Exemple #1
0
function glyphs()
{
    $success = true;
    $glyphList = DB::Aowow()->Select('SELECT i.id AS itemId,
                   i.*,
                   IF (g.typeFlags & 0x1, 2, 1) AS type,
                   i.subclass AS classs,
                   i.requiredLevel AS level,
                   s1.Id AS glyphSpell,
                   ic.iconString AS icon,
                   s1.skillLine1 AS skillId,
                   s2.Id AS glyphEffect,
                   s2.Id AS ARRAY_KEY
            FROM   ?_items i
            JOIN   ?_spell s1 ON s1.Id = i.spellid1
            JOIN   ?_glyphproperties g ON g.Id = s1.effect1MiscValue
            JOIN   ?_spell s2 ON s2.Id = g.spellId
            JOIN   ?_icons ic ON ic.Id = s1.iconIdAlt
            WHERE  i.classBak = 16');
    // check directory-structure
    foreach (Util::$localeStrings as $dir) {
        if (!CLISetup::writeDir('datasets/' . $dir)) {
            $success = false;
        }
    }
    $glyphSpells = new SpellList(array(['s.id', array_keys($glyphList)], CFG_SQL_LIMIT_NONE));
    foreach (CLISetup::$localeIds as $lId) {
        set_time_limit(30);
        User::useLocale($lId);
        Lang::load(Util::$localeStrings[$lId]);
        $glyphsOut = [];
        foreach ($glyphSpells->iterate() as $__) {
            $pop = $glyphList[$glyphSpells->id];
            if (!$pop['glyphEffect']) {
                continue;
            }
            if ($glyphSpells->getField('effect1Id') != 6 && $glyphSpells->getField('effect2Id') != 6 && $glyphSpells->getField('effect3Id') != 6) {
                continue;
            }
            $glyphsOut[$pop['itemId']] = array('name' => Util::localizedString($pop, 'name'), 'description' => $glyphSpells->parseText()[0], 'icon' => $pop['icon'], 'type' => $pop['type'], 'classs' => $pop['classs'], 'skill' => $pop['skillId'], 'level' => $pop['level']);
        }
        $toFile = "var g_glyphs = " . Util::toJSON($glyphsOut) . ";";
        $file = 'datasets/' . User::$localeString . '/glyphs';
        if (!CLISetup::writeFile($file, $toFile)) {
            $success = false;
        }
    }
    return $success;
}
Exemple #2
0
 private function _searchSpell($cndBase)
 {
     $result = [];
     $cnd = array_merge($cndBase, array(['OR', ['s.typeCat', [0, -9]], ['AND', ['s.cuFlags', SPELL_CU_TRIGGERED, '&'], ['s.typeCat', [7, -2]]]], $this->createLookup()));
     $misc = new SpellList($cnd);
     if ($data = $misc->getListviewData()) {
         if ($this->searchMask & SEARCH_TYPE_REGULAR) {
             $this->extendGlobalData($misc->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED));
         }
         if ($this->searchMask & SEARCH_TYPE_OPEN) {
             foreach ($misc->iterate() as $__) {
                 $data[$misc->id]['param1'] = strToLower($misc->getField('iconString'));
             }
         }
         $result = array('type' => TYPE_SPELL, 'appendix' => ' (Spell)', 'matches' => $misc->getMatches(), 'file' => SpellList::$brickFile, 'data' => $data, 'params' => ['name' => '$LANG.tab_uncategorizedspells', 'visibleCols' => "\$['level']", 'hiddenCols' => "\$['skill']"]);
         if ($misc->getMatches() > $this->maxResults) {
             $result['params']['note'] = sprintf(Util::$tryNarrowingString, 'LANG.lvnote_spellsfound', $misc->getMatches(), $this->maxResults);
             $result['params']['_truncated'] = 1;
         }
         if (isset($result['params']['note'])) {
             $result['params']['note'] .= ' + LANG.dash + $WH.sprintf(LANG.lvnote_filterresults, \'?spells=0&filter=na=' . urlencode($this->search) . '\')';
         } else {
