clearPlayerVote() public method

public clearPlayerVote ( $voterId )
$voterId
Example #1
0
 public function fire()
 {
     $client = $this->client;
     if ($this->game->getWolvesVoted()) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: Wolves have already voted.", $channel);
         });
         throw new Exception("Wolves can't vote after voting ends.");
     }
     if ($this->game->getState() != GameState::NIGHT) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: You can only kill at night.", $channel);
         });
         throw new Exception("Killing occurs only during the night.");
     }
     // Voter should be alive
     if (!$this->game->hasPlayer($this->userId)) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: You aren't alive in the specified channel.", $channel);
         });
         throw new Exception("Can't kill if dead.");
     }
     // Person player is voting for should also be alive
     if (!$this->game->hasPlayer($this->args[1])) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: Could not find that player.", $channel);
         });
         throw new Exception("Voted player not found in game.");
     }
     // Person should be werewolf
     $player = $this->game->getPlayerById($this->userId);
     if ($player->role != Role::WEREWOLF) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: You have to be a werewolf to kill.", $channel);
         });
         throw new Exception("Only werewolves can kill.");
     }
     if ($this->game->hasPlayerVoted($this->userId)) {
         //If changeVote is not enabled and player has already voted, do not allow another vote
         if (!$this->gameManager->optionsManager->getOptionValue(OptionName::changevote)) {
             throw new Exception("Vote change not allowed.");
         }
         $this->game->clearPlayerVote($this->userId);
     }
     $this->game->vote($this->userId, $this->args[1]);
     $msg = KillFormatter::format($this->game);
     foreach ($this->game->getPlayersOfRole(Role::WEREWOLF) as $player) {
         $client->getDMByUserID($player->getId())->then(function (DirectMessageChannel $channel) use($client, $msg) {
             $client->send($msg, $channel);
         });
     }
     foreach ($this->game->getPlayersOfRole(Role::WEREWOLF) as $player) {
         if (!$this->game->hasPlayerVoted($player->getId())) {
             return;
         }
     }
     $votes = $this->game->getVotes();
     if (count($votes) > 1) {
         $this->game->clearVotes();
         foreach ($this->game->getPlayersOfRole(Role::WEREWOLF) as $player) {
             $client->getDMByUserID($player->getId())->then(function (DirectMessageChannel $channel) use($client) {
                 $client->send(":warning: The werewolves did not unanimously vote on a member of the town. Vote again.", $channel);
             });
         }
         return;
     }
     $this->game->setWolvesVoted(true);
     $this->gameManager->changeGameState($this->game->getId(), GameState::DAY);
 }
Example #2
0
 public function vote(Game $game, $voterId, $voteForId)
 {
     if (!$game->isPlayerAlive($voterId)) {
         return;
     }
     if (!$game->isPlayerAlive($voteForId) && ($voteForId != 'noone' || !$this->optionsManager->getOptionValue(OptionName::no_lynch)) && $voteForId != 'clear') {
         return;
     }
     if ($game->hasPlayerVoted($voterId)) {
         //If changeVote is not enabled and player has already voted, do not allow another vote
         if (!$this->optionsManager->getOptionValue(OptionName::changevote)) {
             throw new Exception("Vote change not allowed.");
         }
         $game->clearPlayerVote($voterId);
     }
     if ($voteForId != 'clear') {
         //if voting for 'clear' just clear vote
         $game->vote($voterId, $voteForId);
     }
     $voteMsg = VoteSummaryFormatter::format($game);
     $this->sendMessageToChannel($game, $voteMsg);
     if (!$game->votingFinished()) {
         return;
     }
     $votes = $game->getVotes();
     $vote_count = [];
     foreach ($votes as $lynch_player_id => $voters) {
