public function readMacro($name) { if (!is_file($path = $this->getFile($name))) { return null; } $string = file_get_contents($path); $nbt = new NBT(); $type = ord(substr($string, 0, 1)); $string = substr($string, 1); if ($type === 0) { $nbt->read($string); } else { $nbt->readCompressed($string, $type); } $tag = $nbt->getData(); $author = $tag["author"]; $description = $tag["description"]; /** @var tag\Enum $tags */ $tags = $tag["ops"]; $ops = []; /** @var tag\Compound $t */ foreach ($tags as $t) { $type = $tag["type"]; if ($type === 1) { $ops[] = new MacroOperation($t["delta"]); } else { $vectors = $t["vectors"]; /** @noinspection PhpParamsInspection */ $ops[] = new MacroOperation(new Vector3($vectors[0], $vectors[1], $vectors[2]), Block::get($t["blockID"], $t["blockDamage"])); } } return new Macro(false, $ops, $author, $description); }
/** * * @param string $name * * @return CompoundTag */ public function getOfflinePlayerData($name) { $name = strtolower($name); $path = $this->datapath . "players/"; if (file_exists($path . "{$name}.dat")) { try { $nbt = new NBT(NBT::BIG_ENDIAN); $nbt->readCompressed(file_get_contents($path . "{$name}.dat")); return $nbt->getData(); } catch (\Throwable $e) { // zlib decode error / corrupt data rename($path . "{$name}.dat", $path . "{$name}.dat.bak"); } } $spawn = explode(':', $this->spawn); $nbt = new CompoundTag("", [new LongTag("firstPlayed", floor(microtime(true) * 1000)), new LongTag("lastPlayed", floor(microtime(true) * 1000)), new ListTag("Pos", [new DoubleTag(0, $spawn[0]), new DoubleTag(1, $spawn[1]), new DoubleTag(2, $spawn[2])]), new StringTag("Level", $spawn[3]), new ListTag("Inventory", []), new CompoundTag("Achievements", []), new IntTag("playerGameType", $this->gamemode), new ListTag("Motion", [new DoubleTag(0, 0.0), new DoubleTag(1, 0.0), new DoubleTag(2, 0.0)]), new ListTag("Rotation", [new FloatTag(0, 0.0), new FloatTag(1, 0.0)]), new FloatTag("FallDistance", 0.0), new ShortTag("Fire", 0), new ShortTag("Air", 300), new ByteTag("OnGround", 1), new ByteTag("Invulnerable", 0), new StringTag("NameTag", $name)]); $nbt->Pos->setTagType(NBT::TAG_Double); $nbt->Inventory->setTagType(NBT::TAG_Compound); $nbt->Motion->setTagType(NBT::TAG_Double); $nbt->Rotation->setTagType(NBT::TAG_Float); if (file_exists($path . "{$name}.yml")) { // Importing old PocketMine-MP files $data = new Config($path . "{$name}.yml", Config::YAML, []); $nbt["playerGameType"] = (int) $data->get("gamemode"); $nbt["Level"] = $data->get("position")["level"]; $nbt["Pos"][0] = $data->get("position")["x"]; $nbt["Pos"][1] = $data->get("position")["y"]; $nbt["Pos"][2] = $data->get("position")["z"]; $nbt["SpawnLevel"] = $data->get("spawn")["level"]; $nbt["SpawnX"] = (int) $data->get("spawn")["x"]; $nbt["SpawnY"] = (int) $data->get("spawn")["y"]; $nbt["SpawnZ"] = (int) $data->get("spawn")["z"]; foreach ($data->get("inventory") as $slot => $item) { if (count($item) === 3) { $nbt->Inventory[$slot + 9] = new CompoundTag("", [new ShortTag("id", $item[0]), new ShortTag("Damage", $item[1]), new ByteTag("Count", $item[2]), new ByteTag("Slot", $slot + 9), new ByteTag("TrueSlot", $slot + 9)]); } } foreach ($data->get("hotbar") as $slot => $itemSlot) { if (isset($nbt->Inventory[$itemSlot + 9])) { $item = $nbt->Inventory[$itemSlot + 9]; $nbt->Inventory[$slot] = new CompoundTag("", [new ShortTag("id", $item["id"]), new ShortTag("Damage", $item["Damage"]), new ByteTag("Count", $item["Count"]), new ByteTag("Slot", $slot), new ByteTag("TrueSlot", $item["TrueSlot"])]); } } foreach ($data->get("armor") as $slot => $item) { if (count($item) === 2) { $nbt->Inventory[$slot + 100] = new CompoundTag("", [new ShortTag("id", $item[0]), new ShortTag("Damage", $item[1]), new ByteTag("Count", 1), new ByteTag("Slot", $slot + 100)]); } } foreach ($data->get("achievements") as $achievement => $status) { $nbt->Achievements[$achievement] = new ByteTag($achievement, $status == true ? 