public function removeFromServer($server, $gameserver = null) { if ($this->isBaseTemplate()) { $shell = $server->createShell($this->getData("infoxmlar", "RootUser") == "True" ? true : false); $remoteFolder = $this->getStaticFolder($shell); $shell->executeInHome("rm -R " . $remoteFolder['directory']); $cond = array(); $cond['serverID'] = $server->getData("id"); $cond['userID'] = 0; $cond['templateID'] = $this->getData("id"); Database::deleteRow("physicalserver_templates", $cond); } else { $remoteFolder = $this->getGameserverFolder($shell, $server, $gameserver->getUser(), $gameserver); $shell->executeInHome("rm -R " . $remoteFolder['directory']); $cond = array(); $cond['id'] = $gameserver->getData("id"); Database::deleteRow("gameserver", $cond); } /* $shell = $server->CreateShell($this->GetData("infoxmlar", "RootUser") == "True" ? true : false); $remoteFolder = $this->GetRemoteFolder($shell, $server); $shell->executeInHome("rm -R " . $remoteFolder['toMoveDir']); $cond = array(); $cond['serverID'] = $server->GetData("id"); $cond['userID'] = 0; $cond['templateID'] = $this->GetData("id"); Database::DeleteRow("physicalserver_templates", $cond); */ }
<?php require_once 'Database.php'; $id = $_GET['id']; $db = new Database(); // se a variável tiver ID, delete! if (isset($id)) { $db->deleteRow("DELETE FROM admin WHERE id={$id}"); } // redirecione para a lista de cadastros header('Location: ../cadastros.php');
<?php require_once 'Database.php'; $id = $_GET['id']; $db = new Database(); // se a variável tiver ID, delete! if (isset($id)) { $db->deleteRow("DELETE FROM colchoes WHERE id={$id}"); } // redirecione para a lista de cadastros header('Location: ../colchoes.php');
/* IF - OK - Send create */ $userCreated = $DB->insertData("users", $newUser); if ($userCreated) { $spawnSuccess = true; $spawnSuccessText = "User <strong>" . $newUser['login'] . "</strong> has been created successfully."; } else { $spawnError = true; $spawnErrorText = "Unable to comply. User <strong>" . $newUser['login'] . "</strong> was NOT created."; } $loadFormUsers = "users.default.tpl"; } elseif (isset($_GET['deleteID']) and $_GET['deleteID'] != "" and $_GET['deleteID'] > 0) { $rowDeleted = false; if ($_GET['deleteID'] != $_SESSION['id']) { /* IF checks passed - Delete user entry */ $deleteRowId = $DB->escapeData($_GET['deleteID']); $rowDeleted = $DB->deleteRow("users", $deleteRowId); } if ($rowDeleted) { $spawnWarning = true; $spawnWarningText = "User has been deleted successfully"; } else { $spawnError = true; $spawnErrorText = "Unsuccessful. Cannot delete such user."; } $loadFormUsers = "users.default.tpl"; } elseif (isset($_GET['uid']) or isset($_GET['modifyID'])) { if (isset($_GET['modifyID'])) { $userID = $_GET['modifyID']; $modifyUser = true; } elseif (isset($_GET['uid'])) { $userID = $_GET['uid'];
/** * * Deletes the server on the running server * */ public function delete() { if (!$this->statusWaitedFree()) { return false; } echo "<br />Deletion state: " . $this->getData("status") . " (" . GAMESERVER_STATUS_RUNNING . ")"; if ($this->isRunningOnServer()) { echo "<br />Runs - shutting down"; $this->stop(true); $this->updateStatus(GAMESERVER_STATUS_UNINSTALLING); Core::addTask(TASK_GAMESERVER_UNINSTALL, $this->getData("id")); } else { if ($this->getData("status") == GAMESERVER_STATUS_UNINSTALLING) { echo "<br />Uninstalling"; // Server Files $shell = $this->getShell(); $directory = $this->_getGameserverDirectory()["directory"]; $shell->executeInHome("rm -R {$directory}"); // Database Database::deleteRow("gameserver", array("id" => $this->getData("id"))); } else { echo "<br />Else last"; $this->updateStatus(GAMESERVER_STATUS_UNINSTALLING); Core::addTask(TASK_GAMESERVER_UNINSTALL, $this->getData("id")); } } return true; }