attack() public method

public attack ( float $damage, EntityDamageEvent $source ) : boolean
$damage float
$source pocketmine\event\entity\EntityDamageEvent
return boolean
Example #1
1
 public function attack($damage, EntityDamageEvent $source)
 {
     if ($this->attackTime > 0 or $this->noDamageTicks > 0) {
         $lastCause = $this->getLastDamageCause();
         if ($lastCause !== null and $lastCause->getDamage() >= $damage) {
             $source->setCancelled();
         }
     }
     parent::attack($damage, $source);
     if ($source->isCancelled()) {
         return;
     }
     if ($source instanceof EntityDamageByEntityEvent) {
         $e = $source->getDamager();
         if ($source instanceof EntityDamageByChildEntityEvent) {
             $e = $source->getChild();
         }
         if ($e->isOnFire() > 0) {
             $this->setOnFire(2 * $this->server->getDifficulty());
         }
         $deltaX = $this->x - $e->x;
         $deltaZ = $this->z - $e->z;
         $this->knockBack($e, $damage, $deltaX, $deltaZ, $source->getKnockBack());
     }
     $pk = new EntityEventPacket();
     $pk->eid = $this->getId();
     $pk->event = $this->getHealth() <= 0 ? EntityEventPacket::DEATH_ANIMATION : EntityEventPacket::HURT_ANIMATION;
     // Ouch!
     Server::broadcastPacket($this->hasSpawned, $pk);
     $this->attackTime = 10;
     //0.5 seconds cooldown
 }
Example #2
0
 public function onEntityCollide(Entity $entity)
 {
     $entity->setOnFire(15);
     $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_LAVA, 4);
     Server::getInstance()->getPluginManager()->callEvent($ev);
     if (!$ev->isCancelled()) {
         $entity->attack($ev->getFinalDamage(), $ev);
     }
     $entity->attack(4, EntityDamageEvent::CAUSE_LAVA);
 }
Example #3
0
 public function onEntityCollide(Entity $entity)
 {
     $ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_CONTACT, 1);
     if ($entity->attack($ev->getFinalDamage(), $ev) === true) {
         $ev->useArmors();
     }
 }
Example #4
0
 public function attack($damage, EntityDamageEvent $source)
 {
     if ($this->attackTime > 0 or $this->noDamageTicks > 0) {
         $lastCause = $this->getLastDamageCause();
         if ($lastCause !== null and $lastCause->getDamage() >= $damage) {
             $source->setCancelled();
         }
     }
     parent::attack($damage, $source);
     if ($source->isCancelled()) {
         return;
     }
     if ($source instanceof EntityDamageByEntityEvent) {
         $e = $source->getDamager();
         $deltaX = $this->x - $e->x;
         $deltaZ = $this->z - $e->z;
         $yaw = atan2($deltaX, $deltaZ);
         $this->knockBack($e, $damage, sin($yaw), cos($yaw), $source->getKnockBack());
     }
     $pk = new EntityEventPacket();
     $pk->eid = $this->getId();
     $pk->event = $this->getHealth() <= 0 ? 3 : 2;
     //Ouch!
