Esempio n. 1
0
require_once('../_top.php');

// Unset the prototype temp variable
$_SESSION['PROTOTYPE_TEMP'] = array();

// Require the remote top in case we're in viewer mode
define('MMRPG_REMOTE_SKIP_INDEX', true);
define('MMRPG_REMOTE_SKIP_COMPLETE', true);
define('MMRPG_REMOTE_SKIP_FAILURE', true);
define('MMRPG_REMOTE_SKIP_SETTINGS', true);
define('MMRPG_REMOTE_SKIP_ITEMS', true);
define('MMRPG_REMOTE_SKIP_STARS', true);
require(MMRPG_CONFIG_ROOTDIR.'frames/remote_top.php');

// Collect the session token
$session_token = rpg_game::session_token();


// Collect the editor flag if set
$global_allow_editing = isset($_GET['edit']) && $_GET['edit'] == 'false' ? false : true;

// Collect the number of completed battles for each player
$unlock_flag_light = rpg_game::player_unlocked('dr-light');
$battles_complete_light = $unlock_flag_light ? rpg_prototype::battles_complete('dr-light') : 0;
$unlock_flag_wily = rpg_game::player_unlocked('dr-wily');
$battles_complete_wily = $unlock_flag_wily ? rpg_prototype::battles_complete('dr-wily') : 0;
$unlock_flag_cossack = rpg_game::player_unlocked('dr-cossack');
$battles_complete_cossack = $unlock_flag_cossack ? rpg_prototype::battles_complete('dr-cossack') : 0;
$prototype_complete_flag = rpg_prototype::campaign_complete();

// Count the number of players unlocked
Esempio n. 2
0
 public static function print_editor_select_markup($ability_rewards_options, $player_info, $robot_info, $ability_info, $ability_key = 0)
 {
     // Define the global variables
     global $mmrpg_index, $this_current_uri, $this_current_url, $db;
     global $allowed_edit_players, $allowed_edit_robots, $allowed_edit_abilities;
     global $allowed_edit_data_count, $allowed_edit_player_count, $allowed_edit_robot_count, $first_robot_token, $global_allow_editing;
     global $key_counter, $player_rewards, $player_ability_rewards, $player_robot_favourites, $player_robot_database, $temp_robot_totals, $player_options_markup, $item_options_markup;
     global $mmrpg_database_abilities;
     $session_token = rpg_game::session_token();
     if (empty($robot_info)) {
         return false;
     }
     if (empty($ability_info)) {
         return false;
     }
     // Define the select markup variable
     $this_select_markup = '';
     $ability_info_id = $ability_info['ability_id'];
     $ability_info_token = $ability_info['ability_token'];
     $ability_info_name = $ability_info['ability_name'];
     $ability_info_energy = isset($ability_info['ability_energy']) ? $ability_info['ability_energy'] : 4;
     $ability_info_damage = !empty($ability_info['ability_damage']) ? $ability_info['ability_damage'] : 0;
     $ability_info_damage2 = !empty($ability_info['ability_damage2']) ? $ability_info['ability_damage2'] : 0;
     $ability_info_damage_percent = !empty($ability_info['ability_damage_percent']) ? true : false;
     $ability_info_damage2_percent = !empty($ability_info['ability_damage2_percent']) ? true : false;
     if ($ability_info_damage_percent && $ability_info_damage > 100) {
         $ability_info_damage = 100;
     }
     if ($ability_info_damage2_percent && $ability_info_damage2 > 100) {
         $ability_info_damage2 = 100;
     }
     $ability_info_recovery = !empty($ability_info['ability_recovery']) ? $ability_info['ability_recovery'] : 0;
     $ability_info_recovery2 = !empty($ability_info['ability_recovery2']) ? $ability_info['ability_recovery2'] : 0;
     $ability_info_recovery_percent = !empty($ability_info['ability_recovery_percent']) ? true : false;
     $ability_info_recovery2_percent = !empty($ability_info['ability_recovery2_percent']) ? true : false;
     if ($ability_info_recovery_percent && $ability_info_recovery > 100) {
         $ability_info_recovery = 100;
     }
     if ($ability_info_recovery2_percent && $ability_info_recovery2 > 100) {
         $ability_info_recovery2 = 100;
     }
     $ability_info_accuracy = !empty($ability_info['ability_accuracy']) ? $ability_info['ability_accuracy'] : 0;
     $ability_info_description = !empty($ability_info['ability_description']) ? $ability_info['ability_description'] : '';
     $ability_info_description = str_replace('{DAMAGE}', $ability_info_damage, $ability_info_description);
     $ability_info_description = str_replace('{RECOVERY}', $ability_info_recovery, $ability_info_description);
     $ability_info_description = str_replace('{DAMAGE2}', $ability_info_damage2, $ability_info_description);
     $ability_info_description = str_replace('{RECOVERY2}', $ability_info_recovery2, $ability_info_description);
     $ability_info_title = rpg_ability::print_editor_title_markup($robot_info, $ability_info);
     $ability_info_title_plain = strip_tags(str_replace('<br />', '//', $ability_info_title));
     $ability_info_title_tooltip = htmlentities($ability_info_title, ENT_QUOTES, 'UTF-8');
     $ability_info_title_html = str_replace(' ', '&nbsp;', $ability_info_name);
     $temp_select_options = str_replace('value="' . $ability_info_token . '"', 'value="' . $ability_info_token . '" selected="selected" disabled="disabled"', $ability_rewards_options);
     $ability_info_title_html = '<label style="background-image: url(i/a/' . $ability_info_token . '/il40.png?' . MMRPG_CONFIG_CACHE_DATE . ');">' . $ability_info_title_html . '<span class="arrow">&#8711;</span></label>';
     //if ($global_allow_editing){ $ability_info_title_html .= '<select class="ability_name" data-key="'.$ability_key.'" data-player="'.$player_info['player_token'].'" data-robot="'.$robot_info['robot_token'].'">'.$temp_select_options.'</select>'; }
     $this_select_markup = '<a class="ability_name ability_type ability_type_' . (!empty($ability_info['ability_type']) ? $ability_info['ability_type'] : 'none') . (!empty($ability_info['ability_type2']) ? '_' . $ability_info['ability_type2'] : '') . '" style="' . (!$global_allow_editing ? 'cursor: default; ' : '') . '" data-id="' . $ability_info_id . '" data-key="' . $ability_key . '" data-player="' . $player_info['player_token'] . '" data-robot="' . $robot_info['robot_token'] . '" data-ability="' . $ability_info_token . '" data-type="' . (!empty($ability_info['ability_type']) ? $ability_info['ability_type'] : 'none') . '" data-type2="' . (!empty($ability_info['ability_type2']) ? $ability_info['ability_type2'] : '') . '" title="' . $ability_info_title_plain . '" data-tooltip="' . $ability_info_title_tooltip . '">' . $ability_info_title_html . '</a>';
     // Return the generated select markup
     return $this_select_markup;
 }
Esempio n. 3
0
$this_graph_data['description'] = 'The community forums serve as a place for players and developers to connect and communicate with each other, providing feedback and relaying ideas in a forum-style bulletin board tied directly to player\'s save files.';
//$this_graph_data['image'] = MMRPG_CONFIG_ROOTURL.'images/assets/mmrpg-prototype-logo.png';
//$this_graph_data['type'] = 'website';
// Define the MARKUP variables for this page
$this_markup_header = 'Mega Man RPG World Community';
// Generate field lists for the relevant community database tables
$db_category_fields = rpg_website::get_category_fields(true, 'categories');
$db_thread_fields = rpg_website::get_thread_fields(true, 'threads');
$db_post_fields = rpg_website::get_post_fields(true, 'posts');
$db_role_fields = rpg_user_role::get_fields(true, 'roles');
$db_user_fields = rpg_user::get_fields(true, 'users');
/*
 * COLLECT FORMACTIONS
 */
// Collect this player's battle point total
if (empty($_SESSION[rpg_game::session_token()]['DEMO'])) {
    $community_battle_points = rpg_game::battle_points();
} else {
    $community_battle_points = 0;
}
// Collect all the categories from the index
$this_categories_index = rpg_website::community_index();
$this_categories_index_tokens = array();
foreach ($this_categories_index as $token => $info) {
    $this_categories_index_tokens[$info['category_id']] = $token;
}
// Include the community form actions
require_once 'pages/community_actions.php';
/*
 * COLLECT INDEXES
 */
Esempio n. 4
0
    public static function print_editor_markup($player_info)
    {
        // Define the global variables
        global $mmrpg_index, $this_current_uri, $this_current_url, $db;
        global $allowed_edit_players, $allowed_edit_fields, $global_allow_editing;
        global $allowed_edit_data_count, $allowed_edit_player_count, $first_player_token;
        global $key_counter, $player_key, $player_counter, $player_rewards, $player_field_rewards, $player_item_rewards, $temp_player_totals, $player_options_markup;
        global $mmrpg_database_robots, $mmrpg_database_items;
        $session_token = rpg_game::session_token();
        // If either fo empty, return error
        if (empty($player_info)) {
            return 'error:player-empty';
        }
        // Collect the approriate database indexes
        if (empty($mmrpg_database_robots)) {
            $mmrpg_database_robots = $db->get_array_list("SELECT * FROM mmrpg_index_robots WHERE robot_flag_complete = 1;", 'robot_token');
        }
        if (empty($mmrpg_database_items)) {
            $mmrpg_database_items = $db->get_array_list("SELECT * FROM mmrpg_index_abilities WHERE ability_class = 'item' AND ability_flag_complete = 1;", 'ability_token');
        }
        // Define the quick-access variables for later use
        $player_token = $player_info['player_token'];
        if (!isset($first_player_token)) {
            $first_player_token = $player_token;
        }
        // Define the player's image and size if not defined
        $player_info['player_image'] = !empty($player_info['player_image']) ? $player_info['player_image'] : $player_info['player_token'];
        $player_info['player_image_size'] = !empty($player_info['player_image_size']) ? $player_info['player_image_size'] : 40;
        // Define the player's battle points total, battles complete, and other details
        $player_info['player_points'] = rpg_game::player_points($player_token);
        $player_info['player_battles_complete'] = rpg_prototype::battles_complete($player_token);
        $player_info['player_battles_complete_total'] = rpg_prototype::battles_complete($player_token, false);
        $player_info['player_battles_failure'] = rpg_prototype::battles_failure($player_token);
        $player_info['player_battles_failure_total'] = rpg_prototype::battles_failure($player_token, false);
        $player_info['player_robots_count'] = 0;
        $player_info['player_abilities_count'] = rpg_game::abilities_unlocked($player_token);
        $player_info['player_field_stars'] = rpg_game::stars_unlocked($player_token, 'field');
        $player_info['player_fusion_stars'] = rpg_game::stars_unlocked($player_token, 'fusion');
        $player_info['player_screw_counter'] = 0;
        $player_info['player_heart_counter'] = 0;
        // Define the player's experience points total
        $player_info['player_experience'] = 0;
        // Collect this player's current defined omega item list
        if (!empty($_SESSION[$session_token]['values']['battle_rewards'])) {
            //$debug_experience_sum = $player_token.' : ';
            foreach ($_SESSION[$session_token]['values']['battle_rewards'] as $temp_player => $temp_player_info) {
                if (!empty($_SESSION[$session_token]['values']['battle_rewards'][$temp_player]['player_robots'])) {
                    $temp_player_robot_rewards = $_SESSION[$session_token]['values']['battle_rewards'][$temp_player]['player_robots'];
                    $temp_player_robot_settings = $_SESSION[$session_token]['values']['battle_settings'][$temp_player]['player_robots'];
                    if (empty($temp_player_robot_rewards) || empty($temp_player_robot_settings)) {
                        unset($_SESSION[$session_token]['values']['battle_rewards'][$temp_player]['player_robots']);
                        unset($_SESSION[$session_token]['values']['battle_settings'][$temp_player]['player_robots']);
                        continue;
                    }
                    foreach ($temp_player_robot_rewards as $temp_key => $temp_robot_info) {
                        if (empty($temp_robot_info['robot_token'])) {
                            unset($_SESSION[$session_token]['values']['battle_rewards'][$temp_player]['player_robots'][$temp_key]);
                            unset($_SESSION[$session_token]['values']['battle_settings'][$temp_player]['player_robots'][$temp_key]);
                            continue;
                        }
                        $temp_robot_settings = $temp_player_robot_settings[$temp_robot_info['robot_token']];
                        $temp_robot_rewards = $temp_player_robot_settings[$temp_robot_info['robot_token']];
                        // If this robot is not owned by the player, skip it as it doesn't count towards their totals
                        if (empty($temp_robot_settings['original_player']) && $temp_player != $player_token) {
                            continue;
                        } elseif (empty($temp_robot_settings['original_player'])) {
                            $temp_robot_settings['original_player'] = $temp_player;
                        }
                        if ($temp_robot_settings['original_player'] != $player_token) {
                            continue;
                        }
                        //$debug_experience_sum .= $temp_robot_info['robot_token'].', ';
                        $player_info['player_robots_count']++;
                        if (!empty($temp_robot_info['robot_level'])) {
                            $player_info['player_experience'] += $temp_robot_info['robot_level'] * MMRPG_SETTINGS_BATTLEPOINTS_PERROBOT;
                        }
                        if (!empty($temp_robot_info['robot_experience'])) {
                            $player_info['player_experience'] += $temp_robot_info['robot_experience'];
                        }
                    }
                }
            }
            //die($debug_experience_sum);
        }
        // Collect this player's current field selection from the omega session
        $temp_session_key = $player_info['player_token'] . '_target-robot-omega_prototype';
        $player_info['target_robot_omega'] = !empty($_SESSION[$session_token]['values'][$temp_session_key]) ? $_SESSION[$session_token]['values'][$temp_session_key] : array();
        $player_info['player_fields_current'] = array();
        //die('<pre>$player_info[\'target_robot_omega\'] = '.print_r($player_info['target_robot_omega'], true).'</pre>');
        if (count($player_info['target_robot_omega']) == 2) {
            $player_info['target_robot_omega'] = array_shift($player_info['target_robot_omega']);
        }
        foreach ($player_info['target_robot_omega'] as $key => $info) {
            $field = rpg_field::get_index_info($info['field']);
            if (empty($field)) {
                continue;
            }
            $player_info['player_fields_current'][] = $field;
        }
        // Define this player's stat type boost for display purposes
        $player_info['player_stat_type'] = '';
        if (!empty($player_info['player_energy'])) {
            $player_info['player_stat_type'] = 'energy';
        } elseif (!empty($player_info['player_attack'])) {
            $player_info['player_stat_type'] = 'attack';
        } elseif (!empty($player_info['player_defense'])) {
            $player_info['player_stat_type'] = 'defense';
        } elseif (!empty($player_info['player_speed'])) {
            $player_info['player_stat_type'] = 'speed';
        }
        // Define whether or not field switching is enabled
        $temp_allow_field_switch = rpg_prototype::campaign_complete($player_info['player_token']) || rpg_prototype::campaign_complete();
        // Collect a temp robot object for printing items
        if ($player_info['player_token'] == 'dr-light') {
            $robot_info = rpg_robot::parse_index_info($mmrpg_database_robots['mega-man']);
        } elseif ($player_info['player_token'] == 'dr-wily') {
            $robot_info = rpg_robot::parse_index_info($mmrpg_database_robots['bass']);
        } elseif ($player_info['player_token'] == 'dr-cossack') {
            $robot_info = rpg_robot::parse_index_info($mmrpg_database_robots['proto-man']);
        }
        // Define the markup variable
        $this_markup = '';
        // Start the output buffer
        ob_start();
        // DEBUG
        //die(print_r($player_field_rewards, true));
        ?>
            <div class="event event_double event_<?php 
        echo $player_key == $first_player_token ? 'visible' : 'hidden';
        ?>
" data-token="<?php 
        echo $player_info['player_token'] . '_' . $player_info['player_token'];
        ?>
">
                <div class="this_sprite sprite_left" style="height: 40px;">
                    <?php 
        $temp_margin = -1 * ceil(($player_info['player_image_size'] - 40) * 0.5);
        ?>
                    <div style="margin-top: <?php 
        echo $temp_margin;
        ?>
px; margin-bottom: <?php 
        echo $temp_margin * 3;
        ?>
px; background-image: url(i/p/<?php 
        echo !empty($player_info['player_image']) ? $player_info['player_image'] : $player_info['player_token'];
        ?>
/mr<?php 
        echo $player_info['player_image_size'];
        ?>
.png?<?php 
        echo MMRPG_CONFIG_CACHE_DATE;
        ?>
); " class="sprite sprite_player sprite_player_sprite sprite_<?php 
        echo $player_info['player_image_size'] . 'x' . $player_info['player_image_size'];
        ?>
 sprite_<?php 
        echo $player_info['player_image_size'] . 'x' . $player_info['player_image_size'];
        ?>
_mug player_status_active player_position_active"><?php 
        echo $player_info['player_name'];
        ?>
</div>
                </div>
                <div class="header header_left player_type player_type_<?php 
        echo !empty($player_info['player_stat_type']) ? $player_info['player_stat_type'] : 'none';
        ?>
" style="margin-right: 0;"><?php 
        echo $player_info['player_name'];
        ?>
&#39;s Data <span class="player_type"><?php 
        echo !empty($player_info['player_stat_type']) ? ucfirst($player_info['player_stat_type']) : 'Neutral';
        ?>
 Type</span></div>
                <div class="body body_left" style="margin-right: 0; padding: 2px 3px; height: auto;">
                    <table class="full" style="margin-bottom: 5px;">
                        <colgroup>
                            <col width="48.5%" />
                            <col width="1%" />
                            <col width="48.5%" />
                        </colgroup>
                        <tbody>