             $result['params']['note'] = '$$WH.sprintf(LANG.lvnote_filterresults, \'?spells=0&filter=na=' . urlencode($this->search) . '\')';
         }
     }
     return $result;
 }
Exemple #3
0
 public function renderTooltip($interactive = false, $subOf = 0, $enhance = [])
 {
     if ($this->error) {
         return;
     }
     $_name = $this->getField('name', true);
     $_reqLvl = $this->curTpl['requiredLevel'];
     $_quality = $this->curTpl['quality'];
     $_flags = $this->curTpl['flags'];
     $_class = $this->curTpl['class'];
     $_subClass = $this->curTpl['subClass'];
     $_slot = $this->curTpl['slot'];
     $causesScaling = false;
     if (!empty($enhance['r'])) {
         if ($this->getRandEnchantForItem($enhance['r'])) {
             $_name .= ' ' . Util::localizedString($this->enhanceR, 'name');
             $randEnchant = '';
             for ($i = 1; $i < 6; $i++) {
                 if ($this->enhanceR['enchantId' . $i] <= 0) {
                     continue;
                 }
                 $enchant = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantment WHERE Id = ?d', $this->enhanceR['enchantId' . $i]);
                 if ($this->enhanceR['allocationPct' . $i] > 0) {
                     $amount = intVal($this->enhanceR['allocationPct' . $i] * $this->generateEnchSuffixFactor());
                     $randEnchant .= '<span>' . str_replace('$i', $amount, Util::localizedString($enchant, 'name')) . '</span><br />';
                 } else {
                     $randEnchant .= '<span>' . Util::localizedString($enchant, 'name') . '</span><br />';
                 }
             }
         } else {
             unset($enhance['r']);
         }
     }
     if (isset($enhance['s']) && !in_array($_slot, [INVTYPE_WRISTS, INVTYPE_WAIST, INVTYPE_HANDS])) {
         unset($enhance['s']);
     }
     // IMPORTAT: DO NOT REMOVE THE HTML-COMMENTS! THEY ARE REQUIRED TO UPDATE THE TOOLTIP CLIENTSIDE
     $x = '';
     // upper table: stats
     if (!$subOf) {
         $x .= '<table><tr><td>';
     }
     // name; quality
     if ($subOf) {
         $x .= '<span class="q' . $_quality . '"><a href="?item=' . $this->id . '">' . $_name . '</a></span>';
     } else {
         $x .= '<b class="q' . $_quality . '">' . $_name . '</b>';
     }
     // heroic tag
     if ($_flags & ITEM_FLAG_HEROIC && $_quality == ITEM_QUALITY_EPIC) {
         $x .= '<br /><span class="q2">' . Lang::item('heroic') . '</span>';
     }
     // requires map (todo: reparse ?_zones for non-conflicting data; generate Link to zone)
     if ($_ = $this->curTpl['map']) {
         $map = DB::Aowow()->selectRow('SELECT * FROM ?_zones WHERE mapId = ?d LIMIT 1', $_);
         $x .= '<br /><a href="?zone=' . $_ . '" class="q1">' . Util::localizedString($map, 'name') . '</a>';
     }
     // requires area
     if ($this->curTpl['area']) {
         $area = DB::Aowow()->selectRow('SELECT * FROM ?_zones WHERE Id=?d LIMIT 1', $this->curTpl['area']);
         $x .= '<br />' . Util::localizedString($area, 'name');
     }
     // conjured
     if ($_flags & ITEM_FLAG_CONJURED) {
         $x .= '<br />' . Lang::item('conjured');
     }
     // bonding
     if ($_flags & ITEM_FLAG_ACCOUNTBOUND) {
         $x .= '<br /><!--bo-->' . Lang::item('bonding', 0);
     } else {
         if ($this->curTpl['bonding']) {
             $x .= '<br /><!--bo-->' . Lang::item('bonding', $this->curTpl['bonding']);
         }
     }
     // unique || unique-equipped || unique-limited
     if ($this->curTpl['maxCount'] > 0) {
         $x .= '<br />' . Lang::item('unique');
         if ($this->curTpl['maxCount'] > 1) {
             $x .= ' (' . $this->curTpl['maxCount'] . ')';
