Esempio n. 1
0
include INC_DIR . "chat.inc.php";
include INC_DIR . "auth.inc.php";
include INC_DIR . "message.inc.php";
include INC_DIR . "db.functions.php";
include INC_DIR . "basic.lib.php";
include INC_DIR . "rules/government.rules.php";
include INC_DIR . "time.inc.php";
include INC_DIR . "rules/relation.list.php";
include INC_DIR . "Player.php";
#include INC_DIR."languages/de_DE.php";
$db = DbConnect();
define('ID_WARALLY_RELATION', 8);
define('ID_AFTER_WARALLY_RELATION', 7);
$untouchableTribes = array();
$untouchableTribes[] = Tribe::getID(GOD_ALLY);
$untouchableTribes[] = Tribe::getID(QUEST_ALLY);
echo "---------------------------------------------------------------------\n";
echo "- TRIBES LOG FILE ---------------------------------------------------\n";
echo "  vom " . date("r") . "\n";
// Script works in four steps:
// ----------------------------------------------------------------------------
// 1. delete non existing clans
// 2. add missing clans (> MINIMUM_SIZE members with same tag)
// 3. recalc leaders
// 4. check for relations
// ----------------------------------------------------------------------------
echo "-- Checking Tribes --\n";
$tribes = Tribe::getAllTribes();
global $db;
if ($tribes < 0) {
    echo "Error retrieving all tribes.\n";
Esempio n. 2
0
init_buildings();
init_defenseSystems();
init_resources();
init_sciences();
init_units();
///////////////////////////// constant values //////////////////////////////
// playerID => ranking_points
$constant_values = array();
echo "-----------------------------------------------------------------------\n";
echo "- RANKING LOG FILE ----------------------------------------------------\n";
echo "  vom " . date("r") . "\n";
$godTribeID = Tribe::getID(GOD_ALLY);
if ($godTribeID == 0) {
    $godTribeID = -1;
}
$questTribeID = Tribe::getID(QUEST_ALLY);
if ($questTribeID == 0) {
    $questTribeID = -1;
}
// Ranking nach 2-Schritte-Prozess:
// 1. Teilbereiche ranken
// 2. Durchschnitt bilden +++NEU+++ Der Durchschnitt wird nun fuer drei Tage
//    aufbewahrt und daraus ein 3-Tage-Mittel bestimmt
// Die Teilbereiche fuer Schritt 1 lauten:
//  a.) Summe der Groessen der milit. Einheiten + Verteidigungsanlagen
//  ausgeschieden b.) Summe der Hoehlen
//  c.) Summe aller vorhandenen Rohstoffe
//  d.) Summe aller Gebaeude in allen Hoehlen
//  e.) Summe aller Entdeckungen
//  f.) Summe aller Artefakte
// ----------------------------------------------------------------------------
Esempio n. 3
0
 public static function processWonder($wonderID, $casterTribeData, $targetTribeName)
 {
     global $db;
     if ($wonderID < 0 || empty($casterTribeData) || empty($targetTribeName)) {
         return -30;
     }
     // check if wonder exists and is TribeWonder
     if (isset($GLOBALS['wonderTypeList'][$wonderID]) || !$wonder->isTribeWonder) {
         $wonder = $GLOBALS['wonderTypeList'][$wonderID];
     } else {
         return -33;
     }
     // check if tribes exist
     $targetTribeData = Tribe::getID($targetTribeName, true);
     if (empty($targetTribeData)) {
         return -15;
     }
     $casterTribeID = $casterTribeData['tribeID'];
     $targetTribeID = $targetTribeData['tribeID'];
     // check if tribe is valid
     if (!$targetTribeData['valid']) {
         return -34;
     }
     // check if caster tribe ist valid
     if (!$casterTribeData['valid']) {
         return -35;
     }
     $casterTribeRelations = TribeRelation::getRelations($casterTribeID);
     $targetTribeRelations = TribeRelation::getRelations($targetTribeID);
     $wonderPossible = false;
     foreach ($wonder->targetsPossible as $targetsPossible) {
         // check target
         if ($targetsPossible['target'] == 'own' && $casterTribeID !== $targetTribeID) {
             continue;
         }
         if ($targetsPossible['target'] == 'other' && $casterTribeID === $targetTribeID) {
             continue;
         }
         // check relation
         $check = self::checkRelations($targetsPossible['relation'], $targetTribeID, $casterTribeID, $casterTribeRelations, $targetTribeRelations);
         if ($check == true) {
             $wonderPossible = true;
             break;
         }
     }
     if ($wonderPossible == false) {
         return -37;
     }
     // take wonder Costs from TribeStorage
     $memberNumber = Tribe::getMemberCount($casterTribeID);
     if (!processProductionCost($wonder, 0, NULL, $memberNumber, true)) {
         return -33;
     }
     // does the wonder fail?