                            <tr>
                                <td  class="right">
                                    <label style="display: block; float: left;">Name :</label>
                                    <span class="player_name player_type player_type_none"><?php 
        echo $player_info['player_name'];
        ?>
</span>
                                </td>
                                <td class="center">&nbsp;</td>
                                <td class="right">
                                    <label style="display: block; float: left;">Bonus :</label>
                                    <?php 
        // Display any special boosts this player has
        if (!empty($player_info['player_stat_type'])) {
            echo '<span class="player_name player_type player_type_' . $player_info['player_stat_type'] . '">Robot ' . ucfirst($player_info['player_stat_type']) . ' +' . $player_info['player_' . $player_info['player_stat_type']] . '%</span>';
        } else {
            echo '<span class="player_name player_type player_type_none">None</span>';
        }
        ?>
                                </td>
                            </tr>

                            <tr>
                                <td  class="right">
                                    <label style="display: block; float: left;">Exp Points :</label>
                                    <span class="player_stat player_type player_type_<?php 
        echo !empty($player_info['player_experience']) ? 'cutter' : 'none';
        ?>
"><?php 
        echo number_format($player_info['player_experience'], 0, '.', ',');
        ?>
 EXP</span>
                                </td>
                                <td class="center">&nbsp;</td>
                                <td  class="right">
                                    <label style="display: block; float: left;">Unlocked Robots :</label>
                                    <span class="player_stat player_type player_type_<?php 
        echo !empty($player_info['player_robots_count']) ? 'cutter' : 'none';
        ?>
"><?php 
        echo $player_info['player_robots_count'] . ' ' . ($player_info['player_robots_count'] == 1 ? 'Robot' : 'Robots');
        ?>
</span>
                                </td>
                            </tr>
                            <tr>
                                <td  class="right">
                                    <label style="display: block; float: left;">Battle Points :</label>
                                    <span class="player_stat player_type player_type_<?php 
        echo !empty($player_info['player_points']) ? 'cutter' : 'none';
        ?>
"><?php 
        echo number_format($player_info['player_points'], 0, '.', ',');
        ?>
 BP</span>
                                </td>
                                <td class="center">&nbsp;</td>
                                <td  class="right">
                                    <label style="display: block; float: left;">Unlocked Abilities :</label>
                                    <span class="player_stat player_type player_type_<?php 
        echo !empty($player_info['player_abilities_count']) ? 'cutter' : 'none';
        ?>
"><?php 
        echo $player_info['player_abilities_count'] . ' ' . ($player_info['player_abilities_count'] == 1 ? 'Ability' : 'Abilities');
        ?>
</span>
                                </td>
                            </tr>

                            <tr>
                                <td  class="right">
                                    <label style="display: block; float: left;">Missions Completed :</label>
                                    <span class="player_stat player_type player_type_<?php 
        echo !empty($player_info['player_battles_complete']) ? 'energy' : 'none';
        ?>
"><?php 
        echo $player_info['player_battles_complete'];
        ?>
 Missions</span>
                                </td>
                                <td class="center">&nbsp;</td>
                                <td  class="right">
                                    <label style="display: block; float: left;">Total Victories :</label>
                                    <span class="player_stat player_type player_type_<?php 
        echo !empty($player_info['player_battles_complete_total']) ? 'energy' : 'none';
        ?>
"><?php 
        echo $player_info['player_battles_complete_total'];
        ?>
 Victories</span>
                                </td>
                            </tr>
                            <tr>
                                <td  class="right">
                                    <label style="display: block; float: left;">Missions Failed :</label>
                                    <span class="player_stat player_type player_type_<?php 
        echo !empty($player_info['player_battles_failure']) ? 'attack' : 'none';
        ?>
"><?php 
        echo $player_info['player_battles_failure'];
        ?>
 Missions</span>
                                </td>
                                <td class="center">&nbsp;</td>
                                <td  class="right">
                                    <label style="display: block; float: left;">Total Defeats :</label>
                                    <span class="player_stat player_type player_type_<?php 
        echo !empty($player_info['player_battles_failure_total']) ? 'attack' : 'none';
        ?>
"><?php 
        echo $player_info['player_battles_failure_total'];
        ?>
 Defeats</span>
                                </td>
                            </tr>

                            <tr>
                                <td  class="right">
                                    <?php 
        if (!empty($player_info['player_field_stars'])) {
            ?>
                                    <label style="display: block; float: left;">Field Stars :</label>
                                    <span class="player_stat player_type player_type_<?php 
            echo !empty($player_info['player_field_stars']) ? 'electric' : 'empty';
            ?>
"><?php 
            echo $player_info['player_field_stars'] . ' ' . ($player_info['player_field_stars'] == 1 ? 'Star' : 'Stars');
            ?>
</span>
                                    <?php 
        } else {
            ?>
                                    <label style="display: block; float: left; opacity: 0.5; filter: alpha(opacity=50); ">??? :</label>
                                    <span class="player_stat player_type player_type_empty" style=" opacity: 0.5; filter: alpha(opacity=50); ">0</span>
                                    <?php 
        }
        ?>
                                </td>
                                <td class="center">&nbsp;</td>
                                <td  class="right">
                                    <?php 
        if (!empty($player_info['player_fusion_stars'])) {
            ?>
                                    <label style="display: block; float: left;">Fusion Stars :</label>
                                    <span class="player_stat player_type player_type_<?php 
            echo !empty($player_info['player_fusion_stars']) ? 'time' : 'empty';
            ?>
"><?php 
            echo $player_info['player_fusion_stars'] . ' ' . ($player_info['player_fusion_stars'] == 1 ? 'Star' : 'Stars');
            ?>
</span>
                                    <?php 
        } else {
            ?>
                                    <label style="display: block; float: left; opacity: 0.5; filter: alpha(opacity=50); ">??? :</label>
                                    <span class="player_stat player_type player_type_empty" style=" opacity: 0.5; filter: alpha(opacity=50); ">0</span>
                                    <?php 
        }
        ?>
                                </td>
                            </tr>

