private function checkInVIP(Player $player) { //if ($player->getLevel ()->getName () === $this->plugin->vipLevelName) { if (isset($this->vips[$player->getName()])) { $this->plugin->log("[HG] VIPPlayerListener->VIPCheck-IN: " . $player->getName()); return true; } else { $vip = $this->plugin->profileManager->isPlayerVIP($player->getName()); if (!$vip) { return false; } if (!$player->isOp()) { if (!$player->isSurvival()) { $player->setGamemode(Player::SURVIVAL); } } $this->vips[$player->getName()] = $player->getName(); $this->plugin->log("[HG] VIPPlayerListener->VIPCheck-IN: " . $player->getName()); return true; } //} return false; }
/** * Tries to break a block using a item, including Player time checks if available * It'll try to lower the durability if Item is a tool, and set it to Air if broken. * * @param Vector3 $vector * @param Item &$item (if null, can break anything) * @param Player $player * @param bool $createParticles * * @return boolean */ public function useBreakOn(Vector3 $vector, Item &$item = null, Player $player = null, $createParticles = false) { $target = $this->getBlock($vector); //TODO: Adventure mode checks if ($item === null) { $item = Item::get(Item::AIR, 0, 0); } if ($player !== null) { $ev = new BlockBreakEvent($player, $target, $item, $player->isCreative() ? true : false); if ($player->isSurvival() and $item instanceof Item and !$target->isBreakable($item)) { $ev->setCancelled(); } elseif (!$player->isOp() and ($distance = $this->server->getSpawnRadius()) > -1) { $t = new Vector2($target->x, $target->z); $s = new Vector2($this->getSpawnLocation()->x, $this->getSpawnLocation()->z); if (count($this->server->getOps()->getAll()) > 0 and $t->distance($s) <= $distance) { //set it to cancelled so plugins can bypass this $ev->setCancelled(); } } $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { return false; } $breakTime = $target->getBreakTime($item); if ($player->isCreative() and $breakTime > 0.15) { $breakTime = 0.15; } if ($player->hasEffect(Effect::SWIFTNESS)) { $breakTime *= 1 - 0.2 * ($player->getEffect(Effect::SWIFTNESS)->getAmplifier() + 1); } if ($player->hasEffect(Effect::MINING_FATIGUE)) { $breakTime *= 1 + 0.3 * ($player->getEffect(Effect::MINING_FATIGUE)->getAmplifier() + 1); } $breakTime -= 0.05; //1 tick compensation if (!$ev->getInstaBreak() and $player->lastBreak + $breakTime > microtime(true)) { return false; } $player->lastBreak = microtime(true); $drops = $ev->getDrops(); } elseif ($item !== null and !$target->isBreakable($item)) { return false; } else { $drops = $target->getDrops($item); //Fixes tile entities being deleted before getting drops foreach ($drops as $k => $i) { $drops[$k] = Item::get($i[0], $i[1], $i[2]); } } $above = $this->getBlock(new Vector3($target->x, $target->y + 1, $target->z)); if ($above !== null) { if ($above->getId() === Item::FIRE) { $this->setBlock($above, new Air(), true); } } $tag = $item->getNamedTagEntry("CanDestroy"); if ($tag instanceof Enum) { $canBreak = false; foreach ($tag as $v) { if ($v instanceof String) { $entry = Item::fromString($v->getValue()); if ($entry->getId() > 0 and $entry->getBlock() !== null and $entry->getBlock()->getId() === $target->getId()) { $canBreak = true; break; } } } if (!$canBreak) { return false; } } if ($createParticles) { $players = $this->getChunkPlayers($target->x >> 4, $target->z >> 4); if ($player !== null) { unset($players[$player->getLoaderId()]); } $this->addParticle(new DestroyBlockParticle($target->add(0.5), $target), $players); } $target->onBreak($item); $tile = $this->getTile($target); if ($tile !== null) { if ($tile instanceof InventoryHolder) { if ($tile instanceof Chest) { $tile->unpair(); } foreach ($tile->getInventory()->getContents() as $chestItem) { $this->dropItem($target, $chestItem); } } $tile->close(); } if ($item !== null) { $item->useOn($target); if ($item->isTool() and $item->getDamage() >= $item->getMaxDurability()) { $item = Item::get(Item::AIR, 0, 0); } } if ($player === null or $player->isSurvival()) { foreach ($drops as $drop) { if ($drop->getCount() > 0) { $this->dropItem($vector->add(0.5, 0.5, 0.5), $drop); } } } return true; }
public function onActivate(Item $item, Player $player = null) { $tile = $this->getLevel()->getTile($this); if (!$tile instanceof ItemFrameTile) { $nbt = new CompoundTag("", [new StringTag("id", Tile::ITEM_FRAME), new IntTag("x", $this->x), new IntTag("y", $this->y), new IntTag("z", $this->z), new ByteTag("ItemRotation", 0), new FloatTag("ItemDropChance", 1.0)]); Tile::createTile(Tile::ITEM_FRAME, $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt); } $tile = $this->getLevel()->getTile($this); if (!$tile instanceof ItemFrameTile) { return false; } if ($tile->getItem()->getId() === 0) { $tile->setItem(Item::get($item->getId(), $item->getDamage(), 1)); if ($player instanceof Player) { if ($player->isSurvival()) { $count = $item->getCount(); if (--$count <= 0) { $player->getInventory()->setItemInHand(Item::get(Item::AIR)); return true; } $item->setCount($count); $player->getInventory()->setItemInHand($item); } } } else { $itemRot = $tile->getItemRotation(); if ($itemRot === 7) { $itemRot = 0; } else { $itemRot++; } $tile->setItemRotation($itemRot); } return true; }
public function onActivate(Item $item, Player $player = null) { $tile = $this->getLevel()->getTile($this); if ($this->meta == 0) { switch ($item->getId()) { case Item::BUCKET: if ($item->getDamage() === 8) { $this->meta = 6; $this->getLevel()->setBlock($this, $this, true, false); if ($player->isSurvival()) { $item->setDamage(0); $player->getInventory()->setItemInHand($item(), $player); } } return true; break; } } return false; }