     if ((double) rand() / (double) getRandMax() > $wonder->chance) {
         return 11;
         // wonder did fail
     }
     // schedule the wonder's impacts
     // create a random factor between -0.3 and +0.3
     $delayRandFactor = rand(0, getrandmax()) / getrandmax() * 0.6 - 0.3;
     // now calculate the delayDelta depending on the first impact's delay
     $delayDelta = $wonder->impactList[0]['delay'] * $delayRandFactor;
     // get targets
     $targets = Tribe::getPlayerList($targetTribeID, false, true);
     if (sizeof($targets) == 0) {
         return -33;
     }
     $now = time();
     // loop over targets
     foreach ($targets as $playerID => $playerData) {
         foreach ($playerData['caves'] as $caveID => $caveData) {
             // loop over impacts
             foreach ($wonder->impactList as $impactID => $impact) {
                 $delay = (int) (($delayDelta + $impact['delay']) * WONDER_TIME_BASE_FACTOR);
                 $sql = $db->prepare("INSERT INTO " . EVENT_WONDER_TABLE . "\n                                (casterID, sourceID, targetID, wonderID, impactID, start, end)\n                               VALUES\n                                 (:playerID, :caveID, :targetID, :wonderID, :impactID, :start, :end)");
                 $sql->bindValue('playerID', 0, PDO::PARAM_INT);
                 // playerID 0, for not receiving lots of wonder-end-messages
                 $sql->bindValue('caveID', $casterTribeID, PDO::PARAM_INT);
                 $sql->bindValue('targetID', $caveID, PDO::PARAM_INT);
                 $sql->bindValue('wonderID', $wonderID, PDO::PARAM_INT);
                 $sql->bindValue('impactID', $impactID, PDO::PARAM_INT);
                 $sql->bindValue('start', time_toDatetime($now), PDO::PARAM_STR);
                 $sql->bindValue('end', time_toDatetime($now + $delay), PDO::PARAM_STR);
                 $sql->execute();
             }
             // end foreach impactList
         }
     }
     // end foreach target
     // send caster messages
     $messageClass = new Messages();
     $messageClass->sendSystemMessage($_SESSION['player']->playerID, 9, sprintf(_("Stammeswunder erwirkt auf %s"), $targetTribeData['tag']), sprintf(_("Sie haben auf den Stamm %s ein Stammeswunder %s erwirkt."), $targetTribeData['tag'], $wonder->name));
     // send target messages
     $targetPlayersArray = array();
     foreach ($targets as $target) {
         if (!isset($targetPlayersArray[$target['playerID']])) {
             $targetPlayersArray[$target['playerID']] = $target;
         }
     }
     foreach ($targetPlayersArray as $target) {
         $messageClass->sendSystemMessage($target['playerID'], 9, 'Stammeswunder!', sprintf(_("Der Stamm %s hat ein Stammeswunder auf deine Höhlen gewirkt."), $casterTribeData['tag']));
     }
     return 12;
 }
Esempio n. 4
0
function tribe_getContent($caveID, &$details)
{
    global $template;
    // messages
    $messageText = array(-47 => array('type' => 'error', 'message' => _('Fehler beim entfernen der Spielerrechte.')), -46 => array('type' => 'error', 'message' => _('Der Stamm wurde nicht gefunden.')), -45 => array('type' => 'error', 'message' => _('Der Spieler wurde nicht gefunden.')), -44 => array('type' => 'error', 'message' => _('Beim hinzufügen der Spielerrechte ist ein Fehler aufgetreten.')), -43 => array('type' => 'error', 'message' => _('Die Regierung wurde nicht geändert, weil sie sich nicht geändert hat.')), -42 => array('type' => 'error', 'message' => _('Ein Rohstoff wurde erst vor kurzen eingelagert. Bitte warte bis du es erneut versucht.')), -41 => array('type' => 'error', 'message' => _('Beim kicken das Spielers ist ein Fehler aufgetreten.')), -40 => array('type' => 'error', 'message' => _('Der Stamm befindet sich zur Zeit in einem Krieg und es kann kein Spieler gekickt werden.')), -39 => array('type' => 'error', 'message' => _('Der Stammesführer kann nicht entlassen werden.')), -38 => array('type' => 'error', 'message' => _('Der Spieler wurde in dem Stamm nicht gefunden!')), -37 => array('type' => 'error', 'message' => _('Der Zielstamm besitzt nicht die benötigte Vorraussetzung um das Wunder erwirken zu können.')), -36 => array('type' => 'error', 'message' => _('Dieses Wunder wurde erst vor kurzen gewundert. Bitte warte etwas bevor du es erneut wunderst.')), -35 => array('type' => 'error', 'message' => _('Der gegnerische Stamm hat nicht genug Mitglieder um Stammeswunder bekommen zu können!')), -34 => array('type' => 'error', 'message' => _('Ihr Stamm hat nicht genug Mitglieder um Stammeswunder sprechen zu können!')), -33 => array('type' => 'error', 'message' => _('Beim erbitten des Stammeswunders ist ein Problem aufgetreten!')), -32 => array('type' => 'error', 'message' => _('Das Stammeswunder konnte nicht gewirkt werden.')), -31 => array('type' => 'error', 'message' => _('Die Rechte konnten nicht angewandt werden.')), -30 => array('type' => 'error', 'message' => _('Fehler in den Formulardaten!')), -29 => array('type' => 'error', 'message' => _('Die Stimme konnte wegen eines Fehlers nicht abgegeben werden.')), -28 => array('type' => 'error', 'message' => _('Die Regierung konnte nicht geändert werden, weil sie erst vor kurzem geändert wurde.')), -27 => array('type' => 'error', 'message' => _('Die Regierung konnte aufgrund eines Fehlers nicht aktualisiert werden')), -26 => array('type' => 'error', 'message' => _('Ihr Kriegsanteil ist nicht hoch genug, um den Gegner zur Aufgabe zu zwingen.')), -25 => array('type' => 'error', 'message' => _('Eure Untergebenen weigern sich, diese Beziehung gegenüber einem so großen Stamm einzugehen.')), -24 => array('type' => 'error', 'message' => _('Eure Untergebenen weigern sich, diese Beziehung gegenüber einem so kleinen