Наследование: extends PlayerEvent, implements pocketmine\event\Cancellable
Пример #1
0
 public function onPlayerBedEnter(PlayerBedEnterEvent $event)
 {
     $p = $event->getPlayer();
     if (!isset($this->player[$n = $p->getName()]) || $this->player[$n]->closed) {
         $this->player[$n] = new Player4NameTag($p);
     }
 }
Пример #2
0
 /**
  * @param Vector3 $pos
  *
  * @return boolean
  */
 public function sleepOn(Vector3 $pos)
 {
     if (!$this->isOnline()) {
         return false;
     }
     foreach ($this->level->getNearbyEntities($this->boundingBox->grow(2, 1, 2), $this) as $p) {
         if ($p instanceof Player) {
             if ($p->sleeping !== null and $pos->distance($p->sleeping) <= 0.1) {
                 return false;
             }
         }
     }
     $this->server->getPluginManager()->callEvent($ev = new PlayerBedEnterEvent($this, $this->level->getBlock($pos)));
     if ($ev->isCancelled()) {
         return false;
     }
     $this->sleeping = clone $pos;
     $this->teleport(new Position($pos->x + 0.5, $pos->y - 0.5, $pos->z + 0.5, $this->level));
     $this->setDataProperty(self::DATA_PLAYER_BED_POSITION, self::DATA_TYPE_POS, [$pos->x, $pos->y, $pos->z]);
     $this->setDataFlag(self::DATA_PLAYER_FLAGS, self::DATA_PLAYER_FLAG_SLEEP, true);
     $this->setSpawn($pos);
     $this->level->sleepTicks = 60;
     return true;
 }
Пример #3
0
 /**
  * @param Vector3 $pos
  *
  * @return boolean
  */
 public function sleepOn(Vector3 $pos)
 {
     foreach ($this->level->getNearbyEntities($this->boundingBox->grow(2, 1, 2), $this) as $p) {
         if ($p instanceof Player) {
             if ($p->sleeping !== null and $pos->distance($p->sleeping) <= 0.1) {
                 return false;
             }
         }
     }
     $this->server->getPluginManager()->callEvent($ev = new PlayerBedEnterEvent($this, $this->level->getBlock($pos)));
     if ($ev->isCancelled()) {
         return false;
     }
     $this->sleeping = clone $pos;
     $this->setDataProperty(self::DATA_PLAYER_BED_POSITION, self::DATA_TYPE_POS, [$pos->x, $pos->y, $pos->z]);
     $this->setDataFlag(self::DATA_PLAYER_FLAGS, self::DATA_PLAYER_FLAG_SLEEP, true);
     $this->setSpawn($pos);
     $this->tasks[] = $this->server->getScheduler()->scheduleDelayedTask(new CallbackTask([$this, "checkSleep"]), 60);
     return true;
 }
Пример #4
0
 public function onBedEnter(PlayerBedEnterEvent $event)
 {
     if ($this->plugin->getConfig()->getAll()["block-all-events"]) {
         if (!ServerAuth::getAPI()->isPlayerRegistered($event->getPlayer()->getName()) || !ServerAuth::getAPI()->isPlayerAuthenticated($event->getPlayer())) {
             $event->setCancelled(true);
         }
     }
 }
Пример #5
0
 /**
  * @param Vector3 $pos
  *
  * @return boolean
  */
 public function sleepOn(Vector3 $pos)
 {
     foreach ($this->level->getNearbyEntities($this->boundingBox->grow(2, 1, 2), $this) as $p) {
         if ($p instanceof Player) {
             if ($p->sleeping !== null) {
                 if ($pos->distance($p->sleeping) <= 0.1) {
                     return false;
                 }
             }
         }
     }
     $this->server->getPluginManager()->callEvent($ev = new PlayerBedEnterEvent($this, $this->level->getBlock($pos)));
     if ($ev->isCancelled()) {
         return false;
     }
     $this->sleeping = clone $pos;
     $this->teleport(new Position($pos->x + 0.5, $pos->y + 1, $pos->z + 0.5, $this->level));
     $this->sendMetadata($this->getViewers());
     $this->sendMetadata($this);
     $this->setSpawn($pos);
     $this->tasks[] = $this->server->getScheduler()->scheduleDelayedTask(new CallbackTask([$this, "checkSleep"]), 60);
     return true;
 }
Пример #6
0
 /**
  * @param PlayerBedEnterEvent $event
  */
 public function onPlayerSleep(PlayerBedEnterEvent $event)
 {
     if ($event->getPlayer()->hasPermission("essentials.home.bed")) {
         $this->getPlugin()->setHome($event->getPlayer(), "bed", $event->getPlayer()->getPosition());
     }
 }
Пример #7
0
 public function onBEDENTER(PlayerBedEnterEvent $event)
 {
     $player = $event->getPlayer();
     if ($this->config->get("PlayerBedEnterEvent", true)) {
         if ($player instanceof Player) {
             $player->sendTip("§f§lZzzZZzz..");
             $player->getLevel()->addSound(new PopSound($player));
         }
     }
 }
Пример #8
0
 public function onBedEnter(PlayerBedEnterEvent $event)
 {
     //対策...
     $this->closeOldChair($event->getPlayer());
 }