onUpdate() публичный Метод

public onUpdate ( $tick )
Пример #1
0
 public function onUpdate($currentTick)
 {
     if ($this->closed !== false) {
         return false;
     }
     if ($this->willMove(100)) {
         if (++$this->switchDirectionTicker === $this->switchDirectionTicks) {
             $this->switchDirectionTicker = 0;
             if (mt_rand(0, 100) < 50) {
                 $this->flyDirection = null;
             }
         }
         $this->lastUpdate = $currentTick;
         $this->timings->startTiming();
         if ($this->isAlive()) {
             if ($this->y > $this->highestY and $this->flyDirection !== null) {
                 $this->flyDirection->y = -0.5;
             }
             $inAir = !$this->isInsideOfSolid() and !$this->isInsideOfWater();
             if (!$inAir) {
                 $this->flyDirection = null;
             }
             if ($this->flyDirection instanceof Vector3) {
                 //var_dump($this->flyDirection);
                 $this->setMotion($this->flyDirection->multiply($this->flySpeed));
             } else {
                 $this->flyDirection = $this->generateRandomDirection();
                 $this->flySpeed = mt_rand(50, 100) / 500;
                 $this->setMotion($this->flyDirection);
             }
             //$expectedPos = new Vector3($this->x + $this->motionX, $this->y + $this->motionY, $this->z + $this->motionZ);
             //$motion = $this->flyDirection->multiply($this->flySpeed);
             $this->move($this->motionX, $this->motionY, $this->motionZ);
             $this->updateMovement();
             //$this->getLevel()->addEntityMotion($this->chunk->getX(), $this->chunk->getZ(), $this->getId(), $motion->x, $motion->y, $motion->z);
             //echo "EID = {$this->getId()}, motionX = $this->motionX, motionY = $this->motionY, motionZ = $this->motionZ\n";
             /*
             
                             if($expectedPos->distanceSquared($this) > 0){
                                 $this->flyDirection = $this->generateRandomDirection();
                                 $this->flySpeed = mt_rand(50, 100) / 500;
                             }
             
                             $friction = 1 - $this->drag;
             
                             $this->motionX *= $friction;
                             $this->motionY *= 1 - $this->drag;
                             $this->motionZ *= $friction;
             */
             $f = sqrt($this->motionX ** 2 + $this->motionZ ** 2);
             $this->yaw = -atan2($this->motionX, $this->motionZ) * 180 / M_PI;
             $this->pitch = -atan2($f, $this->motionY) * 180 / M_PI;
             if ($this->onGround and $this->flyDirection instanceof Vector3) {
                 $this->flyDirection->y *= -1;
             }
         }
     }
     parent::onUpdate($currentTick);
     //parent::entityBaseTick();
     $this->timings->stopTiming();
     return !$this->onGround or abs($this->motionX) > 1.0E-5 or abs($this->motionY) > 1.0E-5 or abs($this->motionZ) > 1.0E-5;
 }
Пример #2
0
 public function onUpdate($currentTick)
 {
     $ms = 0.5;
     $y = 0.2;
     switch ($this->currentDirection) {
         case 1:
             $x = $ms;
             $z = 0;
             break;
         case 2:
             $x = -$ms;
             $z = 0;
             break;
         case 3:
             $z = $ms;
             $x = 0;
             break;
         case 4:
             $z = -$ms;
             $x = 0;
             break;
         case 5:
             $x = $ms;
             $z = -$ms;
             break;
         case 6:
             $x = -$ms;
             $z = $ms;
             break;
         case 7:
             $z = $ms;
             $x = -$ms;
             break;
         case 8:
             $z = -$ms;
             $x = $ms;
             break;
     }
     if (rand(1, 5) == 1) {
         $this->currentDirection = rand(1, 8);
     }
     if ($y > 127) {
         $this->poofAway();
     }
     $this->lifeTime--;
     if ($this->lifeTime < 1) {
         $this->poofAway();
     }
     $this->updateFallState(100, false);
     $this->move($x, $y, $z);
     return parent::onUpdate($currentTick);
 }