     Server::broadcastPacket($this->hasSpawned, $pk->setChannel(Network::CHANNEL_WORLD_EVENTS));
     $this->attackTime = 10;
     //0.5 seconds cooldown
 }
Example #5
0
 public function onEntityCollide(Entity $entity)
 {
     $ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_FIRE, 1);
     $entity->attack($ev->getFinalDamage(), $ev);
     $ev = new EntityCombustByBlockEvent($this, $entity, 8);
     Server::getInstance()->getPluginManager()->callEvent($ev);
     if (!$ev->isCancelled()) {
         $entity->setOnFire($ev->getDuration());
     }
 }
Example #6
0
 public function attack($damage, EntityDamageEvent $source)
 {
     parent::attack($damage, $source);
     if (!$source->isCancelled()) {
         $pk = new EntityEventPacket();
         $pk->eid = $this->id;
         $pk->event = EntityEventPacket::HURT_ANIMATION;
         foreach ($this->getLevel()->getPlayers() as $player) {
             $player->dataPacket($pk);
         }
     }
 }
Example #7
0
 public function onEntityCollide(Entity $entity)
 {
     $entity->fallDistance *= 0.5;
     $ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_LAVA, 4);
     $entity->attack($ev->getFinalDamage(), $ev);
     $ev = new EntityCombustByBlockEvent($this, $entity, 15);
     Server::getInstance()->getPluginManager()->callEvent($ev);
     if (!$ev->isCancelled()) {
         $entity->setOnFire($ev->getDuration());
     }
     if ($entity instanceof Player) {
         $entity->onGround = true;
     }
 }
Example #8
0
 public function onEntityCollide(Entity $entity)
 {
     $entity->fallDistance *= 0.5;
     if (!$entity->hasEffect(Effect::FIRE_RESISTANCE)) {
         $ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_LAVA, 4);
         $entity->attack($ev->getFinalDamage(), $ev);
     }
     $ev = new EntityCombustByBlockEvent($this, $entity, 15);
     Server::getInstance()->getPluginManager()->callEvent($ev);
     if (!$ev->isCancelled()) {
         $entity->setOnFire($ev->getDuration());
     }
     $entity->resetFallDistance();
 }
 public function onEntityCollide(Entity $entity)
 {
     $ProtectL = 0;
     if (!$entity->hasEffect(Effect::FIRE_RESISTANCE)) {
         $ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_FIRE, 1);
         if ($entity->attack($ev->getFinalDamage(), $ev) === true) {
             $ev->useArmors();
         }
         $ProtectL = $ev->getMaxEnchantLevel();
     }
     $ev = new EntityCombustByBlockEvent($this, $entity, 8, $ProtectL);
     if ($entity instanceof Arrow) {
         $ev->setCancelled();
     }
     Server::getInstance()->getPluginManager()->callEvent($ev);
     if (!$ev->isCancelled()) {
         $entity->setOnFire($ev->getDuration());
     }
 }
Example #10
0
 public function attack($damage, EntityDamageEvent $source)
 {
     if ($this->attackTime > 0 or $this->noDamageTicks > 0) {
         $lastCause = $this->getLastDamageCause();
         if ($lastCause !== null and $lastCause->getDamage() >= $damage) {
             $source->setCancelled();
         }
     }
     parent::attack($damage, $source);
     if ($source->isCancelled()) {
         return;
     }
     if ($source instanceof EntityDamageByEntityEvent) {
         $e = $source->getDamager();
         if ($source instanceof EntityDamageByChildEntityEvent) {
             $e = $source->getChild();
         }
         if ($e->isOnFire() > 0) {
             $this->setOnFire(2 * $this->server->getDifficulty());
         }
     }
     $pk = new EntityEventPacket();
     $pk->eid = $this->getId();
     $pk->event = $this->getHealth() <= 0 ? EntityEventPacket::DEATH_ANIMATION : EntityEventPacket::HURT_ANIMATION;
     // Ouch!
