public function saveMacro($name, Macro $macro) { $tag = new tag\Compound(); $tag["author"] = new tag\String("author", $macro->getAuthor()); $tag["description"] = new tag\String("description", $macro->getDescription()); $tag["ops"] = new tag\Enum("ops"); foreach ($macro->getOperations() as $i => $log) { $tag["ops"][$i] = $log->toTag(); } $nbt = new NBT(); $nbt->setData($tag); $file = $this->getFile($name); $stream = fopen($file, "wb"); if (!is_resource($stream)) { throw new \RuntimeException("Unable to open stream. Maybe the macro name is not a valid filename?"); } $compression = $this->getMain()->getConfig()->getAll()["data providers"]["macro"]["mcr"]["compression"]; if ($compression === 0) { $data = $nbt->write(); } else { $data = $nbt->writeCompressed($compression); } fwrite($stream, chr($compression) . $data); fclose($stream); }
public function generateChunk($x, $z) { $nbt = new Compound("Level", []); $nbt->xPos = new Int("xPos", $this->getX() * 32 + $x); $nbt->zPos = new Int("zPos", $this->getZ() * 32 + $z); $nbt->LastUpdate = new Long("LastUpdate", 0); $nbt->LightPopulated = new Byte("LightPopulated", 0); $nbt->TerrainPopulated = new Byte("TerrainPopulated", 0); $nbt->V = new Byte("V", self::VERSION); $nbt->InhabitedTime = new Long("InhabitedTime", 0); $biomes = str_repeat(Binary::writeByte(-1), 256); $nbt->Biomes = new ByteArray("Biomes", $biomes); $nbt->BiomeColors = new IntArray("BiomeColors", array_fill(0, 156, Binary::readInt("…²J"))); $nbt->HeightMap = new IntArray("HeightMap", array_fill(0, 256, 127)); $nbt->Sections = new Enum("Sections", []); $nbt->Sections->setTagType(NBT::TAG_Compound); $nbt->Entities = new Enum("Entities", []); $nbt->Entities->setTagType(NBT::TAG_Compound); $nbt->TileEntities = new Enum("TileEntities", []); $nbt->TileEntities->setTagType(NBT::TAG_Compound); $nbt->TileTicks = new Enum("TileTicks", []); $nbt->TileTicks->setTagType(NBT::TAG_Compound); $writer = new NBT(NBT::BIG_ENDIAN); $nbt->setName("Level"); $writer->setData(new Compound("", ["Level" => $nbt])); $chunkData = $writer->writeCompressed(ZLIB_ENCODING_DEFLATE, RegionLoader::$COMPRESSION_LEVEL); $this->saveChunk($x, $z, $chunkData); }
public static function generate($path, $name, $seed, $generator, array $options = []) { @mkdir($path, 0777, true); @mkdir($path . "/region", 0777); //TODO, add extra details $levelData = new Compound("Data", ["hardcore" => new Byte("hardcore", 0), "initialized" => new Byte("initialized", 1), "GameType" => new Int("GameType", 0), "generatorVersion" => new Int("generatorVersion", 1), "SpawnX" => new Int("SpawnX", 128), "SpawnY" => new Int("SpawnY", 70), "SpawnZ" => new Int("SpawnZ", 128), "version" => new Int("version", 19133), "DayTime" => new Int("DayTime", 0), "LastPlayed" => new Long("LastPlayed", microtime(true) * 1000), "RandomSeed" => new Long("RandomSeed", $seed), "SizeOnDisk" => new Long("SizeOnDisk", 0), "Time" => new Long("Time", 0), "generatorName" => new String("generatorName", Generator::getGeneratorName($generator)), "generatorOptions" => new String("generatorOptions", isset($options["preset"]) ? $options["preset"] : ""), "LevelName" => new String("LevelName", $name), "GameRules" => new Compound("GameRules", [])]); $nbt = new NBT(NBT::BIG_ENDIAN); $nbt->setData(new Compound(null, ["Data" => $levelData])); $buffer = $nbt->writeCompressed(); @file_put_contents($path . "level.dat", $buffer); }
