Esempio n. 1
0
     $core_counter_wily = $unlock_flag_wily ? rpg_game::cores_unlocked('dr-wily') : 0;
 }
 $battle_complete_counter_wily = $unlock_flag_wily ? rpg_prototype::battles_complete('dr-wily') : 0;
 $battle_failure_counter_wily = $unlock_flag_wily ? rpg_prototype::battles_failure('dr-wily') : 0;
 //$battle_complete_counter_wily_total = $unlock_flag_light ? rpg_prototype::battles_complete('dr-wily', false) : 0;
 //$battle_failure_counter_wily_total = $unlock_flag_light ? rpg_prototype::battles_failure('dr-wily', false) : 0;
 $prototype_complete_flag_wily = $unlock_flag_wily ? rpg_prototype::campaign_complete('dr-wily') : false;
 if ($unlock_flag_wily && !$prototype_complete_flag_wily && $battle_complete_counter_wily >= 17) {
     $_SESSION[$session_token]['flags']['prototype_events']['dr-wily']['prototype_complete'] = $prototype_complete_flag_wily = true;
 }
 // Collect the counters and flags for Dr. Cossack
 $unlock_flag_cossack = rpg_game::player_unlocked('dr-cossack');
 $point_counter_cossack = $unlock_flag_cossack ? rpg_game::player_points('dr-cossack') : 0;
 $robot_counter_cossack = $unlock_flag_cossack ? rpg_game::robots_unlocked('dr-cossack') : 0;
 if (empty($this_data_condition) || $this_data_select == 'this_player_token' || in_array('this_player_token=dr-cossack', $this_data_condition)) {
     $ability_counter_cossack = $unlock_flag_cossack ? rpg_game::abilities_unlocked('dr-cossack') : 0;
     $star_counter_cossack = $unlock_flag_cossack ? rpg_game::stars_unlocked('dr-cossack') : 0;
     $core_counter_cossack = $unlock_flag_cossack ? rpg_game::cores_unlocked('dr-cossack') : 0;
 }
 $battle_complete_counter_cossack = $unlock_flag_cossack ? rpg_prototype::battles_complete('dr-cossack') : 0;
 $battle_failure_counter_cossack = $unlock_flag_cossack ? rpg_prototype::battles_failure('dr-cossack') : 0;
 //$battle_complete_counter_cossack_total = $unlock_flag_light ? rpg_prototype::battles_complete('dr-cossack', false) : 0;
 //$battle_failure_counter_cossack_total = $unlock_flag_light ? rpg_prototype::battles_failure('dr-cossack', false) : 0;
 $prototype_complete_flag_cossack = $unlock_flag_cossack ? rpg_prototype::campaign_complete('dr-cossack') : false;
 if ($unlock_flag_cossack && !$prototype_complete_flag_cossack && $battle_complete_counter_cossack >= 17) {
     $_SESSION[$session_token]['flags']['prototype_events']['dr-cossack']['prototype_complete'] = $prototype_complete_flag_cossack = true;
 }
 // -- Mission Counts -- //
 // Define the missions counts for each chapter
 $chapter_mission_counts = array();
 $chapter_mission_counts['zero'] = 0;
Esempio n. 2
0
 else {
   ?>
   <a class="link link_home link_active" data-step="<?= $unlock_count_players == 1 ? 2 : 1 ?>" data-index="<?= $temp_data_index++ ?>" data-music="misc/<?= $unlock_count_players == 1 ? 'stage-select-dr-light' : 'player-select' ?>" data-tooltip="<?= $this_menu_tooltips['home'] ?>" data-tooltip-type="field_type field_type_<?= MMRPG_SETTINGS_CURRENT_FIELDTYPE ?>"><label>home</label></a> <span class="pipe">|</span>
   <?php if(rpg_game::screws_unlocked() !== false && rpg_prototype::battles_complete() >= 3){ ?>
     <a class="link link_shop" data-step="shop" data-index="<?= $temp_data_index++ ?>" data-source="frames/shop.php" data-music="misc/shop-music" data-tooltip="<?= $this_menu_tooltips['shop'] ?>" data-tooltip-type="field_type field_type_<?= MMRPG_SETTINGS_CURRENT_FIELDTYPE ?>"><label>shop</label></a> <span class="pipe">|</span>
   <?php } ?>
   <?php if (rpg_prototype::event_complete('completed-chapter_dr-light_one')){ ?>
     <a class="link link_robots" data-step="edit_robots" data-index="<?= $temp_data_index++ ?>" data-source="frames/robots.php?action=robots" data-music="misc/robot-editor" data-tooltip="<?= $this_menu_tooltips['robots'] ?>" data-tooltip-type="field_type field_type_<?= MMRPG_SETTINGS_CURRENT_FIELDTYPE ?>"><label>robots</label></a> <span class="pipe">|</span>
   <?php } ?>
   <?if (rpg_prototype::event_complete('completed-chapter_dr-wily_one')){ ?>
     <a class="link link_players" data-step="edit_players" data-index="<?= $temp_data_index++ ?>" data-source="frames/players.php?action=players" data-music="misc/player-editor" data-tooltip="<?= $this_menu_tooltips['players'] ?>" data-tooltip-type="field_type field_type_<?= MMRPG_SETTINGS_CURRENT_FIELDTYPE ?>"><label>players</label></a> <span class="pipe">|</span>
   <?php } ?>
   <?php if (false && rpg_game::items_unlocked() >= 1){ ?>
     <a class="link link_items" data-step="items" data-index="<?= $temp_data_index++ ?>" data-source="frames/items.php" data-music="misc/item-viewer" data-tooltip="<?= $this_menu_tooltips['items'] ?>" data-tooltip-type="field_type field_type_<?= MMRPG_SETTINGS_CURRENT_FIELDTYPE ?>"><label>items</label></a> <span class="pipe">|</span>
   <?php } ?>
   <?php if (false && rpg_game::abilities_unlocked() >= 3){ ?>
     <a class="link link_abilities" data-step="abilities" data-index="<?= $temp_data_index++ ?>" data-source="frames/abilities.php" data-music="misc/ability-viewer" data-tooltip="<?= $this_menu_tooltips['abilities'] ?>" data-tooltip-type="field_type field_type_<?= MMRPG_SETTINGS_CURRENT_FIELDTYPE ?>"><label>abilities</label></a> <span class="pipe">|</span>
   <?php } ?>
   <?php if(rpg_prototype::event_complete('completed-chapter_dr-light_three')
     && rpg_prototype::event_complete('completed-chapter_dr-wily_three')
     && rpg_prototype::event_complete('completed-chapter_dr-cossack_three')){ /* rpg_game::stars_unlocked() >= 1 */ ?>
     <a class="link link_stars" data-step="starforce" data-index="<?= $temp_data_index++ ?>" data-source="frames/starforce.php" data-music="misc/star-force" data-tooltip="<?= $this_menu_tooltips['starforce'] ?>" data-tooltip-type="field_type field_type_<?= MMRPG_SETTINGS_CURRENT_FIELDTYPE ?>"><label>starforce</label></a> <span class="pipe">|</span>
   <?php } ?>
   <?php if(rpg_game::database_unlocked() >= 2){ ?>
     <a class="link link_data" data-step="database" data-index="<?= $temp_data_index++ ?>" data-source="frames/database.php" data-music="misc/data-base" data-tooltip="<?= $this_menu_tooltips['database'] ?>" data-tooltip-type="field_type field_type_<?= MMRPG_SETTINGS_CURRENT_FIELDTYPE ?>"><label>database</label></a> <span class="pipe">|</span>
   <?php } ?>
   <a class="link link_exit" data-index="<?= $temp_data_index++ ?>" data-tooltip="<?= $this_menu_tooltips['exit'] ?>"><label>exit</label></a>
   <?php
 }
 ?>
 </div>
Esempio n. 3
0
// If the player completed the first battle and leveled up, display window event
if ($battle_complete_counter_cossack >= 17) {
    // Display the prototype complete message, showing Dr. Cossack and Proto Man
    $temp_event_flag = 'dr-cossack_event-99_prototype-complete-new';
    if (empty($temp_game_flags['events'][$temp_event_flag])) {
        $temp_game_flags['events'][$temp_event_flag] = true;
        // Define the player's battle points total, battles complete, and other details
        $player_token = 'dr-cossack';
        $player_info = $mmrpg_index['players'][$player_token];
        $player_info['player_points'] = rpg_game::player_points($player_token);
        $player_info['player_battles_complete'] = rpg_prototype::battles_complete($player_token);
        $player_info['player_battles_complete_total'] = rpg_prototype::battles_complete($player_token, false);
        $player_info['player_battles_failure'] = rpg_prototype::battles_failure($player_token);
        $player_info['player_battles_failure_total'] = rpg_prototype::battles_failure($player_token, false);
        $player_info['player_robots_count'] = 0;
        $player_info['player_abilities_count'] = rpg_game::abilities_unlocked($player_token);
        $player_info['player_field_stars'] = rpg_game::stars_unlocked($player_token, 'field');
        $player_info['player_fusion_stars'] = rpg_game::stars_unlocked($player_token, 'fusion');
        $player_info['player_screw_counter'] = 0;
        $player_info['player_heart_counter'] = 0;
        // Define the player's experience points total
        $player_info['player_experience'] = 0;
        if (!empty($_SESSION[$session_token]['values']['battle_rewards'])) {
            foreach ($_SESSION[$session_token]['values']['battle_rewards'] as $temp_player => $temp_player_info) {
                if (!empty($_SESSION[$session_token]['values']['battle_rewards'][$temp_player]['player_robots'])) {
                    $temp_player_robot_rewards = $_SESSION[$session_token]['values']['battle_rewards'][$temp_player]['player_robots'];
                    $temp_player_robot_settings = $_SESSION[$session_token]['values']['battle_settings'][$temp_player]['player_robots'];
                    if (empty($temp_player_robot_rewards) || empty($temp_player_robot_settings)) {
