/** * @param CommandSender $sender * @param Entity $entity */ public function sendEntityInfo(CommandSender $sender, Entity $entity) { $sender->sendMessage("Nametag: " . $entity->getNameTag()); $sender->sendMessage("Health: " . $entity->getHealth() . "/" . $entity->getMaxHealth()); $sender->sendMessage("XYZ: " . $entity->getFloorX() . ":" . $entity->getFloorY() . ":" . $entity->getFloorZ()); $sender->sendMessage("Level: " . $entity->getLevel()->getName()); $sender->sendMessage("Id: " . $entity->getId()); $sender->sendMessage("Save-id: " . $entity->getSaveId()); $sender->sendMessage("Last-damage-cause: " . ($entity->getLastDamageCause() !== null ? TextFormat::GREEN . $entity->getLastDamageCause()->getCause() : TextFormat::RED . "none")); $sender->sendMessage("Eye-height" . $entity->getEyeHeight()); $sender->sendMessage("Is-alive: " . ($entity->isAlive() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no")); $sender->sendMessage("Is-nametag-visible: " . ($entity->isNameTagVisible() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no")); $sender->sendMessage("Is-inside-water: " . ($entity->isInsideOfWater() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no")); $sender->sendMessage("Is-inside-solid: " . ($entity->isInsideOfSolid() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no")); $sender->sendMessage("Is-on-ground: " . ($entity->isOnGround() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no")); $sender->sendMessage("Is-on-fire: " . ($entity->isOnFire() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no")); //$sender->sendMessage("Is-sneaking: ".($entity->isSneaking() ? TextFormat::GREEN."yes" : TextFormat::RED."no")); //$sender->sendMessage("Is-sprinting: ".($entity->isSprinting() ? TextFormat::GREEN."yes" : TextFormat::RED."no")); $effectCount = 0; $effectNames = ""; foreach ($entity->getEffects() as $effect) { $effectNames .= $effect->getName() . ", "; $effectCount++; } $sender->sendMessage("Effects (" . $effectCount . "): " . substr($effectNames, 0, -2)); $viewerCount = 0; $viewerNames = ""; foreach ($entity->getViewers() as $viewer) { $viewerNames .= $viewer->getName() . ", "; $viewerCount++; } $sender->sendMessage("Viewers (" . $viewerCount . "): " . substr($viewerNames, 0, -2)); }
public function canCollideWith(Entity $entity) { if ($entity instanceof Player) { return $entity instanceof Living && !$this->onGround && ($entity->getId() !== $this->getDataProperty(self::DATA_SHOOTER_ID) && ToAruPG::$pvpEnabled); } return $entity instanceof Living && !$this->onGround && $entity->getId() !== $this->getDataProperty(self::DATA_SHOOTER_ID); }
/** * TODO: Move this to each item * * @param Entity|Block $object * * @return bool */ public function useOn($object) { if ($this->isHoe()) { if ($object instanceof Block and ($object->getId() === self::GRASS or $object->getId() === self::DIRT)) { $this->meta++; } } elseif ($object instanceof Entity and !$this->isSword()) { $this->meta += 2; } else { $this->meta++; } return true; }
/** * TODO: Move this to each item * * @param Entity|Block $object * * @return bool */ public function useOn($object) { if ($this->isUnbreakable()) { return false; } $break = true; if (($ench = $this->getEnchantment(Enchantment::TYPE_MINING_DURABILITY)) != null) { $rnd = mt_rand(1, 100); if ($rnd <= 100 / ($ench->getLevel() + 1)) { $break = false; } } if ($object instanceof Block) { if (!$break) { return false; } if ($object->getToolType() === Tool::TYPE_PICKAXE and $this->isPickaxe() or $object->getToolType() === Tool::TYPE_SHOVEL and $this->isShovel() or $object->getToolType() === Tool::TYPE_AXE and $this->isAxe() or $object->getToolType() === Tool::TYPE_SWORD and $this->isSword() or $object->getToolType() === Tool::TYPE_SHEARS and $this->isShears()) { $this->meta++; } elseif (!$this->isShears() and $object->getBreakTime($this) > 0) { $this->meta += 2; } } elseif ($this->isHoe()) { if (!