spawnToAll() public method

public spawnToAll ( )
Example #1
0
 public function __construct(Entity $target, $distance = 0, $tailCount = 0, $tailDistance = null)
 {
     parent::__construct($target->getLevel()->getChunk($target->x >> 4, $target->z >> 4), new Compound("", ["Pos" => new Enum("Pos", [new Double("", $target->x), new Double("", $target->y + 0.5), new Double("", $target->z)]), "Motion" => new Enum("Motion", [new Double("", 0), new Double("", 0), new Double("", 0)]), "Rotation" => new Enum("Rotation", [new Float("", 0), new Float("", 0)]), "TileID" => new Int("TileID", 1), "Data" => new Byte("Data", 0)]));
     $this->target = $target;
     $this->player = $target instanceof Player ? $target : ($target instanceof MobPetEntity && $target->player instanceof Player ? $target->player : null);
     $this->distance = $target instanceof Player || $tailDistance == null ? $distance : $tailDistance;
     if ($tailCount > 0) {
         new MobPetEntity($this, $distance, $tailCount - 1, $tailDistance);
     }
     $this->isHead = $target instanceof Player;
     parent::spawnToAll();
 }
Example #2
0
 public function __construct(Player $player, Vector3 $bait, Item $item)
 {
     parent::__construct($player->getLevel()->getChunk($player->x >> 4, $player->z >> 4), new Compound("", ["Pos" => new Enum("Pos", [new Double("", $bait->x), new Double("", $bait->y), new Double("", $bait->z)]), "Motion" => new Enum("Motion", [new Double("", 0), new Double("", 0), new Double("", 0)]), "Rotation" => new Enum("Rotation", [new Float("", 0), new Float("", 0)])]));
     $this->item = $item->getID() == 0 ? Item::get(1000, 0, 0) : $item;
     $this->player = $player;
     parent::spawnToAll();
 }
Example #3
0
 public function __construct(Entity $target)
 {
     parent::__construct($target->getLevel()->getChunk($target->x >> 4, $target->z >> 4), new Compound("", ["Pos" => new Enum("Pos", [new Double("", $target->x), new Double("", $target->y + 0.5), new Double("", $target->z)]), "Motion" => new Enum("Motion", [new Double("", 0), new Double("", 0), new Double("", 0)]), "Rotation" => new Enum("Rotation", [new Float("", 0), new Float("", 0)]), "TileID" => new Int("TileID", 1), "Data" => new Byte("Data", 0)]));
     $this->item = Item::get(1, 0, 1);
     $this->block = $target;
     parent::spawnToAll();
 }