                        </tbody>
                    </table>



                    <?php 
        if (false && !empty($player_item_rewards)) {
            ?>

                        <table class="full">
                            <colgroup>
                                <col width="100%" />
                            </colgroup>
                            <tbody>
                                <tr>
                                    <td class="right" style="padding-top: 4px;">
                                    <label class="item_header">Player Items :</label>
                                        <div class="item_container" style="height: auto;">
                                        <?php 
            // Define the array to hold ALL the reward option markup
            $item_rewards_options = '';
            // Collect this player's item rewards and add them to the dropdown
            //$player_item_rewards = !empty($player_rewards['player_items']) ? $player_rewards['player_items'] : array();
            //if (!empty($player_item_rewards)){ sort($player_item_rewards); }
            // DEBUG
            //$debug_tokens = array();
            //foreach ($player_item_rewards AS $info){ $debug_tokens[] = $info['ability_token']; }
            //echo 'before:'.implode(',', array_keys($debug_tokens)).'<br />';
            // Sort the item index based on item group
            uasort($player_item_rewards, array('rpg_functions', 'items_sort_for_editor'));
            // DEBUG
            //echo 'after:'.implode(',', array_keys($player_item_rewards)).'<br />';
            // DEBUG
            //$debug_tokens = array();
            //foreach ($player_item_rewards AS $info){ $debug_tokens[] = $info['ability_token']; }
            //echo 'after:'.implode(',', $debug_tokens).'<br />';
            // Dont' bother generating option dropdowns if editing is disabled
            if ($global_allow_editing) {
                $player_item_rewards_options = array();
                foreach ($player_item_rewards as $temp_item_key => $temp_item_info) {
                    if (empty($temp_item_info['ability_token'])) {
                        continue;
                    }
                    $temp_token = $temp_item_info['ability_token'];
                    $temp_item_info = rpg_ability::parse_index_info($mmrpg_database_items[$temp_token]);
                    $temp_option_markup = rpg_ability::print_editor_option_markup($robot_info, $temp_item_info);
                    if (!empty($temp_option_markup)) {
                        $player_item_rewards_options[] = $temp_option_markup;
                    }
                }
                $player_item_rewards_options = '<optgroup label="Player Items">' . implode('', $player_item_rewards_options) . '</optgroup>';
                $item_rewards_options .= $player_item_rewards_options;
                /*
                // Collect this robot's item rewards and add them to the dropdown
                $player_item_rewards = !empty($player_rewards['player_items']) ? $player_rewards['player_items'] : array();
                $player_item_settings = !empty($player_settings['player_items']) ? $player_settings['player_items'] : array();
                foreach ($player_item_settings AS $token => $info){ if (empty($player_item_rewards[$token])){ $player_item_rewards[$token] = $info; } }
                if (!empty($player_item_rewards)){ sort($player_item_rewards); }
                $player_item_rewards_options = array();
                foreach ($player_item_rewards AS $temp_item_info){
                    if (empty($temp_item_info['ability_token'])){ continue; }
                    $temp_token = $temp_item_info['ability_token'];
                    $temp_item_info = rpg_ability::parse_index_info($mmrpg_database_items[$temp_token]);
                    $temp_option_markup = rpg_ability::print_editor_option_markup($robot_info, $temp_item_info);
                    if (!empty($temp_option_markup)){ $player_item_rewards_options[] = $temp_option_markup; }
                }
                $player_item_rewards_options = '<optgroup label="Player Items">'.implode('', $player_item_rewards_options).'</optgroup>';
                $item_rewards_options .= $player_item_rewards_options;
                */
                // Add an option at the bottom to remove the ability
                $item_rewards_options .= '<optgroup label="Item Actions">';
                $item_rewards_options .= '<option value="" title="">- Remove Item -</option>';
                $item_rewards_options .= '</optgroup>';
            }
            // Loop through the robot's current items and list them one by one
            $empty_item_counter = 0;
            $temp_string = array();
            $temp_inputs = array();
            $item_key = 0;
            if (!empty($player_info['player_items_current'])) {
                // DEBUG
                //echo 'robot-ability:';
                foreach ($player_info['player_items_current'] as $key => $player_item) {
                    if (empty($player_item['ability_token'])) {
                        continue;
                    } elseif ($player_item['ability_token'] == '*') {
                        continue;
                    } elseif ($player_item['ability_token'] == 'ability') {
                        continue;
                    } elseif ($item_key > 7) {
                        continue;
                    }
                    $this_item = rpg_ability::parse_index_info($mmrpg_database_items[$player_item['ability_token']]);
                    if (empty($this_item)) {
                        continue;
                    }
                    $this_item_token = $this_item['ability_token'];
                    $this_item_name = $this_item['ability_name'];
                    $this_item_type = !empty($this_item['ability_type']) ? $this_item['ability_type'] : false;
                    $this_item_type2 = !empty($this_item['ability_type2']) ? $this_item['ability_type2'] : false;
                    if (!empty($this_item_type) && !empty($mmrpg_index['types'][$this_item_type])) {
                        $this_item_type = $mmrpg_index['types'][$this_item_type]['type_name'] . ' Type';
                        if (!empty($this_item_type2) && !empty($mmrpg_index['types'][$this_item_type2])) {
                            $this_item_type = str_replace(' Type', ' / ' . $mmrpg_index['types'][$this_item_type2]['type_name'] . ' Type', $this_item_type);
                        }
                    } else {
                        $this_item_type = '';
                    }
                    $this_item_energy = isset($this_item['ability_energy']) ? $this_item['ability_energy'] : 4;
                    $this_item_damage = !empty($this_item['ability_damage']) ? $this_item['ability_damage'] : 0;
                    $this_item_damage2 = !empty($this_item['ability_damage2']) ? $this_item['ability_damage2'] : 0;
                    $this_item_damage_percent = !empty($this_item['ability_damage_percent']) ? true : false;
                    $this_item_damage2_percent = !empty($this_item['ability_damage2_percent']) ? true : false;
                    if ($this_item_damage_percent && $this_item_damage > 100) {
                        $this_item_damage = 100;
                    }
                    if ($this_item_damage2_percent && $this_item_damage2 > 100) {
                        $this_item_damage2 = 100;
                    }
                    $this_item_recovery = !empty($this_item['ability_recovery']) ? $this_item['ability_recovery'] : 0;
                    $this_item_recovery2 = !empty($this_item['ability_recovery2']) ? $this_item['ability_recovery2'] : 0;
                    $this_item_recovery_percent = !empty($this_item['ability_recovery_percent']) ? true : false;
                    $this_item_recovery2_percent = !empty($this_item['ability_recovery2_percent']) ? true : false;
                    if ($this_item_recovery_percent && $this_item_recovery > 100) {
                        $this_item_recovery = 100;
                    }
                    if ($this_item_recovery2_percent && $this_item_recovery2 > 100) {
                        $this_item_recovery2 = 100;
                    }
                    $this_item_accuracy = !empty($this_item['ability_accuracy']) ? $this_item['ability_accuracy'] : 0;
                    $this_item_description = !empty($this_item['ability_description']) ? $this_item['ability_description'] : '';
                    $this_item_description = str_replace('{DAMAGE}', $this_item_damage, $this_item_description);
                    $this_item_description = str_replace('{RECOVERY}', $this_item_recovery, $this_item_description);
                    $this_item_description = str_replace('{DAMAGE2}', $this_item_damage2, $this_item_description);
                    $this_item_description = str_replace('{RECOVERY2}', $this_item_recovery2, $this_item_description);
                    $this_item_title = rpg_ability::print_editor_title_markup($robot_info, $this_item);
                    $this_item_title_plain = strip_tags(str_replace('<br />', '&#10;', $this_item_title));
                    $this_item_title_tooltip = htmlentities($this_item_title, ENT_QUOTES, 'UTF-8');
                    $this_item_title_html = str_replace(' ', '&nbsp;', $this_item_name);
                    $temp_select_options = str_replace('value="' . $this_item_token . '"', 'value="' . $this_item_token . '" selected="selected" disabled="disabled"', $item_rewards_options);
                    $this_item_title_html = '<label style="background-image: url(i/a/' . $this_item_token . '/il40.png?' . MMRPG_CONFIG_CACHE_DATE . ');">' . $this_item_title_html . '</label>';
                    if ($global_allow_editing) {
                        $this_item_title_html .= '<select class="ability_name" data-key="' . $item_key . '" data-player="' . $player_info['player_token'] . '">' . $temp_select_options . '</select>';
                    }
                    $temp_string[] = '<a class="ability_name ability_type ability_type_' . (!empty($this_item['ability_type']) ? $this_item['ability_type'] : 'none') . (!empty($this_item['ability_type2']) ? '_' . $this_item['ability_type2'] : '') . '" style="' . (($item_key + 1) % 4 == 0 ? 'margin-right: 0; ' : '') . (!$global_allow_editing ? 'cursor: default; ' : '') . '" data-key="' . $item_key . '" data-player="' . $player_info['player_token'] . '" data-item="' . $this_item_token . '" title="' . $this_item_title_plain . '" data-tooltip="' . $this_item_title_tooltip . '">' . $this_item_title_html . '</a>';
                    $item_key++;
                }
                if ($item_key <= 7) {
                    for ($item_key; $item_key <= 7; $item_key++) {
                        $empty_item_counter++;
                        if ($empty_item_counter >= 2) {
                            $empty_item_disable = true;
                        } else {
                            $empty_item_disable = false;
                        }
                        $temp_select_options = str_replace('value=""', 'value="" selected="selected" disabled="disabled"', $item_rewards_options);
                        $this_item_title_html = '<label>-</label>';
                        if ($global_allow_editing) {
                            $this_item_title_html .= '<select class="ability_name" data-key="' . $item_key . '" data-player="' . $player_info['player_token'] . '" ' . ($empty_item_disable ? 'disabled="disabled" ' : '') . '>' . $temp_select_options . '</select>';
                        }
                        $temp_string[] = '<a class="ability_name " style="' . (($item_key + 1) % 4 == 0 ? 'margin-right: 0; ' : '') . ($empty_item_disable ? 'opacity:0.25; ' : '') . (!$global_allow_editing ? 'cursor: default; ' : '') . '" data-key="' . $item_key . '" data-player="' . $player_info['player_token'] . '" data-item="" title="" data-tooltip="">' . $this_item_title_html . '</a>';
                    }
                }
            } else {
                for ($item_key = 0; $item_key <= 7; $item_key++) {
                    $empty_item_counter++;
                    if ($empty_item_counter >= 2) {
                        $empty_item_disable = true;
                    } else {
                        $empty_item_disable = false;
                    }
                    $temp_select_options = str_replace('value=""', 'value="" selected="selected"', $item_rewards_options);
                    $this_item_title_html = '<label>-</label>';
                    if ($global_allow_editing) {
                        $this_item_title_html .= '<select class="ability_name" data-key="' . $item_key . '" data-player="' . $player_info['player_token'] . '" data-robot="' . $robot_info['robot_token'] . '" ' . ($empty_item_disable ? 'disabled="disabled" ' : '') . '>' . $temp_select_options . '</select>';
                    }
                    $temp_string[] = '<a class="ability_name " style="' . (($item_key + 1) % 4 == 0 ? 'margin-right: 0; ' : '') . ($empty_item_disable ? 'opacity:0.25; ' : '') . (!$global_allow_editing ? 'cursor: default; ' : '') . '" data-key="' . $item_key . '" data-player="' . $player_info['player_token'] . '" data-robot="' . $robot_info['robot_token'] . '" data-ability="">' . $this_item_title_html . '</a>';
                }
            }
            // DEBUG
            //echo 'temp-string:';
            echo !empty($temp_string) ? implode(' ', $temp_string) : '';
            // DEBUG
            //echo '<br />temp-inputs:';
            echo !empty($temp_inputs) ? implode(' ', $temp_inputs) : '';
            // DEBUG
            //echo '<br />';
            ?>
                                        </div>
                                    </td>
                                </tr>
                            </tbody>
                        </table>

                    <?php 
        }
        ?>

                    <?php 
        if (!empty($player_field_rewards) && rpg_prototype::campaign_complete($player_info['player_token'])) {
            ?>

                        <table class="full">
                            <colgroup>
                                <col width="100%" />
                            </colgroup>
                            <tbody>
                                <tr>
                                    <td class="right" style="padding-top: 4px;">
                                        <label class="field_header"><?php 
            echo $global_allow_editing ? 'Edit ' : '';
            ?>
Player Fields :</label>
                                        <div class="field_container" style="height: auto;">
                                        <?php 
            // Define the array to hold ALL the reward option markup
            $field_rewards_options = '';
            // Collect this player's field rewards and add them to the dropdown
            //$player_field_rewards = !empty($player_rewards['player_fields']) ? $player_rewards['player_fields'] : array();
            //if (!empty($player_field_rewards)){ sort($player_field_rewards); }
            // DEBUG
            //echo 'start:player_field_rewards:<pre style="font-size: 80%;">'.print_r($player_field_rewards, true).'</pre><br />';
            // DEBUG
            //echo 'before:player_field_rewards(keys):'.implode(',', array_keys($player_field_rewards)).'<br />';
            // DEBUG
            //$debug_tokens = array();
            //foreach ($player_field_rewards AS $info){ $debug_tokens[] = $info['field_token']; }
            //echo 'before:player_field_rewards(field_tokens):'.implode(',', array_values($debug_tokens)).'<br />';
            // Sort the field index based on field number
            uasort($player_field_rewards, array('rpg_functions', 'fields_sort_for_editor'));
            // DEBUG
            //echo 'after:player_field_rewards(keys):'.implode(',', array_keys($player_field_rewards)).'<br />';
            // DEBUG
            //$debug_tokens = array();
            //foreach ($player_field_rewards AS $info){ $debug_tokens[] = $info['field_token']; }
            //echo 'after:player_field_rewards(field_tokens):'.implode(',', array_values($debug_tokens)).'<br />';
            // Don't bother generating the option markup if disabled editing
            if ($global_allow_editing) {
                // Define the field group index for displau
                $temp_group_index = array('MMRPG' => 'Mega Man RPG Fields', 'MM00' => 'Mega Man Bonus Fields', 'MM01' => 'Mega Man 1 Fields', 'MM02' => 'Mega Man 2 Fields', 'MM03' => 'Mega Man 3 Fields', 'MM04' => 'Mega Man 4 Fields', 'MM05' => 'Mega Man 5 Fields', 'MM06' => 'Mega Man 6 Fields', 'MM07' => 'Mega Man 7 Fields', 'MM08' => 'Mega Man 8 Fields', 'MM09' => 'Mega Man 9 Fields', 'MM10' => 'Mega Man 10 Fields');
                // Loop through the group index and display any fields that match
                $player_field_rewards_backup = $player_field_rewards;
                foreach ($temp_group_index as $group_key => $group_name) {
                    $player_field_rewards_options = array();
                    foreach ($player_field_rewards_backup as $temp_field_key => $temp_field_info) {
                        if (empty($temp_field_info['field_game']) || $temp_field_info['field_game'] != $group_key) {
                            continue;
                        }
                        $temp_option_markup = rpg_field::print_editor_option_markup($temp_field_info);
                        if (!empty($temp_option_markup)) {
                            $player_field_rewards_options[] = $temp_option_markup;
                        }
                        unset($player_field_rewards_backup[$temp_field_key]);
                    }
                    if (empty($player_field_rewards_options)) {
                        continue;
                    }
                    $player_field_rewards_options = '<optgroup label="' . $group_name . '">' . implode('', $player_field_rewards_options) . '</optgroup>';
                    $field_rewards_options .= $player_field_rewards_options;
                }
            }
            // Add an option at the bottom to remove the field
            //$field_rewards_options .= '<optgroup label="Field Actions">';
            //$field_rewards_options .= '<option value="" title="">- Remove Field -</option>';
            //$field_rewards_options .= '</optgroup>';
            // Loop through the player's current fields and list them one by one
            $empty_field_counter = 0;
            $temp_string = array();
            $temp_inputs = array();
            $field_key = 0;
            if (!empty($player_info['player_fields_current'])) {
                // DEBUG
                //echo 'player-field:';
                $rpg_field_index = rpg_field::get_index();
                $player_info['player_fields_current'] = $player_info['player_fields_current'];
                //array_reverse($player_info['player_fields_current']);
                foreach ($player_info['player_fields_current'] as $player_field) {
                    if ($player_field['field_token'] == '*') {
                        continue;
                    } elseif (!isset($rpg_field_index[$player_field['field_token']])) {
                        continue;
                    } elseif ($field_key > 7) {
                        continue;
                    }
                    $this_field = rpg_field::parse_index_info($rpg_field_index[$player_field['field_token']]);
                    $this_field_token = $this_field['field_token'];
                    $this_robot_token = $this_field['field_master'];
                    $this_robot = rpg_robot::parse_index_info($mmrpg_database_robots[$this_robot_token]);
                    $this_field_name = $this_field['field_name'];
                    $this_field_type = !empty($this_field['field_type']) ? $this_field['field_type'] : false;
                    $this_field_type2 = !empty($this_field['field_type2']) ? $this_field['field_type2'] : false;
                    if (!empty($this_field_type) && !empty($mmrpg_index['types'][$this_field_type])) {
                        $this_field_type = $mmrpg_index['types'][$this_field_type]['type_name'] . ' Type';
                        if (!empty($this_field_type2) && !empty($mmrpg_index['types'][$this_field_type2])) {
                            $this_field_type = str_replace(' Type', ' / ' . $mmrpg_index['types'][$this_field_type2]['type_name'] . ' Type', $this_field_type);
                        }
                    } else {
                        $this_field_type = '';
                    }
                    $this_field_description = !empty($this_field['field_description']) ? $this_field['field_description'] : '';
                    $this_field_title = rpg_field::print_editor_title_markup($this_field);
                    $this_field_title_plain = strip_tags(str_replace('<br />', '&#10;', $this_field_title));
                    $this_field_title_tooltip = htmlentities($this_field_title, ENT_QUOTES, 'UTF-8');
                    $this_field_title_html = str_replace(' ', '&nbsp;', $this_field_name);
                    $temp_select_options = str_replace('value="' . $this_field_token . '"', 'value="' . $this_field_token . '" selected="selected" disabled="disabled"', $field_rewards_options);
                    $temp_field_type_class = 'field_type_' . (!empty($this_field['field_type']) ? $this_field['field_type'] : 'none') . (!empty($this_field['field_type2']) ? '_' . $this_field['field_type2'] : '');
                    if ($global_allow_editing && $temp_allow_field_switch) {
                        $this_field_title_html = '<label class="field_type  ' . $temp_field_type_class . '" style="">' . $this_field_title_html . '</label><select class="field_name" data-key="' . $field_key . '" data-player="' . $player_info['player_token'] . '" data-player="' . $player_info['player_token'] . '">' . $temp_select_options . '</select>';
                    } elseif (!$global_allow_editing && $temp_allow_field_switch) {
                        $this_field_title_html = '<label class="field_type  ' . $temp_field_type_class . '" style="cursor: default !important;">' . $this_field_title_html . '</label>';
                    } else {
                        $this_field_title_html = '<label class="field_type ' . $temp_field_type_class . '" style="cursor: default !important;">' . $this_field_title_html . '</label>';
                    }
                    $temp_string[] = '<a class="field_name field_type ' . $temp_field_type_class . '" style="background-image: url(i/f/' . $this_field_token . '/bfp.png?' . MMRPG_CONFIG_CACHE_DATE . '); ' . (($field_key + 1) % 4 == 0 ? 'margin-right: 0; ' : '') . (!$temp_allow_field_switch || !$global_allow_editing ? 'cursor: default !important; ' : '') . (!$temp_allow_field_switch ? 'opacity: 0.50; filter: alpha(opacity=50); ' : '') . '" data-key="' . $field_key . '" data-player="' . $player_info['player_token'] . '" data-player="' . $player_info['player_token'] . '" data-field="' . $this_field_token . '" data-tooltip="' . $this_field_title_tooltip . '">' . $this_field_title_html . '</a>';
                    $field_key++;
                }
                if ($field_key <= 7) {
                    for ($field_key; $field_key <= 7; $field_key++) {
                        $empty_field_counter++;
                        if ($empty_field_counter >= 2) {
                            $empty_field_disable = true;
                        } else {
                            $empty_field_disable = false;
                        }
                        $temp_select_options = str_replace('value=""', 'value="" selected="selected" disabled="disabled"', $field_rewards_options);
                        $this_field_title_html = '<label>-</label><select class="field_name" data-key="' . $field_key . '" data-player="' . $player_info['player_token'] . '" data-player="' . $player_info['player_token'] . '" ' . ($empty_field_disable ? 'disabled="disabled" ' : '') . '>' . $temp_select_options . '</select>';
                        $temp_string[] = '<a class="field_name " style="' . (($field_key + 1) % 4 == 0 ? 'margin-right: 0; ' : '') . ($empty_field_disable ? 'opacity:0.25; ' : '') . '" data-key="' . $field_key . '" data-player="' . $player_info['player_token'] . '" data-player="' . $player_info['player_token'] . '" data-field="" title="">' . $this_field_title_html . '</a>';
                    }
                }
            } else {
                for ($field_key = 0; $field_key <= 7; $field_key++) {
                    $empty_field_counter++;
                    if ($empty_field_counter >= 2) {
                        $empty_field_disable = true;
                    } else {
                        $empty_field_disable = false;
                    }
                    $temp_select_options = str_replace('value=""', 'value="" selected="selected"', $field_rewards_options);
                    $this_field_title_html = '<label>-</label><select class="field_name" data-key="' . $field_key . '" data-player="' . $player_info['player_token'] . '" data-player="' . $player_info['player_token'] . '" ' . ($empty_field_disable ? 'disabled="disabled" ' : '') . '>' . $temp_select_options . '</select>';
                    $temp_string[] = '<a class="field_name " style="' . (($field_key + 1) % 4 == 0 ? 'margin-right: 0; ' : '') . ($empty_field_disable ? 'opacity:0.25; ' : '') . '" data-key="' . $field_key . '" data-player="' . $player_info['player_token'] . '" data-player="' . $player_info['player_token'] . '" data-field="" title="">' . $this_field_title_html . '</a>';
                }
            }
            // DEBUG
            //echo 'temp-string:';
            echo !empty($temp_string) ? implode(' ', $temp_string) : '';
            // DEBUG
            //echo '<br />temp-inputs:';
            echo !empty($temp_inputs) ? implode(' ', $temp_inputs) : '';
            // DEBUG
            //echo '<br />';
            // Collect the available star counts for this player
            $temp_star_counts = rpg_game::stars_available($player_token);
            ?>
                                        <div class="field_stars">
                                            <label class="label">stars</label>
                                            <span class="star star_field" data-star="field"><?php 
            echo $temp_star_counts['field'];
            ?>
 field</span>
                                            <span class="star star_fusion" data-star="fusion"><?php 
            echo $temp_star_counts['fusion'];
            ?>
 fusion</span>
                                        </div>
                                        <?php 
            // Print the sort wrapper and options if allowed
            if ($global_allow_editing) {
                ?>
                                            <div class="field_tools">
                                                <label class="label">tools</label>
                                                <a class="tool tool_shuffle" data-tool="shuffle" data-player="<?php 
                echo $player_token;
                ?>
">shuffle</a>
                                                <a class="tool tool_randomize" data-tool="randomize" data-player="<?php 
                echo $player_token;
                ?>
">randomize</a>
                                            </div>
                                            <?php 
            }
            ?>
                                        </div>
                                    </td>
                                </tr>
                            </tbody>
                        </table>

