getLastGuardedUserId() public method

public getLastGuardedUserId ( ) : mixed
return mixed
 public function fire()
 {
     $client = $this->client;
     if ($this->game->getState() != GameState::NIGHT) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: Vous pouvez uniquement protéger la nuit", $channel);
         });
         throw new Exception("Impossible de protéger en dehors de la nuit");
     }
     // Voter should be alive
     if (!$this->game->isPlayerAlive($this->userId)) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: Vous n'êtes pas vivant dans la partie spécifiée.", $channel);
         });
         throw new Exception("Impossible de protéger en étant mort.");
     }
     // Person player is voting for should also be alive
     if (!$this->game->isPlayerAlive($this->args[1])) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: Ce joueur n'a pas pu être trouvé", $channel);
         });
         throw new Exception("Le joueur demandé n'a pas été trouvé dans la partie.");
     }
     // Person should be werewolf
     $player = $this->game->getPlayerById($this->userId);
     if ($player->role != Role::BODYGUARD) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: Vous devez être Salvateur pour pouvoir protéger", $channel);
         });
         throw new Exception("Uniquement le Salvateur peut protéger.");
     }
     if ($this->game->getGuardedUserId() !== null) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: Vous avez déjà protégé.", $channel);
         });
         throw new Exception("Vous avez déjà protégé.");
     }
     if ($this->game->getLastGuardedUserId() == $this->args[1]) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: Vous ne pouvez pas protéger le même joueur que la nuit dernière.", $channel);
         });
         throw new Exception(":warning: Vous ne pouvez pas protéger le même joueur que la nuit dernière.");
     }
     $this->game->setGuardedUserId($this->args[1]);
     $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
         $client->send("Joueur protégé avec succès", $channel);
     });
     $this->gameManager->changeGameState($this->game->getId(), GameState::DAY);
 }
Example #2
0
 public function fire()
 {
     $client = $this->client;
     if ($this->game->getState() != GameState::NIGHT) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: You can only guard at night.", $channel);
         });
         throw new Exception("Guarding occurs only during the night.");
     }
     // Voter should be alive
     if (!$this->game->hasPlayer($this->userId)) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: You aren't alive in the specified channel.", $channel);
         });
         throw new Exception("Can't guard if dead.");
     }
     // Person player is voting for should also be alive
     if (!$this->game->hasPlayer($this->args[1])) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: Could not find that player.", $channel);
         });
         throw new Exception("Voted player not found in game.");
     }
     // Person should be werewolf
     $player = $this->game->getPlayerById($this->userId);
     if ($player->role != Role::BODYGUARD) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: You have to be a bodyguard to guard.", $channel);
         });
         throw new Exception("Only bodyguard can guard.");
     }
     if ($this->game->getGuardedUserId() !== null) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: You have already guarded.", $channel);
         });
         throw new Exception("You have already guarded.");
     }
     if ($this->game->getLastGuardedUserId() == $this->args[1]) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: You cant guard the same player as last night.", $channel);
         });
         throw new Exception("You cant guard the same player as last night");
     }
     $this->game->setGuardedUserId($this->args[1]);
     $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
         $client->send("Guarding successful.", $channel);
     });
     $this->gameManager->changeGameState($this->game->getId(), GameState::DAY);
 }
Example #3
0
 public function fire()
 {
     $client = $this->client;
     if ($this->game->getState() != GameState::NIGHT) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: Ночь утра мудренее. Дождись заката.", $channel);
         });
         throw new Exception("Ночь утра мудренее. Дождись заката.");
     }
     // Voter should be alive
     if (!$this->game->isPlayerAlive($this->userId)) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: Кажется тебя уже выпилили, наберись терпения и жди следующей игры.", $channel);
         });
         throw new Exception("Кажется тебя уже выпилили, наберись терпения и жди следующей игры.");
     }
     // Person player is voting for should also be alive
     if (!$this->game->isPlayerAlive($this->args[1])) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: Не вижу такого чела, а он с какого района?", $channel);
         });
         throw new Exception("Не вижу такого чела, а он с какого района?");
     }
     // Person should be werewolf
     $player = $this->game->getPlayerById($this->userId);
     if ($player->role != Role::BODYGUARD) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: А справка, что ты телохранитель у тебя есть?", $channel);
         });
         throw new Exception("А справка, что ты телохранитель у тебя есть?");
     }
     if ($this->game->getGuardedUserId() !== null) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: Палехче, не больше одного за раз, громила.", $channel);
         });
         throw new Exception("Палехче, не больше одного за раз, громила.");
     }
     if ($this->game->getLastGuardedUserId() == $this->args[1]) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: Я понимаю, что он твой любимчик, но два раза подряд не прокатит.", $channel);
         });
         throw new Exception("Я понимаю, что он твой любимчик, но два раза подряд не прокатит.");
     }
     $this->game->setGuardedUserId($this->args[1]);
     $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
         $client->send("Все путем.", $channel);
     });
     $this->gameManager->changeGameState($this->game->getId(), GameState::DAY);
 }