public function onConsume(SR_Player $player) { $m = array('alc' => 0.1); $player->addEffects(new SR_Effect(GWF_Time::ONE_HOUR * 1, $m)); $player->addEffects(new SR_Effect(GWF_Time::ONE_HOUR * 2, $m)); $oldhp = $player->getHP(); $gain = $player->healHP(0.3); $player->getParty()->notice(sprintf('%s drank a beer and got alcoholized (+0.2) %s.', $player->getName(), Shadowfunc::displayHPGain($oldhp, $gain, $player->getMaxHP()))); }
public function onConsume(SR_Player $player) { $p = $player->getParty(); $oldhp = $player->getHP(); $maxhp = $player->getMaxHP(); $gain = $player->healHP(0.1); $newhp = $player->getHP(); $gainmsg = Shadowfunc::displayHPGain($oldhp, $gain, $maxhp); $last = $this->getAmount() === 0 ? 'the last' : 'a'; if ($p->isFighting()) { $busy = $this->getItemUsetime(); $player->busy($busy); $busytext = sprintf(' %s busy.', GWF_Time::humanDuration($busy)); $p->message($player, sprintf(' eats %s potatoe chip from his roll of Pringles: %s.%s', $last, $gainmsg, $busytext)); $p->getEnemyParty()->message($player, sprintf(' eats %s chip from his roll of Pringles.', $last)); } else { $player->message(sprintf('You eat %s chip from your Pringles: %s', $last, $gainmsg)); } }
public function cast(SR_Player $player, SR_Player $target, $level, $hits, SR_Player $potion_player) { $min = $level + 1; $max = $min + $level / 4 + $hits / 10; $gain = Shadowfunc::diceFloat($min, $max); $oldhp = $target->getHP(); $maxhp = $target->getMaxHP(); $gain = $target->healHP($gain); $append = Shadowfunc::displayHPGain($oldhp, $gain, $maxhp); $this->announceADV($player, $target, $level, '10110', $append); return true; }
public function onConsume(SR_Player $player) { $oldhp = $player->getHP(); $gain = $player->healHP(25); $player->getParty()->message($player, 'ate a cake. ' . Shadowfunc::displayHPGain($oldhp, $gain, $player->getMaxHP())); }
public function onConsume(SR_Player $player) { $oldhp = $player->getHP(); $gain = $player->healHP(0.4); $player->getParty()->notice(sprintf('%s drank a half litre of milk %s.', $player->getName(), Shadowfunc::displayHPGain($oldhp, $gain, $player->getMaxHP()))); }
public function onConsume(SR_Player $player) { $oldhp = $player->getHP(); $gain = $player->healHP(Shadowfunc::diceFloat(1.0, 3.0, 1)); $player->getParty()->message($player, 'ate some bacon. ' . Shadowfunc::displayHPGain($oldhp, $gain, $player->getMaxHP())); }
/** * Return status string for a player. * @param SR_Player $player */ public static function getStatus(SR_Player $player, $key = '5014') { $args = array(); # Scanner in Use? if ($key > 5015) { $args[] = $player->getName(); } # Pre magic $args = array_merge($args, array($player->getGender(), $player->getRace(), $player->getBase('level'), $player->get('level'), $player->getHP(), $player->getMaxHP())); # Magic? if ($player->getBase('magic') >= 0) { $key++; # different event $args = array_merge($args, array($player->getMP(), $player->getMaxMP())); } # After magic $args = array_merge($args, array($player->get('attack'), $player->get('defense'), $player->get('min_dmg'), $player->get('max_dmg'), $player->get('marm'), $player->get('farm'), round($player->getBase('xp'), 2), $player->getBase('karma'), round($player->getNuyen(), 2), $player->displayWeight(), $player->displayMaxWeight())); return Shadowrun4::lang($key, $args); # Status message // if ($player->getBase('magic') >= 0) // { // return