                    <?php 
        }
        ?>


                </div>
            </div>
            <?php 
        $key_counter++;
        // Collect the outbut buffer contents
        $this_markup = trim(ob_get_clean());
        // Return the generated markup
        return $this_markup;
    }
Esempio n. 5
0
 public static function print_editor_select_markup($item_rewards_options, $player_info, $robot_info, $item_info, $item_key = 0)
 {
     // Define the global variables
     global $mmrpg_index, $this_current_uri, $this_current_url, $db;
     global $allowed_edit_players, $allowed_edit_robots, $allowed_edit_items;
     global $allowed_edit_data_count, $allowed_edit_player_count, $allowed_edit_robot_count, $first_robot_token, $global_allow_editing;
     global $key_counter, $player_rewards, $player_item_rewards, $player_robot_database, $temp_robot_totals, $player_options_markup, $item_options_markup;
     global $mmrpg_database_items;
     global $session_token;
     // Require the function file
     $this_select_markup = '';
     // Collect values for potentially missing global variables
     if (!isset($session_token)) {
         $session_token = rpg_game::session_token();
     }
     if (empty($robot_info)) {
         return false;
     }
     if (empty($item_info)) {
         return false;
     }
     $item_info_token = $item_info['item_token'];
     $item_info_count = !empty($_SESSION[$session_token]['values']['battle_items'][$item_info_token]) ? $_SESSION[$session_token]['values']['battle_items'][$item_info_token] : 0;
     $item_info_name = $item_info['item_name'];
     $item_info_type = !empty($item_info['item_type']) ? $item_info['item_type'] : false;
     $item_info_type2 = !empty($item_info['item_type2']) ? $item_info['item_type2'] : false;
     if (!empty($item_info_type) && !empty($mmrpg_index['types'][$item_info_type])) {
         $item_info_type = $mmrpg_index['types'][$item_info_type]['type_name'] . ' Type';
         if (!empty($item_info_type2) && !empty($mmrpg_index['types'][$item_info_type2])) {
             $item_info_type = str_replace(' Type', ' / ' . $mmrpg_index['types'][$item_info_type2]['type_name'] . ' Type', $item_info_type);
         }
     } else {
         $item_info_type = '';
     }
     $item_info_energy = isset($item_info['item_energy']) ? $item_info['item_energy'] : 4;
     $item_info_damage = !empty($item_info['item_damage']) ? $item_info['item_damage'] : 0;
     $item_info_damage2 = !empty($item_info['item_damage2']) ? $item_info['item_damage2'] : 0;
     $item_info_damage_percent = !empty($item_info['item_damage_percent']) ? true : false;
     $item_info_damage2_percent = !empty($item_info['item_damage2_percent']) ? true : false;
     if ($item_info_damage_percent && $item_info_damage > 100) {
         $item_info_damage = 100;
     }
     if ($item_info_damage2_percent && $item_info_damage2 > 100) {
         $item_info_damage2 = 100;
     }
     $item_info_recovery = !empty($item_info['item_recovery']) ? $item_info['item_recovery'] : 0;
     $item_info_recovery2 = !empty($item_info['item_recovery2']) ? $item_info['item_recovery2'] : 0;
     $item_info_recovery_percent = !empty($item_info['item_recovery_percent']) ? true : false;
     $item_info_recovery2_percent = !empty($item_info['item_recovery2_percent']) ? true : false;
     if ($item_info_recovery_percent && $item_info_recovery > 100) {
         $item_info_recovery = 100;
     }
     if ($item_info_recovery2_percent && $item_info_recovery2 > 100) {
         $item_info_recovery2 = 100;
     }
     $item_info_accuracy = !empty($item_info['item_accuracy']) ? $item_info['item_accuracy'] : 0;
     $item_info_description = !empty($item_info['item_description']) ? $item_info['item_description'] : '';
     $item_info_description = str_replace('{DAMAGE}', $item_info_damage, $item_info_description);
     $item_info_description = str_replace('{RECOVERY}', $item_info_recovery, $item_info_description);
     $item_info_description = str_replace('{DAMAGE2}', $item_info_damage2, $item_info_description);
     $item_info_description = str_replace('{RECOVERY2}', $item_info_recovery2, $item_info_description);
     $item_info_class_type = !empty($item_info['item_type']) ? $item_info['item_type'] : 'none';
     if (!empty($item_info['item_type2'])) {
         $item_info_class_type = $item_info_class_type != 'none' ? $item_info_class_type . '_' . $item_info['item_type2'] : $item_info['item_type2'];
     }
     $item_info_title = rpg_item::print_editor_title_markup($robot_info, $item_info);
     $item_info_title_plain = strip_tags(str_replace('<br />', '//', $item_info_title));
     $item_info_title_tooltip = htmlentities($item_info_title, ENT_QUOTES, 'UTF-8');
     $item_info_title_html = str_replace(' ', '&nbsp;', $item_info_name);
     $item_info_title_html .= '<span class="count">x ' . $item_info_count . '</span>';
     $temp_select_options = str_replace('value="' . $item_info_token . '"', 'value="' . $item_info_token . '" selected="selected" disabled="disabled"', $item_rewards_options);
     $item_info_title_html = '<label style="background-image: url(i/i/' . $item_info_token . '/il40.png?' . MMRPG_CONFIG_CACHE_DATE . ');">' . $item_info_title_html . '</label>';
     //if ($global_allow_editing){ $item_info_title_html .= '<select class="item_name" data-key="'.$item_key.'" data-player="'.$player_info['player_token'].'" data-robot="'.$robot_info['robot_token'].'">'.$temp_select_options.'</select>'; }
     $this_select_markup = '<a class="item_name type type_' . $item_info_class_type . '" style="' . (!$global_allow_editing ? 'cursor: default; ' : '') . '" data-key="' . $item_key . '" data-player="' . $player_info['player_token'] . '" data-robot="' . $robot_info['robot_token'] . '" data-item="' . $item_info_token . '" data-count="' . $item_info_count . '" title="' . $item_info_title_plain . '" data-tooltip="' . $item_info_title_tooltip . '">' . $item_info_title_html . '</a>';
     // Return the generated select markup
     return $this_select_markup;
 }
 public static function player_select_markup($prototype_data, $player_token, $this_button_size = '1x4')
 {
     global $mmrpg_index, $db;
     $session_token = rpg_game::session_token();
     // Collect the player info
     $player_info = rpg_player::get_index_info($player_token);
     switch ($player_token) {
         case 'dr-light':
             $player_symbol = '&hearts;';
             $player_face = ':D';
             break;
         case 'dr-wily':
             $player_symbol = '&clubs;';
             $player_face = 'XD';
             break;
         case 'dr-cossack':
             $player_symbol = '&diams;';
             $player_face = '8D';
             break;
         default:
             $player_symbol = '';
             $player_face = ':|';
             break;
     }
     // Generate the markup for each of the robot sprites
     $temp_offset_x = 14;
     $temp_offset_z = 50;
     $temp_offset_y = -2;
     $temp_offset_opacity = 0.75;
     $text_sprites_markup = '';
     $temp_player_robots = rpg_game::robot_tokens_unlocked($player_token);
     //$_SESSION[$session_token]['values']['battle_settings'][$player_token]['player_robots'];
     // Collect the base index data for these robots
     $temp_token_string = array();
     foreach ($temp_player_robots as $token) {
         $temp_token_string[] = "'{$token}'";
     }
     $temp_token_string = implode(', ', $temp_token_string);
     $temp_robot_index = $db->get_array_list("SELECT * FROM mmrpg_index_robots WHERE robot_token IN ({$temp_token_string}) AND robot_flag_complete = 1;", 'robot_token');
     foreach ($temp_player_robots as $key => $robot_token) {
         $index = rpg_robot::parse_index_info($temp_robot_index[$robot_token]);
         $rewards = rpg_game::robot_rewards($player_token, $robot_token);
         $settings = rpg_game::robot_settings($player_token, $robot_token);
         $info = array_merge($index, $rewards, $settings);
         exit(PHP_EOL . PHP_EOL . $player_token . ' : ' . $robot_token . ' = ' . PHP_EOL . '$index = ' . print_r($index, true) . '$rewards = ' . print_r($rewards, true) . '$settings = ' . print_r($settings, true) . PHP_EOL . PHP_EOL);
         if (rpg_game::robot_unlocked($player_token, $robot_token)) {
             $temp_size = !empty($info['robot_image_size']) ? $info['robot_image_size'] : 40;
             $temp_size_text = $temp_size . 'x' . $temp_size;
             $temp_offset_x += $temp_size > 40 ? 0 : 20;
             $temp_offset_y = $temp_size > 40 ? -42 : -2;
             $temp_offset_z -= 1;
             $temp_offset_opacity -= 0.05;
             if ($temp_offset_opacity <= 0) {
                 $temp_offset_opacity = 0;
                 break;
             }
             $text_sprites_markup .= '<span class="sprite sprite_nobanner sprite_' . $temp_size_text . ' sprite_' . $temp_size_text . '_base" style="background-image: url(i/r/' . (!empty($info['robot_image']) ? $info['robot_image'] : $info['robot_token']) . '/sr' . $temp_size . '.png?' . MMRPG_CONFIG_CACHE_DATE . '); top: ' . $temp_offset_y . 'px; right: ' . $temp_offset_x . 'px;">' . $info['robot_name'] . '</span>';
             if ($temp_size > 40) {
                 $temp_offset_x += 20;
             }
         }
     }
     exit(PHP_EOL . PHP_EOL . $player_token . ' = ' . print_r($temp_robot_index, true) . PHP_EOL . PHP_EOL);
     // Generate the markup for the rest of the player container
     $text_robots_unlocked = number_format($prototype_data['robots_unlocked'], 0, '.', ',') . ' Robot' . ($prototype_data['robots_unlocked'] != 1 ? 's' : '');
     $text_abilities_unlocked = number_format($prototype_data['abilities_unlocked'], 0, '.', ',') . ' Ability' . ($prototype_data['abilities_unlocked'] != 1 ? 's' : '');
     $text_points_unlocked = number_format($prototype_data['points_unlocked'], 0, '.', ',') . ' Point' . ($prototype_data['points_unlocked'] != 1 ? 's' : '');
     $text_battles_complete = number_format($prototype_data['battles_complete'], 0, '.', ',') . ' Mission' . ($prototype_data['battles_complete'] != 1 ? 's' : '');
     $text_player_special = $prototype_data['prototype_complete'] ? true : false;
     $text_player_music = rpg_prototype::get_player_mission_music($player_token, $session_token);
     $text_sprites_markup = '<span class="sprite sprite_player sprite_40x40 sprite_40x40_base" style="background-image: url(images/sprites/players/' . $player_token . '/sprite_right_40x40.png); top: -2px; right: 14px;">' . $player_info['player_name'] . '</span>';
     $text_sprites_markup .= $text_sprites_markup;
     $text_player_subtext = $text_robots_unlocked;
     $text_player_subtext = $text_abilities_unlocked;
     // Put it all together for the player select markup
     $player_select_markup = '';
     $player_select_markup .= '<a data-music-token="' . $text_player_music . '" data-battle-complete="' . $prototype_data['battles_complete'] . '" class="option option_' . $this_button_size . ' option_this-player-select option_this-' . $player_token . '-player-select option_' . $player_token . ' block_1" data-token="' . $player_token . '">';
     $player_select_markup .= '<div class="platform"><div class="chrome"><div class="inset">';
     $player_select_markup .= '<label class="has_image">';
     $player_select_markup .= '<span class="multi">';
     $player_select_markup .= $text_sprites_markup;
     $player_select_markup .= '<span class="maintext">';
     $player_select_markup .= $player_info['player_name'] . (!empty($text_player_special) ? ' <span style="position: relative; bottom: 2px;" title="Thank you for playing!!! ' . $player_face . '">' . $player_symbol . '</span>' : '') . '</span><span class="subtext">' . $text_player_subtext . '</span><span class="subtext2">' . $text_points_unlocked . '</span></span><span class="arrow">&#9658;</span></label>';
     $player_select_markup .= '</div></div></div>';
     $player_select_markup .= '</a>' . "\n";
     // Return the generated markup
     return $player_select_markup;
 }
function refresh_editor_arrays()
{
    global $allowed_edit_players, $allowed_edit_robots, $allowed_edit_data;
    global $allowed_edit_data_count, $allowed_edit_player_count, $allowed_edit_robot_count;
    // Collect the current session token
    $session_token = rpg_game::session_token();
    // Collect the player array and merge in session details
    $temp_player_array = array();
    if (!empty($_SESSION[$session_token]['values']['battle_rewards'])) {
        $temp_player_rewards = $_SESSION[$session_token]['values']['battle_rewards'];
        $temp_player_array = array_merge($temp_player_array, $temp_player_rewards);
    }
    if (!empty($_SESSION[$session_token]['values']['battle_settings'])) {
        $temp_player_settings = $_SESSION[$session_token]['values']['battle_settings'];
        $temp_player_array = array_merge($temp_player_array, $temp_player_settings);
    }
    // Define the editor indexes and count variables
    $allowed_edit_players = array();
    $allowed_edit_robots = array();
    $allowed_edit_data = array();
    $allowed_edit_data_count = 0;
    $allowed_edit_player_count = 0;
    $allowed_edit_robot_count = 0;
    // Collect a temporary player index
    $temp_player_tokens = array_keys($temp_player_array);
    $temp_player_index = rpg_player::get_index_custom($temp_player_tokens);
    // Now to actually loop through and update the allowed players, robots, and abilities arrays
    foreach ($temp_player_array as $player_token => $player_info) {
        if (empty($player_token) || !isset($temp_player_index[$player_token])) {
            continue;
        }
        $player_index_info = $temp_player_index[$player_token];
        // If this player has not yet completed chapter one, no robot editor
        $intro_complete = rpg_prototype::event_complete('completed-chapter_' . $player_token . '_one');
        $prototype_complete = rpg_prototype::campaign_complete($player_token);
        if (!$intro_complete && !$prototype_complete) {
            continue;
        }
        // Merge the player and index info then append the token and info
        $player_info = array_merge($player_index_info, $player_info);
        $allowed_edit_players[] = $player_token;
        $allowed_edit_data[$player_token] = $player_info;
        // Collect a temporary robot index
        $temp_robot_tokens = array_keys($player_info['player_robots']);
        $temp_robot_index = rpg_robot::get_index_custom($temp_robot_tokens);
        foreach ($player_info['player_robots'] as $robot_token => $robot_info) {
            if (empty($robot_token) || !isset($temp_robot_index[$robot_token])) {
                continue;
            }
            $robot_index_info = $temp_robot_index[$robot_token];
            // Merge the robot and index info then append the token and info
            $robot_info = array_merge($robot_index_info, $robot_info);
            $allowed_edit_robots[] = $robot_token;
            $allowed_edit_data[$player_token]['player_robots'][$robot_token] = $robot_info;
            // Collect a temporary ability index
            $temp_ability_tokens = array_keys($robot_info['robot_abilities']);
            $temp_ability_index = rpg_ability::get_index_custom($temp_ability_tokens);
            foreach ($robot_info['robot_abilities'] as $ability_token => $ability_info) {
                if (empty($ability_token) || !isset($temp_ability_index[$ability_token])) {