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz) { $entity = null; $chunk = $level->getChunk($block->getX() >> 4, $block->getZ() >> 4); if (!$chunk instanceof FullChunk) { return false; } $nbt = new Compound("", ["Pos" => new Enum("Pos", [new Double("", $block->getX() + 0.5), new Double("", $block->getY()), new Double("", $block->getZ() + 0.5)]), "Motion" => new Enum("Motion", [new Double("", 0), new Double("", 0), new Double("", 0)]), "Rotation" => new Enum("Rotation", [new Float("", lcg_value() * 360), new Float("", 0)])]); $entity = Entity::createEntity($this->meta, $chunk, $nbt); if ($entity instanceof Entity) { if ($player->isSurvival()) { --$this->count; } $entity->spawnToAll(); return true; } return false; }
public function onActivate(Item $item, Player $player = null) { if ($this->meta < 0x7 && $item->getID() === Item::DYE && $item->getDamage() === 0xf) { //Bonemeal $block = clone $this; $block->meta += mt_rand(2, 5); if ($block->meta > 0x7) { $block->meta = 0x7; } Server::getInstance()->getPluginManager()->callEvent($ev = new BlockGrowEvent($this, $block)); if (!$ev->isCancelled()) { $this->getLevel()->setBlock($this, $ev->getNewState(), true, true); if ($player->isSurvival()) { $item->count--; } return true; } } return false; }
public function targetOption(Player $player, $distance) { return $player->spawned && $player->isAlive() && !$player->closed && $player->isSurvival() && $distance <= 81; }
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz) { if ($target->isTransparent() === false and $face > 1 and $block->isSolid() === false) { $faces = [2 => 0, 3 => 2, 4 => 1, 5 => 3]; $motives = [["Kebab", 1, 1], ["Aztec", 1, 1], ["Alban", 1, 1], ["Aztec2", 1, 1], ["Bomb", 1, 1], ["Plant", 1, 1], ["Wasteland", 1, 1], ["Wanderer", 1, 2], ["Graham", 1, 2], ["Pool", 2, 1], ["Courbet", 2, 1], ["Sunset", 2, 1], ["Sea", 2, 1], ["Creebet", 2, 1], ["Match", 2, 2], ["Bust", 2, 2], ["Stage", 2, 2], ["Void", 2, 2], ["SkullAndRoses", 2, 2], ["Fighters", 4, 2], ["Skeleton", 4, 3], ["DonkeyKong", 4, 3], ["Pointer", 4, 4], ["Pigscene", 4, 4], ["Flaming Skull", 4, 4]]; $motive = $motives[mt_rand(0, count($motives) - 1)]; $data = ["x" => $target->x, "y" => $target->y + 0.4, "z" => $target->z, "yaw" => $faces[$face] * 90, "Motive" => $motive[0]]; $nbt = new CompoundTag("", ["Motive" => new StringTag("Motive", $data["Motive"]), "Pos" => new EnumTag("Pos", [new DoubleTag("", $data["x"]), new DoubleTag("", $data["y"]), new DoubleTag("", $data["z"])]), "Motion" => new EnumTag("Motion", [new DoubleTag("", 0), new DoubleTag("", 0), new DoubleTag("", 0)]), "Rotation" => new EnumTag("Rotation", [new FloatTag("", $data["yaw"]), new FloatTag("", 0)])]); $painting = new PaintingEntity($player->getLevel()->getChunk($block->getX() >> 4, $block->getZ() >> 4), $nbt); $painting->spawnToAll(); if ($player->isSurvival()) { $item = $player->getInventory()->getItemInHand(); $count = $item->getCount(); if (--$count <= 0) { $player->getInventory()->setItemInHand(Item::get(Item::AIR)); return; } $item->setCount($count); $player->getInventory()->setItemInHand($item); } //TODO //$e = $server->api->entity->add($level, ENTITY_OBJECT, OBJECT_PAINTING, $data); //$e->spawnToAll(); /*if(($player->gamemode & 0x01) === 0x00){ $player->removeItem(Item::get($this->getId(), $this->getDamage(), 1)); }*/ return true; } return false; }
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz) { if ($target->getId() == Block::MONSTER_SPAWNER) { return true; } else { $entity = null; $chunk = $level->getChunk($block->getX() >> 4, $block->getZ() >> 4); if (!$chunk instanceof FullChunk) { return false; } $nbt = new CompoundTag("", ["Pos" => new EnumTag("Pos", [new DoubleTag("", $block->getX() + 0.5), new DoubleTag("", $block->getY()), new DoubleTag("", $block->getZ() + 0.5)]), "Motion" => new EnumTag("Motion", [new DoubleTag("", 0), new DoubleTag("", 0), new DoubleTag("", 0)]), "Rotation" => new EnumTag("Rotation", [new FloatTag("", lcg_value() * 360), new FloatTag("", 0)])]); if ($this->hasCustomName()) { $nbt->CustomName = new StringTag("CustomName", $this->getCustomName()); } $entity = Entity::createEntity($this->meta, $chunk, $nbt); if ($entity instanceof Entity) { if ($player->isSurvival()) { --$this->count; } $entity->spawnToAll(); return true; } } return false; }
public function onActivate(Item $item, Player $player = null) { if ($item->getId() === Item::DYE and $item->getDamage() === Dye::BONEMEAL) { $grow = false; if ($this->getSide(0)->getId() !== self::SUGARCANE_BLOCK && $this->getSide(0, 2)->getId() !== self::SUGARCANE_BLOCK) { for ($y = 1; $y < 2; $y++) { $b = $this->getSide(1, $y); if ($b->getId() === self::AIR) { Server::getInstance()->getPluginManager()->callEvent($ev = new BlockGrowEvent($b, new Sugarcane())); if (!$ev->isCancelled()) { $this->getLevel()->setBlock($b, $ev->getNewState(), true); $grow = true; } break; } else { break; } } $this->meta = 0; $this->getLevel()->setBlock($this, $this, true); } if ($grow && $player->isSurvival()) { $item->count--; } return true; } return false; }
public function onActivate(Item $item, Player $player = null) { $tile = $this->getLevel()->getTile($this); if ($tile instanceof FlowerPotTile) { if ($tile->getFlowerPotItem() === Item::AIR) { switch ($item->getId()) { case Item::TALL_GRASS: if ($item->getDamage() === 1) { break; } case Item::SAPLING: case Item::DEAD_BUSH: case Item::DANDELION: case Item::RED_FLOWER: case Item::BROWN_MUSHROOM: case Item::RED_MUSHROOM: case Item::CACTUS: $tile->setFlowerPotData($item->getId(), $item->getDamage()); $this->setDamage($item->getId()); $this->getLevel()->setBlock($this, $this, true, false); if ($player->isSurvival()) { $item->count--; } return true; break; } } } return false; }