/** * @param string $name * @param Compound $nbtTag * @param bool $async */ public function saveOfflinePlayerData($name, Compound $nbtTag, $async = false) { $nbt = new NBT(NBT::BIG_ENDIAN); try { $nbt->setData($nbtTag); if ($async) { $this->getScheduler()->scheduleAsyncTask(new FileWriteTask($this->getDataPath() . "players/" . strtolower($name) . ".dat", $nbt->writeCompressed())); } else { file_put_contents($this->getDataPath() . "players/" . strtolower($name) . ".dat", $nbt->writeCompressed()); } } catch (\Exception $e) { $this->logger->critical($this->getLanguage()->translateString("pocketmine.data.saveError", [$name, $e->getMessage()])); if (\pocketmine\DEBUG > 1 and $this->logger instanceof MainLogger) { $this->logger->logException($e); } } }
public function toBinary() { $nbt = clone $this->getNBT(); $nbt->xPos = new Int("xPos", $this->x); $nbt->zPos = new Int("zPos", $this->z); if ($this->isGenerated()) { $nbt->Blocks = new ByteArray("Blocks", $this->getBlockIdArray()); $nbt->Data = new ByteArray("Data", $this->getBlockDataArray()); $nbt->SkyLight = new ByteArray("SkyLight", $this->getBlockSkyLightArray()); $nbt->BlockLight = new ByteArray("BlockLight", $this->getBlockLightArray()); $nbt->Biomes = new ByteArray("Biomes", $this->getBiomeIdArray()); $nbt->BiomeColors = new IntArray("BiomeColors", $this->getBiomeColorArray()); $nbt->HeightMap = new IntArray("HeightMap", $this->getHeightMapArray()); } $entities = []; foreach ($this->getEntities() as $entity) { if (!$entity instanceof Player and !$entity->closed) { $entity->saveNBT(); $entities[] = $entity->namedtag; } } $nbt->Entities = new Enum("Entities", $entities); $nbt->Entities->setTagType(NBT::TAG_Compound); $tiles = []; foreach ($this->getTiles() as $tile) { $tile->saveNBT(); $tiles[] = $tile->namedtag; } $nbt->TileEntities = new Enum("TileEntities", $tiles); $nbt->TileEntities->setTagType(NBT::TAG_Compound); $writer = new NBT(NBT::BIG_ENDIAN); $nbt->setName("Level"); $writer->setData(new Compound("", ["Level" => $nbt])); return $writer->writeCompressed(ZLIB_ENCODING_DEFLATE, RegionLoader::$COMPRESSION_LEVEL); }
public function toBinary() { $nbt = clone $this->getNBT(); $nbt->xPos = new Int("xPos", $this->x); $nbt->zPos = new Int("zPos", $this->z); $nbt->Sections = new Enum("Sections", []); $nbt->Sections->setTagType(NBT::TAG_Compound); foreach ($this->getSections() as $section) { if ($section instanceof EmptyChunkSection) { continue; } $nbt->Sections[$section->getY()] = new Compound(\null, ["Y" => new Byte("Y", $section->getY()), "Blocks" => new ByteArray("Blocks", $section->getIdArray()), "Data" => new ByteArray("Data", $section->getDataArray()), "BlockLight" => new ByteArray("BlockLight", $section->getLightArray()), "SkyLight" => new ByteArray("SkyLight", $section->getSkyLightArray())]); } $nbt->BiomeColors = new IntArray("BiomeColors", $this->getBiomeColorArray()); $nbt->HeightMap = new IntArray("HeightMap", $this->getHeightMapArray()); $entities = []; foreach ($this->getEntities() as $entity) { if (!$entity instanceof Player and !