$break) { return false; } if ($object instanceof Block and ($object->getId() === self::GRASS or $object->getId() === self::DIRT)) { $this->meta++; } } elseif ($object instanceof Entity) { $return = true; if (!$this->isSword()) { if ($break) { $this->meta += 2; $return = false; } } else { if ($break) { $this->meta++; $return = false; } if (!$this->hasEnchantments()) { return $return; } //TODO: move attacking from player class here //$fire = $this->getEnchantment(Enchantment::TYPE_WEAPON_FIRE_ASPECT); //$object->setOnFire($fire->getLevel() * 4); } } return true; }
public function __construct(FullChunk $chunk, Compound $nbt, Entity $shootingEntity = null) { $this->shootingEntity = $shootingEntity; if ($shootingEntity !== null) { $this->setDataProperty(self::DATA_SHOOTER_ID, self::DATA_TYPE_LONG, $shootingEntity->getId()); } parent::__construct($chunk, $nbt); }
/** * TODO: Move this to each item * * @param Entity|Block $object * * @return bool */ public function useOn($object) { if ($this->isUnbreakable()) { return true; } if ($object instanceof Block) { if ($object->getToolType() === Tool::TYPE_PICKAXE and $this->isPickaxe() or $object->getToolType() === Tool::TYPE_SHOVEL and $this->isShovel() or $object->getToolType() === Tool::TYPE_AXE and $this->isAxe() or $object->getToolType() === Tool::TYPE_SWORD and $this->isSword() or $object->getToolType() === Tool::TYPE_SHEARS and $this->isShears()) { $this->meta++; } elseif (!$this->isShears() and $object->getBreakTime($this) > 0) { $this->meta += 2; } } elseif ($this->isHoe()) { if ($object instanceof Block and ($object->getId() === self::GRASS or $object->getId() === self::DIRT)) { $this->meta++; } } elseif ($object instanceof Entity and !$this->isSword()) { $this->meta += 2; } else { $this->meta++; } return true; }
public function onConsume(Entity $human) { $pk = new EntityEventPacket(); $pk->eid = $human->getId(); $pk->event = EntityEventPacket::USE_ITEM; if ($human instanceof Player) { $human->dataPacket($pk); } Server::broadcastPacket($human->getViewers(), $pk); $ev = new EntityEatItemEvent($human, $this); $human->addSaturation($ev->getSaturationRestore()); $human->addFood($ev->getFoodRestore()); foreach ($ev->getAdditionalEffects() as $effect) { $human->addEffect($effect); } $human->getInventory()->setItemInHand($ev->getResidue()); }
public function knockBackover(Entity $entity, Vector3 $v3) { if ($entity instanceof Entity) { if (isset($this->zombie[$entity->getId()])) { $entity->setPosition($v3); $this->zombie[$entity->getId()]['knockBack'] = false; } if (isset($this->Cow[$entity->getId()])) { $entity->setPosition($v3); $this->Cow[$entity->getId()]['knockBack'] = false; } if (isset($this->Pig[$entity->getId()])) { $entity->setPosition($v3); $this->Pig[$entity->getId()]['knockBack'] = false; } if (isset($this->Sheep[$entity->getId()])) { $entity->setPosition($v3); $this->Sheep[$entity->getId()]['knockBack'] = false; } if (isset($this->Chicken[$entity->getId()])) { $entity->setPosition($v3); $this->Chicken[$entity->getId()]['knockBack'] = false; } if (isset($this->Skeleton[$entity->getId()])) { $entity->setPosition($v3); $this->Skeleton[$entity->getId()]['knockBack'] = false; } if (isset($this->Creeper[$entity->getId()])) { $entity->setPosition($v3); $this->Creeper[$entity->getId()]['knockBack'] = false; } } }
public function unlinkEntity(Entity $entity) { if ($this->linkedTarget instanceof Entity) { $this->linkedTarget = null; $entity->islinked = false; } $pk = new SetEntityLinkPacket(); $pk->from = $entity->getId(); $pk->to = 0; $pk->type = 0; $this->dataPacket($pk); $this->islinked = false; }
public function removeEntity(Entity $entity) { unset($this->entities[$entity->getId()]); if (!$entity instanceof Player and $this->isInit) { $this->hasChanged = \true; } }