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz) { if ($player === null or $player->isSurvival() !== true) { return false; } if ($target->getId() === Block::STILL_WATER or $target->getId() === Block::WATER) { $player->getServer()->getPluginManager()->callEvent($ev = new PlayerGlassBottleEvent($player, $target, $this)); if ($ev->isCancelled()) { return false; } else { if ($this->count <= 1) { $player->getInventory()->setItemInHand(Item::get(Item::POTION, 0, 1)); return true; } else { $this->count--; $player->getInventory()->setItemInHand($this); } if ($player->getInventory()->canAddItem(Item::get(Item::POTION, 0, 1)) === true) { $player->getInventory()->AddItem(Item::get(Item::POTION, 0, 1)); } else { $motion = $player->getDirectionVector()->multiply(0.4); $position = clone $player->getPosition(); $player->getLevel()->dropItem($position->add(0, 0.5, 0), Item::get(Item::POTION, 0, 1), $motion, 40); } return true; } } return false; }
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz) { $realPos = $target->getSide($face)->add(0.5, 0.4, 0.5); $camera = new TripoidCamera($player->getLevel()->getChunk($realPos->getX() >> 4, $realPos->getZ() >> 4), new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $realPos->getX()), new DoubleTag("", $realPos->getY()), new DoubleTag("", $realPos->getZ())]), "Motion" => new ListTag("Motion", [new DoubleTag("", 0), new DoubleTag("", 0), new DoubleTag("", 0)]), "Rotation" => new ListTag("Rotation", [new FloatTag("", 0), new FloatTag("", 0)])])); $camera->spawnToAll(); if ($player->isSurvival()) { --$this->count; } return true; }
public function __construct(Player $player, Block $block, Item $item, $instaBreak = \false) { $this->block = $block; $this->item = $item; $this->player = $player; $this->instaBreak = (bool) $instaBreak; $drops = $player->isSurvival() ? $block->getDrops($item) : []; foreach ($drops as $i) { $this->blockDrops[] = Item::get($i[0], $i[1], $i[2]); } }
public function __construct(Player $player, Block $block, Item $item, int $xpAmount = 0, bool $instaBreak = false, bool $speed = false) { $this->block = $block; $this->item = $item; $this->player = $player; $this->instaBreak = (bool) $instaBreak; $this->xpAmount = (int) $xpAmount; $this->blocked = (bool) $speed; $drops = $player->isSurvival() ? $block->getDrops($item) : []; foreach ($drops as $i) { $this->blockDrops[] = Item::get($i[0], $i[1], $i[2]); } }
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz) { if (!in_array($target->getId(), array(Block::RAIL, Block::ACTIVATOR_RAIL, Block::DETECTOR_RAIL, Block::POWERED_RAIL))) { return false; } $realPos = $target->add(0.5, 0, 0.5); $cart = new MinecartHopperEntity($player->getLevel()->getChunk($realPos->getX() >> 4, $realPos->getZ() >> 4), new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $realPos->getX()), new DoubleTag("", $realPos->getY()), new DoubleTag("", $realPos->getZ())]), "Motion" => new ListTag("Motion", [new DoubleTag("", 0), new DoubleTag("", 0), new DoubleTag("", 0)]), "Rotation" => new ListTag("Rotation", [new FloatTag("", 0), new FloatTag("", 0)])])); $cart->spawnToAll(); if ($player->isSurvival()) { --$this->count; } return true; }
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz) { $bucketContents = Block::get($this->meta); if ($bucketContents instanceof Air) { // Bucket Empty so pick up block if ($target instanceof Liquid and $target->getDamage() === 0) { $result = clone $this; if ($target instanceof StillWater) { $toStore = Block::WATER; } elseif ($target instanceof StillLava) { $toStore = Block::LAVA; } else { return false; } $result->setDamage($toStore); $player->getServer()->getPluginManager()->callEvent($ev = new PlayerBucketFillEvent($player, $block, $face, $this, $result)); if (!$ev->isCancelled()) { $player->getLevel()->setBlock($target, new Air(), true, true); if ($player->isSurvival()) { $player->getInventory()->setItemInHand($ev->getItem(), $player); } return true; } else { $player->getInventory()->sendContents($player); } } } elseif ($bucketContents instanceof Liquid) { // Bucket Full, so empty $result = clone $this; $result->setDamage(0); if ($bucketContents instanceof Water) { $toCreate = Block::STILL_WATER; } elseif ($bucketContents instanceof Lava) { $toCreate = Block::STILL_LAVA; } else { return false; } $bucketContents = Block::get($toCreate); $player->getServer()->getPluginManager()->callEvent($ev = new PlayerBucketFillEvent($player, $block, $face, $this, $result)); if (!$ev->isCancelled()) { $player->getLevel()->setBlock($block, $bucketContents, true, true); if ($player->isSurvival()) { $player->getInventory()->setItemInHand($ev->getItem(), $player); } return true; } else { $player->getInventory()->sendContents($player); } } return false; }
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz) { $minecart = new MinecartEntity($player->getLevel()->getChunk($block->getX() >> 4, $block->getZ() >> 4), new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $block->getX()), new DoubleTag("", $block->getY() + 0.8), new DoubleTag("", $block->getZ())]), "Motion" => new ListTag("Motion", [new DoubleTag("", 0), new DoubleTag("", 0), new DoubleTag("", 0)]), "Rotation" => new ListTag("Rotation", [new FloatTag("", 0), new FloatTag("", 0)])])); $minecart->spawnToAll(); if ($player->isSurvival()) { $item = $player->getInventory()->getItemInHand(); $count = $item->getCount(); if (--$count <= 0) { $player->getInventory()->setItemInHand(Item::get(Item::AIR)); return true; } $item->setCount($count); $player->getInventory()->setItemInHand($item); } return true; }
