May the spirit of Buddah guide your path..."); if ($player->hasSkill('searching')) { $player->message($this->lang('strong')); // $player->message('The monk says: "You are really strong my '.$son.', please take this donation as a sign of deep respect to your greatful skills and patience."'); $player->message($this->lang('nyward', array(300))); $player->giveNuyenEvent(300); // $player->message('You received a donation of 300 nuyen.'); } else { $player->message($this->lang('reward1')); // $player->message('The monk says: "I will now teach you a real skill, the skill of seeing the invisible and finding the hidden paths."'); $player->levelupFieldTo('searching', 0); $skillname = Shadowfunc::translateVariable($player, 'searching'); $player->message($this->lang('reward2', array($skillname))); // $player->message('You have learned the skill "searching".'); } }
public function onSolveDuo(SR_Player $player) { $this->msg('solve2a'); $this->msg('solve2b'); // $player->message('The dwarfs look very pleased.'); // $player->message('"Thank you so much", Aron says, "For your help we have thought of a special reward..."'); $max = $player->isRunner() ? Shadowcmd_lvlup::MAX_VAL_SKILL_RUNNER : Shadowcmd_lvlup::MAX_VAL_SKILL; if ($player->getBase('melee') > $max) { $this->msg('solve2c', array(Shadowfunc::displayNuyen(5000))); $player->giveNuyenEvent(5000); // $player->message('You received another 5000 nuyen!'); } else { $this->msg('solve2d'); // $player->message('Your melee skill has increased by 1.'); $player->levelupField('melee', 1); // $player->modify(); } return true; }