public function fire() { $client = $this->client; if ($this->game->getState() != GameState::NIGHT) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Vous pouvez uniquement protéger la nuit", $channel); }); throw new Exception("Impossible de protéger en dehors de la nuit"); } // Voter should be alive if (!$this->game->isPlayerAlive($this->userId)) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Vous n'êtes pas vivant dans la partie spécifiée.", $channel); }); throw new Exception("Impossible de protéger en étant mort."); } // Person player is voting for should also be alive if (!$this->game->isPlayerAlive($this->args[1])) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Ce joueur n'a pas pu être trouvé", $channel); }); throw new Exception("Le joueur demandé n'a pas été trouvé dans la partie."); } // Person should be werewolf $player = $this->game->getPlayerById($this->userId); if ($player->role != Role::BODYGUARD) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Vous devez être Salvateur pour pouvoir protéger", $channel); }); throw new Exception("Uniquement le Salvateur peut protéger."); } if ($this->game->getGuardedUserId() !== null) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Vous avez déjà protégé.", $channel); }); throw new Exception("Vous avez déjà protégé."); } if ($this->game->getLastGuardedUserId() == $this->args[1]) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Vous ne pouvez pas protéger le même joueur que la nuit dernière.", $channel); }); throw new Exception(":warning: Vous ne pouvez pas protéger le même joueur que la nuit dernière."); } $this->game->setGuardedUserId($this->args[1]); $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send("Joueur protégé avec succès", $channel); }); $this->gameManager->changeGameState($this->game->getId(), GameState::DAY); }
public function fire() { $client = $this->client; if ($this->game->getState() != GameState::NIGHT) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: You can only guard at night.", $channel); }); throw new Exception("Guarding occurs only during the night."); } // Voter should be alive if (!$this->game->hasPlayer($this->userId)) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: You aren't alive in the specified channel.", $channel); }); throw new Exception("Can't guard if dead."); } // Person player is voting for should also be alive if (!$this->game->hasPlayer($this->args[1])) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Could not find that player.", $channel); }); throw new Exception("Voted player not found in game."); } // Person should be werewolf $player = $this->game->getPlayerById($this->userId); if ($player->role != Role::BODYGUARD) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: You have to be a bodyguard to guard.", $channel); }); throw new Exception("Only bodyguard can guard."); } if ($this->game->getGuardedUserId() !== null) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: You have already guarded.", $channel); }); throw new Exception("You have already guarded."); } if ($this->game->getLastGuardedUserId() == $this->args[1]) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: You cant guard the same player as last night.", $channel); }); throw new Exception("You cant guard the same player as last night"); } $this->game->setGuardedUserId($this->args[1]); $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send("Guarding successful.", $channel); }); $this->gameManager->changeGameState($this->game->getId(), GameState::DAY); }
public function fire() { $client = $this->client; if ($this->game->getState() != GameState::NIGHT) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Ночь утра мудренее. Дождись заката.", $channel); }); throw new Exception("Ночь утра мудренее. Дождись заката."); } // Voter should be alive if (!$this->game->isPlayerAlive($this->userId)) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Кажется тебя уже выпилили, наберись терпения и жди следующей игры.", $channel); }); throw new Exception("Кажется тебя уже выпилили, наберись терпения и жди следующей игры."); } // Person player is voting for should also be alive if (!$this->game->isPlayerAlive($this->args[1])) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Не вижу такого чела, а он с какого района?", $channel); }); throw new Exception("Не вижу такого чела, а он с какого района?"); } // Person should be werewolf $player = $this->game->getPlayerById($this->userId); if ($player->role != Role::BODYGUARD) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: А справка, что ты телохранитель у тебя есть?", $channel); }); throw new Exception("А справка, что ты телохранитель у тебя есть?"); } if ($this->game->getGuardedUserId() !== null) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Палехче, не больше одного за раз, громила.", $channel); }); throw new Exception("Палехче, не больше одного за раз, громила."); } if ($this->game->getLastGuardedUserId() == $this->args[1]) { $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send(":warning: Я понимаю, что он твой любимчик, но два раза подряд не прокатит.", $channel); }); throw new Exception("Я понимаю, что он твой любимчик, но два раза подряд не прокатит."); } $this->game->setGuardedUserId($this->args[1]); $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) { $client->send("Все путем.", $channel); }); $this->gameManager->changeGameState($this->game->getId(), GameState::DAY); }