                        unset($_SESSION[$session_token]['values']['battle_rewards'][$temp_player]['player_robots']);
                        unset($_SESSION[$session_token]['values']['battle_settings'][$temp_player]['player_robots']);
                        continue;
Esempio n. 4
0
    public static function print_editor_markup($player_info)
    {
        // Define the global variables
        global $mmrpg_index, $this_current_uri, $this_current_url, $db;
        global $allowed_edit_players, $allowed_edit_fields, $global_allow_editing;
        global $allowed_edit_data_count, $allowed_edit_player_count, $first_player_token;
        global $key_counter, $player_key, $player_counter, $player_rewards, $player_field_rewards, $player_item_rewards, $temp_player_totals, $player_options_markup;
        global $mmrpg_database_robots, $mmrpg_database_items;
        $session_token = rpg_game::session_token();
        // If either fo empty, return error
        if (empty($player_info)) {
            return 'error:player-empty';
        }
        // Collect the approriate database indexes
        if (empty($mmrpg_database_robots)) {
            $mmrpg_database_robots = $db->get_array_list("SELECT * FROM mmrpg_index_robots WHERE robot_flag_complete = 1;", 'robot_token');
        }
        if (empty($mmrpg_database_items)) {
            $mmrpg_database_items = $db->get_array_list("SELECT * FROM mmrpg_index_abilities WHERE ability_class = 'item' AND ability_flag_complete = 1;", 'ability_token');
        }
        // Define the quick-access variables for later use
        $player_token = $player_info['player_token'];
        if (!isset($first_player_token)) {
            $first_player_token = $player_token;
        }
        // Define the player's image and size if not defined
        $player_info['player_image'] = !empty($player_info['player_image']) ? $player_info['player_image'] : $player_info['player_token'];
        $player_info['player_image_size'] = !empty($player_info['player_image_size']) ? $player_info['player_image_size'] : 40;
        // Define the player's battle points total, battles complete, and other details
        $player_info['player_points'] = rpg_game::player_points($player_token);
        $player_info['player_battles_complete'] = rpg_prototype::battles_complete($player_token);
        $player_info['player_battles_complete_total'] = rpg_prototype::battles_complete($player_token, false);
        $player_info['player_battles_failure'] = rpg_prototype::battles_failure($player_token);
        $player_info['player_battles_failure_total'] = rpg_prototype::battles_failure($player_token, false);
        $player_info['player_robots_count'] = 0;
        $player_info['player_abilities_count'] = rpg_game::abilities_unlocked($player_token);
        $player_info['player_field_stars'] = rpg_game::stars_unlocked($player_token, 'field');
        $player_info['player_fusion_stars'] = rpg_game::stars_unlocked($player_token, 'fusion');
        $player_info['player_screw_counter'] = 0;
        $player_info['player_heart_counter'] = 0;
        // Define the player's experience points total
        $player_info['player_experience'] = 0;
        // Collect this player's current defined omega item list
        if (!empty($_SESSION[$session_token]['values']['battle_rewards'])) {
            //$debug_experience_sum = $player_token.' : ';
            foreach ($_SESSION[$session_token]['values']['battle_rewards'] as $temp_player => $temp_player_info) {
                if (!empty($_SESSION[$session_token]['values']['battle_rewards'][$temp_player]['player_robots'])) {
                    $temp_player_robot_rewards = $_SESSION[$session_token]['values']['battle_rewards'][$temp_player]['player_robots'];
                    $temp_player_robot_settings = $_SESSION[$session_token]['values']['battle_settings'][$temp_player]['player_robots'];
                    if (empty($temp_player_robot_rewards) || empty($temp_player_robot_settings)) {
                        unset($_SESSION[$session_token]['values']['battle_rewards'][$temp_player]['player_robots']);
                        unset($_SESSION[$session_token]['values']['battle_settings'][$temp_player]['player_robots']);
                        continue;
                    }
                    foreach ($temp_player_robot_rewards as $temp_key => $temp_robot_info) {
                        if (empty($temp_robot_info['robot_token'])) {
                            unset($_SESSION[$session_token]['values']['battle_rewards'][$temp_player]['player_robots'][$temp_key]);
                            unset($_SESSION[$session_token]['values']['battle_settings'][$temp_player]['player_robots'][$temp_key]);
                            continue;
                        }
                        $temp_robot_settings = $temp_player_robot_settings[$temp_robot_info['robot_token']];
                        $temp_robot_rewards = $temp_player_robot_settings[$temp_robot_info['robot_token']];
                        // If this robot is not owned by the player, skip it as it doesn't count towards their totals
                        if (empty($temp_robot_settings['original_player']) && $temp_player != $player_token) {
                            continue;
                        } elseif (empty($temp_robot_settings['original_player'])) {
                            $temp_robot_settings['original_player'] = $temp_player;
                        }
                        if ($temp_robot_settings['original_player'] != $player_token) {
                            continue;
                        }
                        //$debug_experience_sum .= $temp_robot_info['robot_token'].', ';
                        $player_info['player_robots_count']++;
                        if (!empty($temp_robot_info['robot_level'])) {
                            $player_info['player_experience'] += $temp_robot_info['robot_level'] * MMRPG_SETTINGS_BATTLEPOINTS_PERROBOT;
                        }
                        if (!empty($temp_robot_info['robot_experience'])) {
                            $player_info['player_experience'] += $temp_robot_info['robot_experience'];
                        }
                    }
                }
            }
            //die($debug_experience_sum);
        }
        // Collect this player's current field selection from the omega session
        $temp_session_key = $player_info['player_token'] . '_target-robot-omega_prototype';
        $player_info['target_robot_omega'] = !empty($_SESSION[$session_token]['values'][$temp_session_key]) ? $_SESSION[$session_token]['values'][$temp_session_key] : array();
        $player_info['player_fields_current'] = array();
        //die('<pre>$player_info[\'target_robot_omega\'] = '.print_r($player_info['target_robot_omega'], true).'</pre>');
        if (count($player_info['target_robot_omega']) == 2) {
            $player_info['target_robot_omega'] = array_shift($player_info['target_robot_omega']);
        }
        foreach ($player_info['target_robot_omega'] as $key => $info) {
            $field = rpg_field::get_index_info($info['field']);
            if (empty($field)) {
                continue;
            }
            $player_info['player_fields_current'][] = $field;
        }
        // Define this player's stat type boost for display purposes
        $player_info['player_stat_type'] = '';
        if (!empty($player_info['player_energy'])) {
            $player_info['player_stat_type'] = 'energy';
        } elseif (!empty($player_info['player_attack'])) {
            $player_info['player_stat_type'] = 'attack';
        } elseif (!empty($player_info['player_defense'])) {
            $player_info['player_stat_type'] = 'defense';
        } elseif (!empty($player_info['player_speed'])) {
            $player_info['player_stat_type'] = 'speed';
        }
        // Define whether or not field switching is enabled
        $temp_allow_field_switch = rpg_prototype::campaign_complete($player_info['player_token']) || rpg_prototype::campaign_complete();
        // Collect a temp robot object for printing items
        if ($player_info['player_token'] == 'dr-light') {
            $robot_info = rpg_robot::parse_index_info($mmrpg_database_robots['mega-man']);
        } elseif ($player_info['player_token'] == 'dr-wily') {
            $robot_info = rpg_robot::parse_index_info($mmrpg_database_robots['bass']);
        } elseif ($player_info['player_token'] == 'dr-cossack') {
            $robot_info = rpg_robot::parse_index_info($mmrpg_database_robots['proto-man']);
        }
        // Define the markup variable
        $this_markup = '';
        // Start the output buffer
        ob_start();
        // DEBUG
        //die(print_r($player_field_rewards, true));