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz) { $realPos = $block->getSide($face); $boat = new BoatEntity($player->getLevel()->getChunk($realPos->getX() >> 4, $realPos->getZ() >> 4), new Compound("", ["Pos" => new Enum("Pos", [new Double("", $realPos->getX()), new Double("", $realPos->getY()), new Double("", $realPos->getZ())]), "Motion" => new Enum("Motion", [new Double("", 0), new Double("", 0), new Double("", 0)]), "Rotation" => new Enum("Rotation", [new Float("", 0), new Float("", 0)])])); $boat->spawnToAll(); if ($player->isSurvival()) { $item = $player->getInventory()->getItemInHand(); $count = $item->getCount(); if (--$count <= 0) { $player->getInventory()->setItemInHand(Item::get(Item::AIR)); return; } $item->setCount($count); $player->getInventory()->setItemInHand($item); } return true; }
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz) { $targetBlock = Block::get($this->meta); if ($targetBlock instanceof Air) { if ($target instanceof Liquid and $target->getDamage() === 0) { $result = clone $this; $id = $target->getId(); if ($id == self::STILL_WATER) { $id = self::WATER; } if ($id == self::STILL_LAVA) { $id = self::LAVA; } $result->setDamage($id); $player->getServer()->getPluginManager()->callEvent($ev = new PlayerBucketFillEvent($player, $block, $face, $this, $result)); if (!$ev->isCancelled()) { $player->getLevel()->setBlock($target, new Air(), true, true); if ($player->isSurvival()) { $player->getInventory()->setItemInHand($ev->getItem()); } return true; } else { $player->getInventory()->sendContents($player); } } } elseif ($targetBlock instanceof Liquid) { $result = clone $this; $result->setDamage(0); $player->getServer()->getPluginManager()->callEvent($ev = new PlayerBucketEmptyEvent($player, $block, $face, $this, $result)); if (!$ev->isCancelled()) { //Only disallow water placement in the Nether, allow other liquids to be placed //In vanilla, water buckets are emptied when used in the Nether, but no water placed. if (!($player->getLevel()->getDimension() === Level::DIMENSION_NETHER and $targetBlock->getID() === self::WATER)) { $player->getLevel()->setBlock($block, $targetBlock, true, true); } if ($player->isSurvival()) { $player->getInventory()->setItemInHand($ev->getItem()); } return true; } else { $player->getInventory()->sendContents($player); } } return false; }
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz) { $blockTemp = $level->getBlock($block->add(0, -1, 0)); //if($blockTemp->getId() != self::RAIL and $blockTemp->getId() != self::POWERED_RAIL) return; $minecart = new MinecartEntity($player->getLevel()->getChunk($block->getX() >> 4, $block->getZ() >> 4), new Compound("", ["Pos" => new Enum("Pos", [new Double("", $block->getX()), new Double("", $block->getY() + 1), new Double("", $block->getZ())]), "Motion" => new Enum("Motion", [new Double("", 0), new Double("", 0), new Double("", 0)]), "Rotation" => new Enum("Rotation", [new Float("", 0), new Float("", 0)])])); $minecart->spawnToAll(); if ($player->isSurvival()) { $item = $player->getInventory()->getItemInHand(); $count = $item->getCount(); if (--$count <= 0) { $player->getInventory()->setItemInHand(Item::get(Item::AIR)); return; } $item->setCount($count); $player->getInventory()->setItemInHand($item); } return true; }
/** * Tries to break a block using a item, including Player time checks if available * It'll try to lower the durability if Item is a tool, and set it to Air if broken. * * @param Vector3 $vector * @param Item &$item (if null, can break anything) * @param Player $player * @param bool $createParticles * * @return bool */ public function useBreakOn(Vector3 $vector, Item &$item = null, Player $player = null, bool $createParticles = false) : bool { $target = $this->getBlock($vector); if ($item === null) { $item = Item::get(Item::AIR, 0, 0); } if ($player !== null) { $ev = new BlockBreakEvent($player, $target, $item, $player->isCreative() ? true : false); if ($player->isAdventure() or $player->isSpectator() or $player->isSurvival() and $item instanceof Item and !$target->isBreakable($item)) { $ev->setCancelled(); } elseif (!$player->isOp() and ($distance = $this->server->getSpawnRadius()) > -1) { $t = new Vector2($target->x, $target->z); $s = new Vector2($this->getSpawnLocation()->x, $this->getSpawnLocation()->z); if (count($this->server->getOps()->getAll()) > 0 and $t->distance($s) <= $distance) { //set it to cancelled so plugins can bypass this $ev->setCancelled(); } } $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { return false; } /*$breakTime = $target->getBreakTime($item); if($player->isCreative() and $breakTime > 0.15){ $breakTime = 0.15; } if($player->hasEffect(Effect::SWIFTNESS)){ $breakTime *= 1 - (0.2 * ($player->getEffect(Effect::SWIFTNESS)->getAmplifier() + 1)); } if($player->hasEffect(Effect::MINING_FATIGUE)){ $breakTime *= 1 + (0.3 * ($player->getEffect(Effect::MINING_FATIGUE)->getAmplifier() + 1)); } $breakTime -= 0.05; //1 tick compensation if(!