/** * @param CommandSender $sender * @param Entity $entity */ public function sendEntityInfo(CommandSender $sender, Entity $entity) { $sender->sendMessage("Nametag: " . $entity->getNameTag()); $sender->sendMessage("Health: " . $entity->getHealth() . "/" . $entity->getMaxHealth()); $sender->sendMessage("XYZ: " . $entity->getFloorX() . ":" . $entity->getFloorY() . ":" . $entity->getFloorZ()); $sender->sendMessage("Level: " . $entity->getLevel()->getName()); $sender->sendMessage("Id: " . $entity->getId()); $sender->sendMessage("Save-id: " . $entity->getSaveId()); $sender->sendMessage("Last-damage-cause: " . ($entity->getLastDamageCause() !== null ? TextFormat::GREEN . $entity->getLastDamageCause()->getCause() : TextFormat::RED . "none")); $sender->sendMessage("Eye-height" . $entity->getEyeHeight()); $sender->sendMessage("Is-alive: " . ($entity->isAlive() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no")); $sender->sendMessage("Is-nametag-visible: " . ($entity->isNameTagVisible() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no")); $sender->sendMessage("Is-inside-water: " . ($entity->isInsideOfWater() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no")); $sender->sendMessage("Is-inside-solid: " . ($entity->isInsideOfSolid() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no")); $sender->sendMessage("Is-on-ground: " . ($entity->isOnGround() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no")); $sender->sendMessage("Is-on-fire: " . ($entity->isOnFire() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no")); //$sender->sendMessage("Is-sneaking: ".($entity->isSneaking() ? TextFormat::GREEN."yes" : TextFormat::RED."no")); //$sender->sendMessage("Is-sprinting: ".($entity->isSprinting() ? TextFormat::GREEN."yes" : TextFormat::RED."no")); $effectCount = 0; $effectNames = ""; foreach ($entity->getEffects() as $effect) { $effectNames .= $effect->getName() . ", "; $effectCount++; } $sender->sendMessage("Effects (" . $effectCount . "): " . substr($effectNames, 0, -2)); $viewerCount = 0; $viewerNames = ""; foreach ($entity->getViewers() as $viewer) { $viewerNames .= $viewer->getName() . ", "; $viewerCount++; } $sender->sendMessage("Viewers (" . $viewerCount . "): " . substr($viewerNames, 0, -2)); }
public function applyEffect(Entity $entity) { switch ($this->id) { case Effect::POISON: if ($entity->getHealth() > 1) { $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1); $entity->attack($ev->getFinalDamage(), $ev); } break; case Effect::WITHER: $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1); $entity->attack($ev->getFinalDamage(), $ev); break; case Effect::REGENERATION: if ($entity->getHealth() < $entity->getMaxHealth()) { $ev = new EntityRegainHealthEvent($entity, 1, EntityRegainHealthEvent::CAUSE_MAGIC); $entity->heal($ev->getAmount(), $ev); } break; case Effect::HUNGER: if ($entity instanceof Player) { if ($entity->getFood() > 0) { if ($entity->getFood() - 0.025 * ($this->getAmplifier() + 1) > 0) { $entity->setFood($entity->getFood() - 0.025 * ($this->getAmplifier() + 1)); } else { $entity->setFood(0); } } } break; case Effect::SATURATION: if ($entity instanceof Player) { if ($entity->getFood() < 20) { if ($entity->getFood() + 1 * ($this->getAmplifier() + 1) > 20) { $entity->setFood(20); } else { $entity->setFood($entity->getFood() + 1 * ($this->getAmplifier() + 1)); } } } break; } }
public function applyEffect(Entity $entity) { switch ($this->id) { case Effect::POISON: if ($entity->getHealth() > 1) { $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1); $entity->attack($ev->getFinalDamage(), $ev); } break; case Effect::WITHER: $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1); $entity->attack($ev->getFinalDamage(), $ev); break; case Effect::REGENERATION: if ($entity->getHealth() < $entity->getMaxHealth()) { $ev = new EntityRegainHealthEvent($entity, 1, EntityRegainHealthEvent::CAUSE_MAGIC); $entity->heal($ev->getAmount(), $ev); } break; } }
public function applyEffect(Entity $entity) { switch ($this->id) { case Effect::POISON: if ($entity->getHealth() > 1) { $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1); $entity->attack($ev->getFinalDamage(), $ev); } break; case Effect::WITHER: $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1); $entity->attack($ev->getFinalDamage(), $ev); break; case Effect::REGENERATION: if ($entity->getHealth() < $entity->getMaxHealth()) { $ev = new EntityRegainHealthEvent($entity, 1, EntityRegainHealthEvent::CAUSE_MAGIC); $entity->heal($ev->getAmount(), $ev); } break; case Effect::HUNGER: if ($entity instanceof Human) { $entity->exhaust(0.5 * $this->amplifier, PlayerExhaustEvent::CAUSE_POTION); } } }