        ?>
            <div class="event event_double event_<?php 
        echo $player_key == $first_player_token ? 'visible' : 'hidden';
        ?>
" data-token="<?php 
        echo $player_info['player_token'] . '_' . $player_info['player_token'];
        ?>
">
                <div class="this_sprite sprite_left" style="height: 40px;">
                    <?php 
        $temp_margin = -1 * ceil(($player_info['player_image_size'] - 40) * 0.5);
        ?>
                    <div style="margin-top: <?php 
        echo $temp_margin;
        ?>
px; margin-bottom: <?php 
        echo $temp_margin * 3;
        ?>
px; background-image: url(i/p/<?php 
        echo !empty($player_info['player_image']) ? $player_info['player_image'] : $player_info['player_token'];
        ?>
/mr<?php 
        echo $player_info['player_image_size'];
        ?>
.png?<?php 
        echo MMRPG_CONFIG_CACHE_DATE;
        ?>
); " class="sprite sprite_player sprite_player_sprite sprite_<?php 
        echo $player_info['player_image_size'] . 'x' . $player_info['player_image_size'];
        ?>
 sprite_<?php 
        echo $player_info['player_image_size'] . 'x' . $player_info['player_image_size'];
        ?>
_mug player_status_active player_position_active"><?php 
        echo $player_info['player_name'];
        ?>
</div>
                </div>
                <div class="header header_left player_type player_type_<?php 
        echo !empty($player_info['player_stat_type']) ? $player_info['player_stat_type'] : 'none';
        ?>
" style="margin-right: 0;"><?php 
        echo $player_info['player_name'];
        ?>
&#39;s Data <span class="player_type"><?php 
        echo !empty($player_info['player_stat_type']) ? ucfirst($player_info['player_stat_type']) : 'Neutral';
        ?>
 Type</span></div>
                <div class="body body_left" style="margin-right: 0; padding: 2px 3px; height: auto;">
                    <table class="full" style="margin-bottom: 5px;">
                        <colgroup>
                            <col width="48.5%" />
                            <col width="1%" />
                            <col width="48.5%" />
                        </colgroup>
                        <tbody>

                            <tr>
                                <td  class="right">
                                    <label style="display: block; float: left;">Name :</label>
                                    <span class="player_name player_type player_type_none"><?php 
        echo $player_info['player_name'];
        ?>
</span>
                                </td>
                                <td class="center">&nbsp;</td>
                                <td class="right">
                                    <label style="display: block; float: left;">Bonus :</label>
                                    <?php 
        // Display any special boosts this player has
        if (!empty($player_info['player_stat_type'])) {
            echo '<span class="player_name player_type player_type_' . $player_info['player_stat_type'] . '">Robot ' . ucfirst($player_info['player_stat_type']) . ' +' . $player_info['player_' . $player_info['player_stat_type']] . '%</span>';
        } else {
            echo '<span class="player_name player_type player_type_none">None</span>';
        }
        ?>
                                </td>
                            </tr>

                            <tr>
                                <td  class="right">
                                    <label style="display: block; float: left;">Exp Points :</label>
                                    <span class="player_stat player_type player_type_<?php 
        echo !empty($player_info['player_experience']) ? 'cutter' : 'none';
        ?>
"><?php 
        echo number_format($player_info['player_experience'], 0, '.', ',');
        ?>
 EXP</span>
                                </td>
                                <td class="center">&nbsp;</td>
                                <td  class="right">
                                    <label style="display: block; float: left;">Unlocked Robots :</label>
                                    <span class="player_stat player_type player_type_<?php 
        echo !empty($player_info['player_robots_count']) ? 'cutter' : 'none';
        ?>
"><?php 
        echo $player_info['player_robots_count'] . ' ' . ($player_info['player_robots_count'] == 1 ? 'Robot' : 'Robots');
        ?>
</span>
                                </td>
                            </tr>
                            <tr>
                                <td  class="right">
                                    <label style="display: block; float: left;">Battle Points :</label>
                                    <span class="player_stat player_type player_type_<?php 
        echo !empty($player_info['player_points']) ? 'cutter' : 'none';
        ?>
"><?php 
        echo number_format($player_info['player_points'], 0, '.', ',');
        ?>
 BP</span>
                                </td>
                                <td class="center">&nbsp;</td>
                                <td  class="right">
                                    <label style="display: block; float: left;">Unlocked Abilities :</label>
                                    <span class="player_stat player_type player_type_<?php 
        echo !empty($player_info['player_abilities_count']) ? 'cutter' : 'none';
        ?>
"><?php 
        echo $player_info['player_abilities_count'] . ' ' . ($player_info['player_abilities_count'] == 1 ? 'Ability' : 'Abilities');
        ?>
</span>
                                </td>
                            </tr>

                            <tr>
                                <td  class="right">
                                    <label style="display: block; float: left;">Missions Completed :</label>
                                    <span class="player_stat player_type player_type_<?php 
        echo !empty($player_info['player_battles_complete']) ? 'energy' : 'none';
        ?>
"><?php 
        echo $player_info['player_battles_complete'];
        ?>
 Missions</span>
                                </td>
                                <td class="center">&nbsp;</td>
                                <td  class="right">
                                    <label style="display: block; float: left;">Total Victories :</label>
                                    <span class="player_stat player_type player_type_<?php 
        echo !empty($player_info['player_battles_complete_total']) ? 'energy' : 'none';
        ?>
"><?php 
        echo $player_info['player_battles_complete_total'];
        ?>
 Victories</span>
                                </td>
                            </tr>
                            <tr>
                                <td  class="right">
                                    <label style="display: block; float: left;">Missions Failed :</label>
                                    <span class="player_stat player_type player_type_<?php 
        echo !empty($player_info['player_battles_failure']) ? 'attack' : 'none';
        ?>
"><?php 
        echo $player_info['player_battles_failure'];
        ?>
 Missions</span>
                                </td>
                                <td class="center">&nbsp;</td>
                                <td  class="right">
                                    <label style="display: block; float: left;">Total Defeats :</label>
                                    <span class="player_stat player_type player_type_<?php 
        echo !empty($player_info['player_battles_failure_total']) ? 'attack' : 'none';
        ?>
"><?php 
        echo $player_info['player_battles_failure_total'];
        ?>
 Defeats</span>
                                </td>
                            </tr>

                            <tr>
                                <td  class="right">
                                    <?php 
        if (!empty($player_info['player_field_stars'])) {
            ?>
                                    <label style="display: block; float: left;">Field Stars :</label>
                                    <span class="player_stat player_type player_type_<?php 
            echo !empty($player_info['player_field_stars']) ? 'electric' : 'empty';
            ?>
"><?php 
            echo $player_info['player_field_stars'] . ' ' . ($player_info['player_field_stars'] == 1 ? 'Star' : 'Stars');
            ?>
</span>
                                    <?php 
        } else {
            ?>
                                    <label style="display: block; float: left; opacity: 0.5; filter: alpha(opacity=50); ">??? :</label>