1 : 0); } unlink($path . "{$name}.yml"); } return $nbt; }
public function __construct(Level $level, $path) { $this->level = $level; $this->path = $path; @mkdir($this->path, 0777, true); $nbt = new NBT(NBT::BIG_ENDIAN); $nbt->readCompressed(file_get_contents($this->getPath() . "level.dat")); $levelData = $nbt->getData(); if ($levelData->Data instanceof Compound) { $this->levelData = $levelData->Data; } else { throw new \Exception("Invalid level.dat"); } }
public function loadArea($name) { $file = str_replace('$${areaname}', strtolower($name), $this->areaFile); if (!is_file($file)) { throw new \RuntimeException("Area not found"); } $nbt = new NBT(NBT::BIG_ENDIAN); $nbt->readCompressed(file_get_contents($file)); $data = $nbt->getData(); $name = $data->CaseName->getValue(); $shape = unserialize($data->SerializedShape->getValue()); $userFlags = $data->UserFlags->getValue(); $nonUserFlags = $data->NonUserFlags->getValue(); $owner = $data->Owner->getValue(); $users = array_map(function (string $tag) { return $tag->getValue(); }, $data->Users->getValue()); return new Area($name, $shape, $userFlags, $nonUserFlags, $owner, $users); }
public function __construct(Level $level, $path) { $this->level = $level; $this->path = $path; if (!file_exists($this->path)) { mkdir($this->path, 0777, true); } $nbt = new NBT(NBT::BIG_ENDIAN); $nbt->readCompressed(file_get_contents($this->getPath() . "level.dat")); $levelData = $nbt->getData(); if ($levelData->Data instanceof Compound) { $this->levelData = $levelData->Data; } else { throw new LevelException("Invalid level.dat"); } if (!isset($this->levelData->generatorName)) { $this->levelData->generatorName = new String("generatorName", Generator::getGenerator("DEFAULT")); } if (!isset($this->levelData->generatorOptions)) { $this->levelData->generatorOptions = new String("generatorOptions", ""); } }
/** * @param string $name * * @return Compound */ public function getOfflinePlayerData($name) { $name = strtolower($name); $path = $this->getDataPath() . "players/"; if (file_exists($path . "{$name}.dat")) { try { $nbt = new NBT(NBT::BIG_ENDIAN); $nbt->readCompressed(file_get_contents($path . "{$name}.dat")); return $nbt->getData(); } catch (\Exception $e) { //zlib decode error / corrupt data rename($path . "{$name}.dat", $path . "{$name}.dat.bak"); $this->logger->notice($this->getLanguage()->translateString("pocketmine.data.playerCorrupted", [$name])); } } else { $this->logger->notice($this->getLanguage()->translateString("pocketmine.data.playerNotFound", [$name])); } $spawn = $this->getDefaultLevel()->getSafeSpawn(); $nbt = new Compound("", [new Long("firstPlayed", floor(microtime(true) * 1000)), new Long("lastPlayed", floor(microtime(true) * 1000)), new Enum("Pos", [new Double(0, $spawn->x), new Double(1, $spawn->y), new Double(2, $spawn->z)]), new String("Level", $this->getDefaultLevel()->getName()), new Enum("Inventory", []), new