                    continue;
                }
                $ability_index_info = $temp_ability_index[$ability_token];
                // Merge the ability and index info then append the token and info
                $ability_info = array_merge($ability_index_info, $ability_info);
                $allowed_edit_data[$player_token]['player_robots'][$robot_token]['robot_abilities'][$ability_token] = $ability_info;
            }
        }
    }
    //$allowed_edit_data = array_reverse($allowed_edit_data, true);
    $allowed_edit_player_count = !empty($allowed_edit_players) ? count($allowed_edit_players) : 0;
    $allowed_edit_robot_count = !empty($allowed_edit_robots) ? count($allowed_edit_robots) : 0;
    $allowed_edit_data_count = 0;
    foreach ($allowed_edit_data as $pinfo) {
        $pcount = !empty($pinfo['player_robots']) ? count($pinfo['player_robots']) : 0;
        $allowed_edit_data_count += $pcount;
    }
}
Esempio n. 8
0
    public static function print_editor_markup($player_info, $robot_info)
    {
        // Define the global variables
        global $mmrpg_index, $this_current_uri, $this_current_url, $db;
        global $allowed_edit_players, $allowed_edit_robots, $allowed_edit_abilities;
        global $allowed_edit_data_count, $allowed_edit_player_count, $allowed_edit_robot_count, $first_robot_token, $global_allow_editing;
        global $key_counter, $player_rewards, $player_ability_rewards, $player_robot_favourites, $player_robot_database, $temp_robot_totals, $player_options_markup, $item_options_markup;
        global $mmrpg_database_players, $mmrpg_database_abilities, $mmrpg_database_items, $mmrpg_database_fields, $mmrpg_database_types;
        global $session_token;
        // Collect values for potentially missing global variables
        if (!isset($session_token)) {
            $session_token = rpg_game::session_token();
        }
        // If either fo empty, return error
        if (empty($player_info)) {
            return 'error:player-empty';
        }
        if (empty($robot_info)) {
            return 'error:robot-empty';
        }
        // Collect the approriate database indexes
        if (empty($mmrpg_database_players)) {
            $mmrpg_database_players = rpg_player::get_index(true);
        }
        if (empty($mmrpg_database_abilities)) {
            $mmrpg_database_abilities = rpg_ability::get_index(true);
        }
        if (empty($mmrpg_database_items)) {
            $mmrpg_database_items = rpg_item::get_index(true);
        }
        if (empty($mmrpg_database_fields)) {
            $mmrpg_database_fields = rpg_field::get_index(true);
        }
        if (empty($mmrpg_database_types)) {
            $mmrpg_database_types = rpg_type::get_index();
        }
        // Define the quick-access variables for later use
        $player_token = $player_info['player_token'];
        $robot_token = $robot_info['robot_token'];
        if (!isset($first_robot_token)) {
            $first_robot_token = $robot_token;
        }
        // Start the output buffer
        ob_start();
        // Check how many robots this player has and see if they should be able to transfer
        $counter_player_robots = !empty($player_info['player_robots']) ? count($player_info['player_robots']) : false;
        $counter_player_missions = rpg_prototype::battles_complete($player_info['player_token']);
        $allow_player_selector = $allowed_edit_player_count > 1 ? true : false;
        // Update the robot key to the current counter
        $robot_key = $key_counter;
        // Make a backup of the player selector
        $allow_player_selector_backup = $allow_player_selector;
        // Collect or define the image size
        $robot_info['robot_image_size'] = !empty($robot_info['robot_image_size']) ? $robot_info['robot_image_size'] : 40;
        $robot_image_offset = $robot_info['robot_image_size'] > 40 ? ceil(($robot_info['robot_image_size'] - 40) * 0.5) : 0;
        $robot_image_size_text = $robot_info['robot_image_size'] . 'x' . $robot_info['robot_image_size'];
        $robot_image_offset_top = -1 * $robot_image_offset;
        // Collect the robot level and experience
        $robot_info['robot_level'] = rpg_game::robot_level($player_info['player_token'], $robot_info['robot_token']);
        $robot_info['robot_experience'] = rpg_game::robot_experience($player_info['player_token'], $robot_info['robot_token']);
        // Collect the rewards for this robot
        $robot_rewards = rpg_game::robot_rewards($player_token, $robot_token);
        // Collect the settings for this robot
        $robot_settings = rpg_game::robot_settings($player_token, $robot_token);
        // Collect the database for this robot
        $robot_database = !empty($player_robot_database[$robot_token]) ? $player_robot_database[$robot_token] : array();
        //rpg_game::robot_database($robot_token);
        // Collect the robot ability core if it exists
        $robot_ability_core = !empty($robot_info['robot_core']) ? $robot_info['robot_core'] : false;
        // Check if this robot has the copy shot ability
        $robot_flag_copycore = $robot_ability_core == 'copy' ? true : false;
        // Make backups of the robot's original stats before rewards
        $robot_info['robot_energy_index'] = $robot_info['robot_energy'];
        $robot_info['robot_weapons_index'] = $robot_info['robot_weapons'];
        $robot_info['robot_attack_index'] = $robot_info['robot_attack'];
        $robot_info['robot_defense_index'] = $robot_info['robot_defense'];
        $robot_info['robot_speed_index'] = $robot_info['robot_speed'];
        // Collect this robot's ability rewards and add them to the dropdown
        $robot_ability_rewards = !empty($robot_rewards['robot_abilities']) ? $robot_rewards['robot_abilities'] : array();
        $robot_ability_settings = !empty($robot_settings['robot_abilities']) ? $robot_settings['robot_abilities'] : array();
        foreach ($robot_ability_settings as $token => $info) {
            if (empty($robot_ability_rewards[$token])) {
                $robot_ability_rewards[$token] = $info;
            }
        }
        // If the robot's level is greater than one, apply stat boosts
        if ($robot_info['robot_level'] > 1) {
            // Create the temp level by subtracting one (so we don't have level 1 boosts)
            $temp_level = $robot_info['robot_level'] - 1;
            // Update the robot energy with a small boost based on experience level
            $robot_info['robot_energy'] = $robot_info['robot_energy'] + ceil($temp_level * (0.05 * $robot_info['robot_energy']));
            // Update the robot attack with a small boost based on experience level
            $robot_info['robot_attack'] = $robot_info['robot_attack'] + ceil($temp_level * (0.05 * $robot_info['robot_attack']));
            // Update the robot defense with a small boost based on experience level
            $robot_info['robot_defense'] = $robot_info['robot_defense'] + ceil($temp_level * (0.05 * $robot_info['robot_defense']));
            // Update the robot speed with a small boost based on experience level
            $robot_info['robot_speed'] = $robot_info['robot_speed'] + ceil($temp_level * (0.05 * $robot_info['robot_speed']));
        }
        // Make backups of the robot's original stats before rewards
        $robot_info['robot_energy_base'] = $robot_info['robot_energy'];
        $robot_info['robot_attack_base'] = $robot_info['robot_attack'];
        $robot_info['robot_defense_base'] = $robot_info['robot_defense'];
        $robot_info['robot_speed_base'] = $robot_info['robot_speed'];
        // Apply any stat rewards for the robot's attack
        if (!empty($robot_rewards['robot_attack'])) {
            $robot_info['robot_attack'] += $robot_rewards['robot_attack'];
        }
        // Apply any stat rewards for the robot's defense
        if (!empty($robot_rewards['robot_defense'])) {
            $robot_info['robot_defense'] += $robot_rewards['robot_defense'];
        }
        // Apply any stat rewards for the robot's speed
        if (!empty($robot_rewards['robot_speed'])) {
            $robot_info['robot_speed'] += $robot_rewards['robot_speed'];
        }
        // Make backups of the robot's original stats before rewards
        $robot_info['robot_attack_rewards'] = $robot_info['robot_attack'] - $robot_info['robot_attack_base'];
        $robot_info['robot_defense_rewards'] = $robot_info['robot_defense'] - $robot_info['robot_defense_base'];
        $robot_info['robot_speed_rewards'] = $robot_info['robot_speed'] - $robot_info['robot_speed_base'];
        // Only apply player bonuses if the robot is with it's original player
        //if (!empty($robot_info['original_player']) && $robot_info['original_player'] == $player_info['player_token']){}
        // Apply stat bonuses to this robot based on its current player's own stats
        if (true) {
            // Apply any player special for the robot's attack
            if (!empty($player_info['player_attack'])) {
                $robot_info['robot_attack'] += ceil($robot_info['robot_attack'] * ($player_info['player_attack'] / 100));
            }
            // Apply any player special for the robot's defense
            if (!empty($player_info['player_defense'])) {
                $robot_info['robot_defense'] += ceil($robot_info['robot_defense'] * ($player_info['player_defense'] / 100));
            }
            // Apply any player special for the robot's speed
            if (!empty($player_info['player_speed'])) {
                $robot_info['robot_speed'] += ceil($robot_info['robot_speed'] * ($player_info['player_speed'] / 100));
            }
        }
        // Make backups of the robot's original stats before rewards
        $robot_info['robot_attack_player'] = $robot_info['robot_attack'] - $robot_info['robot_attack_rewards'] - $robot_info['robot_attack_base'];
        $robot_info['robot_defense_player'] = $robot_info['robot_defense'] - $robot_info['robot_defense_rewards'] - $robot_info['robot_defense_base'];
        $robot_info['robot_speed_player'] = $robot_info['robot_speed'] - $robot_info['robot_speed_rewards'] - $robot_info['robot_speed_base'];
        // Limit stat digits for display purposes
        if ($robot_info['robot_energy'] > MMRPG_SETTINGS_STATS_MAX) {
            $robot_info['robot_energy'] = MMRPG_SETTINGS_STATS_MAX;
        }
        if ($robot_info['robot_attack'] > MMRPG_SETTINGS_STATS_MAX) {
            $robot_info['robot_attack'] = MMRPG_SETTINGS_STATS_MAX;
        }
        if ($robot_info['robot_defense'] > MMRPG_SETTINGS_STATS_MAX) {
            $robot_info['robot_defense'] = MMRPG_SETTINGS_STATS_MAX;
        }
        if ($robot_info['robot_speed'] > MMRPG_SETTINGS_STATS_MAX) {
            $robot_info['robot_speed'] = MMRPG_SETTINGS_STATS_MAX;
        }
        // Collect the summon count from the session if it exists
        $robot_info['robot_summoned'] = !empty($robot_database['robot_summoned']) ? $robot_database['robot_summoned'] : 0;
        // Collect the alt images if there are any that are unlocked
        $robot_alt_count = 1 + (!empty($robot_info['robot_image_alts']) ? count($robot_info['robot_image_alts']) : 0);
        $robot_alt_options = array();
        if (!empty($robot_info['robot_image_alts'])) {
            foreach ($robot_info['robot_image_alts'] as $alt_key => $alt_info) {
                if ($robot_info['robot_summoned'] < $alt_info['summons']) {
                    continue;
                }
                $robot_alt_options[] = $alt_info['token'];
            }
        }
        // Collect the current unlock image token for this robot
        $robot_image_unlock_current = 'base';
        if (!empty($robot_settings['robot_image']) && strstr($robot_settings['robot_image'], '_')) {
            list($token, $robot_image_unlock_current) = explode('_', $robot_settings['robot_image']);
        }
        // Define the offsets for the image tokens based on count
        $token_first_offset = 2;
        $token_other_offset = 6;
        if ($robot_alt_count == 1) {
            $token_first_offset = 17;
        } elseif ($robot_alt_count == 3) {
            $token_first_offset = 10;
        }
        // Loop through and generate the robot image display token markup
        $robot_image_unlock_tokens = '';
        $temp_total_alts_count = 0;
        for ($i = 0; $i < 6; $i++) {
            $temp_enabled = true;
            $temp_active = false;
            if ($i + 1 > $robot_alt_count) {
                break;
            }
            if ($i > 0 && !isset($robot_alt_options[$i - 1])) {
                $temp_enabled = false;
            }
            if ($temp_enabled && $i == 0 && $robot_image_unlock_current == 'base') {
                $temp_active = true;
            } elseif ($temp_enabled && $i >= 1 && $robot_image_unlock_current == $robot_alt_options[$i - 1]) {
                $temp_active = true;
            }
            $robot_image_unlock_tokens .= '<span class="token token_' . ($temp_enabled ? 'enabled' : 'disabled') . ' ' . ($temp_active ? 'token_active' : '') . '" style="left: ' . ($token_first_offset + $i * $token_other_offset) . 'px;">&bull;</span>';
            $temp_total_alts_count += 1;
        }
        $temp_unlocked_alts_count = count($robot_alt_options) + 1;
        $temp_image_alt_title = '';
        if ($temp_total_alts_count > 1) {
            $temp_image_alt_title = '<strong>' . $temp_unlocked_alts_count . ' / ' . $temp_total_alts_count . ' Outfits Unlocked</strong><br />';
            //$temp_image_alt_title .= '<span style="font-size: 90%;">';
            $temp_image_alt_title .= '&#8226; <span style="font-size: 90%;">' . $robot_info['robot_name'] . '</span><br />';
            foreach ($robot_info['robot_image_alts'] as $alt_key => $alt_info) {
                if ($robot_info['robot_summoned'] >= $alt_info['summons']) {
                    $temp_image_alt_title .= '&#8226; <span style="font-size: 90%;">' . $alt_info['name'] . '</span><br />';
                } else {
                    $temp_image_alt_title .= '&#9702; <span style="font-size: 90%;">???</span><br />';
                }
            }
            //$temp_image_alt_title .= '</span>';
            $temp_image_alt_title = htmlentities($temp_image_alt_title, ENT_QUOTES, 'UTF-8', true);
        }
        // Define whether or not this robot has coreswap enabled
        $temp_allow_coreswap = $robot_info['robot_level'] >= 100 ? true : false;
        //echo $robot_info['robot_token'].' robot_image_unlock_current = '.$robot_image_unlock_current.' | robot_alt_options = '.implode(',',array_keys($robot_alt_options)).'<br />';
        ?>
            <div class="event event_double event_<?php 
        echo $robot_key == $first_robot_token ? 'visible' : 'hidden';
        ?>
 <?php 
        echo false && $robot_info['robot_level'] >= 100 && $robot_info['robot_core'] != 'copy' ? 'event_has_subcore' : '';
        ?>
" data-token="<?php 
        echo $player_info['player_token'] . '_' . $robot_info['robot_token'];
        ?>
" data-player="<?php 
        echo $player_info['player_token'];
        ?>
" data-robot="<?php 
        echo $robot_info['robot_token'];
        ?>
" data-types="<?php 
        echo !empty($robot_info['robot_core']) ? $robot_info['robot_core'] . (!empty($robot_info['robot_core2']) ? '_' . $robot_info['robot_core2'] : '') : 'none';
        ?>
">