                                    <span class="player_stat player_type player_type_empty" style=" opacity: 0.5; filter: alpha(opacity=50); ">0</span>
                                    <?php 
        }
        ?>
                                </td>
                                <td class="center">&nbsp;</td>
                                <td  class="right">
                                    <?php 
        if (!empty($player_info['player_fusion_stars'])) {
            ?>
                                    <label style="display: block; float: left;">Fusion Stars :</label>
                                    <span class="player_stat player_type player_type_<?php 
            echo !empty($player_info['player_fusion_stars']) ? 'time' : 'empty';
            ?>
"><?php 
            echo $player_info['player_fusion_stars'] . ' ' . ($player_info['player_fusion_stars'] == 1 ? 'Star' : 'Stars');
            ?>
</span>
                                    <?php 
        } else {
            ?>
                                    <label style="display: block; float: left; opacity: 0.5; filter: alpha(opacity=50); ">??? :</label>
                                    <span class="player_stat player_type player_type_empty" style=" opacity: 0.5; filter: alpha(opacity=50); ">0</span>
                                    <?php 
        }
        ?>
                                </td>
                            </tr>

                        </tbody>
                    </table>



                    <?php 
        if (false && !empty($player_item_rewards)) {
            ?>

                        <table class="full">
                            <colgroup>
                                <col width="100%" />
                            </colgroup>
                            <tbody>
                                <tr>
                                    <td class="right" style="padding-top: 4px;">
                                    <label class="item_header">Player Items :</label>
                                        <div class="item_container" style="height: auto;">
                                        <?php 
            // Define the array to hold ALL the reward option markup
            $item_rewards_options = '';
            // Collect this player's item rewards and add them to the dropdown
            //$player_item_rewards = !empty($player_rewards['player_items']) ? $player_rewards['player_items'] : array();
            //if (!empty($player_item_rewards)){ sort($player_item_rewards); }
            // DEBUG
            //$debug_tokens = array();
            //foreach ($player_item_rewards AS $info){ $debug_tokens[] = $info['ability_token']; }
            //echo 'before:'.implode(',', array_keys($debug_tokens)).'<br />';
            // Sort the item index based on item group
            uasort($player_item_rewards, array('rpg_functions', 'items_sort_for_editor'));
            // DEBUG
            //echo 'after:'.implode(',', array_keys($player_item_rewards)).'<br />';
            // DEBUG
            //$debug_tokens = array();
            //foreach ($player_item_rewards AS $info){ $debug_tokens[] = $info['ability_token']; }
            //echo 'after:'.implode(',', $debug_tokens).'<br />';
            // Dont' bother generating option dropdowns if editing is disabled
            if ($global_allow_editing) {
                $player_item_rewards_options = array();
                foreach ($player_item_rewards as $temp_item_key => $temp_item_info) {
                    if (empty($temp_item_info['ability_token'])) {
                        continue;
                    }
                    $temp_token = $temp_item_info['ability_token'];
                    $temp_item_info = rpg_ability::parse_index_info($mmrpg_database_items[$temp_token]);
                    $temp_option_markup = rpg_ability::print_editor_option_markup($robot_info, $temp_item_info);
                    if (!empty($temp_option_markup)) {
                        $player_item_rewards_options[] = $temp_option_markup;
                    }
                }
                $player_item_rewards_options = '<optgroup label="Player Items">' . implode('', $player_item_rewards_options) . '</optgroup>';
                $item_rewards_options .= $player_item_rewards_options;
                /*
                // Collect this robot's item rewards and add them to the dropdown
                $player_item_rewards = !empty($player_rewards['player_items']) ? $player_rewards['player_items'] : array();
                $player_item_settings = !empty($player_settings['player_items']) ? $player_settings['player_items'] : array();
                foreach ($player_item_settings AS $token => $info){ if (empty($player_item_rewards[$token])){ $player_item_rewards[$token] = $info; } }
                if (!empty($player_item_rewards)){ sort($player_item_rewards); }
                $player_item_rewards_options = array();
                foreach ($player_item_rewards AS $temp_item_info){
                    if (empty($temp_item_info['ability_token'])){ continue; }
                    $temp_token = $temp_item_info['ability_token'];
                    $temp_item_info = rpg_ability::parse_index_info($mmrpg_database_items[$temp_token]);
                    $temp_option_markup = rpg_ability::print_editor_option_markup($robot_info, $temp_item_info);
                    if (!empty($temp_option_markup)){ $player_item_rewards_options[] = $temp_option_markup; }
                }
                $player_item_rewards_options = '<optgroup label="Player Items">'.implode('', $player_item_rewards_options).'</optgroup>';
                $item_rewards_options .= $player_item_rewards_options;
                */
                // Add an option at the bottom to remove the ability
                $item_rewards_options .= '<optgroup label="Item Actions">';
                $item_rewards_options .= '<option value="" title="">- Remove Item -</option>';
                $item_rewards_options .= '</optgroup>';
            }
            // Loop through the robot's current items and list them one by one
            $empty_item_counter = 0;
            $temp_string = array();
            $temp_inputs = array();
            $item_key = 0;
            if (!empty($player_info['player_items_current'])) {
                // DEBUG
                //echo 'robot-ability:';
                foreach ($player_info['player_items_current'] as $key => $player_item) {
                    if (empty($player_item['ability_token'])) {
                        continue;
                    } elseif ($player_item['ability_token'] == '*') {
                        continue;
                    } elseif ($player_item['ability_token'] == 'ability') {
                        continue;
                    } elseif ($item_key > 7) {
                        continue;
                    }
                    $this_item = rpg_ability::parse_index_info($mmrpg_database_items[$player_item['ability_token']]);
                    if (empty($this_item)) {
                        continue;
                    }
                    $this_item_token = $this_item['ability_token'];
                    $this_item_name = $this_item['ability_name'];
                    $this_item_type = !empty($this_item['ability_type']) ? $this_item['ability_type'] : false;
                    $this_item_type2 = !empty($this_item['ability_type2']) ? $this_item['ability_type2'] : false;
                    if (!empty($this_item_type) && !empty($mmrpg_index['types'][$this_item_type])) {
                        $this_item_type = $mmrpg_index['types'][$this_item_type]['type_name'] . ' Type';
                        if (!empty($this_item_type2) && !empty($mmrpg_index['types'][$this_item_type2])) {
                            $this_item_type = str_replace(' Type', ' / ' . $mmrpg_index['types'][$this_item_type2]['type_name'] . ' Type', $this_item_type);
                        }
                    } else {
                        $this_item_type = '';
                    }
                    $this_item_energy = isset($this_item['ability_energy']) ? $this_item['ability_energy'] : 4;
                    $this_item_damage = !empty($this_item['ability_damage']) ? $this_item['ability_damage'] : 0;
                    $this_item_damage2 = !empty($this_item['ability_damage2']) ? $this_item['ability_damage2'] : 0;
                    $this_item_damage_percent = !empty($this_item['ability_damage_percent']) ? true : false;
                    $this_item_damage2_percent = !empty($this_item['ability_damage2_percent']) ? true : false;
                    if ($this_item_damage_percent && $this_item_damage > 100) {
                        $this_item_damage = 100;
                    }
                    if ($this_item_damage2_percent && $this_item_damage2 > 100) {