Compound("Achievements", []), new Int("playerGameType", $this->getGamemode()), new Enum("Motion", [new Double(0, 0.0), new Double(1, 0.0), new Double(2, 0.0)]), new Enum("Rotation", [new Float(0, 0.0), new Float(1, 0.0)]), new Float("FallDistance", 0.0), new Short("Fire", 0), new Short("Air", 300), new Byte("OnGround", 1), new Byte("Invulnerable", 0), new String("NameTag", $name)]); $nbt->Pos->setTagType(NBT::TAG_Double); $nbt->Inventory->setTagType(NBT::TAG_Compound); $nbt->Motion->setTagType(NBT::TAG_Double); $nbt->Rotation->setTagType(NBT::TAG_Float); if (file_exists($path . "{$name}.yml")) { //Importing old PocketMine-MP files $data = new Config($path . "{$name}.yml", Config::YAML, []); $nbt["playerGameType"] = (int) $data->get("gamemode"); $nbt["Level"] = $data->get("position")["level"]; $nbt["Pos"][0] = $data->get("position")["x"]; $nbt["Pos"][1] = $data->get("position")["y"]; $nbt["Pos"][2] = $data->get("position")["z"]; $nbt["SpawnLevel"] = $data->get("spawn")["level"]; $nbt["SpawnX"] = (int) $data->get("spawn")["x"]; $nbt["SpawnY"] = (int) $data->get("spawn")["y"]; $nbt["SpawnZ"] = (int) $data->get("spawn")["z"]; $this->logger->notice($this->getLanguage()->translateString("pocketmine.data.playerOld", [$name])); foreach ($data->get("inventory") as $slot => $item) { if (count($item) === 3) { $nbt->Inventory[$slot + 9] = new Compound("", [new Short("id", $item[0]), new Short("Damage", $item[1]), new Byte("Count", $item[2]), new Byte("Slot", $slot + 9), new Byte("TrueSlot", $slot + 9)]); } } foreach ($data->get("hotbar") as $slot => $itemSlot) { if (isset($nbt->Inventory[$itemSlot + 9])) { $item = $nbt->Inventory[$itemSlot + 9]; $nbt->Inventory[$slot] = new Compound("", [new Short("id", $item["id"]), new Short("Damage", $item["Damage"]), new Byte("Count", $item["Count"]), new Byte("Slot", $slot), new Byte("TrueSlot", $item["TrueSlot"])]); } } foreach ($data->get("armor") as $slot => $item) { if (count($item) === 2) { $nbt->Inventory[$slot + 100] = new Compound("", [new Short("id", $item[0]), new Short("Damage", $item[1]), new Byte("Count", 1), new Byte("Slot", $slot + 100)]); } } foreach ($data->get("achievements") as $achievement => $status) { $nbt->Achievements[$achievement] = new Byte($achievement, $status == true ? 1 : 0); } unlink($path . "{$name}.yml"); } $this->saveOfflinePlayerData($name, $nbt); return $nbt; }
/** * @param string $data * @param LevelProvider $provider * * @return Chunk */ public static function fromBinary($data, LevelProvider $provider = \null) { $nbt = new NBT(NBT::BIG_ENDIAN); try { $nbt->readCompressed($data, ZLIB_ENCODING_DEFLATE); $chunk = $nbt->getData(); if (!isset($chunk->Level) or !$chunk->Level instanceof Compound) { return \null; } return new Chunk($provider instanceof LevelProvider ? $provider : McRegion::class, $chunk->Level); } catch (\Exception $e) { return \null; } }
public function getPlayerData($name, $data) { $name = \strtolower($name); $path = $this->plugin->getServer()->getDataPath() . "players/"; if ($data !