public function removeEntity(Entity $entity) { unset($this->entities[$entity->getId()]); $this->hasChanged = true; }
public function onConsume(Entity $human) { $pk = new EntityEventPacket(); $pk->eid = $human->getId(); $pk->event = EntityEventPacket::USE_ITEM; if ($human instanceof Player) { $human->dataPacket($pk); } Server::broadcastPacket($human->getViewers(), $pk); Server::getInstance()->getPluginManager()->callEvent($ev = new EntityDrinkPotionEvent($human, $this)); if (!$ev->isCancelled()) { foreach ($ev->getEffects() as $effect) { $human->addEffect($effect); } //Don't set the held item to glass bottle if we're in creative if ($human instanceof Player) { if ($human->getGamemode() === 1) { return; } } $human->getInventory()->setItemInHand(Item::get(self::GLASS_BOTTLE)); } }
public function linkEntity(Entity $entity = null) { if ($entity !== null and $entity->getlinkType() == Entity::LINK_EMPTY and $entity->isAlive()) { $this->linkedTarget = $entity; $this->islinked = true; $entity->islinked = true; $pk = new SetEntityLinkPacket(); $pk->from = $entity->getId(); $pk->to = $this->getId(); $pk->type = 1; $this->server->broadcastPacket($this->level->getPlayers(), $pk); if ($this instanceof Player) { $pk = new SetEntityLinkPacket(); $pk->from = $entity->getId(); $pk->to = 0; $pk->type = 1; $this->dataPacket($pk); } } return false; }
public function setLinked($type = 0, Entity $entity = null) { if ($type != 0 and $entity === null) { return false; } if ($entity === $this) { return false; } switch ($type) { case 0: if ($this->linkedType == 0) { return true; } $this->linkedType = 0; $pk = new SetEntityLinkPacket(); $pk->from = $entity->getId(); $pk->to = $this->getId(); $pk->type = 3; $this->server->broadcastPacket($this->level->getPlayers(), $pk); if ($this instanceof Player) { $pk = new SetEntityLinkPacket(); $pk->from = $entity->getId(); $pk->to = 0; $pk->type = 3; $this->dataPacket($pk); } if ($this->linkedEntity->getLinkedType()) { $this->linkedEntity->setLinked(0, $this); } return true; case 1: if (!$entity->isAlive()) { return false; } $this->linkedEntity = $entity; $this->linkedType = 1; $pk = new SetEntityLinkPacket(); $pk->from = $entity->getId(); $pk->to = $this->getId(); $pk->type = 2; $this->server->broadcastPacket($this->level->getPlayers(), $pk); if ($this instanceof Player) { $pk = new SetEntityLinkPacket(); $pk->from = $entity->getId(); $pk->to = 0; $pk->type = 2; $this->dataPacket($pk); } return true; case 2: if (!$entity->isAlive()) { return false; } if ($entity->getLinkedEntity() !== $this) { return $entity->linkEntity($this); } $this->linkedEntity = $entity; $this->linkedType = 2; return true; default: return false; } }
public function remove(Entity $entity) { if ($entity instanceof Player) { $pk = new MobEffectPacket(); $pk->eid = $entity->getId(); $pk->eventId = MobEffectPacket::EVENT_REMOVE; $pk->effectId = $this->getId(); $entity->dataPacket($pk->setChannel(Network::CHANNEL_WORLD_EVENTS)); } if ($this->id === Effect::INVISIBILITY) { $entity->setDataFlag(Entity::DATA_FLAGS, Entity::DATA_FLAG_INVISIBLE, false); $entity->setDataProperty(Entity::DATA_SHOW_NAMETAG, Entity::DATA_TYPE_BYTE, 1); } }
/** * @param Entity $entity * * @throws LevelException */ public function addEntity(Entity $entity) { if ($entity->getLevel() !== $this) { throw new LevelException("Invalid Entity level"); } if ($entity instanceof Player) { $this->players[$entity->getId()] = $entity; } $this->entities[$entity->getId()] = $entity; }
public function setLeashHolder(Entity $entity) { $pk = new SetEntityDataPacket(); $pk->eid = $entity->getId(); $pk->metadata = [self::DATA_LEAD_HOLDER => [self::DATA_TYPE_LONG, $entity->getId()], self::DATA_LEAD => [self::DATA_TYPE_BYTE, 1]]; foreach ($this->getLevel()->getChunkPlayers($this->x >> 4, $this->z >> 4) as $player) { } $player->dataPacket($pk); $this->leashHolder = $entity->id; $this->isLeashed = true; }