                        $this_item_damage2 = 100;
                    }
                    $this_item_recovery = !empty($this_item['ability_recovery']) ? $this_item['ability_recovery'] : 0;
                    $this_item_recovery2 = !empty($this_item['ability_recovery2']) ? $this_item['ability_recovery2'] : 0;
                    $this_item_recovery_percent = !empty($this_item['ability_recovery_percent']) ? true : false;
                    $this_item_recovery2_percent = !empty($this_item['ability_recovery2_percent']) ? true : false;
                    if ($this_item_recovery_percent && $this_item_recovery > 100) {
                        $this_item_recovery = 100;
                    }
                    if ($this_item_recovery2_percent && $this_item_recovery2 > 100) {
                        $this_item_recovery2 = 100;
                    }
                    $this_item_accuracy = !empty($this_item['ability_accuracy']) ? $this_item['ability_accuracy'] : 0;
                    $this_item_description = !empty($this_item['ability_description']) ? $this_item['ability_description'] : '';
                    $this_item_description = str_replace('{DAMAGE}', $this_item_damage, $this_item_description);
                    $this_item_description = str_replace('{RECOVERY}', $this_item_recovery, $this_item_description);
                    $this_item_description = str_replace('{DAMAGE2}', $this_item_damage2, $this_item_description);
                    $this_item_description = str_replace('{RECOVERY2}', $this_item_recovery2, $this_item_description);
                    $this_item_title = rpg_ability::print_editor_title_markup($robot_info, $this_item);
                    $this_item_title_plain = strip_tags(str_replace('<br />', '&#10;', $this_item_title));
                    $this_item_title_tooltip = htmlentities($this_item_title, ENT_QUOTES, 'UTF-8');
                    $this_item_title_html = str_replace(' ', '&nbsp;', $this_item_name);
                    $temp_select_options = str_replace('value="' . $this_item_token . '"', 'value="' . $this_item_token . '" selected="selected" disabled="disabled"', $item_rewards_options);
                    $this_item_title_html = '<label style="background-image: url(i/a/' . $this_item_token . '/il40.png?' . MMRPG_CONFIG_CACHE_DATE . ');">' . $this_item_title_html . '</label>';
                    if ($global_allow_editing) {
                        $this_item_title_html .= '<select class="ability_name" data-key="' . $item_key . '" data-player="' . $player_info['player_token'] . '">' . $temp_select_options . '</select>';
                    }
                    $temp_string[] = '<a class="ability_name ability_type ability_type_' . (!empty($this_item['ability_type']) ? $this_item['ability_type'] : 'none') . (!empty($this_item['ability_type2']) ? '_' . $this_item['ability_type2'] : '') . '" style="' . (($item_key + 1) % 4 == 0 ? 'margin-right: 0; ' : '') . (!$global_allow_editing ? 'cursor: default; ' : '') . '" data-key="' . $item_key . '" data-player="' . $player_info['player_token'] . '" data-item="' . $this_item_token . '" title="' . $this_item_title_plain . '" data-tooltip="' . $this_item_title_tooltip . '">' . $this_item_title_html . '</a>';
                    $item_key++;
                }
                if ($item_key <= 7) {
                    for ($item_key; $item_key <= 7; $item_key++) {
                        $empty_item_counter++;
                        if ($empty_item_counter >= 2) {
                            $empty_item_disable = true;
                        } else {
                            $empty_item_disable = false;
                        }
                        $temp_select_options = str_replace('value=""', 'value="" selected="selected" disabled="disabled"', $item_rewards_options);
                        $this_item_title_html = '<label>-</label>';
                        if ($global_allow_editing) {
                            $this_item_title_html .= '<select class="ability_name" data-key="' . $item_key . '" data-player="' . $player_info['player_token'] . '" ' . ($empty_item_disable ? 'disabled="disabled" ' : '') . '>' . $temp_select_options . '</select>';
                        }
                        $temp_string[] = '<a class="ability_name " style="' . (($item_key + 1) % 4 == 0 ? 'margin-right: 0; ' : '') . ($empty_item_disable ? 'opacity:0.25; ' : '') . (!$global_allow_editing ? 'cursor: default; ' : '') . '" data-key="' . $item_key . '" data-player="' . $player_info['player_token'] . '" data-item="" title="" data-tooltip="">' . $this_item_title_html . '</a>';
                    }
                }
            } else {
                for ($item_key = 0; $item_key <= 7; $item_key++) {
                    $empty_item_counter++;
                    if ($empty_item_counter >= 2) {
                        $empty_item_disable = true;
                    } else {
                        $empty_item_disable = false;
                    }
                    $temp_select_options = str_replace('value=""', 'value="" selected="selected"', $item_rewards_options);
                    $this_item_title_html = '<label>-</label>';
                    if ($global_allow_editing) {
                        $this_item_title_html .= '<select class="ability_name" data-key="' . $item_key . '" data-player="' . $player_info['player_token'] . '" data-robot="' . $robot_info['robot_token'] . '" ' . ($empty_item_disable ? 'disabled="disabled" ' : '') . '>' . $temp_select_options . '</select>';
                    }
                    $temp_string[] = '<a class="ability_name " style="' . (($item_key + 1) % 4 == 0 ? 'margin-right: 0; ' : '') . ($empty_item_disable ? 'opacity:0.25; ' : '') . (!$global_allow_editing ? 'cursor: default; ' : '') . '" data-key="' . $item_key . '" data-player="' . $player_info['player_token'] . '" data-robot="' . $robot_info['robot_token'] . '" data-ability="">' . $this_item_title_html . '</a>';
                }
            }
            // DEBUG
            //echo 'temp-string:';
            echo !empty($temp_string) ? implode(' ', $temp_string) : '';
            // DEBUG
            //echo '<br />temp-inputs:';
            echo !empty($temp_inputs) ? implode(' ', $temp_inputs) : '';
            // DEBUG
            //echo '<br />';
            ?>
                                        </div>
                                    </td>
                                </tr>
                            </tbody>
                        </table>

                    <?php 
        }
        ?>

                    <?php 
        if (!empty($player_field_rewards) && rpg_prototype::campaign_complete($player_info['player_token'])) {
            ?>

                        <table class="full">
                            <colgroup>
                                <col width="100%" />
                            </colgroup>
                            <tbody>
                                <tr>
                                    <td class="right" style="padding-top: 4px;">
                                        <label class="field_header"><?php 
            echo $global_allow_editing ? 'Edit ' : '';
            ?>
Player Fields :</label>
                                        <div class="field_container" style="height: auto;">
                                        <?php 
            // Define the array to hold ALL the reward option markup
            $field_rewards_options = '';
            // Collect this player's field rewards and add them to the dropdown
            //$player_field_rewards = !empty($player_rewards['player_fields']) ? $player_rewards['player_fields'] : array();
            //if (!empty($player_field_rewards)){ sort($player_field_rewards); }
            // DEBUG
            //echo 'start:player_field_rewards:<pre style="font-size: 80%;">'.print_r($player_field_rewards, true).'</pre><br />';
            // DEBUG
            //echo 'before:player_field_rewards(keys):'.implode(',', array_keys($player_field_rewards)).'<br />';
            // DEBUG
            //$debug_tokens = array();
            //foreach ($player_field_rewards AS $info){ $debug_tokens[] = $info['field_token']; }
            //echo 'before:player_field_rewards(field_tokens):'.implode(',', array_values($debug_tokens)).'<br />';
            // Sort the field index based on field number
            uasort($player_field_rewards, array('rpg_functions', 'fields_sort_for_editor'));
            // DEBUG
            //echo 'after:player_field_rewards(keys):'.implode(',', array_keys($player_field_rewards)).'<br />';
            // DEBUG
            //$debug_tokens = array();
            //foreach ($player_field_rewards AS $info){ $debug_tokens[] = $info['field_token']; }
