public function onActivate(Item $item, Player $player = \null) { if ($item->getId() === Item::DYE and $item->getDamage() === 0xf) { $item->count--; TallGrassObject::growGrass($this->getLevel(), $this, new Random(\mt_rand()), 8, 2); return \true; } elseif ($item->isHoe()) { $item->useOn($this); $this->getLevel()->setBlock($this, new Farmland()); return \true; } elseif ($item->isShovel() and $this->getSide(1)->getId() === Block::AIR) { $item->useOn($this); $this->getLevel()->setBlock($this, new GrassPath()); return \true; } return \false; }
public function onActivate(Item $item, Player $player = null) { if ($item->isHoe()) { $item->useOn($this); $this->getLevel()->setBlock($this, Block::get(Item::FARMLAND, 0), true); return true; } return false; }
public function onActivate(Item $item, Player $player = null) { if ($item->getId() === Item::FLINT_STEEL) { $item->useOn($this); $this->getLevel()->setBlock($this, new Air(), true); $mot = (new Random())->nextSignedFloat() * M_PI * 2; $tnt = Entity::createEntity("PrimedTNT", $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), new CompoundTag("", ["Pos" => new ListTag("Pos", [new DoubleTag("", $this->x + 0.5), new DoubleTag("", $this->y), new DoubleTag("", $this->z + 0.5)]), "Motion" => new ListTag("Motion", [new DoubleTag("", -sin($mot) * 0.02), new DoubleTag("", 0.2), new DoubleTag("", -cos($mot) * 0.02)]), "Rotation" => new ListTag("Rotation", [new FloatTag("", 0), new FloatTag("", 0)]), "Fuse" => new ByteTag("Fuse", 80)])); $tnt->spawnToAll(); return true; } return false; }
public function onActivate(Item $item, Player $player = null) { if ($item->getID() === Item::DYE and $item->getDamage() === 0xf) { $item->count--; TallGrassObject::growGrass($this->getLevel(), $this, new Random(mt_rand()), 8, 2); return true; } elseif ($item->isHoe()) { $item->useOn($this); $this->getLevel()->setBlock($this, new Farmland()); return true; } return false; }
public function onActivate(Item $item, Player $player = null) { if ($item->getID() === Item::FLINT_STEEL) { if (($player->gamemode & 0x1) === 0) { $item->useOn($this); } $data = ["x" => $this->x + 0.5, "y" => $this->y + 0.5, "z" => $this->z + 0.5, "power" => 4, "fuse" => 20 * 4]; $this->getLevel()->setBlock($this, new Air(), false, false, true); //TODO //$e = Server::getInstance()->api->entity->add($this->level, ENTITY_OBJECT, OBJECT_PRIMEDTNT, $data); //$e->spawnToAll(); return true; } return false; }
public function onActivate(Item $item, Player $player = null) { if ($item->getId() === Item::SAPLING || $item->getId() === Item::BROWN_MUSHROOM || $item->getId() === Item::RED_MUSHROOM || $item->getId() === Item::ROSE || $item->getId() === Item::DEAD_BUSH || $item->getId() === Item::DANDELION || $item->getId() === Item::TALL_GRASS || $item->getId() === Item::CACTUS) { $item->useOn($this); $meta = 0; switch ($item->getId()) { case ITEM::ROSE: $meta = 1; case Item::DANDELION: $meta = 2; case Item::RED_MUSHROOM: $meta = 7; case Item::BROWN_MUSHROOM: $meta = 8; case Item::CACTUS: $meta = 9; case Item::DEAD_BUSH: $meta = 10; case Item::SAPLING: $species = $item->getDamage(); /* * GENERIC(0x00), * REDWOOD(0x01), * BIRCH(0x02), * JUNGLE(0x03), * ACACIA(0x04), * DARK_OAK(0x05), */ if ($species == 0x0) { $meta = 3; } elseif ($species == 0x1) { $meta = 4; } elseif ($species == 0x2) { $meta = 5; } elseif ($species == 0x3) { $meta = 6; } elseif ($species == 0x4) { $meta = 12; } else { $meta = 13; } case Item::TALL_GRASS: $species = $item->getDamage(); if ($species == 0x2) { $meta = 11; } } $this->setDamage($meta); $this->getLevel()->setBlock($this, $this, true); return true; } return false; }
public function onActivate(Item $item, Player $player = null) { if ($item->getId() === Item::FLINT_STEEL) { $this->prime($player); $this->getLevel()->setBlock($this, new Air(), true); $item->useOn($this); return true; } return false; }