     Server::broadcastPacket($this->hasSpawned, $pk);
     // TESTING
     for ($i = 0; $i < 400; $i++) {
         $pk = new AnimatePacket();
         $pk->eid = $this->getId();
         $pk->action = $i;
         Server::broadcastPacket($this->hasSpawned, $pk);
     }
     // END TESTING
     $this->attackTime = 0;
     // 0.5 seconds cooldown
 }
Example #11
0
 public function applyEffect(Entity $entity)
 {
     switch ($this->id) {
         case Effect::POISON:
             if ($entity->getHealth() > 1) {
                 $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1);
                 $entity->attack($ev->getFinalDamage(), $ev);
             }
             break;
         case Effect::WITHER:
             $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1);
             $entity->attack($ev->getFinalDamage(), $ev);
             break;
         case Effect::REGENERATION:
             if ($entity->getHealth() < $entity->getMaxHealth()) {
                 $ev = new EntityRegainHealthEvent($entity, 1, EntityRegainHealthEvent::CAUSE_MAGIC);
                 $entity->heal($ev->getAmount(), $ev);
             }
             break;
         case Effect::HUNGER:
             if ($entity instanceof Player) {
                 $entity->subtractFood(1);
             }
             break;
         case Effect::SPEED:
             if ($entity instanceof Player) {
                 $entity->setPlayerSpeed(0.1 + ($this->amplifier + 1) * 0.01);
             }
             break;
         case Effect::SLOWNESS:
             if ($entity instanceof Player) {
                 $entity->setPlayerSpeed(0.1 - ($this->amplifier + 1) * 0.01);
             }
             break;
     }
 }
Example #12
0
 public function applyEffect(Entity $entity)
 {
     switch ($this->id) {
         case Effect::POISON:
             if ($entity->getHealth() > 1) {
                 $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1);
                 $entity->attack($ev->getFinalDamage(), $ev);
             }
             break;
         case Effect::WITHER:
             $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1);
             $entity->attack($ev->getFinalDamage(), $ev);
             break;
         case Effect::REGENERATION:
             if ($entity->getHealth() < $entity->getMaxHealth()) {
                 $ev = new EntityRegainHealthEvent($entity, 1, EntityRegainHealthEvent::CAUSE_MAGIC);
                 $entity->heal($ev->getAmount(), $ev);
             }
             break;
         case Effect::HUNGER:
             if ($entity instanceof Player) {
                 if ($entity->getFood() > 0) {
                     if ($entity->getFood() - 0.025 * ($this->getAmplifier() + 1) > 0) {
                         $entity->setFood($entity->getFood() - 0.025 * ($this->getAmplifier() + 1));
                     } else {
                         $entity->setFood(0);
                     }
                 }
             }
             break;
         case Effect::SATURATION:
             if ($entity instanceof Player) {
                 if ($entity->getFood() < 20) {
                     if ($entity->getFood() + 1 * ($this->getAmplifier() + 1) > 20) {
                         $entity->setFood(20);
                     } else {
                         $entity->setFood($entity->getFood() + 1 * ($this->getAmplifier() + 1));
                     }
                 }
             }
             break;
     }
 }
Example #13
0
 public function attack($damage, EntityDamageEvent $source)
 {
     if ($this->attacker instanceof Entity) {
         return;
     }
     if ($this->attackTime > 0 or $this->noDamageTicks > 0) {
         $lastCause = $this->getLastDamageCause();
         if ($lastCause !== null and $lastCause->getDamage() >= $damage) {
             $source->setCancelled();
         }
     }
     Entity::attack($damage, $source);
     if ($source->isCancelled()) {
         return;
     }
     $this->attackTime = 10;
     if ($source instanceof EntityDamageByEntityEvent) {
         $this->stayTime = 0;
         $this->stayVec = null;
         $this->attackTime = 10;
         $this->attacker = $source->getDamager();
         if ($this instanceof PigZombie) {
             $this->setAngry(1000);
         }
     }
     $pk = new EntityEventPacket();
     $pk->eid = $this->getId();
     $pk->event = $this->isAlive() ? 2 : 3;
     Server::broadcastPacket($this->hasSpawned, $pk->setChannel(Network::CHANNEL_WORLD_EVENTS));