                <div class="this_sprite sprite_left event_robot_mugshot" style="">
                    <?php 
        $temp_offset = $robot_info['robot_image_size'] == 80 ? '-20px' : '0';
        ?>
                    <div class="sprite_wrapper robot_type robot_type_<?php 
        echo !empty($robot_info['robot_core']) ? $robot_info['robot_core'] : 'none';
        ?>
" style="width: 33px;">
                        <div class="sprite_wrapper robot_type robot_type_empty" style="position: absolute; width: 27px; height: 34px; left: 2px; top: 2px;"></div>
                        <div style="left: <?php 
        echo $temp_offset;
        ?>
; bottom: <?php 
        echo $temp_offset;
        ?>
; background-image: url(i/r/<?php 
        echo !empty($robot_info['robot_image']) ? $robot_info['robot_image'] : $robot_info['robot_token'];
        ?>
/mr<?php 
        echo $robot_info['robot_image_size'];
        ?>
.png?<?php 
        echo MMRPG_CONFIG_CACHE_DATE;
        ?>
); " class="sprite sprite_robot sprite_robot_sprite sprite_<?php 
        echo $robot_info['robot_image_size'] . 'x' . $robot_info['robot_image_size'];
        ?>
 sprite_<?php 
        echo $robot_info['robot_image_size'] . 'x' . $robot_info['robot_image_size'];
        ?>
_mug robot_status_active robot_position_active"><?php 
        echo $robot_info['robot_name'];
        ?>
</div>
                    </div>
                </div>

                <?php 
        if (false && $robot_info['robot_level'] >= 100 && $robot_info['robot_core'] != 'copy') {
            ?>
                    <div class="this_sprite sprite_left event_robot_core2 ability_type ability_type_<?php 
            echo !empty($robot_info['robot_core2']) ? $robot_info['robot_core2'] : 'none';
            ?>
" style="" >
                        <div class="sprite_wrapper" style="">
                            <?php 
            if ($global_allow_editing) {
                ?>
                                <a class="robot_core2 <?php 
                echo in_array($robot_token, $player_robot_favourites) ? 'robot_core_active ' : '';
                ?>
" data-player="<?php 
                echo $player_token;
                ?>
" data-robot="<?php 
                echo $robot_token;
                ?>
" title="Equip Subcore?">
                                    <?php 
                if (!empty($robot_info['robot_core2'])) {
                    ?>
                                        <span class="sprite sprite_40x40 sprite_40x40_00" style="background-image: url(i/i/<?php 
                    echo !empty($robot_info['robot_core2']) ? $robot_info['robot_core2'] : 'none';
                    ?>
-core/il40.png);"></span>
                                    <?php 
                }
                ?>
                                </a>
                            <?php 
            } else {
                ?>
                                <span class="robot_core2 <?php 
                echo in_array($robot_token, $player_robot_favourites) ? 'robot_core_active ' : '';
                ?>
">
                                    <span class="sprite sprite_40x40 sprite_40x40_00" style="background-image: url(i/i/<?php 
                echo !empty($robot_info['robot_core2']) ? $robot_info['robot_core2'] : 'none';
                ?>
-core/il40.png);"></span>
                                </span>
                            <?php 
            }
            ?>
                        </div>
                    </div>
                <?php 
        }
        ?>

                <div class="this_sprite sprite_left event_robot_images" style="">
                    <?php 
        if ($global_allow_editing && !empty($robot_alt_options)) {
            ?>
                        <a class="robot_image_alts" data-player="<?php 
            echo $player_token;
            ?>
" data-robot="<?php 
            echo $robot_token;
            ?>
" data-alt-index="base<?php 
            echo !empty($robot_alt_options) ? ',' . implode(',', $robot_alt_options) : '';
            ?>
" data-alt-current="<?php 
            echo $robot_image_unlock_current;
            ?>
" data-tooltip="<?php 
            echo $temp_image_alt_title;
            ?>
">
                            <?php 
            $temp_offset = $robot_info['robot_image_size'] == 80 ? '-20px' : '0';
            ?>
                            <span class="sprite_wrapper" style="">
                                <?php 
            echo $robot_image_unlock_tokens;
            ?>
                                <div style="left: <?php 
            echo $temp_offset;
            ?>
; bottom: 0; background-image: url(i/r/<?php 
            echo !empty($robot_info['robot_image']) ? $robot_info['robot_image'] : $robot_info['robot_token'];
            ?>
/sr<?php 
            echo $robot_info['robot_image_size'];
            ?>
.png?<?php 
            echo MMRPG_CONFIG_CACHE_DATE;
            ?>
); " class="sprite sprite_robot sprite_robot_sprite sprite_<?php 
            echo $robot_info['robot_image_size'] . 'x' . $robot_info['robot_image_size'];
            ?>
 sprite_<?php 
            echo $robot_info['robot_image_size'] . 'x' . $robot_info['robot_image_size'];
            ?>
_base robot_status_active robot_position_active"><?php 
            echo $robot_info['robot_name'];
            ?>
</div>
                            </span>
                        </a>
                    <?php 
        } else {
            ?>
                        <span class="robot_image_alts" data-player="<?php 
            echo $player_token;
            ?>
" data-robot="<?php 
            echo $robot_token;
            ?>
" data-alt-index="base<?php 
            echo !empty($robot_alt_options) ? ',' . implode(',', $robot_alt_options) : '';
            ?>
" data-alt-current="<?php 
            echo $robot_image_unlock_current;
            ?>
" data-tooltip="<?php 
            echo $temp_image_alt_title;
            ?>
">
                            <?php 
            $temp_offset = $robot_info['robot_image_size'] == 80 ? '-20px' : '0';
            ?>
                            <span class="sprite_wrapper" style="">
                                <?php 
            echo $robot_image_unlock_tokens;
            ?>
                                <div style="left: <?php 
            echo $temp_offset;
            ?>
; bottom: 0; background-image: url(i/r/<?php 
            echo !empty($robot_info['robot_image']) ? $robot_info['robot_image'] : $robot_info['robot_token'];
            ?>
/sr<?php 
            echo $robot_info['robot_image_size'];
            ?>
.png?<?php 
            echo MMRPG_CONFIG_CACHE_DATE;
            ?>
); " class="sprite sprite_robot sprite_robot_sprite sprite_<?php 
            echo $robot_info['robot_image_size'] . 'x' . $robot_info['robot_image_size'];
            ?>
 sprite_<?php 
            echo $robot_info['robot_image_size'] . 'x' . $robot_info['robot_image_size'];
            ?>
_base robot_status_active robot_position_active"><?php 
            echo $robot_info['robot_name'];
            ?>
</div>
                            </span>
                        </span>
                    <?php 
        }
        ?>
                </div>

                <div class="this_sprite sprite_left event_robot_summons" style="">
                    <div class="robot_summons">
                        <span class="summons_count"><?php 
        echo $robot_info['robot_summoned'];
        ?>
</span>
                        <span class="summons_label"><?php 
        echo $robot_info['robot_summoned'] == 1 ? 'Summon' : 'Summons';
        ?>
</span>
                    </div>
                </div>

                <div class="this_sprite sprite_left event_robot_favourite" style="" >
                    <?php 
        if ($global_allow_editing) {
            ?>
                        <a class="robot_favourite <?php 
            echo in_array($robot_token, $player_robot_favourites) ? 'robot_favourite_active ' : '';
            ?>
" data-player="<?php 
            echo $player_token;
            ?>
" data-robot="<?php 
            echo $robot_token;
            ?>
" title="Toggle Favourite?">&hearts;</a>
                    <?php 
        } else {
            ?>
                        <span class="robot_favourite <?php 
            echo in_array($robot_token, $player_robot_favourites) ? 'robot_favourite_active ' : '';
            ?>
">&hearts;</span>
                    <?php 
        }
        ?>
                </div>

                <?php 
        // Define the placehodler cells for the empty column in case it's needed
        ob_start();
        ?>
                <td class="right">
                    <label style="display: block; float: left; color: #696969;">??? :</label>
                    <span class="robot_stat" style="color: #696969; font-weight: normal;">???</span>
                </td>
                <?php 
        $empty_column_placeholder = ob_get_clean();
        // Define an array to hold all the data in the left and right columns
        $left_column_markup = array();
        $right_column_markup = array();
        // Check to see if the player has unlocked the ability to swap players
        $temp_player_swap_unlocked = rpg_game::player_unlocked('dr-wily');
        // && rpg_prototype::event_unlocked('dr-wily', 'chapter_one_complete');
        // If this player has unlocked the ability to let robots swap players
        if ($temp_player_swap_unlocked) {
            ob_start();
            ?>
                    <td class="player_select_block right">
                        <?php 
            $player_style = '';
            $robot_info['original_player'] = !empty($robot_info['original_player']) ? $robot_info['original_player'] : $player_info['player_token'];
            if ($player_info['player_token'] != $robot_info['original_player']) {
                if ($counter_player_robots > 1) {
                    $allow_player_selector = true;
                }
            }
            ?>
                        <?php 
            if ($robot_info['original_player'] != $player_info['player_token']) {
                ?>
                            <label title="<?php 
                echo 'Transferred from Dr. ' . ucfirst(str_replace('dr-', '', $robot_info['original_player']));
                ?>
"  class="original_player original_player_<?php 
                echo $robot_info['original_player'];
                ?>
" data-tooltip-type="player_type player_type_<?php 
                echo str_replace('dr-', '', $robot_info['original_player']);
                ?>
" style="display: block; float: left; <?php 
                echo $player_style;
                ?>
"><span class="current_player current_player_<?php 
                echo $player_info['player_token'];
                ?>
">Player</span> :</label>
                        <?php 
            } else {
                ?>
                            <label class="original_player original_player_<?php 
                echo $robot_info['original_player'];
                ?>
" data-tooltip-type="player_type player_type_<?php 
                echo str_replace('dr-', '', $robot_info['original_player']);
                ?>
" style="display: block; float: left; <?php 
                echo $player_style;
                ?>
"><span class="current_player current_player_<?php 
                echo $player_info['player_token'];
                ?>
">Player</span> :</label>
                        <?php 
            }
            ?>