         }
     } else {
         if ($_flags & ITEM_FLAG_UNIQUEEQUIPPED) {
             $x .= '<br />' . Lang::item('uniqueEquipped');
         } else {
             if ($this->curTpl['itemLimitCategory']) {
                 $limit = DB::Aowow()->selectRow("SELECT * FROM ?_itemlimitcategory WHERE id = ?", $this->curTpl['itemLimitCategory']);
                 $x .= '<br />' . ($limit['isGem'] ? Lang::item('uniqueEquipped') : Lang::item('unique')) . Lang::main('colon') . Util::localizedString($limit, 'name') . ' (' . $limit['count'] . ')';
             }
         }
     }
     // max duration
     if ($dur = $this->curTpl['duration']) {
         $x .= "<br />" . Lang::game('duration') . Lang::main('colon') . Util::formatTime(abs($dur) * 1000) . ($this->curTpl['flagsCustom'] & 0x1 ? ' (' . Lang::item('realTime') . ')' : null);
     }
     // required holiday
     if ($eId = $this->curTpl['eventId']) {
         if ($hName = DB::Aowow()->selectRow('SELECT h.* FROM ?_holidays h JOIN ?_events e ON e.holidayId = h.id WHERE e.id = ?d', $eId)) {
             $x .= '<br />' . sprintf(Lang::game('requires'), '<a href="' . $eId . '" class="q1">' . Util::localizedString($hName, 'name') . '</a>');
         }
     }
     // item begins a quest
     if ($this->curTpl['startQuest']) {
         $x .= '<br /><a class="q1" href="?quest=' . $this->curTpl['startQuest'] . '">' . Lang::item('startQuest') . '</a>';
     }
     // containerType (slotCount)
     if ($this->curTpl['slots'] > 0) {
         $fam = $this->curTpl['bagFamily'] ? log($this->curTpl['bagFamily'], 2) + 1 : 0;
         // word order differs <_<
         if (in_array(User::$localeId, [LOCALE_FR, LOCALE_ES, LOCALE_RU])) {
             $x .= '<br />' . sprintf(Lang::item('bagSlotString'), Lang::item('bagFamily', $fam), $this->curTpl['slots']);
         } else {
             $x .= '<br />' . sprintf(Lang::item('bagSlotString'), $this->curTpl['slots'], Lang::item('bagFamily', $fam));
         }
     }
     if (in_array($_class, [ITEM_CLASS_ARMOR, ITEM_CLASS_WEAPON, ITEM_CLASS_AMMUNITION])) {
         $x .= '<table width="100%"><tr>';
         // Class
         if ($_slot) {
             $x .= '<td>' . Lang::item('inventoryType', $_slot) . '</td>';
         }
         // Subclass
         if ($_class == ITEM_CLASS_ARMOR && $_subClass > 0) {
             $x .= '<th><!--asc' . $_subClass . '-->' . Lang::item('armorSubClass', $_subClass) . '</th>';
         } else {
             if ($_class == ITEM_CLASS_WEAPON) {
                 $x .= '<th>' . Lang::item('weaponSubClass', $_subClass) . '</th>';
             } else {
                 if ($_class == ITEM_CLASS_AMMUNITION) {
                     $x .= '<th>' . Lang::item('projectileSubClass', $_subClass) . '</th>';
                 }
             }
         }
         $x .= '</tr></table>';
     } else {
         if ($_slot && $_class != ITEM_CLASS_CONTAINER) {
             // yes, slot can occur on random items and is then also displayed <_< .. excluding Bags >_>
             $x .= '<br />' . Lang::item('inventoryType', $_slot) . '<br />';
         } else {
             $x .= '<br />';
         }
     }
     // Weapon/Ammunition Stats                          (not limited to weapons (see item:1700))
     $speed = $this->curTpl['delay'] / 1000;
     $dmgmin1 = $this->curTpl['dmgMin1'] + $this->curTpl['dmgMin2'];
     $dmgmax1 = $this->curTpl['dmgMax1'] + $this->curTpl['dmgMax2'];
     $dps = $speed ? ($dmgmin1 + $dmgmax1) / (2 * $speed) : 0;
     if ($_class == ITEM_CLASS_AMMUNITION && $dmgmin1 && $dmgmax1) {
         $x .= Lang::item('addsDps') . ' ' . number_format(($dmgmin1 + $dmgmax1) / 2, 1) . ' ' . Lang::item('dps2') . '<br />';