Stamm einzugehen.')), -23 => array('type' => 'error', 'message' => _('Ihr habt mit dem anderen Stamm keinen gleichen Kriegsgegner.')), -22 => array('type' => 'error', 'message' => _('Die Beziehung des anderen Stammes erlauben kein Kriegsbündniss.')), -21 => array('type' => 'error', 'message' => _('Unsere aktuelle Beziehung erlaubt kein Kriegsbündniss.')), -20 => array('type' => 'error', 'message' => _('Von der derzeitigen Beziehung kann nicht direkt auf die ausgewählte Beziehungsart gewechselt werden.')), -19 => array('type' => 'error', 'message' => _('Die Mindestlaufzeit von der derzeitigen Beziehung läuft noch!')), -18 => array('type' => 'error', 'message' => _('Die Beziehung wurde nicht geändert, weil der ausgewählte Beziehungstyp bereits eingestellt ist.')), -17 => array('type' => 'error', 'message' => _('Die Beziehung konnte aufgrund eines Fehlers nicht aktualisiert werden.')), -16 => array('type' => 'error', 'message' => _('Der Stamm hat noch nicht genug Mitglieder um Beziehungen eingehen zu dürfen')), -15 => array('type' => 'error', 'message' => _('Den Stamm gibt es nicht!')), -14 => array('type' => 'error', 'message' => _('Zu sich selber kann man keine Beziehungen aufnehmen!')), -13 => array('type' => 'error', 'message' => _('Ungültiges Bild oder URL beim Avatar! Wird zurückgesetzt!')), -12 => array('type' => 'error', 'message' => _('Ungültiges Passwort! (Mind. 6 Zeichen, ohne Sonderzeichen)')), -11 => array('type' => 'error', 'message' => _('Fehler beim Eintragen ins Stammeslager!')), -10 => array('type' => 'error', 'message' => _('Nicht genug Rohstoffe vorhanden!')), -9 => array('type' => 'error', 'message' => _('Eine Rohstoff hat den maximalen Einzahlungswert überschritten!')), -8 => array('type' => 'info', 'message' => _('Bitte die gewünscht Menge an Rohstoffen die eingezahlt werden sollen angeben.')), -7 => array('type' => 'error', 'message' => _('Die Nachricht konnte nicht verschickt werden.')), -6 => array('type' => 'error', 'message' => _('Du mußt eine Nachricht schreiben um sie versenden zu können.')), -5 => array('type' => 'error', 'message' => _('Sie konnten nicht austreten. Vermutlich gehören Sie gar keinem Stamm an.')), -4 => array('type' => 'error', 'message' => _('Sie sind der Stammesanführer und konnten nicht entlassen werden.')), -3 => array('type' => 'error', 'message' => _('Die Stammeszugehörigkeit hat sich erst vor kurzem geändert. Warten Sie, bis die Stammeszugehörigkeit geändert werden darf.')), -2 => array('type' => 'error', 'message' => _('Ihr Stamm befindet sich im Krieg. Sie dürfen derzeit nicht austreten.')), -1 => array('type' => 'error', 'message' => _('Du hast keine Berechtigung dies zu tun.')), 1 => array('type' => 'success', 'message' => _('Du hast den Stamm verlassen.')), 2 => array('type' => 'success', 'message' => _('Du hast den Stamm erfolgreich verlassen.<br />Da du das letzte Mitglied warst, wurde der Stamm aufgelöst.')), 3 => array('type' => 'success', 'message' => _('Die Nachricht wurde Erfolgreich verschickt.')), 4 => array('type' => 'success', 'message' => _('Deine Rohstoffe wurden Erfolgreich ins Stammeslager eingezahlt!')), 5 => array('type' => 'success', 'message' => _('Die Daten wurden erfolgreich aktualisiert.')), 6 => array('type' => 'error', 'message' => _('Die Daten konnten gar nicht oder zumindest nicht vollständig aktualisiert werden.')), 7 => array('type' => 'success', 'message' => _('Die Beziehung zu dem anderen Stamm wurde erfolgreich geändert.')), 8 => array('type' => 'success', 'message' => _('Die Regierung des Stammes wurde erfolgreich geändert.')), 9 => array('type' => 'success', 'message' => _('Die Stimme wurde erfolgreich gezählt.')), 10 => array('type' => 'success', 'message' => _('Der Spieler hat seine Rechte erfolgreich erhalten.')), 11 => array('type' => 'info', 'message' => _('Die Götter haben Ihr Flehen nicht erhört! Die eingesetzten Opfergaben sind natürlich dennoch verloren. Mehr Glück beim nächsten Mal!')), 12 => array('type' => 'success', 'message' => _('Das Erflehen des Wunders scheint Erfolg zu haben.')), 13 => array('type' => 'success', 'message' => _('Der Spieler wurde erfolgreich gekickt.')), 14 => array('type' => 'success', 'message' => _('Spielerrechte erfolgreich hinzugefügt. In kürze kann der Spieler den Raum betreten.')), 15 => array('type' => 'success', 'message' => _('Spielerrechte erfolgreich hinzugefügt. In kürze können die Spieler den Raum betreten.')), 16 => array('type' => 'success', 'message' => _('Spielerrechte erfolgreich entfernt. In kürze können der/die Spieler den Raum nicht mehr betreten.')));
    if (!$_SESSION['player']->tribeID) {
        tribe_getContentNoTribe($caveID, $details);
        return;
    }
    $tribeID = $_SESSION['player']->tribeID;
    $tribeData = Tribe::getByID($tribeID);
    if ($tribeData == null) {
        $template->throwError('Der Stamm konnte nicht geladen werden.');
        return;
    }
    $tribeMembers = Tribe::getPlayerList($tribeID, true, true, 'p.name');
    // open template
    $template->setFile('tribeMember.tmpl');
    $template->setShowResource(true);
    // init auth
    $auth = new auth();
    $userAuth = $auth->getAllTypePermission('tribe', $_SESSION['player']->auth['tribe']);
    $userAuth['isLeader'] = $tribeData['leaderID'] == $_SESSION['player']->playerID ? true : false;
    // init Chat Channel
    $chatRooms = Chat::getRoomsByTribeID($tribeID);
    // process form data
    $tribeAction = Request::getVar('action', 0);
    switch ($tribeAction) {
        /****************************************************************************************************
        *
        * Spielerrechte Ändern
        *
        ****************************************************************************************************/