                        <?if($global_allow_editing && $allow_player_selector):?>
                            <a class="player_name player_type player_type_<?php 
            echo str_replace('dr-', '', $player_info['player_token']);
            ?>
"><label style="background-image: url(i/p/<?php 
            echo $player_info['player_token'];
            ?>
/ml40.png?<?php 
            echo MMRPG_CONFIG_CACHE_DATE;
            ?>
);"><?php 
            echo $player_info['player_name'];
            ?>
<span class="arrow">&#8711;</span></label></a>
                        <?elseif(!$global_allow_editing && $allow_player_selector):?>
                            <a class="player_name player_type player_type_<?php 
            echo str_replace('dr-', '', $player_info['player_token']);
            ?>
" style="cursor: default; "><label style="background-image: url(i/p/<?php 
            echo $player_info['player_token'];
            ?>
/ml40.png?<?php 
            echo MMRPG_CONFIG_CACHE_DATE;
            ?>
); cursor: default; "><?php 
            echo $player_info['player_name'];
            ?>
</label></a>
                        <?else:?>
                            <a class="player_name player_type player_type_<?php 
            echo str_replace('dr-', '', $player_info['player_token']);
            ?>
" style="opacity: 0.5; filter: alpha(opacity=50); cursor: default;"><label style="background-image: url(i/p/<?php 
            echo $player_info['player_token'];
            ?>
/ml40.png?<?php 
            echo MMRPG_CONFIG_CACHE_DATE;
            ?>
);"><?php 
            echo $player_info['player_name'];
            ?>
</label></a>
                        <?endif;?>
                    </td>
                    <?php 
            $left_column_markup[] = ob_get_clean();
        }
        // Check to see if the player has unlocked the ability to hold items
        $temp_item_hold_unlocked = rpg_prototype::event_complete('completed-chapter_dr-cossack_one');
        $current_item_token = '';
        // If this player has unlocked the ability to let robots hold items
        if ($temp_item_hold_unlocked) {
            // Collect the currently held item and token, if available
            $current_item_token = !empty($robot_info['robot_item']) ? $robot_info['robot_item'] : '';
            $current_item_info = !empty($mmrpg_database_items[$current_item_token]) ? $mmrpg_database_items[$current_item_token] : array();
            $current_item_name = !empty($current_item_info['ability_name']) ? $current_item_info['ability_name'] : 'No Item';
            $current_item_image = !empty($current_item_info['ability_image']) ? $current_item_info['ability_image'] : $current_item_token;
            $current_item_type = !empty($current_item_info['ability_type']) ? $current_item_info['ability_type'] : 'none';
            if (!empty($current_item_info['ability_type2'])) {
                $current_item_type = $current_item_type != 'none' ? $current_item_type . '_' . $current_item_info['ability_type2'] : $current_item_info['ability_type2'];
            }
            if (empty($current_item_info)) {
                $current_item_token = '';
                $current_item_image = 'ability';
            }
            ob_start();
            ?>
                    <td  class="right">
                        <label style="display: block; float: left;">Item:</label>
                        <?php 
            if ($global_allow_editing) {
                ?>
                            <a title="Change Item?" class="item_name type <?php 
                echo $current_item_type;
                ?>
"><label style="background-image: url(i/a/<?php 
                echo $current_item_image;
                ?>
/il40.png?<?php 
                echo MMRPG_CONFIG_CACHE_DATE;
                ?>
);"><?php 
                echo $current_item_name;
                ?>
<span class="arrow">&#8711;</span></label></a>
                        <?php 
            } else {
                ?>
                            <a class="item_name type <?php 
                echo $current_item_type;
                ?>
" style="opacity: 0.5; filter: alpha(opacity=50); cursor: default;"><label style="background-image: url(i/a/<?php 
                echo $current_item_image;
                ?>
/il40.png?<?php 
                echo MMRPG_CONFIG_CACHE_DATE;
                ?>
);"><?php 
                echo $current_item_name;
                ?>
</label></a>
                        <?php 
            }
            ?>
                    </td>
                    <?php 
            $left_column_markup[] = ob_get_clean();
        }
        // Define the markup for the weakness
        if (true) {
            ob_start();
            ?>
                    <td  class="right">
                        <label style="display: block; float: left;">Weaknesses :</label>
                        <?php 
            if (!empty($robot_info['robot_weaknesses'])) {
                $temp_string = array();
                foreach ($robot_info['robot_weaknesses'] as $robot_weakness) {
                    $temp_string[] = '<span class="robot_weakness robot_type robot_type_' . (!empty($robot_weakness) ? $robot_weakness : 'none') . '">' . $mmrpg_database_types[$robot_weakness]['type_name'] . '</span>';
                }
                echo implode(' ', $temp_string);
            } else {
                echo '<span class="robot_weakness">None</span>';
            }
            ?>
                    </td>
                    <?php 
            $left_column_markup[] = ob_get_clean();
        }
        // Define the markup for the resistance
        if (true) {
            ob_start();
            ?>
                    <td  class="right">
                        <label style="display: block; float: left;">Resistances :</label>
                        <?php 
            if (!empty($robot_info['robot_resistances'])) {
                $temp_string = array();
                foreach ($robot_info['robot_resistances'] as $robot_resistance) {
                    $temp_string[] = '<span class="robot_resistance robot_type robot_type_' . (!empty($robot_resistance) ? $robot_resistance : 'none') . '">' . $mmrpg_database_types[$robot_resistance]['type_name'] . '</span>';
                }
                echo implode(' ', $temp_string);
            } else {
                echo '<span class="robot_resistance">None</span>';
            }
            ?>
                    </td>
                    <?php 
            $left_column_markup[] = ob_get_clean();
        }
        // Define the markup for the affinity
        if (true) {
            ob_start();
            ?>
                    <td  class="right">
                        <label style="display: block; float: left;">Affinities :</label>
                        <?php 
            if (!empty($robot_info['robot_affinities'])) {
                $temp_string = array();
                foreach ($robot_info['robot_affinities'] as $robot_affinity) {
                    $temp_string[] = '<span class="robot_affinity robot_type robot_type_' . (!empty($robot_affinity) ? $robot_affinity : 'none') . '">' . $mmrpg_database_types[$robot_affinity]['type_name'] . '</span>';
                }
                echo implode(' ', $temp_string);
            } else {
                echo '<span class="robot_affinity">None</span>';
            }
            ?>
                    </td>
                    <?php 
            $left_column_markup[] = ob_get_clean();
        }
        // Define the markup for the immunity
        if (true) {
            ob_start();
            ?>
                    <td class="right">
                        <label style="display: block; float: left;">Immunities :</label>
                        <?php 
            if (!empty($robot_info['robot_immunities'])) {
                $temp_string = array();
                foreach ($robot_info['robot_immunities'] as $robot_immunity) {
                    $temp_string[] = '<span class="robot_immunity robot_type robot_type_' . (!empty($robot_immunity) ? $robot_immunity : 'none') . '">' . $mmrpg_database_types[$robot_immunity]['type_name'] . '</span>';
                }
                echo implode(' ', $temp_string);
            } else {
                echo '<span class="robot_immunity">None</span>';
            }
            ?>
                    </td>
                    <?php 
            $left_column_markup[] = ob_get_clean();
        }
        // Define the markup for the level
        if (true) {
            ob_start();
            ?>
                    <td  class="right">
                        <label style="display: block; float: left;">Level :</label>
                        <?php 
            if ($robot_info['robot_level'] >= 100) {
                ?>
                            <a data-tooltip-align="center" data-tooltip="<?php 
                echo htmlentities('Congratulations! ' . $robot_info['robot_name'] . ' has reached Level 100!<br /> <span style="font-size: 90%;">Stat bonuses will now be awarded immediately when this robot lands the finishing blow on a target! Try to max out each stat to its full potential!</span>', ENT_QUOTES, 'UTF-8');
                ?>
" class="robot_stat robot_type_electric"><?php 
                echo $robot_info['robot_level'];
                ?>
 <span>&#9733;</span></a>
                        <?php 
            } else {
                ?>
                            <span class="robot_stat robot_level_reset robot_type_<?php 
                echo !empty($robot_rewards['flags']['reached_max_level']) ? 'electric' : 'none';
                ?>
"><?php 
                echo !empty($robot_rewards['flags']['reached_max_level']) ? '<span>&#9733;</span>' : '';
                ?>
 <?php 
                echo $robot_info['robot_level'];
                ?>
</span>
                        <?php 
            }
            ?>
                    </td>
                    <?php 
            $right_column_markup[] = ob_get_clean();
        }
        // Define the markup for the experience
        if (true) {
            ob_start();
            ?>
                    <td  class="right">
                        <label style="display: block; float: left;">Experience :</label>
                        <?php 
            if ($robot_info['robot_level'] >= MMRPG_SETTINGS_LEVEL_MAX) {
                ?>
                            <span class="robot_stat robot_type_cutter">&#8734; / &#8734;</span>
                        <?php 
            } else {
                ?>
                            <span class="robot_stat"><?php 
                echo $robot_info['robot_experience'];
                ?>
 / <?php 
                echo rpg_prototype::calculate_experience_required($robot_info['robot_level']);
                ?>
</span>
                        <?php 
            }
            ?>
                    </td>
                    <?php 
            $right_column_markup[] = ob_get_clean();
        }
        // Define the markup for the energy
        if (true) {
            ob_start();
            ?>
                    <td class="right">
                        <label style="display: block; float: left;">Energy :</label>

                        <span class="robot_stat robot_type robot_type_energy" style="padding: 0 6px; margin-right: 3px;"><?php 
            echo MMRPG_SETTINGS_STATS_GET_ROBOTMIN($robot_info['robot_energy_index'], $robot_info['robot_level']);
            ?>
<span style="font-weight: normal; font-size: 9px; position: relative; bottom: 1px;"> LE</span></span>

                        <span class="robot_stat robot_type robot_type_weapons" style="padding: 0 6px;"><?php 
            echo $robot_info['robot_weapons_index'];
            ?>
<span style="font-weight: normal; font-size: 9px; position: relative; bottom: 1px;"> WE</span></span>