     } else {
         if ($dps) {
             if ($_class == ITEM_CLASS_WEAPON) {
                 $x .= '<table width="100%"><tr>';
                 $x .= '<td><!--dmg-->' . sprintf($this->curTpl['dmgType1'] ? Lang::item('damageMagic') : Lang::item('damagePhys'), $this->curTpl['dmgMin1'] . ' - ' . $this->curTpl['dmgMax1'], Lang::game('sc', $this->curTpl['dmgType1'])) . '</td>';
                 $x .= '<th>' . Lang::item('speed') . ' <!--spd-->' . number_format($speed, 2) . '</th>';
                 // do not use localized format here!
                 $x .= '</tr></table>';
             } else {
                 $x .= '<!--dmg-->' . sprintf($this->curTpl['dmgType1'] ? Lang::item('damageMagic') : Lang::item('damagePhys'), $this->curTpl['dmgMin1'] . ' - ' . $this->curTpl['dmgMax1'], Lang::game('sc', $this->curTpl['dmgType1'])) . '<br />';
             }
             // secondary damage is set
             if ($this->curTpl['dmgMin2']) {
                 $x .= '+' . sprintf($this->curTpl['dmgType2'] ? Lang::item('damageMagic') : Lang::item('damagePhys'), $this->curTpl['dmgMin2'] . ' - ' . $this->curTpl['dmgMax2'], Lang::game('sc', $this->curTpl['dmgType2'])) . '<br />';
             }
             if ($_class == ITEM_CLASS_WEAPON) {
                 $x .= '<!--dps-->(' . number_format($dps, 1) . ' ' . Lang::item('dps') . ')<br />';
             }
             // do not use localized format here!
             // display FeralAttackPower if set
             if ($fap = $this->getFeralAP()) {
                 $x .= '<span class="c11"><!--fap-->(' . $fap . ' ' . Lang::item('fap') . ')</span><br />';
             }
         }
     }
     // Armor
     if ($_class == ITEM_CLASS_ARMOR && $this->curTpl['armorDamageModifier'] > 0) {
         $spanI = 'class="q2"';
         if ($interactive) {
             $spanI = 'class="q2 tip" onmouseover="$WH.Tooltip.showAtCursor(event, $WH.sprintf(LANG.tooltip_armorbonus, ' . $this->curTpl['armorDamageModifier'] . '), 0, 0, \'q\')" onmousemove="$WH.Tooltip.cursorUpdate(event)" onmouseout="$WH.Tooltip.hide()"';
         }
         $x .= '<span ' . $spanI . '><!--addamr' . $this->curTpl['armorDamageModifier'] . '--><span>' . sprintf(Lang::item('armor'), intVal($this->curTpl['armor'] + $this->curTpl['armorDamageModifier'])) . '</span></span><br />';
     } else {
         if ($this->curTpl['armor'] + $this->curTpl['armorDamageModifier'] > 0) {
             $x .= '<span><!--amr-->' . sprintf(Lang::item('armor'), intVal($this->curTpl['armor'] + $this->curTpl['armorDamageModifier'])) . '</span><br />';
         }
     }
     // Block
     if ($this->curTpl['block']) {
         $x .= '<span>' . sprintf(Lang::item('block'), $this->curTpl['block']) . '</span><br />';
     }
     // Item is a gem (don't mix with sockets)
     if ($geId = $this->curTpl['gemEnchantmentId']) {
         $gemEnch = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantment WHERE id = ?d', $geId);
         $x .= '<span class="q1"><a href="?enchantment=' . $geId . '">' . Util::localizedString($gemEnch, 'name') . '</a></span><br />';
         // activation conditions for meta gems
         if (!empty($gemEnch['conditionId'])) {
             if ($gemCnd = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantmentcondition WHERE id = ?d', $gemEnch['conditionId'])) {
                 for ($i = 1; $i < 6; $i++) {
                     if (!$gemCnd['color' . $i]) {
                         continue;
                     }
                     switch ($gemCnd['comparator' . $i]) {
                         case 2:
                             // requires less <color> than (<value> || <comparecolor>) gems