public function applyEffect(Entity $entity) { switch ($this->id) { case Effect::POISON: if ($entity->getHealth() > 1) { $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1); $entity->attack($ev->getFinalDamage(), $ev); } break; case Effect::WITHER: $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1); $entity->attack($ev->getFinalDamage(), $ev); break; case Effect::REGENERATION: if ($entity->getHealth() < $entity->getMaxHealth()) { $ev = new EntityRegainHealthEvent($entity, 1, EntityRegainHealthEvent::CAUSE_MAGIC); $entity->heal($ev->getAmount(), $ev); } break; case Effect::HUNGER: if ($entity instanceof Player) { if ($entity->getServer()->foodEnabled) { $entity->setFood($entity->getFood() - 1); } } break; case Effect::HEALING: $level = $this->amplifier + 1; if ($entity->getHealth() + 4 * $level <= $entity->getMaxHealth()) { $ev = new EntityRegainHealthEvent($entity, 4 * $level, EntityRegainHealthEvent::CAUSE_MAGIC); $entity->heal($ev->getAmount(), $ev); } else { $ev = new EntityRegainHealthEvent($entity, $entity->getMaxHealth() - $entity->getHealth(), EntityRegainHealthEvent::CAUSE_MAGIC); $entity->heal($ev->getAmount(), $ev); } break; case Effect::HARMING: $level = $this->amplifier + 1; if ($entity->getHealth() - 6 * $level >= 0) { $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 6 * $level); $entity->attack($ev->getFinalDamage(), $ev); } else { $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, $entity->getHealth()); $entity->attack($ev->getFinalDamage(), $ev); } break; case Effect::SATURATION: if ($entity instanceof Player) { if ($entity->getServer()->foodEnabled) { $entity->setFood($entity->getFood() + 1); } } break; case Effect::SPEED: if ($entity instanceof Player) { $entity->setMovementSpeed(0.1 + ($this->amplifier + 1) * 0.01); } break; case Effect::SLOWNESS: if ($entity instanceof Player) { $entity->setMovementSpeed(0.1 - ($this->amplifier + 1) * 0.01); } break; } }
public function applyEffect(Entity $entity) { switch ($this->id) { case Effect::POISON: if ($entity->getHealth() > 1) { $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1); $entity->attack($ev->getFinalDamage(), $ev); } break; case Effect::WITHER: $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1); $entity->attack($ev->getFinalDamage(), $ev); break; case Effect::REGENERATION: if ($entity->getHealth() < $entity->getMaxHealth()) { $ev = new EntityRegainHealthEvent($entity, 1, EntityRegainHealthEvent::CAUSE_MAGIC); $entity->heal($ev->getAmount(), $ev); } break; case Effect::HUNGER: if ($entity instanceof Player) { $entity->subtractFood(1); } break; case Effect::SPEED: if ($entity instanceof Player) { $entity->setPlayerSpeed(0.1 + ($this->amplifier + 1) * 0.01); } break; case Effect::SLOWNESS: if ($entity instanceof Player) { $entity->setPlayerSpeed(0.1 - ($this->amplifier + 1) * 0.01); } break; } }
public function applyEffect(Entity $entity) { switch ($this->id) { case Effect::POISON: if ($entity->getHealth() > 1) { $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1); $entity->attack($ev->getFinalDamage(), $ev); } break; case Effect::WITHER: $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1); $entity->attack($ev->getFinalDamage(), $ev); break; case Effect::REGENERATION: if ($entity->getHealth() < $entity->getMaxHealth()) { $ev = new EntityRegainHealthEvent($entity, 1, EntityRegainHealthEvent::CAUSE_MAGIC); $entity->heal($ev->getAmount(), $ev); } break; case Effect::HUNGER: if ($entity instanceof Human) { $entity->exhaust(0.5 * $this->amplifier, PlayerExhaustEvent::CAUSE_POTION); } break; case Effect::HEALING: $level = $this->amplifier + 1; if ($entity->getHealth() + 4 * $level <= $entity->getMaxHealth()) { $ev = new EntityRegainHealthEvent($entity, 4 * $level, EntityRegainHealthEvent::CAUSE_MAGIC); $entity->heal($ev->getAmount(), $ev); } else { $ev = new EntityRegainHealthEvent($entity, $entity->getMaxHealth() - $entity->getHealth(), EntityRegainHealthEvent::CAUSE_MAGIC); $entity->heal($ev->getAmount(), $ev); } break; case Effect::HARMING: $level = $this->amplifier + 1; if ($entity->getHealth() - 6 * $level >= 0) { $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 6 * $level); $entity->attack($ev->getFinalDamage(), $ev); } else { $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, $entity->getHealth()); $entity->attack($ev->getFinalDamage(), $ev); } break; case Effect::SATURATION: if ($entity instanceof Player) { $entity->addFood(1); } break; } }