            //echo 'after:player_field_rewards(field_tokens):'.implode(',', array_values($debug_tokens)).'<br />';
            // Don't bother generating the option markup if disabled editing
            if ($global_allow_editing) {
                // Define the field group index for displau
                $temp_group_index = array('MMRPG' => 'Mega Man RPG Fields', 'MM00' => 'Mega Man Bonus Fields', 'MM01' => 'Mega Man 1 Fields', 'MM02' => 'Mega Man 2 Fields', 'MM03' => 'Mega Man 3 Fields', 'MM04' => 'Mega Man 4 Fields', 'MM05' => 'Mega Man 5 Fields', 'MM06' => 'Mega Man 6 Fields', 'MM07' => 'Mega Man 7 Fields', 'MM08' => 'Mega Man 8 Fields', 'MM09' => 'Mega Man 9 Fields', 'MM10' => 'Mega Man 10 Fields');
                // Loop through the group index and display any fields that match
                $player_field_rewards_backup = $player_field_rewards;
                foreach ($temp_group_index as $group_key => $group_name) {
                    $player_field_rewards_options = array();
                    foreach ($player_field_rewards_backup as $temp_field_key => $temp_field_info) {
                        if (empty($temp_field_info['field_game']) || $temp_field_info['field_game'] != $group_key) {
                            continue;
                        }
                        $temp_option_markup = rpg_field::print_editor_option_markup($temp_field_info);
                        if (!empty($temp_option_markup)) {
                            $player_field_rewards_options[] = $temp_option_markup;
                        }
                        unset($player_field_rewards_backup[$temp_field_key]);
                    }
                    if (empty($player_field_rewards_options)) {
                        continue;
                    }
                    $player_field_rewards_options = '<optgroup label="' . $group_name . '">' . implode('', $player_field_rewards_options) . '</optgroup>';
                    $field_rewards_options .= $player_field_rewards_options;
                }
            }
            // Add an option at the bottom to remove the field
            //$field_rewards_options .= '<optgroup label="Field Actions">';
            //$field_rewards_options .= '<option value="" title="">- Remove Field -</option>';
            //$field_rewards_options .= '</optgroup>';
            // Loop through the player's current fields and list them one by one
            $empty_field_counter = 0;
            $temp_string = array();
            $temp_inputs = array();
            $field_key = 0;
            if (!empty($player_info['player_fields_current'])) {
                // DEBUG
                //echo 'player-field:';
                $rpg_field_index = rpg_field::get_index();
                $player_info['player_fields_current'] = $player_info['player_fields_current'];
                //array_reverse($player_info['player_fields_current']);
                foreach ($player_info['player_fields_current'] as $player_field) {
                    if ($player_field['field_token'] == '*') {
                        continue;
                    } elseif (!isset($rpg_field_index[$player_field['field_token']])) {
                        continue;
                    } elseif ($field_key > 7) {
                        continue;
                    }
                    $this_field = rpg_field::parse_index_info($rpg_field_index[$player_field['field_token']]);
                    $this_field_token = $this_field['field_token'];
                    $this_robot_token = $this_field['field_master'];
                    $this_robot = rpg_robot::parse_index_info($mmrpg_database_robots[$this_robot_token]);
                    $this_field_name = $this_field['field_name'];
                    $this_field_type = !empty($this_field['field_type']) ? $this_field['field_type'] : false;
                    $this_field_type2 = !empty($this_field['field_type2']) ? $this_field['field_type2'] : false;
                    if (!empty($this_field_type) && !empty($mmrpg_index['types'][$this_field_type])) {
                        $this_field_type = $mmrpg_index['types'][$this_field_type]['type_name'] . ' Type';
                        if (!empty($this_field_type2) && !empty($mmrpg_index['types'][$this_field_type2])) {
                            $this_field_type = str_replace(' Type', ' / ' . $mmrpg_index['types'][$this_field_type2]['type_name'] . ' Type', $this_field_type);
                        }
                    } else {
                        $this_field_type = '';
                    }
                    $this_field_description = !empty($this_field['field_description']) ? $this_field['field_description'] : '';
                    $this_field_title = rpg_field::print_editor_title_markup($this_field);
                    $this_field_title_plain = strip_tags(str_replace('<br />', '&#10;', $this_field_title));
                    $this_field_title_tooltip = htmlentities($this_field_title, ENT_QUOTES, 'UTF-8');
                    $this_field_title_html = str_replace(' ', '&nbsp;', $this_field_name);
                    $temp_select_options = str_replace('value="' . $this_field_token . '"', 'value="' . $this_field_token . '" selected="selected" disabled="disabled"', $field_rewards_options);
                    $temp_field_type_class = 'field_type_' . (!empty($this_field['field_type']) ? $this_field['field_type'] : 'none') . (!empty($this_field['field_type2']) ? '_' . $this_field['field_type2'] : '');
                    if ($global_allow_editing && $temp_allow_field_switch) {
                        $this_field_title_html = '<label class="field_type  ' . $temp_field_type_class . '" style="">' . $this_field_title_html . '</label><select class="field_name" data-key="' . $field_key . '" data-player="' . $player_info['player_token'] . '" data-player="' . $player_info['player_token'] . '">' . $temp_select_options . '</select>';
                    } elseif (!$global_allow_editing && $temp_allow_field_switch) {
                        $this_field_title_html = '<label class="field_type  ' . $temp_field_type_class . '" style="cursor: default !important;">' . $this_field_title_html . '</label>';
                    } else {
                        $this_field_title_html = '<label class="field_type ' . $temp_field_type_class . '" style="cursor: default !important;">' . $this_field_title_html . '</label>';
                    }
                    $temp_string[] = '<a class="field_name field_type ' . $temp_field_type_class . '" style="background-image: url(i/f/' . $this_field_token . '/bfp.png?' . MMRPG_CONFIG_CACHE_DATE . '); ' . (($field_key + 1) % 4 == 0 ? 'margin-right: 0; ' : '') . (!$temp_allow_field_switch || !$global_allow_editing ? 'cursor: default !important; ' : '') . (!$temp_allow_field_switch ? 'opacity: 0.50; filter: alpha(opacity=50); ' : '') . '" data-key="' . $field_key . '" data-player="' . $player_info['player_token'] . '" data-player="' . $player_info['player_token'] . '" data-field="' . $this_field_token . '" data-tooltip="' . $this_field_title_tooltip . '">' . $this_field_title_html . '</a>';
                    $field_key++;
                }
                if ($field_key <= 7) {
                    for ($field_key; $field_key <= 7; $field_key++) {
                        $empty_field_counter++;
                        if ($empty_field_counter >= 2) {
                            $empty_field_disable = true;
                        } else {
                            $empty_field_disable = false;
                        }
                        $temp_select_options = str_replace('value=""', 'value="" selected="selected" disabled="disabled"', $field_rewards_options);
                        $this_field_title_html = '<label>-</label><select class="field_name" data-key="' . $field_key . '" data-player="' . $player_info['player_token'] . '" data-player="' . $player_info['player_token'] . '" ' . ($empty_field_disable ? 'disabled="disabled" ' : '') . '>' . $temp_select_options . '</select>';
                        $temp_string[] = '<a class="field_name " style="' . (($field_key + 1) % 4 == 0 ? 'margin-right: 0; ' : '') . ($empty_field_disable ? 'opacity:0.25; ' : '') . '" data-key="' . $field_key . '" data-player="' . $player_info['player_token'] . '" data-player="' . $player_info['player_token'] . '" data-field="" title="">' . $this_field_title_html . '</a>';
                    }
                }
            } else {
                for ($field_key = 0; $field_key <= 7; $field_key++) {
                    $empty_field_counter++;
                    if ($empty_field_counter >= 2) {
                        $empty_field_disable = true;
                    } else {