                         // requires less <color> than (<value> || <comparecolor>) gems
                         case 5:
                             // requires at least <color> than (<value> || <comparecolor>) gems
                             $sp = (int) $gemCnd['value' . $i] > 1;
                             $x .= '<span class="q0">' . Lang::achievement('reqNumCrt') . ' ' . sprintf(Lang::item('gemConditions', $gemCnd['comparator' . $i], $sp), $gemCnd['value' . $i], Lang::item('gemColors', $gemCnd['color' . $i] - 1)) . '</span><br />';
                             break;
                         case 3:
                             // requires more <color> than (<value> || <comparecolor>) gems
                             $x .= '<span class="q0">' . Lang::achievement('reqNumCrt') . ' ' . sprintf(Lang::item('gemConditions', 3), Lang::item('gemColors', $gemCnd['color' . $i] - 1), Lang::item('gemColors', $gemCnd['cmpColor' . $i] - 1)) . '</span><br />';
                             break;
                     }
                 }
             }
         }
     }
     // Random Enchantment - if random enchantment is set, prepend stats from it
     if ($this->curTpl['randomEnchant'] && !isset($enhance['r'])) {
         $x .= '<span class="q2">' . Lang::item('randEnchant') . '</span><br />';
     } else {
         if (isset($enhance['r'])) {
             $x .= $randEnchant;
         }
     }
     // itemMods (display stats and save ratings for later use)
     for ($j = 1; $j <= 10; $j++) {
         $type = $this->curTpl['statType' . $j];
         $qty = $this->curTpl['statValue' . $j];
         if (!$qty || $type <= 0) {
             continue;
         }
         // base stat
         if ($type >= ITEM_MOD_AGILITY && $type <= ITEM_MOD_STAMINA) {
             $x .= '<span><!--stat' . $type . '-->' . ($qty > 0 ? '+' : '-') . abs($qty) . ' ' . Lang::item('statType', $type) . '</span><br />';
         } else {
             // rating with % for reqLevel
             $green[] = $this->parseRating($type, $qty, $interactive, $causesScaling);
         }
     }
     // magic resistances
     foreach (Util::$resistanceFields as $j => $rowName) {
         if ($rowName && $this->curTpl[$rowName] != 0) {
             $x .= '+' . $this->curTpl[$rowName] . ' ' . Lang::game('resistances', $j) . '<br />';
         }
     }
     // Enchantment
     if (isset($enhance['e'])) {
         if ($enchText = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantment WHERE Id = ?', $enhance['e'])) {
             $x .= '<span class="q2"><!--e-->' . Util::localizedString($enchText, 'name') . '</span><br />';
         } else {
             unset($enhance['e']);
             $x .= '<!--e-->';
         }
     } else {
         // enchantment placeholder
         $x .= '<!--e-->';
     }
     // Sockets w/ Gems
     if (!empty($enhance['g'])) {
         $gems = DB::Aowow()->select('
             SELECT it.id AS ARRAY_KEY, ic.iconString, ae.*, it.gemColorMask AS colorMask
             FROM   ?_items it
             JOIN   ?_itemenchantment ae ON ae.id = it.gemEnchantmentId
             JOIN   ?_icons ic ON ic.id = -it.displayId
             WHERE  it.id IN (?a)', $enhance['g']);
         foreach ($enhance['g'] as $k => $v) {
             if ($v && !in_array($v, array_keys($gems))) {
                 // 0 is valid
                 unset($enhance['g'][$k]);
             }
         }
     } else {
         $enhance['g'] = [];
     }
     // zero fill empty sockets
     $sockCount = isset($enhance['s']) ? 1 : 0;
     if (!empty($this->json[$this->id]['nsockets'])) {