Shadowrun4::lang('5014', array( // $player->getGender(), $player->getRace(), $player->getBase('level'), $player->get('level'), // $player->getHP(), $player->getMaxHP(), // $player->getMP(), $player->getMaxMP(), // $player->get('attack'), $player->get('defense'), // $player->get('min_dmg'), $player->get('max_dmg'), // $player->get('marm'), $player->get('farm'), // round($player->getBase('xp'), 2), $player->getBase('karma'), // round($player->getNuyen(), 2), // $player->displayWeight(), $player->displayMaxWeight(), // )); // } // else // { // return Shadowrun4::lang('5015', array( // $player->getGender(), $player->getRace(), $player->getBase('level'), $player->get('level'), // $player->getHP(), $player->getMaxHP(), // $player->get('attack'), $player->get('defense'), // $player->get('min_dmg'), $player->get('max_dmg'), // $player->get('marm'), $player->get('farm'), // round($player->getBase('xp'), 2), $player->getBase('karma'), // round($player->getNuyen(), 2), // $player->displayWeight(), $player->displayMaxWeight(), // )); // } }
public function onConsume(SR_Player $player) { $oldhp = $player->getHP(); $gain = $player->healHP(rand(1, 5)); $player->getParty()->message($player, 'giggles. ' . Shadowfunc::displayHPGain($oldhp, $gain, $player->getMaxHP())); }
public function onConsume(SR_Player $player) { $oldhp = $player->getHP(); $gain = $player->healHP(2); $player->getParty()->message($player, 'ate a trout and healed two cent. ' . Shadowfunc::displayHPGain($oldhp, $gain, $player->getMaxHP()) . ' ... Lamer!'); }
/** * Do simple damage to a single target. * Loot the stuff, send messages. * @param SR_Player $player * @param SR_Player $target * @param int $level * @param double $damage */ public function spellDamageSingleTarget(SR_Player $player, SR_Player $target, $level, $key = '10000', $damage, $arg4) { $maxhp = $target->getMaxHP(); $damage = round($damage, 1); if ($damage <= 0) { // $append = $append_ep = $player->lang('but no damge'); // $append = $append_ep = ' but caused no damage'; $hp = $target->getHP(); $this->announceADV($player, $target, $level, $key, $damage, $hp, $maxhp, $arg4); return true; } $p = $player->getParty(); $mc = $p->getMemberCount(); $target->dealDamage($damage); if ($target->isDead()) { // $append = $append_ep = ' and kills them with '.$damage.' damage'; $this->announceADV($player, $target, $level, $key, $damage, '0', $maxhp, $arg4); # Loot him! $xp = $target->isHuman() ? 0 : $target->getLootXP(); // $xp = $target->getLootXP(); $ny = round($target->getLootNuyen() / $mc, 1); $pxp = 0; if ($player->isNPC()) { $target->resetXP(); } foreach ($p->getMembers() as $member) { $lxp = $xp / $mc; $leveldiff = ($target->getBase('level') + 1) / ($member->getBase('level') + 1); $lxp *= $leveldiff; $lxp = round(Common::clamp($lxp, 0.01), 2); $pxp += $lxp; $member->giveXP($lxp); $member->giveNuyen($ny); $member->msg('5105', array(Shadowfunc::displayNuyen($ny), $lxp)); // $member->message(sprintf('You loot %s Nuyen and %s XP.', $ny, $lxp)); } $p->givePartyXP($pxp); $target->gotKilledBy($player); } else { $hp = $target->getHP(); // $maxhp = $target->getMaxHP(); // $append = " and caused {$damage} damage"; // $append_ep = "{$append} ($hp/$maxhp)HP left."; $this->announceADV($player, $target, $level, $key, $damage, $hp, $maxhp, $arg4); } return true; }
public function onConsume(SR_Player $player) { $oldhp = $player->getHP(); $gain = $player->healHP(Shadowfunc::diceFloat(0.2, 0.5, 1)); $player->getParty()->message($player, 'ate an apple. ' . Shadowfunc::displayHPGain($oldhp, $gain, $player->getMaxHP())); }