         if (!isset($vote_count[$lynch_player_id])) {
             $vote_count[$lynch_player_id] = 0;
         }
         $vote_count[$lynch_player_id] += count($voters);
     }
     $players_to_be_lynched = [];
     $max = 0;
     foreach ($vote_count as $lynch_player_id => $num_votes) {
         if ($num_votes > $max) {
             $max = $num_votes;
         }
     }
     foreach ($vote_count as $lynch_player_id => $num_votes) {
         if ($num_votes == $max && $lynch_player_id != 'noone') {
             $players_to_be_lynched[] = $lynch_player_id;
         }
     }
     $lynchMsg = "\r\n";
     if (count($players_to_be_lynched) == 0) {
         $lynchMsg .= ":peace_symbol: The townsfolk decided not to lynch anybody today.";
     } else {
         $lynchMsg .= ":newspaper: With pitchforks in hand, the townsfolk killed: ";
         $lynchedNames = [];
         foreach ($players_to_be_lynched as $player_id) {
             $player = $game->getPlayerById($player_id);
             $lynchedNames[] = "@{$player->getUsername()} ({$player->role})";
             $game->killPlayer($player_id);
         }
         $lynchMsg .= implode(', ', $lynchedNames) . "\r\n";
     }
     $this->sendMessageToChannel($game, $lynchMsg);
     $this->changeGameState($game->getId(), GameState::NIGHT);
 }
Example #3
0
 public function vote(Game $game, $voterId, $voteForId)
 {
     if (!$game->isPlayerAlive($voterId)) {
         return;
     }
     if (!$game->isPlayerAlive($voteForId) && ($voteForId != 'noone' || !$this->optionsManager->getOptionValue(OptionName::no_lynch)) && $voteForId != 'clear') {
         return;
     }
     if ($game->hasPlayerVoted($voterId)) {
         //If changeVote is not enabled and player has already voted, do not allow another vote
         if (!$this->optionsManager->getOptionValue(OptionName::changevote)) {
             throw new Exception("Le changement de vote n'est pas autorisé.");
         }
         $game->clearPlayerVote($voterId);
     }
     if ($voteForId != 'clear') {
         //if voting for 'clear' just clear vote
         $game->vote($voterId, $voteForId);
     }
     $voteMsg = VoteSummaryFormatter::format($game);
     $this->sendMessageToChannel($game, $voteMsg);
     if (!$game->votingFinished()) {
         return;
     }
     $votes = $game->getVotes();
     $vote_count = [];
     foreach ($votes as $lynch_player_id => $voters) {
         if (!isset($vote_count[$lynch_player_id])) {
             $vote_count[$lynch_player_id] = 0;
         }
         $vote_count[$lynch_player_id] += count($voters);
     }
     $players_to_be_lynched = [];
     $max = 0;
     foreach ($vote_count as $lynch_player_id => $num_votes) {
         if ($num_votes > $max) {
             $max = $num_votes;
         }
     }
     foreach ($vote_count as $lynch_player_id => $num_votes) {
         if ($num_votes == $max && $lynch_player_id != 'noone') {
             $players_to_be_lynched[] = $lynch_player_id;
         }
     }
     $lynchMsg = "\r\n";
     if (count($players_to_be_lynched) == 0) {
         $lynchMsg .= ":peace_symbol: Les Villageois ont choisi de ne tuer personne aujourd'hui.";
     } else {
         $lynchMsg .= ":newspaper: Avec leurs fourches, les Villageois ont tué : ";
         $lynchedNames = [];
         foreach ($players_to_be_lynched as $player_id) {
             $player = $game->getPlayerById($player_id);
             $lynchedNames[] = "@{$player->getUsername()} ({$player->role})";
             $game->killPlayer($player_id);
         }
         $lynchMsg .= implode(', ', $lynchedNames) . "\r\n";
     }
     $this->sendMessageToChannel($game, $lynchMsg);
     $this->changeGameState($game->getId(), GameState::NIGHT);
 }
Example #4
0
 public function fire()
 {
     $client = $this->client;
     if ($this->game->getWolvesVoted()) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: Волки уже свое отвыли.", $channel);
         });
         throw new Exception("Волки уже свое отвыли.");
     }