         $sockCount += $this->json[$this->id]['nsockets'];
     }
     while ($sockCount > count($enhance['g'])) {
         $enhance['g'][] = 0;
     }
     $enhance['g'] = array_reverse($enhance['g']);
     $hasMatch = 1;
     // fill native sockets
     for ($j = 1; $j <= 3; $j++) {
         if (!$this->curTpl['socketColor' . $j]) {
             continue;
         }
         for ($i = 0; $i < 4; $i++) {
             if ($this->curTpl['socketColor' . $j] & 1 << $i) {
                 $colorId = $i;
             }
         }
         $pop = array_pop($enhance['g']);
         $col = $pop ? 1 : 0;
         $hasMatch &= $pop ? $gems[$pop]['colorMask'] & 1 << $colorId ? 1 : 0 : 0;
         $icon = $pop ? sprintf(Util::$bgImagePath['tiny'], STATIC_URL, strtolower($gems[$pop]['iconString'])) : null;
         $text = $pop ? Util::localizedString($gems[$pop], 'name') : Lang::item('socket', $colorId);
         if ($interactive) {
             $x .= '<a href="?items=3&amp;filter=cr=81;crs=' . ($colorId + 1) . ';crv=0" class="socket-' . Util::$sockets[$colorId] . ' q' . $col . '" ' . $icon . '>' . $text . '</a><br />';
         } else {
             $x .= '<span class="socket-' . Util::$sockets[$colorId] . ' q' . $col . '" ' . $icon . '>' . $text . '</span><br />';
         }
     }
     // fill extra socket
     if (isset($enhance['s'])) {
         $pop = array_pop($enhance['g']);
         $col = $pop ? 1 : 0;
         $icon = $pop ? sprintf(Util::$bgImagePath['tiny'], STATIC_URL, strtolower($gems[$pop]['iconString'])) : null;
         $text = $pop ? Util::localizedString($gems[$pop], 'name') : Lang::item('socket', -1);
         if ($interactive) {
             $x .= '<a href="?items=3&amp;filter=cr=81;crs=5;crv=0" class="socket-prismatic q' . $col . '" ' . $icon . '>' . $text . '</a><br />';
         } else {
             $x .= '<span class="socket-prismatic q' . $col . '" ' . $icon . '>' . $text . '</span><br />';
         }
     } else {
         // prismatic socket placeholder
         $x .= '<!--ps-->';
     }
     if ($_ = $this->curTpl['socketBonus']) {
         $sbonus = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantment WHERE Id = ?d', $_);
         $x .= '<span class="q' . ($hasMatch ? '2' : '0') . '">' . Lang::item('socketBonus') . Lang::main('colon') . '<a href="?enchantment=' . $_ . '">' . Util::localizedString($sbonus, 'name') . '</a></span><br />';
     }
     // durability
     if ($dur = $this->curTpl['durability']) {
         $x .= Lang::item('durability') . ' ' . $dur . ' / ' . $dur . '<br />';
     }
     // required classes
     if ($classes = Lang::getClassString($this->curTpl['requiredClass'], $jsg, $__)) {
         foreach ($jsg as $js) {
             if (empty($this->jsGlobals[TYPE_CLASS][$js])) {
                 $this->jsGlobals[TYPE_CLASS][$js] = $js;
             }
         }
         $x .= Lang::game('classes') . Lang::main('colon') . $classes . '<br />';
     }
     // required races
     if ($races = Lang::getRaceString($this->curTpl['requiredRace'], $__, $jsg, $__)) {
         foreach ($jsg as $js) {
             if (empty($this->jsGlobals[TYPE_RACE][$js])) {
                 $this->jsGlobals[TYPE_RACE][$js] = $js;
             }
         }
         if ($races != Lang::game('ra', 0)) {
             // not "both", but display combinations like: troll, dwarf
             $x .= Lang::game('races') . Lang::main('colon') . $races . '<br />';
         }
     }
     // required honorRank (not used anymore)
     if ($rhr = $this->curTpl['requiredHonorRank']) {
         $x .= sprintf(Lang::game('requires'), Lang::game('pvpRank', $rhr)) . '<br />';
     }
     // required CityRank..?