$entity->closed) { $entity->saveNBT(); $entities[] = $entity->namedtag; } } $nbt->Entities = new Enum("Entities", $entities); $nbt->Entities->setTagType(NBT::TAG_Compound); $tiles = []; foreach ($this->getTiles() as $tile) { $tile->saveNBT(); $tiles[] = $tile->namedtag; } $nbt->TileEntities = new Enum("TileEntities", $tiles); $nbt->TileEntities->setTagType(NBT::TAG_Compound); $extraData = new BinaryStream(); $extraData->putInt(\count($this->getBlockExtraDataArray())); foreach ($this->getBlockExtraDataArray() as $key => $value) { $extraData->putInt($key); $extraData->putShort($value); } $nbt->ExtraData = new ByteArray("ExtraData", $extraData->getBuffer()); $writer = new NBT(NBT::BIG_ENDIAN); $nbt->setName("Level"); $writer->setData(new Compound("", ["Level" => $nbt])); return $writer->writeCompressed(ZLIB_ENCODING_DEFLATE, RegionLoader::$COMPRESSION_LEVEL); }
public function saveLevelData() { $nbt = new NBT(NBT::BIG_ENDIAN); $nbt->setData(new Compound("", ["Data" => $this->levelData])); $buffer = $nbt->writeCompressed(); file_put_contents($this->getPath() . "level.dat", $buffer); }
/** * Called when the user logs out * * @param PlayerQuitEvent $event */ public function onQuit(PlayerQuitEvent $event) { if (isset($this->standbyAuth[strtolower($event->getPlayer()->getName())])) { unset($this->standbyAuth[strtolower($event->getPlayer()->getName())]); return; } if (isset($this->needAuth[strtolower($event->getPlayer()->getName())])) { unset($this->needAuth[strtolower($event->getPlayer()->getName())]); return; } if ($this->plugin->getConfig()->get("servermode", null) != "slave") { return; } $nbt = new NBT(NBT::BIG_ENDIAN); try { $nbt->setData($event->getPlayer()->namedtag); $nbtFile = mb_convert_encoding($nbt->writeCompressed(), "UTF-8", "ISO-8859-1"); // itemSyncro // slave->master = [passcode, itemSyncro, username, itemData] $data = [$this->plugin->getConfig()->get("passcode"), "itemSyncro", $event->getPlayer()->getName(), $nbtFile]; CPAPI::sendPacket(new DataPacket($this->plugin->getConfig()->get("masterip"), $this->plugin->getConfig()->get("masterport"), json_encode($data))); } catch (\Exception $e) { $this->plugin->getLogger()->critical($this->plugin->getServer()->getLanguage()->translateString("pocketmine.data.saveError", [$event->getPlayer()->getName(), $e->getMessage()])); if (\pocketmine\DEBUG > 1 and $this->plugin->getServer()->getLogger() instanceof MainLogger) { $this->plugin->getServer()->getLogger()->logException($e); } } // logoutRequest // slave->master = [passcode, logoutRequest, username, IP, isUserGenerate] $data = [$this->plugin->getConfig()->get("passcode"), "logoutRequest", $event->getPlayer()->getName(), $event->getPlayer()->getAddress(), false]; CPAPI::sendPacket(new DataPacket($this->plugin->getConfig()->get("masterip"), $this->plugin->getConfig()->get("masterport"), json_encode($data))); }
/** * @param string $name * @param Compound $nbtTag */ public function saveOfflinePlayerData($name, Compound $nbtTag) { $nbt = new NBT(NBT::BIG_ENDIAN); $nbt->setData($nbtTag); file_put_contents($this->getDataPath() . "players/" . strtolower($name) . ".dat", $nbt->writeCompressed()); }
/** * @param string $name * @param Compound $nbtTag */ public function saveOfflinePlayerData($name, Compound $nbtTag) { $nbt = new NBT(NBT::BIG_ENDIAN); try { $nbt->setData($nbtTag); file_put_contents($this->getDataPath() . "players/" . strtolower($name) . ".dat", $nbt->writeCompressed()); } catch (\Exception $e) { $this->logger->critical("Could not save player " . $name . ": " . $e->getMessage()); if (\pocketmine\DEBUG > 1 and $this->logger instanceof MainLogger) { $this->logger->logException($e); } } }