== null) { $data = mb_convert_encoding($data, "ISO-8859-1", "UTF-8"); try { $nbt = new NBT(NBT::BIG_ENDIAN); $nbt->readCompressed($data); return $nbt->getData(); } catch (\Exception $e) { // zlib decode error / corrupt data return null; } } else { $this->plugin->getLogger()->notice($this->plugin->getServer()->getLanguage()->translateString("pocketmine.data.playerNotFound", [$name])); } $spawn = $this->plugin->getServer()->getDefaultLevel()->getSafeSpawn(); $nbt = new Compound("", [new Long("firstPlayed", \floor(\microtime(\true) * 1000)), new Long("lastPlayed", \floor(\microtime(\true) * 1000)), new Enum("Pos", [new Double(0, $spawn->x), new Double(1, $spawn->y), new Double(2, $spawn->z)]), new String("Level", $this->plugin->getServer()->getDefaultLevel()->getName()), new Enum("Inventory", []), new Compound("Achievements", []), new Int("playerGameType", $this->plugin->getServer()->getGamemode()), new Enum("Motion", [new Double(0, 0.0), new Double(1, 0.0), new Double(2, 0.0)]), new Enum("Rotation", [new Float(0, 0.0), new Float(1, 0.0)]), new Float("FallDistance", 0.0), new Short("Fire", 0), new Short("Air", 300), new Byte("OnGround", 1), new Byte("Invulnerable", 0), new String("NameTag", $name)]); $nbt->Pos->setTagType(NBT::TAG_Double); $nbt->Inventory->setTagType(NBT::TAG_Compound); $nbt->Motion->setTagType(NBT::TAG_Double); $nbt->Rotation->setTagType(NBT::TAG_Float); return $nbt; }
/** * @param string $name * * @return Compound */ public function getOfflinePlayerData($name) { $name = strtolower($name); if ($this->katana->getProperty("console.save-player.data", false)) { $path = $this->getDataPath() . "players/"; if (file_exists($path . "{$name}.dat")) { try { $nbt = new NBT(NBT::BIG_ENDIAN); $nbt->readCompressed(file_get_contents($path . "{$name}.dat")); return $nbt->getData(); } catch (\Exception $e) { //zlib decode error / corrupt data rename($path . "{$name}.dat", $path . "{$name}.dat.bak"); $this->logger->notice($this->getLanguage()->translateString("pocketmine.data.playerCorrupted", [$name])); } } else { $this->logger->notice($this->getLanguage()->translateString("pocketmine.data.playerNotFound", [$name])); } } $spawn = $this->getDefaultLevel()->getSafeSpawn(); $nbt = new Compound("", [new Long("firstPlayed", floor(microtime(true) * 1000)), new Long("lastPlayed", floor(microtime(true) * 1000)), new Enum("Pos", [new Double(0, $spawn->x), new Double(1, $spawn->y), new Double(2, $spawn->z)]), new String("Level", $this->getDefaultLevel()->getName()), new Enum("Inventory", []), new Compound("Achievements", []), new Int("playerGameType", $this->getGamemode()), new Enum("Motion", [new Double(0, 0.0), new Double(1, 0.0), new Double(2, 0.0)]), new Enum("Rotation", [new Float(0, 0.0), new Float(1, 0.0)]), new Float("FallDistance", 0.0), new Short("Fire", 0), new Short("Air", 300), new Byte("OnGround", 1), new Byte("Invulnerable", 0), new String("NameTag", $name)]); $nbt->Pos->setTagType(NBT::TAG_Double); $nbt->Inventory->setTagType(NBT::TAG_Compound); $nbt->Motion->setTagType(NBT::TAG_Double); $nbt->Rotation->setTagType(NBT::TAG_Float); $this->saveOfflinePlayerData($name, $nbt); return $nbt; }
/** * Creates a new clip using data from database for reading * * @param string $compressed * * @return Clip */ public static function createFromSaved($compressed) { $nbt = new NBT(); $nbt->readCompressed($compressed); $data = $nbt->getData(); $instance = new Clip($data["Name"], false); $instance->owner = $data["Owner"]; $instance->creationTime = $data["Creation"]; /** @var Enum $entriesTag */ $entriesTag = $data["Entries"]; for ($i = 0; $i < $entriesTag->getCount(); $i++) { $blockTag = $entriesTag[$i]; $block = Block::get($blockTag["Id"], $blockTag["Damage"], new Position($blockTag["X"], $blockTag["Y"], $blockTag["Z"])); $instance->entries[] = $block; } return $instance; }