User::updateAchievementRank("victor_level", $otherUser->getID()); break; case VICTOR_LEVEL_5: User::addOfflineAchievement($otherUser->getID(), 'victor', 5); User::updateAchievementRank("victor_level", $otherUser->getID()); break; case VICTOR_LEVEL_6: User::addOfflineAchievement($otherUser->getID(), 'victor', 6); User::updateAchievementRank("victor_level", $otherUser->getID()); break; case VICTOR_LEVEL_7: User::addOfflineAchievement($otherUser->getID(), 'victor', 7); User::updateAchievementRank("victor_level", $otherUser->getID()); break; case VICTOR_LEVEL_8: User::addOfflineAchievement($otherUser->getID(), 'victor', 8); User::updateAchievementRank("victor_level", $otherUser->getID()); break; } /* * Checking for current User's Fall Guy Level */ switch ($user->getFightsLost()) { case FALL_GUY_LEVEL_1: $_SESSION['fallguy_level'] = 1; User::updateAchievementRank("fall_guy_level", $user->getID()); break; case FALL_GUY_LEVEL_2: $_SESSION['fallguy_level'] = 2; User::updateAchievementRank("fall_guy_level", $user->getID()); break;