                    </td>
                    <?php 
            $right_column_markup[] = ob_get_clean();
        }
        // Define the markup for the attack
        if (true) {
            ob_start();
            ?>
                    <td class="right">
                        <?php 
            // Print out the ATTACK stat
            $temp_stat = 'attack';
            $temp_stat_max = MMRPG_SETTINGS_STATS_GET_ROBOTMAX($robot_info['robot_' . $temp_stat . '_index'], $robot_info['robot_level']);
            $temp_stat_maxed = $robot_info['robot_' . $temp_stat] >= $temp_stat_max ? true : false;
            $temp_title = $robot_info['robot_level'] >= 100 ? $robot_info['robot_' . $temp_stat] . ' / ' . $temp_stat_max . ' Max' . ($temp_stat_maxed ? ' &#9733;' : '') : '';
            $temp_data_type = $temp_stat_maxed ? 'robot_type robot_type_' . $temp_stat : '';
            ?>
                        <label class="<?php 
            echo !empty($player_info['player_' . $temp_stat]) ? 'statboost_player_' . $player_info['player_token'] : '';
            ?>
" style="display: block; float: left;"><?php 
            echo ucfirst($temp_stat);
            ?>
 :</label>
                        <span class="robot_stat <?php 
            echo $temp_stat_maxed ? 'robot_type robot_type_' . $temp_stat : '';
            ?>
"><?php 
            echo '<span style="font-weight: normal; font-size: 9px; position: relative; bottom: 1px;">';
            echo '<span title="Base ' . ucfirst($temp_stat) . '"' . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>' . $robot_info['robot_' . $temp_stat . '_base'] . '</span> ';
            echo !empty($robot_info['robot_' . $temp_stat . '_rewards']) ? '+ <span title="Knockout Bonuses" class="statboost_robot"' . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>' . $robot_info['robot_' . $temp_stat . '_rewards'] . '</span> ' : '';
            echo !empty($robot_info['robot_' . $temp_stat . '_player']) ? '+ <span title="Player Bonuses" class="statboost_player_' . $player_info['player_token'] . ($temp_stat_maxed ? '2' : '') . '"' . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>' . $robot_info['robot_' . $temp_stat . '_player'] . '</span> ' : '';
            echo ' = </span>';
            echo '<span' . (!empty($temp_title) ? ' title="' . $temp_title . '"' : '') . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>';
            echo preg_replace('/^(0+)/', '<span style="color: rgba(255, 255, 255, 0.05); text-shadow: 0 0 0 transparent; ">$1</span>', str_pad($robot_info['robot_' . $temp_stat], 4, '0', STR_PAD_LEFT));
            if ($temp_stat_maxed) {
                echo '<span>&nbsp;&#9733;</span>';
            }
            echo '</span>';
            ?>
</span>
                    </td>
                    <?php 
            $right_column_markup[] = ob_get_clean();
        }
        // Define the markup for the defense
        if (true) {
            ob_start();
            ?>
                    <td class="right">
                        <?php 
            // Print out the DEFENSE stat
            $temp_stat = 'defense';
            $temp_stat_max = MMRPG_SETTINGS_STATS_GET_ROBOTMAX($robot_info['robot_' . $temp_stat . '_index'], $robot_info['robot_level']);
            $temp_stat_maxed = $robot_info['robot_' . $temp_stat] >= $temp_stat_max ? true : false;
            $temp_title = $robot_info['robot_level'] >= 100 ? $robot_info['robot_' . $temp_stat] . ' / ' . $temp_stat_max . ' Max' . ($temp_stat_maxed ? ' &#9733;' : '') : '';
            $temp_data_type = $temp_stat_maxed ? 'robot_type robot_type_' . $temp_stat : '';
            ?>
                        <label class="<?php 
            echo !empty($player_info['player_' . $temp_stat]) ? 'statboost_player_' . $player_info['player_token'] : '';
            ?>
" style="display: block; float: left;"><?php 
            echo ucfirst($temp_stat);
            ?>
 :</label>
                        <span class="robot_stat <?php 
            echo $temp_stat_maxed ? 'robot_type robot_type_' . $temp_stat : '';
            ?>
"><?php 
            echo '<span style="font-weight: normal; font-size: 9px; position: relative; bottom: 1px;">';
            echo '<span title="Base ' . ucfirst($temp_stat) . '"' . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>' . $robot_info['robot_' . $temp_stat . '_base'] . '</span> ';
            echo !empty($robot_info['robot_' . $temp_stat . '_rewards']) ? '+ <span title="Knockout Bonuses" class="statboost_robot"' . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>' . $robot_info['robot_' . $temp_stat . '_rewards'] . '</span> ' : '';
            echo !empty($robot_info['robot_' . $temp_stat . '_player']) ? '+ <span title="Player Bonuses" class="statboost_player_' . $player_info['player_token'] . ($temp_stat_maxed ? '2' : '') . '"' . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>' . $robot_info['robot_' . $temp_stat . '_player'] . '</span> ' : '';
            echo ' = </span>';
            echo '<span' . (!empty($temp_title) ? ' title="' . $temp_title . '"' : '') . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>';
            echo preg_replace('/^(0+)/', '<span style="color: rgba(255, 255, 255, 0.05); text-shadow: 0 0 0 transparent; ">$1</span>', str_pad($robot_info['robot_' . $temp_stat], 4, '0', STR_PAD_LEFT));
            if ($temp_stat_maxed) {
                echo '<span>&nbsp;&#9733;</span>';
            }
            echo '</span>';
            ?>
</span>
                    </td>
                    <?php 
            $right_column_markup[] = ob_get_clean();
        }
        // Define the markup for the speed
        if (true) {
            ob_start();
            ?>
                    <td class="right">
                        <?php 
            // Print out the SPEED stat
            $temp_stat = 'speed';
            $temp_stat_max = MMRPG_SETTINGS_STATS_GET_ROBOTMAX($robot_info['robot_' . $temp_stat . '_index'], $robot_info['robot_level']);
            $temp_stat_maxed = $robot_info['robot_' . $temp_stat] >= $temp_stat_max ? true : false;
            $temp_title = $robot_info['robot_level'] >= 100 ? $robot_info['robot_' . $temp_stat] . ' / ' . $temp_stat_max . ' Max' . ($temp_stat_maxed ? ' &#9733;' : '') : '';
            $temp_data_type = $temp_stat_maxed ? 'robot_type robot_type_' . $temp_stat : '';
            ?>
                        <label class="<?php 
            echo !empty($player_info['player_' . $temp_stat]) ? 'statboost_player_' . $player_info['player_token'] : '';
            ?>
" style="display: block; float: left;"><?php 
            echo ucfirst($temp_stat);
            ?>
 :</label>
                        <span class="robot_stat <?php 
            echo $temp_stat_maxed ? 'robot_type robot_type_' . $temp_stat : '';
            ?>
"><?php 
            echo '<span style="font-weight: normal; font-size: 9px; position: relative; bottom: 1px;">';
            echo '<span title="Base ' . ucfirst($temp_stat) . '"' . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>' . $robot_info['robot_' . $temp_stat . '_base'] . '</span> ';
            echo !empty($robot_info['robot_' . $temp_stat . '_rewards']) ? '+ <span title="Knockout Bonuses" class="statboost_robot"' . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>' . $robot_info['robot_' . $temp_stat . '_rewards'] . '</span> ' : '';
            echo !empty($robot_info['robot_' . $temp_stat . '_player']) ? '+ <span title="Player Bonuses" class="statboost_player_' . $player_info['player_token'] . ($temp_stat_maxed ? '2' : '') . '"' . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>' . $robot_info['robot_' . $temp_stat . '_player'] . '</span> ' : '';
            echo ' = </span>';
            echo '<span' . (!empty($temp_title) ? ' title="' . $temp_title . '"' : '') . (!empty($temp_data_type) ? ' data-tooltip-type="' . $temp_data_type . '"' : '') . '>';
            echo preg_replace('/^(0+)/', '<span style="color: rgba(255, 255, 255, 0.05); text-shadow: 0 0 0 transparent; ">$1</span>', str_pad($robot_info['robot_' . $temp_stat], 4, '0', STR_PAD_LEFT));
            if ($temp_stat_maxed) {
                echo '<span>&nbsp;&#9733;</span>';
            }
            echo '</span>';
            ?>
</span>
                    </td>
                    <?php 
            $right_column_markup[] = ob_get_clean();
        }
        ?>

                <div class="header header_left robot_type robot_type_<?php 
        echo !empty($robot_info['robot_core']) ? $robot_info['robot_core'] : 'none';
        ?>
" style="margin-right: 0;">
                    <span class="title robot_type"><?php 
        echo $robot_info['robot_name'];
        ?>
</span>
                    <span class="core robot_type">
                        <span class="wrap"><span class="sprite sprite_40x40 sprite_40x40_00" style="background-image: url(i/i/<?php 
        echo !empty($robot_info['robot_core']) ? $robot_info['robot_core'] : 'none';
        ?>
-core/il40.png);"></span></span>
                        <span class="text"><?php 
        echo !empty($robot_info['robot_core']) ? ucfirst($robot_info['robot_core']) : 'Neutral';
        ?>
 Core</span>
                    </span>
                </div>
                <div class="body body_left" style="margin-right: 0; padding: 2px 3px; height: auto;">
                    <table class="full" style="margin-bottom: 5px;">
                        <colgroup>
                            <col width="64%" />
                            <col width="1%" />
                            <col width="35%" />
                        </colgroup>
                        <tbody>
                            <tr>
                                <?php 
        if (!empty($left_column_markup[0])) {
            echo $left_column_markup[0];
        } else {
            echo $empty_column_placeholder;
        }
        ?>
                                <td class="center">&nbsp;</td>
                                <?php 
        if (!empty($right_column_markup[0])) {
            echo $right_column_markup[0];
        } else {
            echo $empty_column_placeholder;
        }
        ?>
                            </tr>
                            <tr>
                                <?php 
        if (!empty($left_column_markup[1])) {
            echo $left_column_markup[1];
        } else {
            echo $empty_column_placeholder;
        }
        ?>
                                <td class="center">&nbsp;</td>
                                <?php 
        if (!empty($right_column_markup[1])) {
            echo $right_column_markup[1];
        } else {
            echo $empty_column_placeholder;
        }
        ?>
                            </tr>

                            <tr>
                                <?php 
        if (!empty($left_column_markup[2])) {
            echo $left_column_markup[2];
        } else {
            echo $empty_column_placeholder;
        }
        ?>
                                <td class="center">&nbsp;</td>
                                <?php 
        if (!empty($right_column_markup[2])) {
            echo $right_column_markup[2];
        } else {
            echo $empty_column_placeholder;
        }
        ?>
                            </tr>
                            <tr>
                                <?php 
        if (!empty($left_column_markup[3])) {
            echo $left_column_markup[3];
        } else {
            echo $empty_column_placeholder;
        }
        ?>
                                <td class="center">&nbsp;</td>
                                <?php 
        if (!empty($right_column_markup[3])) {
            echo $right_column_markup[3];
        } else {
            echo $empty_column_placeholder;
        }
        ?>
                            </tr>
                            <tr>
                                <?php 
        if (!empty($left_column_markup[4])) {
            echo $left_column_markup[4];
        } else {
            echo $empty_column_placeholder;
        }
        ?>
                                <td class="center">&nbsp;</td>
                                <?php 
        if (!empty($right_column_markup[4])) {
            echo $right_column_markup[4];
        } else {
            echo $empty_column_placeholder;
        }
        ?>
                            </tr>
                            <tr>
                                <?php 
        if (!empty($left_column_markup[5])) {
            echo $left_column_markup[5];
        } else {
            echo $empty_column_placeholder;
        }
        ?>
                                <td class="center">&nbsp;</td>
                                <?php 
        if (!empty($right_column_markup[5])) {
            echo $right_column_markup[5];
        } else {
            echo $empty_column_placeholder;
        }
        ?>
                            </tr>
                        </tbody>
                    </table>

                    <table class="full">
                        <colgroup>
                            <col width="100%" />
                        </colgroup>
                        <tbody>
                            <tr>
                                <td class="right" style="padding-top: 4px;">
                                    <?/*<label style="display: block; float: left; font-size: 12px;">Abilities :</label>*/?>
                                    <?php 
        // Loop through all the abilities collected by the player and collect IDs
        $allowed_ability_ids = array();
        if (!empty($player_ability_rewards)) {
            foreach ($player_ability_rewards as $ability_token => $ability_info) {
                if (empty($ability_info['ability_token'])) {
                    continue;
                } elseif ($ability_info['ability_token'] == '*') {
                    continue;
                } elseif ($ability_info['ability_token'] == 'ability') {
                    continue;
                } elseif (!isset($mmrpg_database_abilities[$ability_info['ability_token']])) {
                    continue;
                } elseif (!self::has_ability_compatibility($robot_info['robot_token'], $ability_token, $current_item_token)) {
                    continue;
                }
                $ability_info['ability_id'] = $mmrpg_database_abilities[$ability_info['ability_token']]['ability_id'];
                $allowed_ability_ids[] = $ability_info['ability_id'];
            }
        }
        ?>
                                    <div class="ability_container" data-compatible="<?php 
        echo implode(',', $allowed_ability_ids);
        ?>
">
                                        <?php 
        // Sort the player ability index based on ability number
        uasort($player_ability_rewards, array('rpg_functions', 'abilities_sort_for_editor'));
        // Sort the robot ability index based on ability number
        sort($robot_ability_rewards);
        // Collect the ability reward options to be used on all selects
        $ability_rewards_options = $global_allow_editing ? rpg_ability::print_editor_options_list_markup($player_ability_rewards, $robot_ability_rewards, $player_info, $robot_info) : '';
        // Loop through the robot's current abilities and list them one by one
        $empty_ability_counter = 0;
        if (!empty($robot_info['robot_abilities'])) {
            $temp_string = array();
            $temp_inputs = array();
            $ability_key = 0;
            // DEBUG
            //echo 'robot-ability:';
            foreach ($robot_info['robot_abilities'] as $robot_ability) {
                if (empty($robot_ability['ability_token'])) {
                    continue;
                } elseif ($robot_ability['ability_token'] == '*') {
                    continue;
                } elseif ($robot_ability['ability_token'] == 'ability') {
                    continue;
                } elseif (!isset($mmrpg_database_abilities[$robot_ability['ability_token']])) {
                    continue;
                } elseif ($ability_key > 7) {
                    continue;
                }
                $ability_token = $robot_ability['ability_token'];
                $this_ability = rpg_ability::parse_index_info($mmrpg_database_abilities[$ability_token]);
                if (empty($ability_token) || empty($this_ability)) {
                    continue;
                } elseif (!self::has_ability_compatibility($robot_info['robot_token'], $ability_token, $current_item_token)) {
                    continue;
                }
                $temp_select_markup = rpg_ability::print_editor_select_markup($ability_rewards_options, $player_info, $robot_info, $this_ability, $ability_key);
                $temp_string[] = $temp_select_markup;
                $ability_key++;
            }
            if ($ability_key <= 7) {
                for ($ability_key; $ability_key <= 7; $ability_key++) {
                    $empty_ability_counter++;
                    if ($empty_ability_counter >= 2) {
                        $empty_ability_disable = true;
                    } else {
                        $empty_ability_disable = false;
                    }
                    //$temp_select_options = str_replace('value=""', 'value="" selected="selected" disabled="disabled"', $ability_rewards_options);
                    $this_ability_title_html = '<label>-</label>';
                    //if ($global_allow_editing){ $this_ability_title_html .= '<select class="ability_name" data-key="'.$ability_key.'" data-player="'.$player_info['player_token'].'" data-robot="'.$robot_info['robot_token'].'" '.($empty_ability_disable ? 'disabled="disabled" ' : '').'>'.$temp_select_options.'</select>'; }
                    $temp_string[] = '<a class="ability_name " style="' . ($empty_ability_disable ? 'opacity:0.25; ' : '') . (!$global_allow_editing ? 'cursor: default; ' : '') . '" data-id="0" data-key="' . $ability_key . '" data-player="' . $player_info['player_token'] . '" data-robot="' . $robot_info['robot_token'] . '" data-ability="" title="" data-tooltip="">' . $this_ability_title_html . '</a>';
                }
            }
        } else {
            for ($ability_key = 0; $ability_key <= 7; $ability_key++) {
                $empty_ability_counter++;
                if ($empty_ability_counter >= 2) {
                    $empty_ability_disable = true;
                } else {
                    $empty_ability_disable = false;
                }
                //$temp_select_options = str_replace('value=""', 'value="" selected="selected"', $ability_rewards_options);
                $this_ability_title_html = '<label>-</label>';
                //if ($global_allow_editing){ $this_ability_title_html .= '<select class="ability_name" data-key="'.$ability_key.'" data-player="'.$player_info['player_token'].'" data-robot="'.$robot_info['robot_token'].'" '.($empty_ability_disable ? 'disabled="disabled" ' : '').'>'.$temp_select_options.'</select>'; }
                $temp_string[] = '<a class="ability_name " style="' . ($empty_ability_disable ? 'opacity:0.25; ' : '') . (!$global_allow_editing ? 'cursor: default; ' : '') . '" data-id="0" data-key="' . $ability_key . '" data-player="' . $player_info['player_token'] . '" data-robot="' . $robot_info['robot_token'] . '" data-ability="">' . $this_ability_title_html . '</a>';
            }
        }
        // DEBUG
        //echo 'temp-string:';
        echo !empty($temp_string) ? implode(' ', $temp_string) : '';
        // DEBUG
        //echo '<br />temp-inputs:';
        echo !empty($temp_inputs) ? implode(' ', $temp_inputs) : '';
        // DEBUG
        //echo '<br />';
        ?>
                                    </div>
                                </td>
                            </tr>
                        </tbody>
                    </table>
                </div>
            </div>
            <?php 
        $key_counter++;
        // Return the backup of the player selector
        $allow_player_selector = $allow_player_selector_backup;
        // Collect the outbut buffer contents
        $this_markup = trim(ob_get_clean());
        // Return the generated markup
        return $this_markup;
    }