public function __construct(Entity $target, $distance = 0, $tailCount = 0, $tailDistance = null) { parent::__construct($target->getLevel()->getChunk($target->x >> 4, $target->z >> 4), new Compound("", ["Pos" => new Enum("Pos", [new Double("", $target->x), new Double("", $target->y + 0.5), new Double("", $target->z)]), "Motion" => new Enum("Motion", [new Double("", 0), new Double("", 0), new Double("", 0)]), "Rotation" => new Enum("Rotation", [new Float("", 0), new Float("", 0)]), "TileID" => new Int("TileID", 1), "Data" => new Byte("Data", 0)])); $this->target = $target; $this->player = $target instanceof Player ? $target : ($target instanceof MobPetEntity && $target->player instanceof Player ? $target->player : null); $this->distance = $target instanceof Player || $tailDistance == null ? $distance : $tailDistance; if ($tailCount > 0) { new MobPetEntity($this, $distance, $tailCount - 1, $tailDistance); } $this->isHead = $target instanceof Player; parent::spawnToAll(); }
public function __construct(Player $player, Vector3 $bait, Item $item) { parent::__construct($player->getLevel()->getChunk($player->x >> 4, $player->z >> 4), new Compound("", ["Pos" => new Enum("Pos", [new Double("", $bait->x), new Double("", $bait->y), new Double("", $bait->z)]), "Motion" => new Enum("Motion", [new Double("", 0), new Double("", 0), new Double("", 0)]), "Rotation" => new Enum("Rotation", [new Float("", 0), new Float("", 0)])])); $this->item = $item->getID() == 0 ? Item::get(1000, 0, 0) : $item; $this->player = $player; parent::spawnToAll(); }
public function __construct(Entity $target) { parent::__construct($target->getLevel()->getChunk($target->x >> 4, $target->z >> 4), new Compound("", ["Pos" => new Enum("Pos", [new Double("", $target->x), new Double("", $target->y + 0.5), new Double("", $target->z)]), "Motion" => new Enum("Motion", [new Double("", 0), new Double("", 0), new Double("", 0)]), "Rotation" => new Enum("Rotation", [new Float("", 0), new Float("", 0)]), "TileID" => new Int("TileID", 1), "Data" => new Byte("Data", 0)])); $this->item = Item::get(1, 0, 1); $this->block = $target; parent::spawnToAll(); }