        case TRIBE_ACTION_AUTH:
            if (!$userAuth['isLeader']) {
                $messageID = -1;
                break;
            }
            $playerID = Request::getVar('player_id', 0);
            if ($playerID == 0 || !isset($tribeMembers[$playerID])) {
                $messageID = -38;
                break;
            }
            $authID = 0;
            foreach ($auth->perm['tribe'] as $type => $data) {
                $authID = $authID | Request::getVar($type, 0);
            }
            $newUserAuth = $auth->setPermission('tribe', $authID, $playerID);
            if ($newUserAuth !== false) {
                $messageID = 10;
                $tribeMembers[$playerID]['tribeAuth'] = $auth->getAllTypePermission('tribe', $newUserAuth);
            } else {
                $messageID = -31;
            }
            break;
            /****************************************************************************************************
            *
            * Auswahl des Anführers
            *
            ****************************************************************************************************/
        /****************************************************************************************************
        *
        * Auswahl des Anführers
        *
        ****************************************************************************************************/
        case TRIBE_ACTION_CHOOSE_LEADER:
            $chooseLeaderID = Request::getVar('chooseLeaderID', 0);
            if ($chooseLeaderID != 0 && isset($tribeMembers[$chooseLeaderID])) {
                $messageID = TribeLeader::setChoice($chooseLeaderID, $_SESSION['player']->playerID, $tribeID);
                break;
            } else {
                if ($chooseLeaderID == 0) {
                    $messageID = TribeLeader::removeChoice($_SESSION['player']->playerID);
                } else {
                    $messageID = -38;
                }
            }
            break;
            /****************************************************************************************************
            *
            * Ressie Spende an den Stamm
            *
            ****************************************************************************************************/
        /****************************************************************************************************
        *
        * Ressie Spende an den Stamm
        *
        ****************************************************************************************************/
        case TRIBE_ACTION_DONATE:
            $value = Request::getVar('value', array('' => ''));
            $messageID = TribeDonation::setDonations($value, $caveID, $details);
            $tribeData = Tribe::getByID($tribeID);
            break;
            /****************************************************************************************************
            *
            * Regierungstyp ändern
            *
            ****************************************************************************************************/
        /****************************************************************************************************
        *
        * Regierungstyp ändern
        *
        ****************************************************************************************************/
        case TRIBE_ACTION_GOVERMENT:
            if (!$userAuth['isLeader']) {
                $messageID = -1;
                break;
            }
            if (!TribeGovernment::isChangeable($tribeID)) {
                $messageID = -28;
                break;
            }
            $governmentID = Request::getVar('governmentID', 0);
            if ($governmentID == 0) {
                $messageID = -27;
                break;
            }
            if ($governmentID == $tribeData['governmentID']) {
                $messageID = -43;
                break;
            }
            $messageID = TribeGovernment::setGovernment($tribeID, $governmentID);
            break;
            /****************************************************************************************************
            *
            * bye bye Spieler
            *
            ****************************************************************************************************/
        /****************************************************************************************************
        *
        * bye bye Spieler
        *
        ****************************************************************************************************/
        case TRIBE_ACTION_KICK:
            if (!$userAuth['kick_member'] && !$userAuth['isLeader']) {
                $messageID = -1;
                break;
            }
            $playerID = Request::getVar('playerID', 0);
            if ($playerID == 0 || !isset($tribeMembers[$playerID])) {
                $messageID = -38;
                break;
            }
            if ($tribeData['leaderID'] == $playerID) {
                $messageID = -39;
                break;
            }
            $messageID = Tribe::processKickMember($playerID, $tribeData);
            if ($messageID > 0) {
                unset($tribeMembers[$playerID]);
            }
            break;
            /****************************************************************************************************
            *
            * Bye Bye Stamm :(
            *
            ****************************************************************************************************/
        /****************************************************************************************************
        *
        * Bye Bye Stamm :(
