getPort() публичный Метод

public getPort ( ) : integer
Результат integer
Пример #1
1
 public function __construct(Server $server, $timeout = 5)
 {
     $this->timeout = $timeout;
     $this->serverName = $server->getMotd();
     $this->listPlugins = $server->getProperty("settings.query-plugins", true);
     $this->plugins = $server->getPluginManager()->getPlugins();
     $this->players = [];
     foreach ($server->getOnlinePlayers() as $player) {
         if ($player->isOnline()) {
             $this->players[] = $player;
         }
     }
     if ($server->isDServerEnabled() and $server->dserverConfig["queryMaxPlayers"]) {
         $pc = $server->dserverConfig["queryMaxPlayers"];
     } elseif ($server->isDServerEnabled() and $server->dserverConfig["queryAllPlayers"]) {
         $pc = $server->getDServerMaxPlayers();
     } else {
         $pc = $server->getMaxPlayers();
     }
     if ($server->isDServerEnabled() and $server->dserverConfig["queryPlayers"]) {
         $poc = $server->getDServerOnlinePlayers();
     } else {
         $poc = count($this->players);
     }
     $this->gametype = ($server->getGamemode() & 0x1) === 0 ? "SMP" : "CMP";
     $this->version = $server->getVersion();
     $this->server_engine = $server->getName() . " " . $server->getPocketMineVersion();
     $this->map = $server->getDefaultLevel() === null ? "unknown" : $server->getDefaultLevel()->getName();
     $this->numPlayers = $poc;
     $this->maxPlayers = $pc;
     $this->whitelist = $server->hasWhitelist() ? "on" : "off";
     $this->port = $server->getPort();
     $this->ip = $server->getIp();
 }
Пример #2
0
 public function __construct(Server $server)
 {
     $this->server = $server;
     $this->identifiers = [];
     $this->rakLib = new RakLibServer($this->server->getLogger(), $this->server->getLoader(), $this->server->getPort(), $this->server->getIp() === "" ? "0.0.0.0" : $this->server->getIp());
     $this->interface = new ServerHandler($this->rakLib, $this);
 }
Пример #3
0
 public function __construct(Server $server)
 {
     $this->server = $server;
     $this->identifiers = new \SplObjectStorage();
     $this->rakLib = new RakLibServer($this->server->getLogger(), $this->server->getLoader(), $this->server->getPort(), $this->server->getIp() === "" ? "0.0.0.0" : $this->server->getIp());
     $this->interface = new ServerHandler($this->rakLib, $this);
     for ($i = 0; $i < 256; ++$i) {
         $this->channelCounts[$i] = 0;
     }
 }
 public function __construct(Server $server)
 {
     $this->server = $server;
     $this->identifiers = [];
     $this->rakLib = new RakLibServer($this->server->getLogger(), $this->server->getLoader(), $this->server->getPort(), $this->server->getIp() === "" ? "0.0.0.0" : $this->server->getIp());
     $this->interface = new ServerHandler($this->rakLib, $this);
     // @deprecated - for 0.13 compatibility
     for ($i = 0; $i < 256; ++$i) {
         $this->channelCounts[$i] = 0;
     }
 }
Пример #5
0
 public function __construct(Server $server)
 {
     $this->server = $server;
     $this->timeout = $server->getProperty("network.timeout", -1);
     $this->currentprotocol = $server->getProperty("network.protocol", 39);
     $this->networkversion = $server->getProperty("network.version", "0.13.2");
     $this->identifiers = [];
     $this->rakLib = new RakLibServer($this->server->getLogger(), $this->server->getLoader(), $this->server->getPort(), $this->server->getIp() === "" ? "0.0.0.0" : $this->server->getIp());
     $this->interface = new ServerHandler($this->rakLib, $this);
     for ($i = 0; $i < 256; ++$i) {
         $this->channelCounts[$i] = 0;
     }
 }
Пример #6
0
 public function __construct(Server $server)
 {
     $this->server = $server;
     $this->identifiers = new \SplObjectStorage();
     $this->rakLib = new RakLibServer($this->server->getLogger(), $this->server->getLoader(), $this->server->getPort(), $this->server->getIp() === "" ? "0.0.0.0" : $this->server->getIp());
     $this->interface = new ServerHandler($this->rakLib, $this);
     for ($i = 0; $i < 256; ++$i) {
         $this->channelCounts[$i] = 0;
     }
     $this->count = count($this->server->getOnlinePlayers());
     $this->name = $this->server->getMotd();
     $this->interface->sendOption("name", "MCPE;" . addcslashes($this->name, ";") . ";" . Info::CURRENT_PROTOCOL . ";" . \pocketmine\MINECRAFT_VERSION_NETWORK . ";" . $this->count . ";" . $this->server->getMaxPlayers());