 }
Example #14
0
 public function applyEffect(Entity $entity)
 {
     switch ($this->id) {
         case Effect::POISON:
             if ($entity->getHealth() > 1) {
                 $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1);
                 $entity->attack($ev->getFinalDamage(), $ev);
             }
             break;
         case Effect::WITHER:
             $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1);
             $entity->attack($ev->getFinalDamage(), $ev);
             break;
         case Effect::REGENERATION:
             if ($entity->getHealth() < $entity->getMaxHealth()) {
                 $ev = new EntityRegainHealthEvent($entity, 1, EntityRegainHealthEvent::CAUSE_MAGIC);
                 $entity->heal($ev->getAmount(), $ev);
             }
             break;
     }
 }
Example #15
0
 public function attack($damage, EntityDamageEvent $source)
 {
     // if($this->atkTime > 0) return;
     if ($this->attackTime > 0 or $this->noDamageTicks > 0) {
         $lastCause = $this->getLastDamageCause();
         if ($lastCause !== null and $lastCause->getDamage() >= $damage) {
             $source->setCancelled();
         }
     }
     Entity::attack($damage, $source);
     if ($source->isCancelled()) {
         return;
     }
     if ($source instanceof EntityDamageByEntityEvent) {
         $this->atkTime = 16;
         $this->stayTime = 0;
         $this->attacker = $source->getDamager();
         if ($this instanceof PigZombie) {
             $this->setAngry(1000);
         }
         if ($this instanceof Wolf) {
             $this->setAngry(1000);
         }
         if ($this instanceof Ocelot) {
             $this->setAngry(1000);
         }
     }
     $pk = new EntityEventPacket();
     $pk->eid = $this->getId();
     $pk->event = $this->isAlive() ? 2 : 3;
     Server::broadcastPacket($this->hasSpawned, $pk);
 }
Example #16
0
 public function applyEffect(Entity $entity)
 {
     switch ($this->id) {
         case Effect::POISON:
             if ($entity->getHealth() > 1) {
                 $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1);
                 $entity->attack($ev->getFinalDamage(), $ev);
             }
             break;
         case Effect::WITHER:
             $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1);
             $entity->attack($ev->getFinalDamage(), $ev);
             break;
         case Effect::REGENERATION:
             if ($entity->getHealth() < $entity->getMaxHealth()) {
                 $ev = new EntityRegainHealthEvent($entity, 1, EntityRegainHealthEvent::CAUSE_MAGIC);
                 $entity->heal($ev->getAmount(), $ev);
             }
             break;
         case Effect::HUNGER:
             if ($entity instanceof Human) {
                 $entity->exhaust(0.5 * $this->amplifier, PlayerExhaustEvent::CAUSE_POTION);
             }
     }
 }
Example #17
0
 public function applyEffect(Entity $entity)
 {
     switch ($this->id) {
         case Effect::POISON:
             if ($entity->getHealth() > 1) {
                 $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1);
                 $entity->attack($ev->getFinalDamage(), $ev);
             }
             break;
         case Effect::WITHER:
             $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1);
             $entity->attack($ev->getFinalDamage(), $ev);
             break;
         case Effect::REGENERATION:
             if ($entity->getHealth() < $entity->getMaxHealth()) {
                 $ev = new EntityRegainHealthEvent($entity, 1, EntityRegainHealthEvent::CAUSE_MAGIC);
                 $entity->heal($ev->getAmount(), $ev);
             }
             break;
         case Effect::HUNGER:
             if ($entity instanceof Player) {
                 if ($entity->getServer()->foodEnabled) {
                     $entity->setFood($entity->getFood() - 1);
                 }
             }
             break;
         case Effect::HEALING:
             $level = $this->amplifier + 1;
             if ($entity->getHealth() + 4 * $level <= $entity->getMaxHealth()) {
                 $ev = new EntityRegainHealthEvent($entity, 4 * $level, EntityRegainHealthEvent::CAUSE_MAGIC);
                 $entity->heal($ev->getAmount(), $ev);
             } else {
                 $ev = new EntityRegainHealthEvent($entity, $entity->getMaxHealth() - $entity->getHealth(), EntityRegainHealthEvent::CAUSE_MAGIC);
                 $entity->heal($ev->getAmount(), $ev);
