/** * @param CommandSender $sender * @param Entity $entity */ public function sendEntityInfo(CommandSender $sender, Entity $entity) { $sender->sendMessage("Nametag: " . $entity->getNameTag()); $sender->sendMessage("Health: " . $entity->getHealth() . "/" . $entity->getMaxHealth()); $sender->sendMessage("XYZ: " . $entity->getFloorX() . ":" . $entity->getFloorY() . ":" . $entity->getFloorZ()); $sender->sendMessage("Level: " . $entity->getLevel()->getName()); $sender->sendMessage("Id: " . $entity->getId()); $sender->sendMessage("Save-id: " . $entity->getSaveId()); $sender->sendMessage("Last-damage-cause: " . ($entity->getLastDamageCause() !== null ? TextFormat::GREEN . $entity->getLastDamageCause()->getCause() : TextFormat::RED . "none")); $sender->sendMessage("Eye-height" . $entity->getEyeHeight()); $sender->sendMessage("Is-alive: " . ($entity->isAlive() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no")); $sender->sendMessage("Is-nametag-visible: " . ($entity->isNameTagVisible() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no")); $sender->sendMessage("Is-inside-water: " . ($entity->isInsideOfWater() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no")); $sender->sendMessage("Is-inside-solid: " . ($entity->isInsideOfSolid() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no")); $sender->sendMessage("Is-on-ground: " . ($entity->isOnGround() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no")); $sender->sendMessage("Is-on-fire: " . ($entity->isOnFire() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no")); //$sender->sendMessage("Is-sneaking: ".($entity->isSneaking() ? TextFormat::GREEN."yes" : TextFormat::RED."no")); //$sender->sendMessage("Is-sprinting: ".($entity->isSprinting() ? TextFormat::GREEN."yes" : TextFormat::RED."no")); $effectCount = 0; $effectNames = ""; foreach ($entity->getEffects() as $effect) { $effectNames .= $effect->getName() . ", "; $effectCount++; } $sender->sendMessage("Effects (" . $effectCount . "): " . substr($effectNames, 0, -2)); $viewerCount = 0; $viewerNames = ""; foreach ($entity->getViewers() as $viewer) { $viewerNames .= $viewer->getName() . ", "; $viewerCount++; } $sender->sendMessage("Viewers (" . $viewerCount . "): " . substr($viewerNames, 0, -2)); }
public function checkSelectors(array $args, CommandSender $sender, Entity $item) { foreach ($args as $name => $value) { switch ($name) { case "m": $mode = intval($value); if ($mode === -1) { break; } // what is the point of adding this (in PC) when they can just safely leave this out? if ($item instanceof Player && $mode !== $item->getGamemode()) { return false; } break; case "name": if ($value[0] === "!") { if (substr($value, 1) === strtolower($item->getName())) { return false; } } else { if ($value !== strtolower($item->getName())) { return false; } } break; case "type": if ($item instanceof Player) { $type = "player"; } else { $type = strtolower($item->getSaveId()); } if ($value[0] === "!") { if (substr($value, 1) === $type) { return false; } } else { if ($value !== $type) { return false; } } break; // x,y,z // r,rm // c // dx,dy,dz // rx,rxm // ry,rym } } return true; }