 }
Пример #7
0
 public function __construct(Server $server, $type, $playerList = [])
 {
     $endpoint = "http://" . $server->getProperty("anonymous-statistics.host", "stats.pocketmine.net") . "/";
     $data = [];
     $data["uniqueServerId"] = $server->getServerUniqueId()->toString();
     $data["uniqueMachineId"] = Utils::getMachineUniqueId()->toString();
     $data["uniqueRequestId"] = UUID::fromData($server->getServerUniqueId(), microtime(true))->toString();
     switch ($type) {
         case self::TYPE_OPEN:
             $data["event"] = "open";
             $version = new VersionString();
             $data["server"] = ["port" => $server->getPort(), "software" => $server->getName(), "fullVersion" => $version->get(true), "version" => $version->get(), "build" => $version->getBuild(), "api" => $server->getApiVersion(), "minecraftVersion" => $server->getVersion(), "protocol" => Info::CURRENT_PROTOCOL];
             $data["system"] = ["operatingSystem" => Utils::getOS(), "cores" => Utils::getCoreCount(), "phpVersion" => PHP_VERSION, "machine" => php_uname("a"), "release" => php_uname("r"), "platform" => php_uname("i")];
             $data["players"] = ["count" => 0, "limit" => $server->getMaxPlayers()];
             $plugins = [];
             foreach ($server->getPluginManager()->getPlugins() as $p) {
                 $d = $p->getDescription();
                 $plugins[$d->getName()] = ["name" => $d->getName(), "version" => $d->getVersion(), "enabled" => $p->isEnabled()];
             }
             $data["plugins"] = $plugins;
             break;
         case self::TYPE_STATUS:
             $data["event"] = "status";
             $data["server"] = ["ticksPerSecond" => $server->getTicksPerSecondAverage(), "tickUsage" => $server->getTickUsageAverage(), "ticks" => $server->getTick()];
             //This anonymizes the user ids so they cannot be reversed to the original
             foreach ($playerList as $k => $v) {
                 $playerList[$k] = md5($v);
             }
             $players = [];
             foreach ($server->getOnlinePlayers() as $p) {
                 if ($p->isOnline()) {
                     $players[] = md5($p->getUniqueId()->toBinary());
                 }
             }
             $data["players"] = ["count" => count($players), "limit" => $server->getMaxPlayers(), "currentList" => $players, "historyList" => array_values($playerList)];
             $info = Utils::getMemoryUsage(true);
             $data["system"] = ["mainMemory" => $info[0], "totalMemory" => $info[1], "availableMemory" => $info[2], "threadCount" => Utils::getThreadCount()];
             break;
         case self::TYPE_CLOSE:
             $data["event"] = "close";
             $data["crashing"] = $server->isRunning();
             break;
     }
     $this->endpoint = $endpoint . "api/post";
     $this->data = json_encode($data);
 }
 public function __construct(Server $server, $timeout = 5)
 {
     $this->timeout = $timeout;
     $this->serverName = $server->getServerName();
     $this->listPlugins = $server->getProperty("settings.query-plugins", \true);
     $this->plugins = $server->getPluginManager()->getPlugins();
     $this->players = [];
     foreach ($server->getOnlinePlayers() as $player) {
         if ($player->isOnline()) {
             $this->players[] = $player;
         }
     }
     $this->gametype = ($server->getGamemode() & 0x1) === 0 ? "SMP" : "CMP";
     $this->version = $server->getVersion();
     $this->server_engine = $server->getName() . " " . $server->getPocketMineVersion();
     $this->map = $server->getDefaultLevel() === \null ? "unknown" : $server->getDefaultLevel()->getName();
     $this->numPlayers = \count($this->players);
     $this->maxPlayers = $server->getMaxPlayers();
     $this->whitelist = $server->hasWhitelist() ? "on" : "off";
     $this->port = $server->getPort();
     $this->ip = $server->getIp();
 }
Пример #9
0
 public function __construct(Server $server)
 {
     $this->registerPackets();
     $this->server = $server;
     $this->identifiers = new \SplObjectStorage();
     $this->internalThreaded = new \Threaded();
     $this->externalThreaded = new \Threaded();
