Esempio n. 1
0
 <?php
 // If we're in the DEMO MODE, define the available options and their attributes
 if (rpg_game::is_demo()){
   ?>
   <a class="link link_home link_active" data-step="2" data-index="<?= $temp_data_index++ ?>" data-music="misc/stage-select-dr-light" data-tooltip="<?= $this_menu_tooltips['demo'] ?>"><label>demo</label></a> <span class="pipe">|</span>
   <a class="link link_data" data-step="database" data-index="<?= $temp_data_index++ ?>" data-source="frames/database.php" data-music="misc/data-base" data-tooltip="<?= $this_menu_tooltips['database'] ?>"><label>database</label></a> <span class="pipe">|</span>
   <a class="link link_load" data-step="file_load" data-index="<?= $temp_data_index++ ?>" data-source="frames/file.php?action=load" data-music="misc/file-menu" data-tooltip="<?= $this_menu_tooltips['load'] ?>"><label>load</label></a> <span class="pipe">|</span>
   <a class="link link_new" href="file/new/" target="_blank"data-tooltip="<?= $this_menu_tooltips['new'] ?>"><label>new</label></a> <span class="pipe">|</span>
   <a class="link link_reset" data-index="<?= $temp_data_index++ ?>" data-tooltip="<?= $this_menu_tooltips['reset'] ?>"><label>reset</label></a>
   <?php
 }
 // Otherwise, if we're in NORMAL MODE, we process the main menu differently
 else {
   ?>
   <a class="link link_home link_active" data-step="<?= $unlock_count_players == 1 ? 2 : 1 ?>" data-index="<?= $temp_data_index++ ?>" data-music="misc/<?= $unlock_count_players == 1 ? 'stage-select-dr-light' : 'player-select' ?>" data-tooltip="<?= $this_menu_tooltips['home'] ?>" data-tooltip-type="field_type field_type_<?= MMRPG_SETTINGS_CURRENT_FIELDTYPE ?>"><label>home</label></a> <span class="pipe">|</span>
   <?php if(rpg_game::screws_unlocked() !== false && rpg_prototype::battles_complete() >= 3){ ?>
     <a class="link link_shop" data-step="shop" data-index="<?= $temp_data_index++ ?>" data-source="frames/shop.php" data-music="misc/shop-music" data-tooltip="<?= $this_menu_tooltips['shop'] ?>" data-tooltip-type="field_type field_type_<?= MMRPG_SETTINGS_CURRENT_FIELDTYPE ?>"><label>shop</label></a> <span class="pipe">|</span>
   <?php } ?>
   <?php if (rpg_prototype::event_complete('completed-chapter_dr-light_one')){ ?>
     <a class="link link_robots" data-step="edit_robots" data-index="<?= $temp_data_index++ ?>" data-source="frames/robots.php?action=robots" data-music="misc/robot-editor" data-tooltip="<?= $this_menu_tooltips['robots'] ?>" data-tooltip-type="field_type field_type_<?= MMRPG_SETTINGS_CURRENT_FIELDTYPE ?>"><label>robots</label></a> <span class="pipe">|</span>
   <?php } ?>
   <?if (rpg_prototype::event_complete('completed-chapter_dr-wily_one')){ ?>
     <a class="link link_players" data-step="edit_players" data-index="<?= $temp_data_index++ ?>" data-source="frames/players.php?action=players" data-music="misc/player-editor" data-tooltip="<?= $this_menu_tooltips['players'] ?>" data-tooltip-type="field_type field_type_<?= MMRPG_SETTINGS_CURRENT_FIELDTYPE ?>"><label>players</label></a> <span class="pipe">|</span>
   <?php } ?>
   <?php if (false && rpg_game::items_unlocked() >= 1){ ?>
     <a class="link link_items" data-step="items" data-index="<?= $temp_data_index++ ?>" data-source="frames/items.php" data-music="misc/item-viewer" data-tooltip="<?= $this_menu_tooltips['items'] ?>" data-tooltip-type="field_type field_type_<?= MMRPG_SETTINGS_CURRENT_FIELDTYPE ?>"><label>items</label></a> <span class="pipe">|</span>
   <?php } ?>
   <?php if (false && rpg_game::abilities_unlocked() >= 3){ ?>
     <a class="link link_abilities" data-step="abilities" data-index="<?= $temp_data_index++ ?>" data-source="frames/abilities.php" data-music="misc/ability-viewer" data-tooltip="<?= $this_menu_tooltips['abilities'] ?>" data-tooltip-type="field_type field_type_<?= MMRPG_SETTINGS_CURRENT_FIELDTYPE ?>"><label>abilities</label></a> <span class="pipe">|</span>
   <?php } ?>
   <?php if(rpg_prototype::event_complete('completed-chapter_dr-light_three')