$ev->getInstaBreak() and ($player->lastBreak + $breakTime) > microtime(true)){ return false; }*/ $player->lastBreak = microtime(true); $drops = $ev->getDrops(); if ($player->isSurvival() and $this->getServer()->expEnabled) { $exp = 0; if ($item->getEnchantmentLevel(Enchantment::TYPE_MINING_SILK_TOUCH) === 0) { switch ($target->getId()) { case Block::COAL_ORE: $exp = mt_rand(0, 2); break; case Block::DIAMOND_ORE: case Block::EMERALD_ORE: $exp = mt_rand(3, 7); break; case Block::NETHER_QUARTZ_ORE: case Block::LAPIS_ORE: $exp = mt_rand(2, 5); break; case Block::REDSTONE_ORE: case Block::GLOWING_REDSTONE_ORE: $exp = mt_rand(1, 5); break; } } switch ($target->getId()) { case Block::MONSTER_SPAWNER: $exp = mt_rand(15, 43); break; } if ($exp > 0) { $this->spawnXPOrb($vector->add(0, 1, 0), $exp); } } } elseif ($item !== null and !$target->isBreakable($item)) { return false; } else { $drops = $target->getDrops($item); //Fixes tile entities being deleted before getting drops foreach ($drops as $k => $i) { if (isset($i[0]) && isset($i[1]) && isset($i[2])) { $drops[$k] = Item::get($i[0], $i[1], $i[2]); } } } $above = $this->getBlock(new Vector3($target->x, $target->y + 1, $target->z)); if ($above !== null) { if ($above->getId() === Item::FIRE) { $this->setBlock($above, new Air(), true); } } $tag = $item->getNamedTagEntry("CanDestroy"); if ($tag instanceof ListTag) { $canBreak = false; foreach ($tag as $v) { if ($v instanceof StringTag) { $entry = Item::fromString($v->getValue()); if ($entry->getId() > 0 and $entry->getBlock() !== null and $entry->getBlock()->getId() === $target->getId()) { $canBreak = true; break; } } } if (!$canBreak) { return false; } } if ($createParticles) { $players = $this->getChunkPlayers($target->x >> 4, $target->z >> 4); /*if($player !== null){ unset($players[$player->getLoaderId()]); }*/ $this->addParticle(new DestroyBlockParticle($target->add(0.5), $target), $players); } $target->onBreak($item); $tile = $this->getTile($target); if ($tile !== null) { if ($tile instanceof InventoryHolder) { if ($tile instanceof Chest) { $tile->unpair(); } foreach ($tile->getInventory()->getContents() as $chestItem) { $this->dropItem($target, $chestItem); } } $tile->close(); } if ($item !== null) { $item->useOn($target); if ($item->isTool() and $item->getDamage() >= $item->getMaxDurability()) { $item = Item::get(Item::AIR, 0, 0); } } if ($player === null or $player->isSurvival()) { foreach ($drops as $drop) { if ($drop->getCount() > 0) { $this->dropItem($vector->add(0.5, 0.5, 0.5), $drop); } } } return true; }
public function onActivate(Item $item, Player $player = null) { $tile = $this->getLevel()->getTile($this); if (!$tile instanceof Cauldron) { return false; } switch ($item->getId()) { case Item::BUCKET: if ($item->getDamage() === 0) { //empty bucket if (!$this->isFull() or $tile->isCustomColor() or $tile->hasPotion()) { break; } $bucket = clone $item; $bucket->setDamage(8); //water bucket Server::getInstance()->getPluginManager()->callEvent($ev = new PlayerBucketFillEvent($player, $this, 0, $item, $bucket)); if (!$ev->isCancelled()) { if ($player->isSurvival()) { $player->getInventory()->setItemInHand($ev->getItem(), $player); } $this->meta = 0; //empty $this->getLevel()->setBlock($this, $this, true); $tile->clearCustomColor(); $this->getLevel()->addSound(new SplashSound($this->add(0.5, 1, 0.5))); } } elseif ($item->getDamage() === 8) { //water bucket if ($this->isFull() and !$tile->isCustomColor() and !$tile->hasPotion()) { break; } $bucket = clone $item; $bucket->setDamage(0); //empty bucket Server::getInstance()->getPluginManager()->callEvent($ev = new PlayerBucketEmptyEvent($player, $this, 0, $item, $bucket)); if (!$ev->isCancelled()) { if ($player->isSurvival()) { $player->getInventory()->setItemInHand($ev->getItem(), $player); } if ($tile->hasPotion()) { //if has potion $this->meta = 0; //empty $this->getLevel()->setBlock($this, $this, true); $tile->setPotionId(0xffff); //reset potion $tile->clearCustomColor(); $this->getLevel()->addSound(new ExplodeSound($this->add(0.5, 0, 0.5))); } else { $this->meta = 6; //fill $this->getLevel()->setBlock($this, $this, true); $tile->clearCustomColor(); $this->getLevel()->addSound(new SplashSound($this->add(0.5, 1, 0.5))); } $this->update(); } } break; case Item::DYE: if ($tile->hasPotion()) { break; } $color = Color::getDyeColor($item->getDamage()); if ($tile->isCustomColor()) { $color = Color::averageColor($color, $tile->getCustomColor()); } if ($player->isSurvival()) { $item->setCount($item->getCount() - 1); /*if($item->getCount() <= 0){ $player->getInventory()->setItemInHand(Item::get(Item::AIR)); }*/ } $tile->setCustomColor($color); $this->getLevel()->addSound(new SplashSound($this->add(0.5, 1, 0.5))); $this->update(); break; case Item::LEATHER_CAP: case Item::LEATHER_TUNIC: case Item::LEATHER_PANTS: case Item::LEATHER_BOOTS: if ($this->isEmpty()) { break; } if ($tile->isCustomColor()) { --$this->meta; $this->getLevel()->setBlock($this, $this, true); $newItem = clone $item; Utils::setCustomColorToArmor($newItem, $tile->getCustomColor()); $player->getInventory()->setItemInHand($newItem); $this->getLevel()->addSound(new SplashSound($this->add(0.5, 1, 0.5))); if ($this->isEmpty()) { $tile->clearCustomColor(); } } else { --$this->meta; $this->getLevel()->setBlock($this, $this, true); $newItem = clone $item; Utils::clearCustomColorToArmor($newItem); $player->getInventory()->setItemInHand($newItem); $this->getLevel()->addSound(new SplashSound($this->add(0.5, 1, 0.5))); } break; case Item::POTION: case Item::SPLASH_POTION: if (!$this->isEmpty() and ($tile->getPotionId() !== $item->getDamage() and $item->getDamage() !== Potion::WATER_BOTTLE or $item->getId() === Item::POTION and $tile->getSplashPotion() or $item->getId() === Item::SPLASH_POTION and !