                        $empty_field_disable = false;
                    }
                    $temp_select_options = str_replace('value=""', 'value="" selected="selected"', $field_rewards_options);
                    $this_field_title_html = '<label>-</label><select class="field_name" data-key="' . $field_key . '" data-player="' . $player_info['player_token'] . '" data-player="' . $player_info['player_token'] . '" ' . ($empty_field_disable ? 'disabled="disabled" ' : '') . '>' . $temp_select_options . '</select>';
                    $temp_string[] = '<a class="field_name " style="' . (($field_key + 1) % 4 == 0 ? 'margin-right: 0; ' : '') . ($empty_field_disable ? 'opacity:0.25; ' : '') . '" data-key="' . $field_key . '" data-player="' . $player_info['player_token'] . '" data-player="' . $player_info['player_token'] . '" data-field="" title="">' . $this_field_title_html . '</a>';
                }
            }
            // DEBUG
            //echo 'temp-string:';
            echo !empty($temp_string) ? implode(' ', $temp_string) : '';
            // DEBUG
            //echo '<br />temp-inputs:';
            echo !empty($temp_inputs) ? implode(' ', $temp_inputs) : '';
            // DEBUG
            //echo '<br />';
            // Collect the available star counts for this player
            $temp_star_counts = rpg_game::stars_available($player_token);
            ?>
                                        <div class="field_stars">
                                            <label class="label">stars</label>
                                            <span class="star star_field" data-star="field"><?php 
            echo $temp_star_counts['field'];
            ?>
 field</span>
                                            <span class="star star_fusion" data-star="fusion"><?php 
            echo $temp_star_counts['fusion'];
            ?>
 fusion</span>
                                        </div>
                                        <?php 
            // Print the sort wrapper and options if allowed
            if ($global_allow_editing) {
                ?>
                                            <div class="field_tools">
                                                <label class="label">tools</label>
                                                <a class="tool tool_shuffle" data-tool="shuffle" data-player="<?php 
                echo $player_token;
                ?>
">shuffle</a>
                                                <a class="tool tool_randomize" data-tool="randomize" data-player="<?php 
                echo $player_token;
                ?>
">randomize</a>
                                            </div>
                                            <?php 
            }
            ?>
                                        </div>
                                    </td>
                                </tr>
                            </tbody>
                        </table>

                    <?php 
        }
        ?>


                </div>
            </div>
            <?php 
        $key_counter++;
        // Collect the outbut buffer contents
        $this_markup = trim(ob_get_clean());
        // Return the generated markup
        return $this_markup;
    }
// -- DR. LIGHT MENU OPTIONS -- //
// Define the robot options and counter for Dr. Light mode
$this_prototype_data['this_player_token'] = 'dr-light';
$this_prototype_data['this_player_field'] = 'light-laboratory';
$this_prototype_data['this_support_robot'] = 'roll';
$this_prototype_data['this_chapter_levels'] = array(0 => 1, 1 => 4, 2 => 12, 3 => 31, 4 => 35, 5 => 40, 6 => 45);
$this_prototype_data['this_chapter_unlocked'] = $chapters_unlocked_light;
$this_prototype_data['target_player_token'] = 'dr-wily';
$this_prototype_data['battle_phase'] = 0;
$this_prototype_data['battle_options'] = array();
$this_prototype_data['missions_markup'] = '';
$this_prototype_data['battles_complete'] = rpg_prototype::battles_complete($this_prototype_data['this_player_token']);
$this_prototype_data['phase_token'] = 'phase' . $this_prototype_data['battle_phase'];
$this_prototype_data['phase_battle_token'] = $this_prototype_data['this_player_token'] . '-' . $this_prototype_data['phase_token'];
$this_prototype_data['robots_unlocked'] = rpg_game::robots_unlocked($this_prototype_data['this_player_token']);
$this_prototype_data['abilities_unlocked'] = rpg_game::abilities_unlocked($this_prototype_data['this_player_token']);
$this_prototype_data['points_unlocked'] = rpg_game::player_points($this_prototype_data['this_player_token']);
$this_prototype_data['prototype_complete'] = $prototype_complete_flag_light;
// Define the stage select music based on progression
$this_music_token = $this_prototype_data['battles_complete'] >= 10 ? $this_prototype_data['target_player_token'] : $this_prototype_data['this_player_token'];
$this_prototype_data['missions_music'] = 'misc/stage-select-' . $this_music_token;
// Define the robot omega array for dynamic battle options
$temp_session_key = $this_prototype_data['this_player_token'] . '_target-robot-omega_prototype';
$this_prototype_data['target_robot_omega'] = !empty($_SESSION['GAME']['values'][$temp_session_key]) ? $_SESSION['GAME']['values'][$temp_session_key] : array();
$this_prototype_data['this_player_fields'] = !empty($_SESSION['GAME']['values']['battle_settings'][$this_prototype_data['this_player_token']]['player_fields']) ? $_SESSION['GAME']['values']['battle_settings'][$this_prototype_data['this_player_token']]['player_fields'] : array();
// If the options have not already been defined, generate them
$temp_save = false;
if (empty($this_prototype_data['target_robot_omega'])) {
    // Define the phase one omega factors, then shuffle
    $this_prototype_data['target_robot_omega'] = $this_omega_factors_one;
    shuffle($this_prototype_data['target_robot_omega']);
 public static function robot_select_markup($this_prototype_data)
 {
     // Refence the global config and index objects for easy access
     global $db;
     // Define the temporary robot markup string
     $this_robots_markup = '';
     // Collect the robot index for calculation purposes
     $this_robot_index = $db->get_array_list("SELECT * FROM mmrpg_index_robots WHERE robot_flag_complete = 1;", 'robot_token');
     // Collect the ability index for calculation purposes
     $this_ability_index = $db->get_array_list("SELECT * FROM mmrpg_index_abilities WHERE ability_flag_complete = 1;", 'ability_token');
     // Loop through and display the available robot options for this player
     $temp_robot_option_count = count($this_prototype_data['robot_options']);
     $temp_player_favourites = rpg_game::robot_favourites();
     foreach ($this_prototype_data['robot_options'] as $key => $info) {
         $info = array_merge($this_robot_index[$info['robot_token']], $info);
         if (!isset($info['original_player'])) {
             $info['original_player'] = $this_prototype_data['this_player_token'];
         }
         $this_option_class = 'option option_this-robot-select option_this-' . $info['original_player'] . '-robot-select option_' . ($temp_robot_option_count == 1 ? '1x4' : ($this_prototype_data['robots_unlocked'] <= 2 ? '1x2' : '1x1')) . ' option_' . $info['robot_token'] . ' block_' . ($key + 1);
         $this_option_style = '';
         $this_option_token = $info['robot_id'] . '_' . $info['robot_token'];
         $this_option_image = !empty($info['robot_image']) ? $info['robot_image'] : $info['robot_token'];
         $this_option_size = !empty($info['robot_image_size']) ? $info['robot_image_size'] : 40;
         $temp_size = $this_option_size;
         $temp_size_text = $temp_size . 'x' . $temp_size;
         $temp_top = -2 + (40 - $temp_size);
         $temp_right_inc = $temp_size > 40 ? ceil($temp_size * 0.5 - 60) : 0;
         $temp_right = 15 + $temp_right_inc;
         $this_robot_name = $info['robot_name'];
         $this_robot_rewards = rpg_game::robot_rewards($this_prototype_data['this_player_token'], $info['robot_token']);
         $this_robot_settings = rpg_game::robot_settings($this_prototype_data['this_player_token'], $info['robot_token']);
         $this_robot_experience = rpg_game::robot_experience($this_prototype_data['this_player_token'], $info['robot_token']);
         $this_robot_level = rpg_game::robot_level($this_prototype_data['this_player_token'], $info['robot_token']);
         $this_experience_required = rpg_prototype::calculate_experience_required($this_robot_level);
         $this_robot_abilities = rpg_game::abilities_unlocked($this_prototype_data['this_player_token'], $info['robot_token']);
         $text_robot_special = $this_robot_level >= 100 || !empty($this_robot_rewards['flags']['reached_max_level']) ? true : false;
