public function __construct(Server $server, $timeout = 5) { $this->timeout = $timeout; $this->serverName = $server->getServerName(); $this->listPlugins = $server->getProperty("settings.query-plugins", true); $this->plugins = $server->getPluginManager()->getPlugins(); $this->players = []; foreach ($server->getOnlinePlayers() as $player) { if ($player->isOnline()) { $this->players[] = $player; } } if ($server->isDServerEnabled() and $server->dserverConfig["queryMaxPlayers"]) { $pc = $server->dserverConfig["queryMaxPlayers"]; } elseif ($server->isDServerEnabled() and $server->dserverConfig["queryAllPlayers"]) { $pc = $server->getDServerMaxPlayers(); } else { $pc = $server->getMaxPlayers(); } if ($server->isDServerEnabled() and $server->dserverConfig["queryPlayers"]) { $poc = $server->getDServerOnlinePlayers(); } else { $poc = count($this->players); } $this->gametype = ($server->getGamemode() & 0x1) === 0 ? "SMP" : "CMP"; $this->version = $server->getVersion(); $this->server_engine = $server->getName() . " " . $server->getPocketMineVersion(); $this->map = $server->getDefaultLevel() === null ? "unknown" : $server->getDefaultLevel()->getName(); $this->numPlayers = $poc; $this->maxPlayers = $pc; $this->whitelist = $server->hasWhitelist() ? "on" : "off"; $this->port = $server->getPort(); $this->ip = $server->getIp(); }
public function __construct(Server $server, $timeout = 5) { $this->timeout = $timeout; $this->serverName = $server->getServerName(); $this->listPlugins = $server->getProperty("settings.query-plugins", \true); $this->plugins = $server->getPluginManager()->getPlugins(); $this->players = []; foreach ($server->getOnlinePlayers() as $player) { if ($player->getName() != "" and $player->isConnected()) { $this->players[] = $player; } } $this->gametype = ($server->getGamemode() & 0x1) === 0 ? "SMP" : "CMP"; $this->version = $server->getVersion(); $this->server_engine = $server->getName() . " " . $server->getPocketMineVersion(); $this->map = $server->getDefaultLevel() === \null ? "unknown" : $server->getDefaultLevel()->getName(); $this->numPlayers = \count($this->players); $this->maxPlayers = $server->getMaxPlayers(); $this->whitelist = $server->hasWhitelist() ? "on" : "off"; $this->port = $server->getPort(); $this->ip = $server->getIp(); }
/** * @param CommandSender $sender * @param Server $server */ public function sendServerInfo(CommandSender $sender, Server $server) { $sender->sendMessage("Name: " . $server->getServerName()); $sender->sendMessage("Motd: " . $server->getMotd()); $sender->sendMessage("Network-motd: " . $server->getNetwork()->getMotd()); $sender->sendMessage("Address: " . $server->getIp() . ":" . $server->getPort()); $sender->sendMessage("Players: " . count($server->getOnlinePlayers()) . "/" . $server->getMaxPlayers()); $sender->sendMessage("Difficulty: " . $server->getDifficulty()); $sender->sendMessage("Default-gamemode: " . $server->getDefaultGamemode()); $sender->sendMessage("Unique-id: " . $server->getServerUniqueId()); $sender->sendMessage("TPS: " . $server->getTicksPerSecond()); $sender->sendMessage("Average-TPS: " . $server->getTicksPerSecondAverage()); $sender->sendMessage("Codename: " . $server->getCodename()); $sender->sendMessage("API-version: " . $server->getApiVersion()); $sender->sendMessage("MCPE-version: " . $server->getVersion()); $sender->sendMessage("Is-hardcore: " . ($server->isHardcore() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no")); $sender->sendMessage("Is-running: " . ($server->isRunning() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no")); $sender->sendMessage("Is-whitelisted: " . ($server->hasWhitelist() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no")); }