$tile->getSplashPotion() or $item->getDamage() === Potion::WATER_BOTTLE and $tile->hasPotion())) { //long... $this->meta = 0x0; $this->getLevel()->setBlock($this, $this, true); $tile->setPotionId(0xffff); //reset $tile->setSplashPotion(false); if ($player->isSurvival()) { $player->getInventory()->setItemInHand(Item::get(Item::GLASS_BOTTLE)); } $this->getLevel()->addSound(new ExplodeSound($this->add(0.5, 0, 0.5))); } elseif ($item->getDamage() === Potion::WATER_BOTTLE) { //water bottle $this->meta += 2; if ($this->meta > 0x6) { $this->meta = 0x6; } $this->getLevel()->setBlock($this, $this, true); if ($player->isSurvival()) { $player->getInventory()->setItemInHand(Item::get(Item::GLASS_BOTTLE)); } $tile->setPotionId(0xffff); $tile->setSplashPotion(false); $tile->clearCustomColor(); $this->getLevel()->addSound(new SplashSound($this->add(0.5, 1, 0.5))); } elseif (!$this->isFull()) { $this->meta += 2; if ($this->meta > 0x6) { $this->meta = 0x6; } $this->getLevel()->setBlock($this, $this, true); $tile->setPotionId($item->getDamage()); $tile->setSplashPotion($item->getId() === Item::SPLASH_POTION); $tile->clearCustomColor(); if ($player->isSurvival()) { $player->getInventory()->setItemInHand(Item::get(Item::GLASS_BOTTLE)); } $color = Potion::getColor($item->getDamage()); $this->getLevel()->addSound(new SpellSound($this->add(0.5, 1, 0.5), $color[0], $color[1], $color[2])); } break; case Item::GLASS_BOTTLE: if ($this->meta < 2) { break; } if ($tile->hasPotion()) { $this->meta -= 2; if ($this->meta < 0x0) { $this->meta = 0x0; } $this->getLevel()->setBlock($this, $this, true); if ($player->isSurvival()) { $result = Item::get(Item::POTION, $tile->getPotionId()); if ($item->getCount() === 1) { $player->getInventory()->setItemInHand($result); } else { $player->getInventory()->addItem($result); } } if ($this->isEmpty()) { $tile->setPotionId(0xffff); //reset $tile->setSplashPotion(false); } $color = Potion::getColor($result->getDamage()); $this->getLevel()->addSound(new SpellSound($this->add(0.5, 1, 0.5), $color[0], $color[1], $color[2])); } else { $this->meta -= 2; if ($this->meta < 0x0) { $this->meta = 0x0; } $this->getLevel()->setBlock($this, $this, true); if ($player->isSurvival()) { $result = Item::get(Item::POTION, Potion::WATER_BOTTLE); if ($item->getCount() > 1 and $player->getInventory()->canAddItem($result)) { $player->getInventory()->addItem($result); } else { $player->getInventory()->setItemInHand($result); } } $this->getLevel()->addSound(new GraySplashSound($this->add(0.5, 1, 0.5))); } break; } return true; }
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz) { $targetBlock = Block::get($this->meta); if ($targetBlock instanceof Air) { if ($target instanceof Liquid and $target->getDamage() === 0) { $result = clone $this; $result->setDamage($target->getId()); $player->getServer()->getPluginManager()->callEvent($ev = new PlayerBucketFillEvent($player, $block, $face, $this, $result)); if (!$ev->isCancelled()) { $player->getLevel()->setBlock($target, new Air(), true, true); if ($player->isSurvival()) { $player->getInventory()->setItemInHand($ev->getItem(), $player); } return true; } else { $player->getInventory()->sendContents($player); } } } elseif ($targetBlock instanceof Liquid) { $result = clone $this; $result->setDamage(0); $player->getServer()->getPluginManager()->callEvent($ev = new PlayerBucketFillEvent($player, $block, $face, $this, $result)); if (!$ev->isCancelled()) { $player->getLevel()->setBlock($block, $targetBlock, true, true); if ($player->isSurvival()) { $player->getInventory()->setItemInHand($ev->getItem(), $player); } return true; } else { $player->getInventory()->sendContents($player); } } return false; }
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz) { $entity = null; $chunk = $level->getChunk($block->getX() >> 4, $block->getZ() >> 4); if (!$chunk instanceof FullChunk) { return false; } $nbt = new Compound("", ["Pos" => new Enum("Pos", [new Double("", $block->getX() + 0.5), new Double("", $block->getY()), new Double("", $block->getZ() + 0.5)]), "Motion" => new Enum("Motion", [new Double("", 0), new Double("", 0), new Double("", 0)]), "Rotation" => new Enum("Rotation", [new Float("", lcg_value() * 360), new Float("", 0)])]); if ($this->hasCustomName()) { $nbt->CustomName = new String("CustomName", $this->getCustomName()); } $entity = Entity::createEntity($this->meta, $chunk, $nbt); if ($entity instanceof Entity) { $entity->setDataProperty(15, Entity::DATA_TYPE_BYTE, 1); $entity->getLevel()->getServer()->broadcastPopup(TextFormat::RED . "Mob AI isn't implemented yet!"); if ($player->isSurvival()) { --$this->count; } $entity->spawnToAll(); return true; } return false; }
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz) { if ($target->isTransparent() === false and $face > 1 and $block->isSolid() === false) { $chunk = $level->getChunk($block->getX() >> 4, $block->getZ() >> 4); $faces = [2 => 1, 3 => 3, 4 => 0, 5 => 2]; $motives = [["Kebab", 1, 1], ["Aztec", 1, 1], ["Alban", 1, 1], ["Aztec2", 1, 1], ["Bomb", 1, 1], ["Plant", 1, 1], ["Wasteland", 1, 1], ["Wanderer", 1, 2], ["Graham", 1, 2], ["Pool", 2, 1], ["Courbet", 2, 1], ["Sunset", 2, 1], ["Sea", 2, 1], ["Creebet", 2, 1], ["Match", 2, 2], ["Bust", 2, 2], ["Stage", 2, 2], ["Void", 2, 2], ["SkullAndRoses", 2, 2], ["Fighters", 4, 2], ["Skeleton", 4, 3], ["DonkeyKong", 4, 3], ["Pointer", 4, 4], ["Pigscene", 4, 4], ["Flaming Skull", 4, 4]]; if ($this->hasCustomName()) { $nbt->CustomName = new String("CustomName", $this->getCustomName()); } $motive = $motives[mt_rand(0, count($motives) - 1)]; $data = ["x" => $target->x, "y" => $target->y, "z" => $target->z, "yaw" => $faces[$face] * 90, "Motive" => $motive[0]]; $nbt = new Compound("", ["Pos" => new Enum("Pos", [new Double("", $target->x), new Double("", $target->y), new Double("", $target->z)]), "Motion" => new Enum("Motion", [new Double("", 0), new Double("", 0), new Double("", 0)]), "Rotation" => new Enum("Rotation", [new Float("", $faces[$face] * 90), new Float("", 0)])]); $entity = Entity::createEntity($this->meta, $chunk, $nbt, $data); if ($entity instanceof Entity) { if ($player->isSurvival()) { --$this->count; } $entity->spawnToAll(); return true; } return true; } return false; }