             }
             break;
         case Effect::HARMING:
             $level = $this->amplifier + 1;
             if ($entity->getHealth() - 6 * $level >= 0) {
                 $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 6 * $level);
                 $entity->attack($ev->getFinalDamage(), $ev);
             } else {
                 $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, $entity->getHealth());
                 $entity->attack($ev->getFinalDamage(), $ev);
             }
             break;
         case Effect::SATURATION:
             if ($entity instanceof Player) {
                 if ($entity->getServer()->foodEnabled) {
                     $entity->setFood($entity->getFood() + 1);
                 }
             }
             break;
         case Effect::SPEED:
             if ($entity instanceof Player) {
                 $entity->setMovementSpeed(0.1 + ($this->amplifier + 1) * 0.01);
             }
             break;
         case Effect::SLOWNESS:
             if ($entity instanceof Player) {
                 $entity->setMovementSpeed(0.1 - ($this->amplifier + 1) * 0.01);
             }
             break;
     }
 }
Example #18
0
 public function attack($damage, EntityDamageEvent $source)
 {
     if ($source->getCause() === EntityDamageEvent::CAUSE_VOID or $source->getCause() === EntityDamageEvent::CAUSE_FIRE_TICK or $source->getCause() === EntityDamageEvent::CAUSE_ENTITY_EXPLOSION or $source->getCause() === EntityDamageEvent::CAUSE_BLOCK_EXPLOSION) {
         parent::attack($damage, $source);
     }
 }
Example #19
0
 public function attack($damage, EntityDamageEvent $source)
 {
     if ($source->getCause() === EntityDamageEvent::CAUSE_VOID or ($source->getCause() === EntityDamageEvent::CAUSE_FIRE_TICK or $source->getCause() === EntityDamageEvent::CAUSE_ENTITY_EXPLOSION or $source->getCause() === EntityDamageEvent::CAUSE_BLOCK_EXPLOSION) and $this->item->getId() !== ItemItem::NETHER_STAR) {
         parent::attack($damage, $source);
     }
 }
Example #20
0
 public function attack($damage, EntityDamageEvent $source)
 {
     if ($source->getCause() === EntityDamageEvent::CAUSE_VOID) {
         parent::attack($damage, $source);
     }
 }
Example #21
0
 public function applyEffect(Entity $entity)
 {
     switch ($this->id) {
         case Effect::POISON:
             if ($entity->getHealth() > 1) {
                 $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1);
                 $entity->attack($ev->getFinalDamage(), $ev);
             }
             break;
         case Effect::WITHER:
             $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1);
             $entity->attack($ev->getFinalDamage(), $ev);
             break;
         case Effect::REGENERATION:
             if ($entity->getHealth() < $entity->getMaxHealth()) {
                 $ev = new EntityRegainHealthEvent($entity, 1, EntityRegainHealthEvent::CAUSE_MAGIC);
                 $entity->heal($ev->getAmount(), $ev);
             }
             break;
         case Effect::HUNGER:
             if ($entity instanceof Human) {
                 $entity->exhaust(0.5 * $this->amplifier, PlayerExhaustEvent::CAUSE_POTION);
             }
             break;
         case Effect::HEALING:
             $level = $this->amplifier + 1;
             if ($entity->getHealth() + 4 * $level <= $entity->getMaxHealth()) {
                 $ev = new EntityRegainHealthEvent($entity, 4 * $level, EntityRegainHealthEvent::CAUSE_MAGIC);
                 $entity->heal($ev->getAmount(), $ev);
             } else {
                 $ev = new EntityRegainHealthEvent($entity, $entity->getMaxHealth() - $entity->getHealth(), EntityRegainHealthEvent::CAUSE_MAGIC);
                 $entity->heal($ev->getAmount(), $ev);
             }
             break;
         case Effect::HARMING:
             $level = $this->amplifier + 1;
             if ($entity->getHealth() - 6 * $level >= 0) {
                 $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 6 * $level);
                 $entity->attack($ev->getFinalDamage(), $ev);
             } else {
                 $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, $entity->getHealth());
                 $entity->attack($ev->getFinalDamage(), $ev);
             }
             break;
         case Effect::SATURATION:
             if ($entity instanceof Player) {
                 $entity->addFood(1);
             }
             break;
     }
 }