public function onEntityCollide(Entity $entity) { $entity->resetFallDistance(); if ($entity->fireTicks > 0) { $entity->extinguish(); } $entity->resetFallDistance(); }
public function onEntityCollide(Entity $entity) { $entity->fallDistance = 0; if ($entity->fireTicks > 0) { $entity->extinguish(); } if ($entity instanceof Player) { $entity->onGround = true; } }
public function onEntityCollide(Entity $entity) { $entity->fallDistance = 0; $entity->extinguish(); }