/** * @depends testGameCreation */ public function testGamePlayerTurn(Entities\Game $game) { $player = $game->getPlayer('white'); $this->assertTrue($player->getIsMyTurn()); $this->assertFalse($player->getOpponent()->getIsMyTurn()); $game->setTurns($game->getTurns() + 1); $this->assertFalse($player->getIsMyTurn()); $this->assertTrue($player->getOpponent()->getIsMyTurn()); }
/** * Transform a game to standart Forsyth Edwards Notation * http://en.wikipedia.org/wiki/Forsyth%E2%80%93Edwards_Notation */ public function export(Game $game) { $board = $game->getBoard(); $emptySquare = 0; $forsythe = ''; for ($y = 8; $y > 0; $y--) { for ($x = 1; $x < 9; $x++) { if ($piece = $board->getPieceByPos($x, $y)) { if ($emptySquare) { $forsythe .= $emptySquare; $emptySquare = 0; } $forsythe .= $this->pieceToForsythe($piece); } else { ++$emptySquare; } } if ($emptySquare) { $forsythe .= $emptySquare; $emptySquare = 0; } $forsythe .= '/'; } $forsythe = trim($forsythe, '/'); // b ou w to indicate turn $forsythe .= ' '; $forsythe .= $game->getTurns() % 2 ? 'b' : 'w'; // possibles castles $forsythe .= ' '; $hasCastle = false; $analyser = new Analyser($board); foreach ($game->getPlayers() as $player) { if ($analyser->canCastleKingside($player)) { $hasCastle = true; $forsythe .= $player->isWhite() ? 'K' : 'k'; } if ($analyser->canCastleQueenside($player)) { $hasCastle = true; $forsythe .= $player->isWhite() ? 'Q' : 'q'; } } if (!$hasCastle) { $forsythe .= '-'; } return $forsythe; }
public function getIsMyTurn() { return $this->game->getTurns() % 2 xor 'white' === $this->color; }