Пример #1
0
 public function onConsume(SR_Player $player)
 {
     $m = array('alc' => 0.1);
     $player->addEffects(new SR_Effect(GWF_Time::ONE_HOUR * 1, $m));
     $player->addEffects(new SR_Effect(GWF_Time::ONE_HOUR * 2, $m));
     $oldhp = $player->getHP();
     $gain = $player->healHP(0.3);
     $player->getParty()->notice(sprintf('%s drank a beer and got alcoholized (+0.2) %s.', $player->getName(), Shadowfunc::displayHPGain($oldhp, $gain, $player->getMaxHP())));
 }
Пример #2
0
 public function onConsume(SR_Player $player)
 {
     $p = $player->getParty();
     $oldhp = $player->getHP();
     $maxhp = $player->getMaxHP();
     $gain = $player->healHP(0.1);
     $newhp = $player->getHP();
     $gainmsg = Shadowfunc::displayHPGain($oldhp, $gain, $maxhp);
     $last = $this->getAmount() === 0 ? 'the last' : 'a';
     if ($p->isFighting()) {
         $busy = $this->getItemUsetime();
         $player->busy($busy);
         $busytext = sprintf(' %s busy.', GWF_Time::humanDuration($busy));
         $p->message($player, sprintf(' eats %s potatoe chip from his roll of Pringles: %s.%s', $last, $gainmsg, $busytext));
         $p->getEnemyParty()->message($player, sprintf(' eats %s chip from his roll of Pringles.', $last));
     } else {
         $player->message(sprintf('You eat %s chip from your Pringles: %s', $last, $gainmsg));
     }
 }
Пример #3
0
 public function cast(SR_Player $player, SR_Player $target, $level, $hits, SR_Player $potion_player)
 {
     $min = $level + 1;
     $max = $min + $level / 4 + $hits / 10;
     $gain = Shadowfunc::diceFloat($min, $max);
     $oldhp = $target->getHP();
     $maxhp = $target->getMaxHP();
     $gain = $target->healHP($gain);
     $append = Shadowfunc::displayHPGain($oldhp, $gain, $maxhp);
     $this->announceADV($player, $target, $level, '10110', $append);
     return true;
 }
Пример #4
0
 public function onConsume(SR_Player $player)
 {
     $oldhp = $player->getHP();
     $gain = $player->healHP(25);
     $player->getParty()->message($player, 'ate a cake. ' . Shadowfunc::displayHPGain($oldhp, $gain, $player->getMaxHP()));
 }
Пример #5
0
 public function onConsume(SR_Player $player)
 {
     $oldhp = $player->getHP();
     $gain = $player->healHP(0.4);
     $player->getParty()->notice(sprintf('%s drank a half litre of milk %s.', $player->getName(), Shadowfunc::displayHPGain($oldhp, $gain, $player->getMaxHP())));
 }
Пример #6
0
 public function onConsume(SR_Player $player)
 {
     $oldhp = $player->getHP();
     $gain = $player->healHP(Shadowfunc::diceFloat(1.0, 3.0, 1));
     $player->getParty()->message($player, 'ate some bacon. ' . Shadowfunc::displayHPGain($oldhp, $gain, $player->getMaxHP()));
 }
Пример #7
0
 /**
  * Return status string for a player.
  * @param SR_Player $player
  */
 public static function getStatus(SR_Player $player, $key = '5014')
 {
     $args = array();
     # Scanner in Use?
     if ($key > 5015) {
         $args[] = $player->getName();
     }
     # Pre magic
     $args = array_merge($args, array($player->getGender(), $player->getRace(), $player->getBase('level'), $player->get('level'), $player->getHP(), $player->getMaxHP()));
