/** * @param CommandSender $sender * @param Entity $entity */ public function sendEntityInfo(CommandSender $sender, Entity $entity) { $sender->sendMessage("Nametag: " . $entity->getNameTag()); $sender->sendMessage("Health: " . $entity->getHealth() . "/" . $entity->getMaxHealth()); $sender->sendMessage("XYZ: " . $entity->getFloorX() . ":" . $entity->getFloorY() . ":" . $entity->getFloorZ()); $sender->sendMessage("Level: " . $entity->getLevel()->getName()); $sender->sendMessage("Id: " . $entity->getId()); $sender->sendMessage("Save-id: " . $entity->getSaveId()); $sender->sendMessage("Last-damage-cause: " . ($entity->getLastDamageCause() !== null ? TextFormat::GREEN . $entity->getLastDamageCause()->getCause() : TextFormat::RED . "none")); $sender->sendMessage("Eye-height" . $entity->getEyeHeight()); $sender->sendMessage("Is-alive: " . ($entity->isAlive() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no")); $sender->sendMessage("Is-nametag-visible: " . ($entity->isNameTagVisible() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no")); $sender->sendMessage("Is-inside-water: " . ($entity->isInsideOfWater() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no")); $sender->sendMessage("Is-inside-solid: " . ($entity->isInsideOfSolid() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no")); $sender->sendMessage("Is-on-ground: " . ($entity->isOnGround() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no")); $sender->sendMessage("Is-on-fire: " . ($entity->isOnFire() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no")); //$sender->sendMessage("Is-sneaking: ".($entity->isSneaking() ? TextFormat::GREEN."yes" : TextFormat::RED."no")); //$sender->sendMessage("Is-sprinting: ".($entity->isSprinting() ? TextFormat::GREEN."yes" : TextFormat::RED."no")); $effectCount = 0; $effectNames = ""; foreach ($entity->getEffects() as $effect) { $effectNames .= $effect->getName() . ", "; $effectCount++; } $sender->sendMessage("Effects (" . $effectCount . "): " . substr($effectNames, 0, -2)); $viewerCount = 0; $viewerNames = ""; foreach ($entity->getViewers() as $viewer) { $viewerNames .= $viewer->getName() . ", "; $viewerCount++; } $sender->sendMessage("Viewers (" . $viewerCount . "): " . substr($viewerNames, 0, -2)); }
public function onConsume(Entity $human) { $pk = new EntityEventPacket(); $pk->eid = $human->getId(); $pk->event = EntityEventPacket::USE_ITEM; if ($human instanceof Player) { $human->dataPacket($pk); } Server::broadcastPacket($human->getViewers(), $pk); $ev = new EntityEatItemEvent($human, $this); $human->addSaturation($ev->getSaturationRestore()); $human->addFood($ev->getFoodRestore()); foreach ($ev->getAdditionalEffects() as $effect) { $human->addEffect($effect); } $human->getInventory()->setItemInHand($ev->getResidue()); }
/** * @param Entity $entity * @return bool * 判断某生物周边32格内是否有玩家存在 * 控制僵尸是否移动(自由行走模式) */ public function willMove(Entity $entity) { foreach ($entity->getViewers() as $viewer) { if ($entity->distance($viewer->getLocation()) <= 32) { return true; } } return false; }
public function onConsume(Entity $human) { $pk = new EntityEventPacket(); $pk->eid = $human->getId(); $pk->event = EntityEventPacket::USE_ITEM; if ($human instanceof Player) { $human->dataPacket($pk); } Server::broadcastPacket($human->getViewers(), $pk); Server::getInstance()->getPluginManager()->callEvent($ev = new EntityDrinkPotionEvent($human, $this)); if (!$ev->isCancelled()) { foreach ($ev->getEffects() as $effect) { $human->addEffect($effect); } //Don't set the held item to glass bottle if we're in creative if ($human instanceof Player) { if ($human->getGamemode() === 1) { return; } } $human->getInventory()->setItemInHand(Item::get(self::GLASS_BOTTLE)); } }