        *
        ****************************************************************************************************/
        case TRIBE_ACTION_LEAVE:
            if (Request::isPost('postConfirm')) {
                $messageID = Tribe::processLeave($_SESSION['player']->playerID, $tribeData);
                if ($messageID > 0) {
                    page_refreshUserData();
                    $template->addVar('status_msg', $messageText[$messageID]);
                    tribe_getContentNoTribe($caveID, $details);
                    return;
                }
            } else {
                $template->addVars(array('confirm_box' => true, 'confirm_action' => TRIBE_ACTION_LEAVE, 'confirm_id' => false, 'confirm_mode' => TRIBE, 'confirm_msg' => sprintf(_('Möchtest du den Stamm <span class="bold">%s</span> wirklich verlassen?'), $tribeTag)));
            }
            break;
            /****************************************************************************************************
            *
            * paar Spieler informieren über irgendwas
            *
            ****************************************************************************************************/
        /****************************************************************************************************
        *
        * paar Spieler informieren über irgendwas
        *
        ****************************************************************************************************/
        case TRIBE_ACTION_MESSAGE:
            if (!$userAuth['msg_tribe'] && !$userAuth['msg_public'] && !$userAuth['isLeader']) {
                $messageID = -1;
                break;
            }
            $message = Request::getVar('messageText', '', true);
            if (empty($message)) {
                $messageID = -6;
                break;
            }
            $button = Request::getVar('button', '');
            $messageType = Request::getVar('messageType', '');
            if ($button == 'ingame' && ($userAuth['msg_public'] || $userAuth['isLeader'])) {
                $messageID = TribeMessage::processSendPlayer($tribeID, $_SESSION['player']->name, $message);
            } else {
                if ($button == 'tribemsg' && $userAuth['msg_tribe'] || $userAuth['isLeader']) {
                    $messageID = TribeMessage::processSendIntern($tribeID, $_SESSION['player']->name, $message);
                } else {
                    $messageID = -1;
                }
            }
            break;
            /****************************************************************************************************
            *
            * Krieg? Niederlage? Verbünden? Aktualisieren der Beziehung
            *
            ****************************************************************************************************/
        /****************************************************************************************************
        *
        * Krieg? Niederlage? Verbünden? Aktualisieren der Beziehung
        *
        ****************************************************************************************************/
        case TRIBE_ACTION_RELATION:
            if (!$userAuth['change_relation'] && !$userAuth['isLeader']) {
                $messageID = -1;
                break;
            }
            $targetTribe = Request::getVar('targetTribe', '');
            $relationID = Request::getVar('relationID', 0);
            if (empty($targetTribe)) {
                $messageID = -15;
                break;
            }
            $targeData = Tribe::getID($targetTribe, true);
            if (empty($targeData)) {
                $messageID = -15;
                break;
            }
            $button = Request::getVar('button', '');
            if ($button == 'forceSurrender') {
                $messageID = TribeRelation::forceSurrender($tribeData, $targeData, $relationID);
            } else {
                $messageID = TribeRelation::processRelationUpdate($tribeData, $targeData, $relationID);
            }
            break;
            /****************************************************************************************************
            *
            * Stammesinfos aktualisieren
            *
            ****************************************************************************************************/
        /****************************************************************************************************
        *
        * Stammesinfos aktualisieren
        *
        ****************************************************************************************************/
        case TRIBE_ACTION_UPDATE:
            if (!$userAuth['change_settings'] && !$userAuth['isLeader']) {
                $messageID = -1;
                break;
            }
            $password = Request::getVar('inputPassword', '');
            $postData = array('name' => Request::getVar('inputName', '', true), 'password' => !empty($password) ? $password : $tribeData['password'], 'avatar' => Request::getVar('inputAvatar', ''), 'description' => Request::getVar('inputDescription', '', true));
            $messageID = Tribe::updateTribeData($tribeID, $postData);
            $tribeData = Tribe::getByID($tribeID);
            break;
            /****************************************************************************************************
            *
            * Stammeswunder?
            *
            ****************************************************************************************************/
        /****************************************************************************************************
        *
        * Stammeswunder?