     # Magic?
     if ($player->getBase('magic') >= 0) {
         $key++;
         # different event
         $args = array_merge($args, array($player->getMP(), $player->getMaxMP()));
     }
     # After magic
     $args = array_merge($args, array($player->get('attack'), $player->get('defense'), $player->get('min_dmg'), $player->get('max_dmg'), $player->get('marm'), $player->get('farm'), round($player->getBase('xp'), 2), $player->getBase('karma'), round($player->getNuyen(), 2), $player->displayWeight(), $player->displayMaxWeight()));
     return Shadowrun4::lang($key, $args);
     # Status message
     // 		if ($player->getBase('magic') >= 0)
     // 		{
     // 			return Shadowrun4::lang('5014', array(
     // 				$player->getGender(), $player->getRace(), $player->getBase('level'), $player->get('level'),
     // 				$player->getHP(), $player->getMaxHP(),
     // 				$player->getMP(), $player->getMaxMP(),
     // 				$player->get('attack'), $player->get('defense'),
     // 				$player->get('min_dmg'), $player->get('max_dmg'),
     // 				$player->get('marm'), $player->get('farm'),
     // 				round($player->getBase('xp'), 2), $player->getBase('karma'),
     // 				round($player->getNuyen(), 2),
     // 				$player->displayWeight(), $player->displayMaxWeight(),
     // 			));
     // 		}
     // 		else
     // 		{
     // 			return Shadowrun4::lang('5015', array(
     // 				$player->getGender(), $player->getRace(), $player->getBase('level'), $player->get('level'),
     // 				$player->getHP(), $player->getMaxHP(),
     // 				$player->get('attack'), $player->get('defense'),
     // 				$player->get('min_dmg'), $player->get('max_dmg'),
     // 				$player->get('marm'), $player->get('farm'),
     // 				round($player->getBase('xp'), 2), $player->getBase('karma'),
     // 				round($player->getNuyen(), 2),
     // 				$player->displayWeight(), $player->displayMaxWeight(),
     // 			));
     // 		}
 }
Пример #8
0
 public function onConsume(SR_Player $player)
 {
     $oldhp = $player->getHP();
     $gain = $player->healHP(rand(1, 5));
     $player->getParty()->message($player, 'giggles. ' . Shadowfunc::displayHPGain($oldhp, $gain, $player->getMaxHP()));
 }
Пример #9
0
 public function onConsume(SR_Player $player)
 {
     $oldhp = $player->getHP();
     $gain = $player->healHP(2);
     $player->getParty()->message($player, 'ate a trout and healed two cent. ' . Shadowfunc::displayHPGain($oldhp, $gain, $player->getMaxHP()) . ' ... Lamer!');
 }
Пример #10
0
 /**
  * Do simple damage to a single target.
  * Loot the stuff, send messages.
  * @param SR_Player $player
  * @param SR_Player $target
  * @param int $level
  * @param double $damage
  */
 public function spellDamageSingleTarget(SR_Player $player, SR_Player $target, $level, $key = '10000', $damage, $arg4)
 {
     $maxhp = $target->getMaxHP();
     $damage = round($damage, 1);
     if ($damage <= 0) {
         // 			$append = $append_ep = $player->lang('but no damge');
         // 			$append = $append_ep = ' but caused no damage';
         $hp = $target->getHP();
         $this->announceADV($player, $target, $level, $key, $damage, $hp, $maxhp, $arg4);
         return true;
     }
     $p = $player->getParty();
     $mc = $p->getMemberCount();
     $target->dealDamage($damage);
     if ($target->isDead()) {
         // 			$append = $append_ep = ' and kills them with '.$damage.' damage';
         $this->announceADV($player, $target, $level, $key, $damage, '0', $maxhp, $arg4);
         # Loot him!
         $xp = $target->isHuman() ? 0 : $target->getLootXP();
         //			$xp = $target->getLootXP();
         $ny = round($target->getLootNuyen() / $mc, 1);
         $pxp = 0;
         if ($player->isNPC()) {
             $target->resetXP();
         }
         foreach ($p->getMembers() as $member) {
             $lxp = $xp / $mc;
             $leveldiff = ($target->getBase('level') + 1) / ($member->getBase('level') + 1);
             $lxp *= $leveldiff;
             $lxp = round(Common::clamp($lxp, 0.01), 2);
             $pxp += $lxp;
             $member->giveXP($lxp);
             $member->giveNuyen($ny);
             $member->msg('5105', array(Shadowfunc::displayNuyen($ny), $lxp));
             // 				$member->message(sprintf('You loot %s Nuyen and %s XP.', $ny, $lxp));
         }
         $p->givePartyXP($pxp);
         $target->gotKilledBy($player);
     } else {
         $hp = $target->getHP();
         // 			$maxhp = $target->getMaxHP();
         // 			$append = " and caused {$damage} damage";
         // 			$append_ep = "{$append} ($hp/$maxhp)HP left.";
         $this->announceADV($player, $target, $level, $key, $damage, $hp, $maxhp, $arg4);
     }
     return true;
 }
Пример #11
0
 public function onConsume(SR_Player $player)
 {
     $oldhp = $player->getHP();
     $gain = $player->healHP(Shadowfunc::diceFloat(0.2, 0.5, 1));
     $player->getParty()->message($player, 'ate an apple. ' . Shadowfunc::displayHPGain($oldhp, $gain, $player->getMaxHP()));
 }