setExpLevel() public method

Deprecation: Use Human::setXpLevel($level), this method will be removed in the future.
public setExpLevel ( integer $level )
$level integer
示例#1
0
 public function onRename(Item $item, Player $player) : bool
 {
     if ($player->getExpLevel() > $item->getRepairCost()) {
         $player->setExpLevel($player->getExpLevel() - $item->getRepairCost());
         return true;
     }
     return false;
 }
示例#2
0
 public function onRename(Player $player, Item $resultItem) : bool
 {
     if (!$resultItem->deepEquals($this->getItem(self::TARGET), true, false, true)) {
         //Item does not match target item. Everything must match except the tags.
         return false;
     }
     if ($player->getExpLevel() < $resultItem->getRepairCost()) {
         //Not enough exp
         return false;
     }
     $player->setExpLevel($player->getExpLevel() - $resultItem->getRepairCost());
     $this->clearAll();
     if (!$player->getServer()->allowInventoryCheats and !$player->isCreative()) {
         if (!$player->getFloatingInventory()->canAddItem($resultItem)) {
             return false;
         }
         $player->getFloatingInventory()->addItem($resultItem);
     }
     return true;
 }
示例#3
0
 public function onEnchant(Player $who, Item $before, Item $after)
 {
     $result = $before->getId() == Item::BOOK ? new EnchantedBook() : $before;
     if (!$before->hasEnchantments() and $after->hasEnchantments() and $after->getId() == $result->getId() and $this->levels != null and $this->entries != null) {
         $enchantments = $after->getEnchantments();
         for ($i = 0; $i < 3; $i++) {
             if ($this->checkEnts($enchantments, $this->entries[$i]->getEnchantments())) {
                 $lapis = $this->getItem(1);
                 $level = $who->getExpLevel();
                 $cost = $this->entries[$i]->getCost();
                 if ($lapis->getId() == Item::DYE and $lapis->getDamage() == Dye::BLUE and $lapis->getCount() > $i and $level >= $cost) {
                     foreach ($enchantments as $enchantment) {
                         $result->addEnchantment($enchantment);
                     }
                     $this->setItem(0, $result);
                     $lapis->setCount($lapis->getCount() - $i - 1);
                     $this->setItem(1, $lapis);
                     $who->setExpLevel($level - $i - 1);
                     break;
                 }
             }
         }
     }
 }
示例#4
-6
 public function TeleportToTeamSpawn(Player $p, $team, $arena)
 {
     $p->setHealth(20);
     $p->setFood(20);
     $p->setGamemode(0);
     $p->getInventory()->clearAll();
     $p->setExpLevel(0);
     $config = new Config($this->getDataFolder() . "Arenas/" . $arena . ".yml", Config::YAML);
     $welt = $config->getNested("Spawn." . $team . ".Welt");
     $x = $config->getNested("Spawn." . $team . ".X");
     $y = $config->getNested("Spawn." . $team . ".Y");
     $z = $config->getNested("Spawn." . $team . ".Z");
     $yaw = $config->getNested("Spawn." . $team . ".Yaw");
     $pitch = $config->getNested("Spawn." . $team . ".Pitch");
     if ($p->getLevel() != $this->getServer()->getLevelByName($welt)) {
         $p->teleport($this->getServer()->getLevelByName($welt)->getSafeSpawn(), 0, 0);
     }
     $p->teleport(new Vector3($x, $y, $z), $yaw, $pitch);
 }