        *
        ****************************************************************************************************/
        case TRIBE_ACTION_WONDER:
            if (!$userAuth['wonder'] && !$userAuth['isLeader']) {
                $messageID = -1;
                break;
            }
            $wonderID = Request::getVar('wonderID', -1);
            $tribeName = Request::getVar('tribeName', '');
            if ($wonderID == -1) {
                $messageID = -32;
                break;
            }
            if (empty($tribeName)) {
                $messageID = -15;
                break;
            }
            if (isset($tribeData['wonderLocked'][$wonderID]) && $tribeData['wonderLocked'][$wonderID] > time()) {
                $messageID = -36;
                break;
            }
            $messageID = TribeWonder::processWonder($wonderID, $tribeData, $tribeName);
            if ($messageID > 0) {
                TribeWonder::setBlockedTime($tribeID, $wonderID, $tribeData['wonderLocked']);
            }
            if ($messageID == 11 || $messageID == 12) {
                $success = $messageID == 12 ? 1 : 2;
                wonder_addStatistic($wonderID, $success);
            }
            $tribeData = Tribe::getByID($tribeID);
            break;
            /****************************************************************************************************
            *
            * User/Stammes Rechte für den Chat vergeben
            *
            ****************************************************************************************************/
        /****************************************************************************************************
        *
        * User/Stammes Rechte für den Chat vergeben
        *
        ****************************************************************************************************/
        case TRIBE_ACTION_CHAT_ADD:
            if (!$userAuth['manage_chat'] && !$userAuth['isLeader']) {
                $messageID = -1;
                break;
            }
            $roomID = Request::getVar('roomID', 0);
            if (empty($roomID) || !isset($chatRooms[$roomID])) {
                $messageID = -30;
                break;
            }
            $user = Request::getVar('user', '');
            $tribe = Request::getVar('tribe', '');
            if (!empty($user)) {
                if (Chat::checkUserExists($user)) {
                    if (Chat::authAdd($roomID, $user)) {
                        $messageID = 14;
                        break;
                    } else {
                        $messageID = -44;
                        break;
                    }
                } else {
                    $messageID = -45;
                    break;
                }
            } else {
                if (!empty($tribe)) {
                    $chatTribeID = Tribe::getID($tribe);
                    if ($tribe !== false) {
                        if (Chat::authAddTribe($roomID, $chatTribeID)) {
                            $messageID = 15;
                            break;
                        } else {
                            $messageID = -44;
                            break;
                        }
                    } else {
                        $messageID = -45;
                        break;
                    }
                } else {
                    $messageID = -30;
                    break;
                }
            }
            break;
            /****************************************************************************************************
            *
            * Userrechte entfernen
            *
            ****************************************************************************************************/
        /****************************************************************************************************
        *
        * Userrechte entfernen
        *
        ****************************************************************************************************/
        case TRIBE_ACTION_CHAT_REMOVE:
            if (!$userAuth['manage_chat'] && !$userAuth['isLeader']) {
                $messageID = -1;
                break;
            }
            $roomID = Request::getVar('roomID', 0);
            if (empty($roomID) || !isset($chatRooms[$roomID])) {
                $messageID = -30;
                break;
            }
            $removeIDs = Request::getVar('removeIDs', array('' => ''));
            if (!empty($removeIDs)) {
                if (Chat::authDel($roomID, $removeIDs)) {
                    $messageID = 16;
                    break;
                } else {
                    $messageID = -47;
                    break;
                }
            } else {
                $messageID = -30;
                break;
            }
            break;
    }
    /****************************************************************************************************
     *
     * Auswahl der Regierungsformen
     *
     ****************************************************************************************************/
    $tribeGovernment = TribeGovernment::getGovernment($tribeID);
    if (empty($tribeGovernment)) {
        $template->throwError('Fehler beim Auslesen der Regierungsform.');
        return;
    }
    $tribeGovernment['name'] = $GLOBALS['governmentList'][$tribeGovernment['governmentID']]['name'];
    if ($userAuth['isLeader'] && $tribeGovernment['isChangeable']) {
        $GovernmentSelect = array();
        foreach ($GLOBALS['governmentList'] as $governmentID => $typeData) {
            $GovernmentSelect[] = array('value' => $governmentID, 'selected' => $governmentID == $tribeGovernment['governmentID'] ? 'selected="selected"' : '', 'name' => $typeData['name']);
        }