/** * Tries to break a block using a item, including Player time checks if available * It'll try to lower the durability if Item is a tool, and set it to Air if broken. * * @param Vector3 $vector * @param Item &$item (if null, can break anything) * @param Player $player * * @return boolean */ public function useBreakOn(Vector3 $vector, Item &$item = null, Player $player = null) { $target = $this->getBlock($vector); //TODO: Adventure mode checks if ($item === null) { $item = Item::get(Item::AIR, 0, 0); } if ($player instanceof Player) { $ev = new BlockBreakEvent($player, $target, $item, ($player->getGamemode() & 0x1) === 1 ? true : false); if ($player->isSurvival() and $item instanceof Item and !$target->isBreakable($item)) { $ev->setCancelled(); } if (!$player->isOp() and ($distance = $this->server->getConfigInt("spawn-protection", 16)) > -1) { $t = new Vector2($target->x, $target->z); $s = new Vector2($this->getSpawnLocation()->x, $this->getSpawnLocation()->z); if ($t->distance($s) <= $distance) { //set it to cancelled so plugins can bypass this $ev->setCancelled(); } } $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { return false; } $breakTime = $player->isCreative() ? 0.15 : $target->getBreakTime($item); if (!$ev->getInstaBreak() and $player->lastBreak + $breakTime >= microtime(true)) { return false; } $player->lastBreak = microtime(true); } elseif ($item instanceof Item and !$target->isBreakable($item)) { return false; } $level = $target->getLevel(); if ($level instanceof Level) { $above = $level->getBlock(new Vector3($target->x, $target->y + 1, $target->z)); if ($above instanceof Block) { if ($above->getId() === Item::FIRE) { $level->setBlock($above, new Air(), true); } } } $drops = $target->getDrops($item); //Fixes tile entities being deleted before getting drops $target->onBreak($item); $tile = $this->getTile($target); if ($tile instanceof Tile) { if ($tile instanceof InventoryHolder) { if ($tile instanceof Chest) { $tile->unpair(); } foreach ($tile->getInventory()->getContents() as $chestItem) { $this->dropItem($target, $chestItem); } } $tile->close(); } if ($item instanceof Item) { $item->useOn($target); if ($item->isTool() and $item->getDamage() >= $item->getMaxDurability()) { $item = Item::get(Item::AIR, 0, 0); } } if (!$player instanceof Player or $player->isSurvival()) { foreach ($drops as $drop) { if ($drop[2] > 0) { $this->dropItem($vector->add(0.5, 0.5, 0.5), Item::get(...$drop)); } } } return true; }
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz) { if ($target->getId() === Block::OBSIDIAN and $player->getServer()->netherEnabled) { //黑曜石 4*5最小 23*23最大 //$level->setBlock($block, new Fire(), true); $tx = $target->getX(); $ty = $target->getY(); $tz = $target->getZ(); //x方向 $x_max = $tx; //x最大值 $x_min = $tx; //x最小值 for ($x = $tx + 1; $level->getBlock($this->temporalVector->setComponents($x, $ty, $tz))->getId() == Block::OBSIDIAN; $x++) { $x_max++; } for ($x = $tx - 1; $level->getBlock($this->temporalVector->setComponents($x, $ty, $tz))->getId() == Block::OBSIDIAN; $x--) { $x_min--; } $count_x = $x_max - $x_min + 1; //x方向方块 if ($count_x >= 4 and $count_x <= 23) { //4 23 $x_max_y = $ty; //x最大值时的y最大值 $x_min_y = $ty; //x最小值时的y最大值 for ($y = $ty; $level->getBlock($this->temporalVector->setComponents($x_max, $y, $tz))->getId() == Block::OBSIDIAN; $y++) { $x_max_y++; } for ($y = $ty; $level->getBlock($this->temporalVector->setComponents($x_min, $y, $tz))->getId() == Block::OBSIDIAN; $y++) { $x_min_y++; } $y_max = min($x_max_y, $x_min_y) - 1; //y最大值 $count_y = $y_max - $ty + 2; //方向方块 //Server::getInstance()->broadcastMessage("$y_max $x_max_y $x_min_y $x_max $x_min"); if ($count_y >= 5 and $count_y <= 23) { //5 23 $count_up = 0; //上面 for ($ux = $x_min; $level->getBlock($this->temporalVector->setComponents($ux, $y_max, $tz))->getId() == Block::OBSIDIAN and $ux <= $x_max; $ux++) { $count_up++; } //Server::getInstance()->broadcastMessage("$count_up $count_x"); if ($count_up == $count_x) { for ($px = $x_min + 1; $px < $x_max; $px++) { for ($py = $ty + 1; $py < $y_max; $py++) { $level->setBlock($this->temporalVector->setComponents($px, $py, $tz), new Portal()); } } if ($player->isSurvival()) { $this->useOn($block, 2); $player->getInventory()->setItemInHand($this); } return true; } } } //z方向 $z_max = $tz; //z最大值 $z_min = $tz; //z最小值 $count_z = 0; //z方向方块 for ($z = $tz + 1; $level->getBlock($this->temporalVector->setComponents($tx, $ty, $z))->getId() == Block::OBSIDIAN; $z++) { $z_max++; } for ($z = $tz - 1; $level->getBlock($this->temporalVector->setComponents($tx, $ty, $z))->getId() == Block::OBSIDIAN; $z--) { $z_min--; } $count_z = $z_max - $z_min + 1; if ($count_z >= 4 and $count_z <= 23) { //4 23 $z_max_y = $ty; //z最大值时的y最大值 $z_min_y = $ty; //z最小值时的y最大值 for ($y = $ty; $level->getBlock($this->temporalVector->setComponents($tx, $y, $z_max))->getId() == Block::OBSIDIAN; $y++) { $z_max_y++; } for ($y = $ty; $level->getBlock($this->temporalVector->setComponents($tx, $y, $z_min))->getId() == Block::OBSIDIAN; $y++) { $z_min_y++; } $y_max = min($z_max_y, $z_min_y) - 1; //y最大值 $count_y = $y_max - $ty + 2; //方向方块 if ($count_y >= 5 and $count_y <= 23) { //5 23 $count_up = 0; //上面 for ($uz = $z_min; $level->getBlock($this->temporalVector->setComponents($tx, $y_max, $uz))->getId() == Block::OBSIDIAN and $uz <= $z_max; $uz++) { $count_up++; } //Server::getInstance()->broadcastMessage("$count_up $count_z"); if ($count_up == $count_z) { for ($pz = $z_min + 1; $pz < $z_max; $pz++) { for ($py = $ty + 1; $py < $y_max; $py++) { $level->setBlock($this->temporalVector->setComponents($tx, $py, $pz), new Portal()); } } if ($player->isSurvival()) { $this->useOn($block, 2); $player->getInventory()->setItemInHand($this); } return true; } } } //return true; } if ($block->getId() === self::AIR and $target instanceof Solid) { $level->setBlock($block, new Fire(), true); /** @var Fire $block */ $block = $level->getBlock($block); if ($block->getSide(Vector3::SIDE_DOWN)->isTopFacingSurfaceSolid() or $block->canNeighborBurn()) { $level->scheduleUpdate($block, $block->getTickRate() + mt_rand(0, 10)); // return true; } if ($player->isSurvival()) { $this->useOn($block, 2); //耐久跟报废分别写在 tool 跟 level 了 $player->getInventory()->setItemInHand($this); } return true; } return false; }
/** * Tries to break a block using a item, including Player time checks if available * It'll try to lower the durability if Item is a tool, and set it to Air if broken. * * @param Vector3 $vector * @param Item &$item (if null, can break anything) * @param Player $player * @param bool $createParticles * * @return boolean */ public function useBreakOn(Vector3 $vector, Item &$item = null, Player $player = null, $createParticles = false) { $target = $this->getBlock($vector); //TODO: Adventure mode checks if ($item === null) { $item = Item::get(Item::AIR, 0, 0); } if ($player !== null) { $ev = new BlockBreakEvent($player, $target, $item, $player->isCreative() ? true : false); if ($player->isSurvival() and $item instanceof Item and !$target->isBreakable($item)) { $ev->setCancelled(); } elseif (!$player->isOp() and ($distance = $this->server->getSpawnRadius()) > -1) { $t = new Vector2($target->x, $target->z); $s = new Vector2($this->getSpawnLocation()->x, $this->getSpawnLocation()->z); if (count($this->server->getOps()->getAll()) > 0 and $t->distance($s) <= $distance) { //set it to cancelled so plugins can bypass this $ev->setCancelled(); } } $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { return false; } $breakTime = $player->isCreative() ? 0.15 : $target->getBreakTime($item); if ($player->hasEffect(Effect::SWIFTNESS)) { $breakTime *= 1 - 0.2 * ($player->getEffect(Effect::SWIFTNESS)->getAmplifier() + 1); } if ($player->hasEffect(Effect::MINING_FATIGUE)) { $breakTime *= 1 + 0.3 * ($player->getEffect(Effect::MINING_FATIGUE)->getAmplifier() + 1); } $breakTime -= 0.05; //1 tick compensation if (!$ev->getInstaBreak() and $player->lastBreak + $breakTime > microtime(true)) { return false; } $player->lastBreak = PHP_INT_MAX; $drops = $ev->getDrops(); } elseif ($item !== null and !$target->isBreakable($item)) { return false; } else { $drops = $target->getDrops($item); //Fixes tile entities being deleted before getting drops foreach ($drops as $k => $i) { $drops[$k] = Item::get($i[0], $i[1], $i[2]); } } $above = $this->getBlock(new Vector3($target->x, $target->y + 1, $target->z)); if ($above !== null) { if ($above->getId() === Item::FIRE) { $this->setBlock($above, new Air(), true); } } if ($createParticles) { $players = $this->getChunkPlayers($target->x >> 4, $target->z >> 4); if ($player !== null) { unset($players[$player->getLoaderId()]); } $pk = new LevelEventPacket(); $pk->evid = 2001; $pk->x = $target->x + 0.5; $pk->y = $target->y + 0.5; $pk->z = $target->z + 0.5; $pk->data = $target->getId() + ($target->getDamage() << 12); Server::broadcastPacket($players, $pk->setChannel(Network::CHANNEL_WORLD_EVENTS)); } $target->onBreak($item); $tile = $this->getTile($target); if ($tile !== null) { if ($tile instanceof InventoryHolder) { if ($tile instanceof Chest) { $tile->unpair(); } foreach ($tile->getInventory()->getContents() as $chestItem) { $this->dropItem($target, $chestItem); } } $tile->close(); } if ($item !== null) { $item->useOn($target); if ($item->isTool() and $item->getDamage() >= $item->getMaxDurability()) { $item = Item::get(Item::AIR, 0, 0); } } if ($player === null or $player->isSurvival()) { foreach ($drops as $drop) { if ($drop->getCount() > 0) { $this->dropItem($vector->add(0.5, 0.5, 0.5), $drop); } } } return true; }
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz) { $blockTemp = $level->getBlock($block->add(0, -1, 0)); //if(!$block instanceof RailBlock || !$block instanceof Rail) return false; in previuos version IM //if($blockTemp->getId() != self::RAIL and $blockTemp->getId() != self::POWERED_RAIL) return; in previuos version Genisys $minecart = new MinecartEntity($player->getLevel()->getChunk($block->getX() >> 4, $block->getZ() >> 4), new CompoundTag("", array("Pos" => new ListTag("Pos", array(new DoubleTag("", $block->getX()), new DoubleTag("", $block->getY() + 1), new DoubleTag("", $block->getZ()))), "Motion" => new ListTag("Motion", array(new DoubleTag("", 0), new DoubleTag("", 0), new DoubleTag("", 0))), "Rotation" => new ListTag("Rotation", array(new FloatTag("", 0), new FloatTag("", 0)))))); $minecart->spawnToAll(); if ($player->isSurvival()) { $item = $player->getInventory()->getItemInHand(); $count = $item->getCount(); if (--$count <= 0) { $player->getInventory()->setItemInHand(Item::get(Item::AIR)); return; } $item->setCount($count); $player->getInventory()->setItemInHand($item); } return true; }