getDeadPlayers() public method

An array containing all the users that have been killed.
public getDeadPlayers ( ) : User[]
return Slack\User[] Users who have been killed.
Example #1
0
 public function fire()
 {
     $client = $this->client;
     if (!$this->gameManager->hasGame($this->channel)) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: Aucun jeu en cours", $channel);
         });
         return;
     }
     // build list of players
     $playersList = PlayerListFormatter::format($this->game->getDeadPlayers());
     if (empty($playersList)) {
         $this->gameManager->sendMessageToChannel($this->game, "Personne n'est encore mort.");
     } else {
         $this->gameManager->sendMessageToChannel($this->game, ":angel: Joueurs morts: " . $playersList);
     }
 }
Example #2
0
 public function fire()
 {
     $client = $this->client;
     if (!$this->gameManager->hasGame($this->channel)) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: No game in progress.", $channel);
         });
         return;
     }
     // build list of players
     $playersList = PlayerListFormatter::format($this->game->getDeadPlayers());
     if (empty($playersList)) {
         $this->gameManager->sendMessageToChannel($this->game, "No one has died yet.");
     } else {
         $this->gameManager->sendMessageToChannel($this->game, ":angel: Players who have died: " . $playersList);
     }
 }
Example #3
0
 public function fire()
 {
     $client = $this->client;
     if (!$this->gameManager->hasGame($this->channel)) {
         $client->getChannelGroupOrDMByID($this->channel)->then(function (ChannelInterface $channel) use($client) {
             $client->send(":warning: Что-то пошло не так. Кажется игра не началась.", $channel);
         });
         return;
     }
     // build list of players
     $playersList = PlayerListFormatter::format($this->game->getDeadPlayers());
     if (empty($playersList)) {
         $this->gameManager->sendMessageToChannel($this->game, "Пока все живы.");
     } else {
         $this->gameManager->sendMessageToChannel($this->game, ":angel: Они ушли в лучший мир: " . $playersList);
     }
 }