        $template->addVar('government_select', $GovernmentSelect);
    } else {
        $template->addVar('government_data', array('name' => $tribeGovernment['name'], 'duration' => $tribeGovernment['time']));
    }
    if ($tribeGovernment['governmentID'] == 2) {
        $choice = TribeLeader::getVotes($_SESSION['player']->playerID);
        $votes = TribeLeader::getElection($tribeID);
        $possibleChoices = $tribeMembers;
        $possibleChoices[0] = array('name' => _('Keiner'), 'playerID' => 0);
        foreach ($possibleChoices as $key => $value) {
            if ($key == $choice) {
                $possibleChoices[$key]['selected'] = 'selected="selected"';
            }
        }
        ksort($possibleChoices);
        $template->addVars(array('goverment_votes_list' => $votes, 'goverment_choice_list' => $possibleChoices, 'goverment_choice_name' => $GLOBALS['leaderDeterminationList'][$tribeGovernment['governmentID']]['name'], 'goverment_choice_description' => $GLOBALS['leaderDeterminationList'][$tribeGovernment['governmentID']]['description']));
    } else {
        $template->addVars(array('choose' => false, 'goverment_choice_message' => _('Ihr habt keinen Einfluss auf die Bestimmung des Stammesanführers.'), 'goverment_choice_name' => $GLOBALS['leaderDeterminationList'][$tribeGovernment['governmentID']]['name'], 'goverment_choice_description' => $GLOBALS['leaderDeterminationList'][$tribeGovernment['governmentID']]['description']));
    }
    /****************************************************************************************************
     *
     * Auslesen der Stammesnachrichten
     *
     ****************************************************************************************************/
    $messagesClass = new Messages();
    $messageAry = array();
    $messages = TribeMessage::getMessages($tribeID);
    if (sizeof($messages)) {
        foreach ($messages as $msgID => $messageData) {
            $messageAry[] = array('time' => $messageData['date'], 'subject' => $messageData['messageSubject'], 'message' => $messagesClass->p($messageData['messageText']));
        }
        $template->addVar('tribe_messages', $messageAry);
    }
    /****************************************************************************************************
     *
     * Auslesen und Anzeigen der Beziehungen
     *
     ****************************************************************************************************/
    $relationsAll = TribeRelation::getRelations($tribeID);
    $relationsWar = TribeRelation::getWarRelations($tribeID);
    // Allgemein -> Allgemeines
    // Regierung -> Beziehungen
    $relations = $relationAlly = $relations_info = array();
    foreach ($relationsAll['own'] as $target => $targetData) {
        if (in_array($targetData['relationType'], Config::$tribeRelationAlly)) {
            $relationAlly[] = $targetData;
        }
        if (!$targetData['changeable']) {
            $relations_info[$target] = array('tag' => $targetData['targetTag'], 'relation' => $GLOBALS['relationList'][$targetData['relationType']]['name'], 'duration' => $targetData['time'], 'their_relation' => isset($relationsAll['other'][$target]) ? $GLOBALS['relationList'][$relationsAll['other'][$target]['relationType']]['name'] : $GLOBALS['relationList'][0]['name']);
            // war?
            if (isset($relationsWar[$target])) {
                $relations_info[$target]['war'] = true;
                $relations_info[$target]['fame_own'] = $relationsWar[$target]['fame_own'];
                $relations_info[$target]['fame_target'] = $relationsWar[$target]['fame_target'];
                $relations_info[$target]['percent_actual'] = $relationsWar[$target]['percent_actual'];
            }
        } else {
            $relations[$target] = array('tag' => $targetData['targetTag'], 'target_points' => $targetData['target_rankingPoints'], 'tribe_points' => $targetData['tribe_rankingPoints'], 'their_relation' => isset($relationsAll['other'][$target]) ? $GLOBALS['relationList'][$relationsAll['other'][$target]['relationType']]['name'] : $GLOBALS['relationList'][0]['name'], 'relation_type' => $targetData['relationType']);
            if (isset($relationsWar[$target])) {
                $relations[$target]['war'] = true;
                $relations[$target]['fame_own'] = $relationsWar[$target]['fame_own'];
                $relations[$target]['fame_target'] = $relationsWar[$target]['fame_target'];
                $relations[$target]['percent_actual'] = $relationsWar[$target]['percent_actual'];
                if ($relationsWar[$target]['isForcedSurrenderTheoreticallyPossible']) {
                    $relations[$target]['isForcePossible'] = true;
                    $relations[$target]['percent_estimated'] = $relationsWar[$target]['percent_estimated'];
                }
            }
        }
    }
    foreach ($relationsAll['other'] as $target => $targetData) {
        if (isset($relationsAll['own'][$target])) {
            continue;
        }
        $relations[$target] = array('tag' => $targetData['targetTag'], 'their_relation' => $GLOBALS['relationList'][$relationsAll['other'][$target]['relationType']]['name'], 'duration' => $targetData['time'], 'relation_type' => 0);
    }
    /****************************************************************************************************
     *
     * Stammeslager
     *
     ****************************************************************************************************/
    $tribeStorageValues = $tribeStorage = array();
    $dontePossible = false;
    foreach ($GLOBALS['resourceTypeList'] as $resourceID => $resource) {
        if ($resource->maxTribeDonation == 0) {
            continue;
        }
        $tribeStorage[$resource->dbFieldName] = $tribeData[$resource->dbFieldName];
        $tribeStorageValues[$resource->dbFieldName]['resourceID'] = $resource->resourceID;