     if ($this->game->getState() != GameState::NIGHT) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: Ночь утра мудренее. Дождись заката.", $channel);
         });
         throw new Exception("Ночь утра мудренее. Дождись заката.");
     }
     // Voter should be alive
     if (!$this->game->isPlayerAlive($this->userId)) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: Кажется тебя уже выпилили, наберись терпения и жди следующей игры.", $channel);
         });
         throw new Exception("Кажется тебя уже выпилили, наберись терпения и жди следующей игры.");
     }
     // Person player is voting for should also be alive
     if (!$this->game->isPlayerAlive($this->args[1])) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: Не вижу такого чела, а он с какого района?", $channel);
         });
         throw new Exception("Не вижу такого чела, а он с какого района?");
     }
     // Person should be werewolf
     $player = $this->game->getPlayerById($this->userId);
     if ($player->role != Role::WEREWOLF) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: А справка, что ты оборотень у тебя есть?", $channel);
         });
         throw new Exception("А справка, что ты оборотень у тебя есть?");
     }
     if ($this->game->hasPlayerVoted($this->userId)) {
         //If changeVote is not enabled and player has already voted, do not allow another vote
         if (!$this->gameManager->optionsManager->getOptionValue(OptionName::changevote)) {
             throw new Exception("Ой, все! Нельзя быть таким непостоянным.");
         }
         $this->game->clearPlayerVote($this->userId);
     }
     $this->game->vote($this->userId, $this->args[1]);
     $msg = KillFormatter::format($this->game);
     foreach ($this->game->getPlayersOfRole(Role::WEREWOLF) as $player) {
         $client->getDMByUserID($player->getId())->then(function (DirectMessageChannel $channel) use($client, $msg) {
             $client->send($msg, $channel);
         });
     }
     foreach ($this->game->getPlayersOfRole(Role::WEREWOLF) as $player) {
         if (!$this->game->hasPlayerVoted($player->getId())) {
             return;
         }
     }
     $votes = $this->game->getVotes();
     if (count($votes) > 1) {
         $this->game->clearVotes();
         foreach ($this->game->getPlayersOfRole(Role::WEREWOLF) as $player) {
             $client->getDMByUserID($player->getId())->then(function (DirectMessageChannel $channel) use($client) {
                 $client->send(":warning: Никого не убили. Вы уж там между собой разберитесь и проголосуйте снова.", $channel);
             });
         }
         return;
     }
     $this->game->setWolvesVoted(true);
     $this->gameManager->changeGameState($this->game->getId(), GameState::DAY);
 }
Example #5
0
 public function vote(Game $game, $voterId, $voteForId)
 {
     if (!$game->isPlayerAlive($voterId)) {
         return;
     }
     if (!$game->isPlayerAlive($voteForId) && ($voteForId != 'noone' || !$this->optionsManager->getOptionValue(OptionName::no_lynch)) && $voteForId != 'clear') {
         return;
     }
     if ($game->hasPlayerVoted($voterId)) {
         //If changeVote is not enabled and player has already voted, do not allow another vote
         if (!$this->optionsManager->getOptionValue(OptionName::changevote)) {
             throw new Exception("Ой, все! Нельзя быть таким непостоянным.");
         }
         $game->clearPlayerVote($voterId);
     }
     if ($voteForId != 'clear') {
         //if voting for 'clear' just clear vote
         $game->vote($voterId, $voteForId);
     }
     $voteMsg = VoteSummaryFormatter::format($game);
     $this->sendMessageToChannel($game, $voteMsg);
     if (!$game->votingFinished()) {
         return;
     }
     $votes = $game->getVotes();
     $vote_count = [];
     foreach ($votes as $lynch_player_id => $voters) {
         if (!isset($vote_count[$lynch_player_id])) {
             $vote_count[$lynch_player_id] = 0;
         }
         $vote_count[$lynch_player_id] += count($voters);
     }
     $players_to_be_lynched = [];
     $max = 0;
