setDataProperty() public method

public setDataProperty ( $id, $type, $value )
示例#1
0
 /**
  * Set the Vanish mode on or off
  *
  * @param Player $player
  * @param bool $state
  * @param bool $noPacket
  * @return bool
  */
 public function setVanish(Player $player, $state, $noPacket = false)
 {
     if (!is_bool($state)) {
         return false;
     }
     if ($this->invisibilityEffect === null) {
         $effect = new Effect(Effect::INVISIBILITY, "Vanish", 127, 131, 146);
         $effect->setDuration(1728000);
         // 24 hours... Well... No one will play more than this, so I think its OK xD
         $this->invisibilityEffect = $effect;
     }
     $this->getServer()->getPluginManager()->callEvent($ev = new PlayerVanishEvent($this, $player, $state, $noPacket));
     if ($ev->isCancelled()) {
         return false;
     }
     $state = $ev->willVanish();
     $player->setDataFlag(Entity::DATA_FLAGS, Entity::DATA_FLAG_INVISIBLE, $state);
     $player->setDataProperty(Entity::DATA_SHOW_NAMETAG, Entity::DATA_TYPE_BYTE, $state ? 0 : 1);
     /** @var Player[] $pl */
     $pl = [];
     foreach ($player->getLevel()->getPlayers() as $p) {
         if ($state || !$state && !in_array($p->getName(), $ev->getHiddenFor())) {
             $pl[] = $p;
         }
     }
     $noPacket = $ev->noPacket();
     if ($this->isVanished($player) && $ev->noPacket() !== ($priority = $this->hasNoPacket($player))) {
         $noPacket = $priority;
     }
     if (!$noPacket) {
         if (!$state) {
             $pk = new MobEffectPacket();
             $pk->eid = $player->getId();
             $pk->eventId = MobEffectPacket::EVENT_REMOVE;
             $pk->effectId = $this->invisibilityEffect->getId();
         } else {
             $pk = new MobEffectPacket();
             $pk->eid = $player->getId();
             $pk->effectId = $this->invisibilityEffect->getId();
             $pk->amplifier = $this->invisibilityEffect->getAmplifier();
             $pk->particles = $this->invisibilityEffect->isVisible();
             $pk->duration = $this->invisibilityEffect->getDuration();
             $pk->eventId = MobEffectPacket::EVENT_ADD;
         }
         $this->getServer()->broadcastPacket($pl, $pk);
     } else {
         if (!$state) {
             foreach ($pl as $p) {
                 $p->showPlayer($player);
             }
         } else {
             foreach ($pl as $p) {
                 $p->hidePlayer($player);
             }
         }
     }
     $this->getSession($player)->setVanish($state, !$state ? $ev->noPacket() : $noPacket);
     return true;
 }
 private function initialHuman(Player $player)
 {
     $player->setDataFlag($player::DATA_PLAYER_FLAGS, $player::DATA_PLAYER_FLAG_SLEEP, false);
     $player->setDataProperty($player::DATA_PLAYER_BED_POSITION, $player::DATA_TYPE_POS, [0, 0, 0]);
     $inventory = new PlayerInventory($player);
     $this->setPrivateVariableData($player, 'inventory', $inventory);
     if ($player instanceof Player) {
         $player->addWindow($inventory, 0);
     }
     if (!$player instanceof Player) {
         if (isset($player->namedtag->NameTag)) {
             $player->setNameTag($player->namedtag["NameTag"]);
         }
         if (isset($player->namedtag->Skin) and $player->namedtag->Skin instanceof CompoundTag) {
             $player->setSkin($player->namedtag->Skin["Data"], $player->namedtag->Skin["Slim"] > 0);
         }
         $this->setPrivateVariableData($player, 'uuid', UUID::fromData($player->getId(), $player->getSkinData(), $player->getNameTag()));
     }
     if (isset($player->namedtag->Inventory) and $player->namedtag->Inventory instanceof ListTag) {
         foreach ($player->namedtag->Inventory as $item) {
             if ($item["Slot"] >= 0 and $item["Slot"] < 9) {
                 // Hotbar
                 $player->inventory->setHotbarSlotIndex($item["Slot"], isset($item["TrueSlot"]) ? $item["TrueSlot"] : -1);
             } elseif ($item["Slot"] >= 100 and $item["Slot"] < 104) {
                 // Armor
                 $player->getInventory()->setItem($player->getInventory()->getSize() + $item["Slot"] - 100, NBT::getItemHelper($item));
             } else {
                 $player->getInventory()->setItem($item["Slot"] - 9, NBT::getItemHelper($item));
             }
         }
     }
     $this->initialEntity($player);
 }