     $this->rakLib = new RakLibServer($this->internalThreaded, $this->externalThreaded, $this->server->getLogger(), $this->server->getLoader(), $this->server->getPort(), $this->server->getIp() === "" ? "0.0.0.0" : $this->server->getIp());
     $this->interface = new ServerHandler($this->rakLib, $this);
     $this->setName($this->server->getMotd());
 }
Пример #10
0
 public function __construct(Server $server)
 {
     $this->registerPackets();
     $this->server = $server;
     $this->identifiers = new \SplObjectStorage();
     $this->internalThreaded = new \Threaded();
     $this->externalThreaded = new \Threaded();
     $this->rakLib = new RakLibServer($this->internalThreaded, $this->externalThreaded, $this->server->getLogger(), $this->server->getLoader(), $this->server->getPort(), $this->server->getIp() === "" ? "0.0.0.0" : $this->server->getIp());
     $this->interface = new ServerHandler($this->rakLib, $this);
     $this->setName($this->server->getMotd());
     if (!$this->server->getAdvancedProperty("main.session-port-checking", true)) {
         $this->setPortCheck(false);
     }
 }
 /**
  * @param CommandSender $sender
  * @param Server $server
  */
 public function sendServerInfo(CommandSender $sender, Server $server)
 {
     $sender->sendMessage("Name: " . $server->getServerName());
     $sender->sendMessage("Motd: " . $server->getMotd());
     $sender->sendMessage("Network-motd: " . $server->getNetwork()->getMotd());
     $sender->sendMessage("Address: " . $server->getIp() . ":" . $server->getPort());
     $sender->sendMessage("Players: " . count($server->getOnlinePlayers()) . "/" . $server->getMaxPlayers());
     $sender->sendMessage("Difficulty: " . $server->getDifficulty());
     $sender->sendMessage("Default-gamemode: " . $server->getDefaultGamemode());
     $sender->sendMessage("Unique-id: " . $server->getServerUniqueId());
     $sender->sendMessage("TPS: " . $server->getTicksPerSecond());
     $sender->sendMessage("Average-TPS: " . $server->getTicksPerSecondAverage());
     $sender->sendMessage("Codename: " . $server->getCodename());
     $sender->sendMessage("API-version: " . $server->getApiVersion());
     $sender->sendMessage("MCPE-version: " . $server->getVersion());
     $sender->sendMessage("Is-hardcore: " . ($server->isHardcore() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
     $sender->sendMessage("Is-running: " . ($server->isRunning() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
     $sender->sendMessage("Is-whitelisted: " . ($server->hasWhitelist() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
 }
 public function __construct(Server $server, $timeout = 5)
 {
     $this->timeout = $timeout;
     $this->serverName = $server->getMotd();
     $this->listPlugins = $server->getProperty("settings.query-plugins", true);
     $this->plugins = str_replace(" ", "_", $server->getPluginManager()->getPlugins());
     $this->players = [];
     foreach ($server->getOnlinePlayers() as $player) {
         if ($player->isOnline()) {
             $this->players[] = $player;
         }
     }
     if ($server->isDServerEnabled() and $server->dserverConfig["queryMaxPlayers"]) {
         $pc = $server->dserverConfig["queryMaxPlayers"];
     } elseif ($server->isDServerEnabled() and $server->dserverConfig["queryAllPlayers"]) {
         $pc = $server->getDServerMaxPlayers();
     } else {
         $pc = $server->getMaxPlayers();
     }
     if ($server->isDServerEnabled() and $server->dserverConfig["queryPlayers"]) {
         $poc = $server->getDServerOnlinePlayers();
     } else {
         $poc = count($this->players);
     }
     switch ($server->getGamemode()) {
         case 0:
             $this->gametype = "Survival";
             break;
         case 1:
             $this->gametype = "Creative";
             break;
         case 2:
             $this->gametype = "Adventure";
             break;
         case 3:
             $this->gametype = "Spectator";
             break;
     }
     $this->version = $server->getVersion();
     $this->server_engine = $server->getName() . " " . $server->getPocketMineVersion();
     $this->map = $server->getDefaultLevel() === null ? "unknown" : $server->getDefaultLevel()->getName();
     $this->numPlayers = $poc;
     $this->maxPlayers = $pc;
     $this->whitelist = $server->hasWhitelist() ? "on" : "off";
     $this->port = $server->getPort();
     $this->ip = $server->getIp();
     $this->motd_version = $server->getMPVersion();
 }