public function onUpdate($currentTick) { if ($this->closed !== false) { return false; } if ($this->willMove(100)) { if (++$this->switchDirectionTicker === $this->switchDirectionTicks) { $this->switchDirectionTicker = 0; if (mt_rand(0, 100) < 50) { $this->flyDirection = null; } } $this->lastUpdate = $currentTick; $this->timings->startTiming(); if ($this->isAlive()) { if ($this->y > $this->highestY and $this->flyDirection !== null) { $this->flyDirection->y = -0.5; } $inAir = !$this->isInsideOfSolid() and !$this->isInsideOfWater(); if (!$inAir) { $this->flyDirection = null; } if ($this->flyDirection instanceof Vector3) { //var_dump($this->flyDirection); $this->setMotion($this->flyDirection->multiply($this->flySpeed)); } else { $this->flyDirection = $this->generateRandomDirection(); $this->flySpeed = mt_rand(50, 100) / 500; $this->setMotion($this->flyDirection); } //$expectedPos = new Vector3($this->x + $this->motionX, $this->y + $this->motionY, $this->z + $this->motionZ); //$motion = $this->flyDirection->multiply($this->flySpeed); $this->move($this->motionX, $this->motionY, $this->motionZ); $this->updateMovement(); //$this->getLevel()->addEntityMotion($this->chunk->getX(), $this->chunk->getZ(), $this->getId(), $motion->x, $motion->y, $motion->z); //echo "EID = {$this->getId()}, motionX = $this->motionX, motionY = $this->motionY, motionZ = $this->motionZ\n"; /* if($expectedPos->distanceSquared($this) > 0){ $this->flyDirection = $this->generateRandomDirection(); $this->flySpeed = mt_rand(50, 100) / 500; } $friction = 1 - $this->drag; $this->motionX *= $friction; $this->motionY *= 1 - $this->drag; $this->motionZ *= $friction; */ $f = sqrt($this->motionX ** 2 + $this->motionZ ** 2); $this->yaw = -atan2($this->motionX, $this->motionZ) * 180 / M_PI; $this->pitch = -atan2($f, $this->motionY) * 180 / M_PI; if ($this->onGround and $this->flyDirection instanceof Vector3) { $this->flyDirection->y *= -1; } } } parent::onUpdate($currentTick); //parent::entityBaseTick(); $this->timings->stopTiming(); return !$this->onGround or abs($this->motionX) > 1.0E-5 or abs($this->motionY) > 1.0E-5 or abs($this->motionZ) > 1.0E-5; }
public function onUpdate($currentTick) { $ms = 0.5; $y = 0.2; switch ($this->currentDirection) { case 1: $x = $ms; $z = 0; break; case 2: $x = -$ms; $z = 0; break; case 3: $z = $ms; $x = 0; break; case 4: $z = -$ms; $x = 0; break; case 5: $x = $ms; $z = -$ms; break; case 6: $x = -$ms; $z = $ms; break; case 7: $z = $ms; $x = -$ms; break; case 8: $z = -$ms; $x = $ms; break; } if (rand(1, 5) == 1) { $this->currentDirection = rand(1, 8); } if ($y > 127) { $this->poofAway(); } $this->lifeTime--; if ($this->lifeTime < 1) { $this->poofAway(); } $this->updateFallState(100, false); $this->move($x, $y, $z); return parent::onUpdate($currentTick); }