Esempio n. 1
0
// ----------------------------------------------------------------------------
echo "-- Checking Tribes --\n";
$tribes = Tribe::getAllTribes();
global $db;
if ($tribes < 0) {
    echo "Error retrieving all tribes.\n";
    return -1;
}
$deleted_tribes = array();
$validated_tribes = array();
$invalidated_tribes = array();
foreach ($tribes as $tribeID => $data) {
    if (in_array($tribeID, $untouchableTribes)) {
        continue;
    }
    if (($member_count = Tribe::getMemberCount($tribeID)) < 0) {
        echo "Error counting members of tribe {$data['tag']}.\n";
        return -1;
    }
    //Gültige Stämme prüfen auf Membermangel
    if ($data['valid'] && $member_count < TRIBE_MINIMUM_SIZE) {
        if (Tribe::setInvalid($tribeID)) {
            array_push($invalidated_tribes, $tribeID);
        } else {
            echo "Error: Couldn't set invalid for tribe {$data['tag']}!\n";
        }
    }
    //Ungültige Stämme prüfen auf Membermangel
    if (!$data['valid'] && $member_count >= TRIBE_MINIMUM_SIZE) {
        $data['valid'] = true;
        // damit der Stamm nicht gelöscht wird
Esempio n. 2
0
 public static function processWonder($wonderID, $casterTribeData, $targetTribeName)
 {
     global $db;
     if ($wonderID < 0 || empty($casterTribeData) || empty($targetTribeName)) {
         return -30;
     }
     // check if wonder exists and is TribeWonder
     if (isset($GLOBALS['wonderTypeList'][$wonderID]) || !$wonder->isTribeWonder) {
         $wonder = $GLOBALS['wonderTypeList'][$wonderID];
     } else {
         return -33;
     }
     // check if tribes exist
     $targetTribeData = Tribe::getID($targetTribeName, true);
     if (empty($targetTribeData)) {
         return -15;
     }
     $casterTribeID = $casterTribeData['tribeID'];
     $targetTribeID = $targetTribeData['tribeID'];
     // check if tribe is valid
     if (!$targetTribeData['valid']) {
         return -34;
     }
     // check if caster tribe ist valid
     if (!$casterTribeData['valid']) {
         return -35;
     }
     $casterTribeRelations = TribeRelation::getRelations($casterTribeID);
     $targetTribeRelations = TribeRelation::getRelations($targetTribeID);
     $wonderPossible = false;
     foreach ($wonder->targetsPossible as $targetsPossible) {
         // check target
         if ($targetsPossible['target'] == 'own' && $casterTribeID !== $targetTribeID) {
             continue;
         }
         if ($targetsPossible['target'] == 'other' && $casterTribeID === $targetTribeID) {
             continue;
         }
         // check relation
         $check = self::checkRelations($targetsPossible['relation'], $targetTribeID, $casterTribeID, $casterTribeRelations, $targetTribeRelations);
         if ($check == true) {
             $wonderPossible = true;
             break;
         }
     }
     if ($wonderPossible == false) {
         return -37;
     }
     // take wonder Costs from TribeStorage
     $memberNumber = Tribe::getMemberCount($casterTribeID);
     if (!processProductionCost($wonder, 0, NULL, $memberNumber, true)) {
         return -33;
     }
     // does the wonder fail?
     if ((double) rand() / (double) getRandMax() > $wonder->chance) {
         return 11;
         // wonder did fail
     }
     // schedule the wonder's impacts
     // create a random factor between -0.3 and +0.3
     $delayRandFactor = rand(0, getrandmax()) / getrandmax() * 0.6 - 0.3;
     // now calculate the delayDelta depending on the first impact's delay
     $delayDelta = $wonder->impactList[0]['delay'] * $delayRandFactor;
     // get targets
     $targets = Tribe::getPlayerList($targetTribeID, false, true);
     if (sizeof($targets) == 0) {
         return -33;
     }
     $now = time();
     // loop over targets
     foreach ($targets as $playerID => $playerData) {
         foreach ($playerData['caves'] as $caveID => $caveData) {
             // loop over impacts
             foreach ($wonder->impactList as $impactID => $impact) {
                 $delay = (int) (($delayDelta + $impact['delay']) * WONDER_TIME_BASE_FACTOR);
                 $sql = $db->prepare("INSERT INTO " . EVENT_WONDER_TABLE . "\n                                (casterID, sourceID, targetID, wonderID, impactID, start, end)\n                               VALUES\n                                 (:playerID, :caveID, :targetID, :wonderID, :impactID, :start, :end)");
                 $sql->bindValue('playerID', 0, PDO::PARAM_INT);
                 // playerID 0, for not receiving lots of wonder-end-messages
                 $sql->bindValue('caveID', $casterTribeID, PDO::PARAM_INT);
                 $sql->bindValue('targetID', $caveID, PDO::PARAM_INT);
                 $sql->bindValue('wonderID', $wonderID, PDO::PARAM_INT);
                 $sql->bindValue('impactID', $impactID, PDO::PARAM_INT);
                 $sql->bindValue('start', time_toDatetime($now), PDO::PARAM_STR);
                 $sql->bindValue('end', time_toDatetime($now + $delay), PDO::PARAM_STR);
                 $sql->execute();
             }
             // end foreach impactList
         }
     }
     // end foreach target
     // send caster messages
     $messageClass = new Messages();
     $messageClass->sendSystemMessage($_SESSION['player']->playerID, 9, sprintf(_("Stammeswunder erwirkt auf %s"), $targetTribeData['tag']), sprintf(_("Sie haben auf den Stamm %s ein Stammeswunder %s erwirkt."), $targetTribeData['tag'], $wonder->name));
     // send target messages
     $targetPlayersArray = array();
     foreach ($targets as $target) {
         if (!isset($targetPlayersArray[$target['playerID']])) {
             $targetPlayersArray[$target['playerID']] = $target;
         }
     }
     foreach ($targetPlayersArray as $target) {
         $messageClass->sendSystemMessage($target['playerID'], 9, 'Stammeswunder!', sprintf(_("Der Stamm %s hat ein Stammeswunder auf deine Höhlen gewirkt."), $casterTribeData['tag']));
     }
     return 12;
 }