     // what the f..
     // required level
     if ($_flags & ITEM_FLAG_ACCOUNTBOUND && $_quality == ITEM_QUALITY_HEIRLOOM) {
         $x .= sprintf(Lang::game('reqLevelHlm'), ' 1' . Lang::game('valueDelim') . MAX_LEVEL . ' (' . ($interactive ? sprintf(Util::$changeLevelString, MAX_LEVEL) : '<!--lvl-->' . MAX_LEVEL) . ')') . '<br />';
     } else {
         if ($_reqLvl > 1) {
             $x .= sprintf(Lang::game('reqLevel'), $_reqLvl) . '<br />';
         }
     }
     // required arena team rating / personal rating / todo (low): sort out what kind of rating
     if (!empty($this->getExtendedCost([], $reqRating)[$this->id]) && $reqRating) {
         $x .= sprintf(Lang::item('reqRating', $reqRating[1]), $reqRating[0]) . '<br />';
     }
     // item level
     if (in_array($_class, [ITEM_CLASS_ARMOR, ITEM_CLASS_WEAPON])) {
         $x .= Lang::item('itemLevel') . ' ' . $this->curTpl['itemLevel'] . '<br />';
     }
     // required skill
     if ($reqSkill = $this->curTpl['requiredSkill']) {
         $_ = '<a class="q1" href="?skill=' . $reqSkill . '">' . SkillList::getName($reqSkill) . '</a>';
         if ($this->curTpl['requiredSkillRank'] > 0) {
             $_ .= ' (' . $this->curTpl['requiredSkillRank'] . ')';
         }
         $x .= sprintf(Lang::game('requires'), $_) . '<br />';
     }
     // required spell
     if ($reqSpell = $this->curTpl['requiredSpell']) {
         $x .= Lang::game('requires2') . ' <a class="q1" href="?spell=' . $reqSpell . '">' . SpellList::getName($reqSpell) . '</a><br />';
     }
     // required reputation w/ faction
     if ($reqFac = $this->curTpl['requiredFaction']) {
         $x .= sprintf(Lang::game('requires'), '<a class="q1" href=?faction="' . $reqFac . '">' . FactionList::getName($reqFac) . '</a> - ' . Lang::game('rep', $this->curTpl['requiredFactionRank'])) . '<br />';
     }
     // locked or openable
     if ($locks = Lang::getLocks($this->curTpl['lockId'], true)) {
         $x .= '<span class="q0">' . Lang::item('locked') . '<br />' . implode('<br />', $locks) . '</span><br />';
     } else {
         if ($this->curTpl['flags'] & ITEM_FLAG_OPENABLE) {
             $x .= '<span class="q2">' . Lang::item('openClick') . '</span><br />';
         }
     }
     // upper table: done
     if (!$subOf) {
         $x .= '</td></tr></table>';
     }
     // spells on item
     if (!$this->canTeachSpell()) {
         $itemSpellsAndTrigger = [];
         for ($j = 1; $j <= 5; $j++) {
             if ($this->curTpl['spellId' . $j] > 0) {
                 $cd = $this->curTpl['spellCooldown' . $j];
                 if ($cd < $this->curTpl['spellCategoryCooldown' . $j]) {
                     $cd = $this->curTpl['spellCategoryCooldown' . $j];
                 }
                 $cd = $cd < 5000 ? null : ' (' . sprintf(Lang::game('cooldown'), Util::formatTime($cd)) . ')';
                 $itemSpellsAndTrigger[$this->curTpl['spellId' . $j]] = [$this->curTpl['spellTrigger' . $j], $cd];