        $tribeStorageValues[$resource->dbFieldName]['name'] = $resource->name;
        $tribeStorageValues[$resource->dbFieldName]['value'] = $tribeData[$resource->dbFieldName];
        $tribeStorageValues[$resource->dbFieldName]['dbFieldName'] = $resource->dbFieldName;
        $tribeStorageValues[$resource->dbFieldName]['maxTribeDonation'] = $resource->maxTribeDonation;
        if (!isset($_SESSION['player']->donateLocked['tribe'][$resource->dbFieldName]) || empty($_SESSION['player']->donateLocked['tribe'][$resource->dbFieldName])) {
            $tribeStorageValues[$resource->dbFieldName]['lastDonate'] = '';
            $tribeStorageValues[$resource->dbFieldName]['donatePossible'] = true;
            $dontePossible = true;
        } else {
            $tribeStorageValues[$resource->dbFieldName]['lastDonate'] = date("d.m. H:i:s", $_SESSION['player']->donateLocked['tribe'][$resource->dbFieldName]);
            if ($_SESSION['player']->donateLocked['tribe'][$resource->dbFieldName] < time()) {
                $tribeStorageValues[$resource->dbFieldName]['donatePossible'] = true;
                $dontePossible = true;
            } else {
                $tribeStorageValues[$resource->dbFieldName]['donatePossible'] = false;
            }
        }
    }
    $template->addVars(array('tribeStorageValues' => $tribeStorageValues, 'donationInterval' => TRIBE_STORAGE_DONATION_INTERVAL, 'showTribeStorageDonations' => $dontePossible));
    /****************************************************************************************************
     *
     * Einzahlungen
     *
     ****************************************************************************************************/
    $donations = TribeDonation::getDonations($tribeID);
    $template->addVar('donations', $donations);
    /****************************************************************************************************
     *
     * Stammeswunder
     *
     ****************************************************************************************************/
    $wonders = array();
    $memberCount = count($tribeMembers);
    foreach ($GLOBALS['wonderTypeList'] as $wonder) {
        // exclude nonTribeWonders
        if (!$wonder->isTribeWonder || $wonder->nodocumentation) {
            continue;
        }
        // multiply costs with number of tribe members
        foreach ($wonder->resourceProductionCost as $prodID => $prod) {
            $wonder->resourceProductionCost[$prodID] = $prod * $memberCount;
        }
        foreach ($wonder->unitProductionCost as $prodID => $prod) {
            $wonder->unitProductionCost[$prodID] = $prod * $memberCount;
        }
        foreach ($wonder->buildingProductionCost as $prodID => $prod) {
            $wonder->buildingProductionCost[$prodID] = $prod * $memberCount;
        }
        $wonders[$wonder->wonderID] = array('dbFieldName' => $wonder->wonderID, 'name' => $wonder->name, 'wonder_id' => $wonder->wonderID, 'description' => $wonder->description);
        $wonders[$wonder->wonderID] = array_merge($wonders[$wonder->wonderID], parseCost($wonder, $tribeStorage));
        // show the building link ?!
        if (isset($tribeData['wonderLocked'][$wonder->wonderID]) && $tribeData['wonderLocked'][$wonder->wonderID] > time()) {
            $wonders[$wonder->wonderID]['no_build_msg'] = sprintf(_('Das Wunder ist noch gesperrt bis: %s'), date("d. m. H:i:s", $tribeData['wonderLocked'][$wonder->wonderID]));
        } else {
            if ($wonders[$wonder->wonderID]['notenough']) {
                $wonders[$wonder->wonderID]['no_build_msg'] = _('Zu wenig Rohstoffe');
            } else {
                $wonders[$wonder->wonderID]['build_link'] = true;
            }
        }
    }
    /****************************************************************************************************
     *
     * Chat
     *
     ****************************************************************************************************/
    $userRooms = Chat::getUsersByTribeID($tribeID);
    foreach ($chatRooms as $id => $data) {
        if (!isset($userRooms[$id]) || empty($userRooms[$id])) {
            continue;
        }
        $chatRooms[$id]['auth'] = $userRooms[$id];
    }
    /****************************************************************************************************
     *
     * Übergabe ans Template
     *
     ****************************************************************************************************/
    $template->addVars(array('tribe_name' => $tribeData['name'], 'tribe_tag' => $tribeData['tag'], 'tribe_avatar' => $tribeData['avatar'], 'tribe_description' => $tribeData['description'], 'tribe_leader_name' => $tribeData['leaderName'], 'tribe_leader_id' => $tribeData['leaderID'], 'tribe_members' => $tribeMembers, 'tribe_members_count' => strval($memberCount), 'government_name' => $GLOBALS['governmentList'][$tribeData['governmentID']]['name'], 'is_auth' => $userAuth, 'relations' => isset($relations) ? $relations : array(), 'relations_ally' => $relationAlly, 'relations_list' => $GLOBALS['relationList'], 'relations_info' => $relations_info, 'relations_war' => !empty($relationsWar) ? true : false, 'wonders' => $wonders, 'chat_rooms' => $chatRooms, 'status_msg' => isset($messageID) ? $messageText[$messageID] : '', 'tribe_action_auth' => TRIBE_ACTION_AUTH, 'tribe_action_chat_add' => TRIBE_ACTION_CHAT_ADD, 'tribe_action_chat_remove' => TRIBE_ACTION_CHAT_REMOVE, 'tribe_action_choose_leader' => TRIBE_ACTION_CHOOSE_LEADER, 'tribe_action_donate' => TRIBE_ACTION_DONATE, 'tribe_action_goverment' => TRIBE_ACTION_GOVERMENT, 'tribe_action_leave' => TRIBE_ACTION_LEAVE, 'tribe_action_message' => TRIBE_ACTION_MESSAGE, 'tribe_action_relation' => TRIBE_ACTION_RELATION, 'tribe_action_update' => TRIBE_ACTION_UPDATE, 'tribe_action_wonder' => TRIBE_ACTION_WONDER, 'tribe_action_kick' => TRIBE_ACTION_KICK));
}