コード例 #1
0
ファイル: Generator.php プロジェクト: Austin-Pray/lichess
 /**
  * @return Game
  */
 public function createGame()
 {
     $game = new Game();
     $game->setPlayers(array('white' => $this->createPlayer($game, 'white'), 'black' => $this->createPlayer($game, 'black')));
     $game->setCreator($game->getPlayer('white'));
     return $game;
 }
コード例 #2
0
ファイル: Stupid.php プロジェクト: Austin-Pray/lichess
 public function move(Game $game, $level)
 {
     $analyser = new Analyser($game->getBoard());
     $moveTree = $analyser->getPlayerPossibleMoves($game->getTurnPlayer());
     // choose random piece
     do {
         $from = array_rand($moveTree);
     } while (empty($moveTree[$from]));
     // choose random move
     $to = $moveTree[$from][array_rand($moveTree[$from])];
     return $from . ' ' . $to;
 }
コード例 #3
0
ファイル: Player.php プロジェクト: Austin-Pray/lichess
 public function getIsMyTurn()
 {
     return $this->game->getTurns() % 2 xor 'white' === $this->color;
 }
コード例 #4
0
ファイル: GeneratorTest.php プロジェクト: Austin-Pray/lichess
 /**
  * @depends testGameCreation
  */
 public function testPlayerQueens(Entities\Game $game)
 {
     $player = $game->getPlayer('white');
     $queens = $player->getPiecesByClass('Queen');
     $this->assertTrue($queens[0] instanceof Entities\Piece\Queen);
     $this->assertEquals(1, $queens[0]->getY());
     $this->assertEquals(1, count($queens));
     $this->assertSame($player, $queens[0]->getPlayer());
     $this->assertTrue($queens[0]->isClass('Queen'));
     $this->assertFalse($queens[0]->getIsDead());
 }
コード例 #5
0
 /**
  * @depends testGameCreation
  */
 public function testFilterNotClass(Entities\Game $game)
 {
     $piece1 = $game->getBoard()->getPieceByPos(1, 1);
     $piece2 = $game->getBoard()->getPieceByPos(2, 1);
     $this->assertSame(array($piece2), PieceFilter::filterNotClass(array($piece1, $piece2), 'Rook'));
 }
コード例 #6
0
ファイル: GameTest.php プロジェクト: Austin-Pray/lichess
 public function setPlayers()
 {
     $game = new Game();
     $game->setPlayers($this->createPlayerStubs());
     $this->assertEquals(2, count($game->getPlayers()));
 }
コード例 #7
0
ファイル: Forsythe.php プロジェクト: Austin-Pray/lichess
 public function diffToMove(Game $game, $forsythe)
 {
     $moves = array('from' => array(), 'to' => array());
     $x = 1;
     $y = 8;
     $board = $game->getBoard();
     $forsythe = str_replace('/', '', preg_replace('#\\s*([\\w\\d/]+)\\s.+#i', '$1', $forsythe));
     for ($itForsythe = 0, $forsytheLen = strlen($forsythe); $itForsythe < $forsytheLen; $itForsythe++) {
         $letter = $forsythe[$itForsythe];
         $key = Board::posToKey($x, $y);
         if (is_numeric($letter)) {
             for ($x = $x, $max = $x + intval($letter); $x < $max; $x++) {
                 $_key = Board::posToKey($x, $y);
                 if (!$board->getSquareByKey($_key)->isEmpty()) {
                     $moves['from'][] = $_key;
                 }
             }
         } else {
             $color = ctype_lower($letter) ? 'black' : 'white';
             switch (strtolower($letter)) {
                 case 'p':
                     $class = 'Pawn';
                     break;
                 case 'r':
                     $class = 'Rook';
                     break;
                 case 'n':
                     $class = 'Knight';
                     break;
                 case 'b':
                     $class = 'Bishop';
                     break;
                 case 'q':
                     $class = 'Queen';
                     break;
                 case 'k':
                     $class = 'King';
                     break;
             }
             if ($piece = $board->getPieceByKey($key)) {
                 if ($class != $piece->getClass() || $color !== $piece->getColor()) {
                     $moves['to'][] = $key;
                 }
             } else {
                 $moves['to'][] = $key;
             }
             ++$x;
         }
         if ($x > 8) {
             $x = 1;
             --$y;
         }
     }
     if (empty($moves['from'])) {
         return null;
     }
     // two pieces moved: it's a castle
     if (2 === count($moves['from'])) {
         if ($board->getPieceByKey($moves['from'][0])->isClass('King')) {
             $from = $moves['from'][0];
         } else {
             $from = $moves['from'][1];
         }
         if (in_array($board->getSquareByKey($moves['to'][0])->getX(), array(3, 7))) {
             $to = $moves['to'][0];
         } else {
             $to = $moves['to'][1];
         }
     } else {
         $from = $moves['from'][0];
         $to = $moves['to'][0];
     }
     return $from . ' ' . $to;
 }