         $this_robot_experience = $this_robot_level >= 100 ? '<span style="position: relative; bottom: 0; font-size: 120%;">&#8734;</span>' : $this_robot_experience;
         $this_robot_experience_title = $this_robot_level >= 100 ? '&#8734;' : $this_robot_experience;
         $this_robot_favourite = in_array($info['robot_token'], $temp_player_favourites) ? true : false;
         $this_robot_name .= $this_robot_favourite ? ' <span style="position: relative; bottom: 2px; font-size: 11px;">&hearts;</span>' : '';
         $this_robot_name .= $text_robot_special ? ' <span style="position: relative; bottom: 2px; font-size: 9px;" title="Congratulations!!! :D">&#9733;</span>' : '';
         $this_robot_item = !empty($info['robot_item']) ? $info['robot_item'] : '';
         $this_robot_energy = $info['robot_energy'];
         $this_robot_attack = $info['robot_attack'];
         $this_robot_defense = $info['robot_defense'];
         $this_robot_speed = $info['robot_speed'];
         $this_robot_core = !empty($info['robot_core']) ? $info['robot_core'] : '';
         $this_robot_core2 = !empty($info['robot_core2']) ? $info['robot_core2'] : '';
         $temp_level = $this_robot_level - 1;
         $this_robot_energy += ceil($temp_level * (0.05 * $this_robot_energy));
         $this_robot_attack += ceil($temp_level * (0.05 * $this_robot_attack));
         $this_robot_defense += ceil($temp_level * (0.05 * $this_robot_defense));
         $this_robot_speed += ceil($temp_level * (0.05 * $this_robot_speed));
         if (!empty($this_robot_settings['robot_item'])) {
             $this_robot_item = $this_robot_settings['robot_item'];
         }
         if (!empty($this_robot_rewards['robot_energy'])) {
             $this_robot_energy += $this_robot_rewards['robot_energy'];
         }
         if (!empty($this_robot_rewards['robot_attack'])) {
             $this_robot_attack += $this_robot_rewards['robot_attack'];
         }
         if (!empty($this_robot_rewards['robot_defense'])) {
             $this_robot_defense += $this_robot_rewards['robot_defense'];
         }
         if (!empty($this_robot_rewards['robot_speed'])) {
             $this_robot_speed += $this_robot_rewards['robot_speed'];
         }
         if ($this_prototype_data['this_player_token'] == 'dr-light') {
             $this_robot_defense += ceil(0.25 * $this_robot_defense);
         }
         if ($this_prototype_data['this_player_token'] == 'dr-wily') {
             $this_robot_attack += ceil(0.25 * $this_robot_attack);
         }
         if ($this_prototype_data['this_player_token'] == 'dr-cossack') {
             $this_robot_speed += ceil(0.25 * $this_robot_speed);
         }
         $this_robot_energy = $this_robot_energy > MMRPG_SETTINGS_STATS_MAX ? MMRPG_SETTINGS_STATS_MAX : $this_robot_energy;
         $this_robot_attack = $this_robot_attack > MMRPG_SETTINGS_STATS_MAX ? MMRPG_SETTINGS_STATS_MAX : $this_robot_attack;
         $this_robot_defense = $this_robot_defense > MMRPG_SETTINGS_STATS_MAX ? MMRPG_SETTINGS_STATS_MAX : $this_robot_defense;
         $this_robot_speed = $this_robot_speed > MMRPG_SETTINGS_STATS_MAX ? MMRPG_SETTINGS_STATS_MAX : $this_robot_speed;
         if (!empty($this_robot_settings['robot_image'])) {
             $this_option_image = $this_robot_settings['robot_image'];
         }
         if (!empty($this_robot_item) && preg_match('/^item-core-/i', $this_robot_item)) {
             $item_core_type = preg_replace('/^item-core-/i', '', $this_robot_item);
             if (empty($this_robot_core2)) {
                 //$this_robot_core != 'copy' &&
                 $this_robot_core2 = $item_core_type;
             }
         }
         $this_robot_abilities_current = !empty($info['robot_abilities']) ? array_keys($info['robot_abilities']) : array('buster-shot');
         $this_option_title = '';
         //-- Basics -------------------------------  <br />';
         $this_option_title .= $info['robot_name'];
         //''.$info['robot_number'].' '.$info['robot_name'];
         $this_option_title .= ' (' . (!empty($this_robot_core) ? ucfirst($this_robot_core) . ' Core' : 'Neutral Core') . ')';
         $this_option_title .= ' <br />Level ' . $this_robot_level . ' | ' . $this_robot_experience_title . ' / ' . $this_experience_required . ' Exp' . (!empty($this_robot_favourite_title) ? ' ' . $this_robot_favourite_title : '');
         if (!empty($this_robot_item) && isset($this_ability_index[$this_robot_item])) {
             $this_option_title .= ' | + ' . $this_ability_index[$this_robot_item]['ability_name'] . ' ';
         }
         $this_option_title .= ' <br />E : ' . $this_robot_energy . ' | A : ' . $this_robot_attack . ' | D : ' . $this_robot_defense . ' | S: ' . $this_robot_speed;
         if (!empty($this_robot_abilities_current)) {
             $this_option_title .= ' <hr />';
             // <hr />-- Abilities ------------------------------- <br />';
             $temp_counter = 1;
             foreach ($this_robot_abilities_current as $token) {
                 if (empty($token) || !isset($this_ability_index[$token])) {
                     continue;
                 }
                 $temp_info = rpg_ability::parse_index_info($this_ability_index[$token]);
                 $this_option_title .= $temp_info['ability_name'];
                 if ($temp_counter % 4 == 0) {
                     $this_option_title .= ' <br />';
                 } elseif ($temp_counter < count($this_robot_abilities_current)) {
                     $this_option_title .= ' | ';
                 }
                 $temp_counter++;
             }
         }
         $this_option_title_plain = strip_tags(str_replace('<br />', '&#10;', $this_option_title));
         $this_option_title_tooltip = htmlentities($this_option_title, ENT_QUOTES, 'UTF-8');
         $this_option_label = '<span class="sprite sprite_' . $temp_size_text . ' sprite_' . $temp_size_text . '_base" style="background-image: url(i/r/' . $this_option_image . '/sr' . $temp_size . '.png?' . MMRPG_CONFIG_CACHE_DATE . '); top: ' . $temp_top . 'px; right: ' . $temp_right . 'px;">' . $info['robot_name'] . '</span>';
         $this_option_label .= '<span class="multi">';
         $this_option_label .= '<span class="maintext">' . $this_robot_name . '</span>';
         $this_option_label .= '<span class="subtext">Level ' . $this_robot_level . '</span>';
         $this_option_label .= '<span class="subtext2">' . $this_robot_experience . '/' . $this_experience_required . ' Exp</span>';
         $this_option_label .= '</span>';
         $this_option_label .= '<span class="arrow">&#9658;</span>';
         //$this_robots_markup .= '<a class="'.$this_option_class.'" data-child="true" data-token="'.$this_option_token.'" title="'.$this_option_title_plain.'" data-tooltip="'.$this_option_title_tooltip.'" style="'.$this_option_style.'">';
         $this_robots_markup .= '<a class="' . $this_option_class . '" data-child="true" data-token="' . $this_option_token . '" style="' . $this_option_style . '">';
         $this_robots_markup .= '<div class="chrome chrome_type robot_type_' . (!empty($this_robot_core) ? $this_robot_core : 'none') . (!empty($this_robot_core2) ? '_' . $this_robot_core2 : '') . '" data-tooltip="' . $this_option_title_tooltip . '"><div class="inset"><label class="has_image">' . $this_option_label . '</label></div></div>';
         $this_robots_markup .= '</a>' . "\r\n";
     }
     // Loop through and display any option padding cells
     //if ($this_prototype_data['robots_unlocked'] >= 3){
     if ($temp_robot_option_count >= 3) {
         //$this_prototype_data['padding_num'] = $this_prototype_data['robots_unlocked'] <= 8 ? 4 : 2;
         $this_prototype_data['padding_num'] = 4;
         $this_prototype_data['robots_padding'] = $temp_robot_option_count % $this_prototype_data['padding_num'];
         if (!empty($this_prototype_data['robots_padding'])) {
             $counter = $temp_robot_option_count % $this_prototype_data['padding_num'] + 1;
             for ($counter; $counter <= $this_prototype_data['padding_num']; $counter++) {
                 $this_option_class = 'option option_this-robot-select option_this-' . $this_prototype_data['this_player_token'] . '-robot-select option_1x1 option_disabled block_' . $counter;
                 $this_option_style = '';
                 $this_robots_markup .= '<a class="' . $this_option_class . '" style="' . $this_option_style . '">';
                 $this_robots_markup .= '<div class="platform"><div class="chrome"><div class="inset"><label>&nbsp;</label></div></div></div>';
                 $this_robots_markup .= '</a>' . "\r\n";
             }
         }
     }
     // Return the generated markup
     return $this_robots_markup;
 }