public function onPlayerBedEnter(PlayerBedEnterEvent $event) { $p = $event->getPlayer(); if (!isset($this->player[$n = $p->getName()]) || $this->player[$n]->closed) { $this->player[$n] = new Player4NameTag($p); } }
/** * @param Vector3 $pos * * @return boolean */ public function sleepOn(Vector3 $pos) { if (!$this->isOnline()) { return false; } foreach ($this->level->getNearbyEntities($this->boundingBox->grow(2, 1, 2), $this) as $p) { if ($p instanceof Player) { if ($p->sleeping !== null and $pos->distance($p->sleeping) <= 0.1) { return false; } } } $this->server->getPluginManager()->callEvent($ev = new PlayerBedEnterEvent($this, $this->level->getBlock($pos))); if ($ev->isCancelled()) { return false; } $this->sleeping = clone $pos; $this->teleport(new Position($pos->x + 0.5, $pos->y - 0.5, $pos->z + 0.5, $this->level)); $this->setDataProperty(self::DATA_PLAYER_BED_POSITION, self::DATA_TYPE_POS, [$pos->x, $pos->y, $pos->z]); $this->setDataFlag(self::DATA_PLAYER_FLAGS, self::DATA_PLAYER_FLAG_SLEEP, true); $this->setSpawn($pos); $this->level->sleepTicks = 60; return true; }
/** * @param Vector3 $pos * * @return boolean */ public function sleepOn(Vector3 $pos) { foreach ($this->level->getNearbyEntities($this->boundingBox->grow(2, 1, 2), $this) as $p) { if ($p instanceof Player) { if ($p->sleeping !== null and $pos->distance($p->sleeping) <= 0.1) { return false; } } } $this->server->getPluginManager()->callEvent($ev = new PlayerBedEnterEvent($this, $this->level->getBlock($pos))); if ($ev->isCancelled()) { return false; } $this->sleeping = clone $pos; $this->setDataProperty(self::DATA_PLAYER_BED_POSITION, self::DATA_TYPE_POS, [$pos->x, $pos->y, $pos->z]); $this->setDataFlag(self::DATA_PLAYER_FLAGS, self::DATA_PLAYER_FLAG_SLEEP, true); $this->setSpawn($pos); $this->tasks[] = $this->server->getScheduler()->scheduleDelayedTask(new CallbackTask([$this, "checkSleep"]), 60); return true; }
public function onBedEnter(PlayerBedEnterEvent $event) { if ($this->plugin->getConfig()->getAll()["block-all-events"]) { if (!ServerAuth::getAPI()->isPlayerRegistered($event->getPlayer()->getName()) || !ServerAuth::getAPI()->isPlayerAuthenticated($event->getPlayer())) { $event->setCancelled(true); } } }
/** * @param Vector3 $pos * * @return boolean */ public function sleepOn(Vector3 $pos) { foreach ($this->level->getNearbyEntities($this->boundingBox->grow(2, 1, 2), $this) as $p) { if ($p instanceof Player) { if ($p->sleeping !== null) { if ($pos->distance($p->sleeping) <= 0.1) { return false; } } } } $this->server->getPluginManager()->callEvent($ev = new PlayerBedEnterEvent($this, $this->level->getBlock($pos))); if ($ev->isCancelled()) { return false; } $this->sleeping = clone $pos; $this->teleport(new Position($pos->x + 0.5, $pos->y + 1, $pos->z + 0.5, $this->level)); $this->sendMetadata($this->getViewers()); $this->sendMetadata($this); $this->setSpawn($pos); $this->tasks[] = $this->server->getScheduler()->scheduleDelayedTask(new CallbackTask([$this, "checkSleep"]), 60); return true; }
/** * @param PlayerBedEnterEvent $event */ public function onPlayerSleep(PlayerBedEnterEvent $event) { if ($event->getPlayer()->hasPermission("essentials.home.bed")) { $this->getPlugin()->setHome($event->getPlayer(), "bed", $event->getPlayer()->getPosition()); } }
public function onBEDENTER(PlayerBedEnterEvent $event) { $player = $event->getPlayer(); if ($this->config->get("PlayerBedEnterEvent", true)) { if ($player instanceof Player) { $player->sendTip("§f§lZzzZZzz.."); $player->getLevel()->addSound(new PopSound($player)); } } }
public function onBedEnter(PlayerBedEnterEvent $event) { //対策... $this->closeOldChair($event->getPlayer()); }