public function saveArea(Area $area) { $nbt = new NBT(NBT::BIG_ENDIAN); $data = new Compound(); $data->CaseName = new String("CaseName", $area->getName()); $data->SerializedShape = new String("SerializedShape", serialize($area->getShape())); $data->UserFlags = new Int("UserFlags", $area->getUserFlags()); $data->NonUserFlags = new Int("NonUserFlags", $area->getNonUserFlags()); $data->Owner = new String("Owner", $area->getOwner()); $data->Users = new Enum("Users", array_map(function ($user) { return new String("", $user); }, $area->getUsers())); $file = str_replace('$${areaname}', strtolower($area->getName()), $this->areaFile); file_put_contents($file, $nbt->writeCompressed()); }
public function toBinary() { $data = new Compound($this->name); // we will have trouble updating these NBT tags to PHP 7 :( // But hopefully it will be as simple as search & replace with regex: // /(String|Int|Byte|blah)/ -> $1Tag // depends if shoghicp does even more destruction :P $data->Name = new String("Name", $this->name); // unique name of the WorldEditSession $data->Owner = new String("Owner", $this->owner); // OK, I know that this will no longer work after 2038 January, but who will use this plugin until 2038? $data->Creation = new Int("Creation", $this->creationTime); $entries = new Enum("Entries", array_map(function (Block $block) { $compound = new Compound(); $compound->X = new Int("X", $block->x); $compound->Y = new Int("Y", $block->y); $compound->Z = new Int("Z", $block->z); $compound->Id = new Byte("Id", $block->getId()); $compound->Damage = new Byte("Damage", $block->getDamage()); return $compound; }, $this->entries)); $data->Entries = $entries; $nbt = new NBT(); $nbt->setData($data); return $nbt->writeCompressed(); }
public function generateChunk($x, $z) { $nbt = new Compound("Level", []); $nbt->xPos = new Int("xPos", $this->getX() * 32 + $x); $nbt->zPos = new Int("zPos", $this->getZ() * 32 + $z); $nbt->LastUpdate = new Long("LastUpdate", 0); $nbt->LightPopulated = new Byte("LightPopulated", 0); $nbt->TerrainPopulated = new Byte("TerrainPopulated", 0); $nbt->V = new Byte("V", self::VERSION); $nbt->InhabitedTime = new Long("InhabitedTime", 0); $nbt->Biomes = new ByteArray("Biomes", \str_repeat(\chr(-1), 256)); $nbt->HeightMap = new IntArray("HeightMap", \array_fill(0, 256, 127)); $nbt->BiomeColors = new IntArray("BiomeColors", \array_fill(0, 256, \PHP_INT_SIZE === 8 ? \unpack("N", "…²J")[1] << 32 >> 32 : \unpack("N", "…²J")[1])); $nbt->Blocks = new ByteArray("Blocks", \str_repeat("", 32768)); $nbt->Data = new ByteArray("Data", $half = \str_repeat("", 16384)); $nbt->SkyLight = new ByteArray("SkyLight", $half); $nbt->BlockLight = new ByteArray("BlockLight", $half); $nbt->Entities = new Enum("Entities", []); $nbt->Entities->setTagType(NBT::TAG_Compound); $nbt->TileEntities = new Enum("TileEntities", []); $nbt->TileEntities->setTagType(NBT::TAG_Compound); $nbt->TileTicks = new Enum("TileTicks", []); $nbt->TileTicks->setTagType(NBT::TAG_Compound); $writer = new NBT(NBT::BIG_ENDIAN); $nbt->setName("Level"); $writer->setData(new Compound("", ["Level" => $nbt])); $chunkData = $writer->writeCompressed(ZLIB_ENCODING_DEFLATE, self::$COMPRESSION_LEVEL); if ($chunkData !== \false) { $this->saveChunk($x, $z, $chunkData); } }