     foreach ($vote_count as $lynch_player_id => $num_votes) {
         if ($num_votes > $max) {
             $max = $num_votes;
         }
     }
     foreach ($vote_count as $lynch_player_id => $num_votes) {
         if ($num_votes == $max && $lynch_player_id != 'noone') {
             $players_to_be_lynched[] = $lynch_player_id;
         }
     }
     $lynchMsg = "\r\n";
     if (count($players_to_be_lynched) == 0) {
         $lynchMsg .= ":peace_symbol: На вече решили никого не убивать.";
     } else {
         $lynchMsg .= ":newspaper: Сегодня на вилы посадили: ";
         $lynchedNames = [];
         foreach ($players_to_be_lynched as $player_id) {
             $player = $game->getPlayerById($player_id);
             $lynchedNames[] = "@{$player->getUsername()} ({$player->role})";
             $game->killPlayer($player_id);
         }
         $lynchMsg .= implode(', ', $lynchedNames) . "\r\n";
     }
     $this->sendMessageToChannel($game, $lynchMsg);
     $this->changeGameState($game->getId(), GameState::NIGHT);
 }
Example #6
0
 public function fire()
 {
     $client = $this->client;
     if ($this->game->getWolvesVoted()) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: Les Loups-Garous ont déjà voté.", $channel);
         });
         throw new Exception("Les Loups-Garous ne peuvent pas voter après la fin du vote.");
     }
     if ($this->game->getState() != GameState::NIGHT) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: Vous pouvez tuer uniquement pendant la nuit.", $channel);
         });
         throw new Exception("Impossible de tuer en dehors de la nuit.");
     }
     // Voter should be alive
     if (!$this->game->isPlayerAlive($this->userId)) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: Vous n'êtes pas vivant dans le channel spécifié.", $channel);
         });
         throw new Exception("Impossible de tuer en étant mort.");
     }
     // Person player is voting for should also be alive
     if (!$this->game->isPlayerAlive($this->args[1])) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: Impossible de trouver ce joueur.", $channel);
         });
         throw new Exception("Joueur voté pas dans la partie.");
     }
     // Person should be werewolf
     $player = $this->game->getPlayerById($this->userId);
     if ($player->role != Role::WEREWOLF) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: Vous devez être un Loup-Garou pour tuer.", $channel);
         });
         throw new Exception("Seulement les Loups-Garous peuvent tuer");
     }
     if ($this->game->hasPlayerVoted($this->userId)) {
         //If changeVote is not enabled and player has already voted, do not allow another vote
         if (!$this->gameManager->optionsManager->getOptionValue(OptionName::changevote)) {
             throw new Exception("Changement de vote non autorisé.");
         }
         $this->game->clearPlayerVote($this->userId);
     }
     $this->game->vote($this->userId, $this->args[1]);
     $msg = KillFormatter::format($this->game);
     foreach ($this->game->getPlayersOfRole(Role::WEREWOLF) as $player) {
         $client->getDMByUserID($player->getId())->then(function (DirectMessageChannel $channel) use($client, $msg) {
             $client->send($msg, $channel);
         });
     }
     foreach ($this->game->getPlayersOfRole(Role::WEREWOLF) as $player) {
         if (!$this->game->hasPlayerVoted($player->getId())) {
             return;
         }
     }
     $votes = $this->game->getVotes();
     if (count($votes) > 1) {
         $this->game->clearVotes();
         foreach ($this->game->getPlayersOfRole(Role::WEREWOLF) as $player) {
             $client->getDMByUserID($player->getId())->then(function (DirectMessageChannel $channel) use($client) {
                 $client->send(":warning: Les Loups-Garous n'ont pas voté à l'unanimité sur un Villageois. Merci de voter à nouveau.", $channel);
             });
         }
         return;
     }
     $this->game->setWolvesVoted(true);
     $this->gameManager->changeGameState($this->game->getId(), GameState::DAY);
 }