Example #1
0
         User::updateAchievementRank("victor_level", $otherUser->getID());
         break;
     case VICTOR_LEVEL_5:
         User::addOfflineAchievement($otherUser->getID(), 'victor', 5);
         User::updateAchievementRank("victor_level", $otherUser->getID());
         break;
     case VICTOR_LEVEL_6:
         User::addOfflineAchievement($otherUser->getID(), 'victor', 6);
         User::updateAchievementRank("victor_level", $otherUser->getID());
         break;
     case VICTOR_LEVEL_7:
         User::addOfflineAchievement($otherUser->getID(), 'victor', 7);
         User::updateAchievementRank("victor_level", $otherUser->getID());
         break;
     case VICTOR_LEVEL_8:
         User::addOfflineAchievement($otherUser->getID(), 'victor', 8);
         User::updateAchievementRank("victor_level", $otherUser->getID());
         break;
 }
 /*
  * Checking for current User's Fall Guy Level
  */
 switch ($user->getFightsLost()) {
     case FALL_GUY_LEVEL_1:
         $_SESSION['fallguy_level'] = 1;
         User::updateAchievementRank("fall_guy_level", $user->getID());
         break;
     case FALL_GUY_LEVEL_2:
         $_SESSION['fallguy_level'] = 2;
         User::updateAchievementRank("fall_guy_level", $user->getID());
         break;