             }
         }
         if ($itemSpellsAndTrigger) {
             $cooldown = '';
             $itemSpells = new SpellList(array(['s.id', array_keys($itemSpellsAndTrigger)]));
             foreach ($itemSpells->iterate() as $__) {
                 if ($parsed = $itemSpells->parseText('description', $_reqLvl > 1 ? $_reqLvl : MAX_LEVEL, false, $causesScaling)[0]) {
                     if ($interactive) {
                         $link = '<a href="?spell=' . $itemSpells->id . '">%s</a>';
                         $parsed = preg_replace_callback('/([^;]*)(&nbsp;<small>.*?<\\/small>)([^&]*)/i', function ($m) use($link) {
                             $m[1] = $m[1] ? sprintf($link, $m[1]) : '';
                             $m[3] = $m[3] ? sprintf($link, $m[3]) : '';
                             return $m[1] . $m[2] . $m[3];
                         }, $parsed, -1, $nMatches);
                         if (!$nMatches) {
                             $parsed = sprintf($link, $parsed);
                         }
                     }
                     $green[] = Lang::item('trigger', $itemSpellsAndTrigger[$itemSpells->id][0]) . $parsed . $itemSpellsAndTrigger[$itemSpells->id][1];
                 }
             }
         }
     }
     // lower table (ratings, spells, ect)
     if (!$subOf) {
         $x .= '<table><tr><td>';
     }
     if (isset($green)) {
         foreach ($green as $j => $bonus) {
             if ($bonus) {
                 $x .= '<span class="q2">' . $bonus . '</span><br />';
             }
         }
     }
     // Item Set
     $pieces = [];
     if ($setId = $this->getField('itemset')) {
         // while Ids can technically be used multiple times the only difference in data are the items used. So it doesn't matter what we get
         $itemset = new ItemsetList(array(['id', $setId]));
         if (!$itemset->error && $itemset->pieceToSet) {
             $pieces = DB::Aowow()->select('
                 SELECT b.id AS ARRAY_KEY, b.name_loc0, b.name_loc2, b.name_loc3, b.name_loc6, b.name_loc8, GROUP_CONCAT(a.id SEPARATOR \':\') AS equiv
                 FROM   ?_items a, ?_items b
                 WHERE  a.slotBak = b.slotBak AND a.itemset = b.itemset AND b.id IN (?a)
                 GROUP BY b.id;', array_keys($itemset->pieceToSet));
             foreach ($pieces as $k => &$p) {
                 $p = '<span><!--si' . $p['equiv'] . '--><a href="?item=' . $k . '">' . Util::localizedString($p, 'name') . '</a></span>';
             }
             $xSet = '<br /><span class="q"><a href="?itemset=' . $itemset->id . '" class="q">' . $itemset->getField('name', true) . '</a> (0/' . count($pieces) . ')</span>';
             if ($skId = $itemset->getField('skillId')) {
                 $xSet .= '<br />' . sprintf(Lang::game('requires'), '<a href="?skills=' . $skId . '" class="q1">' . SkillList::getName($skId) . '</a>');
                 if ($_ = $itemset->getField('skillLevel')) {
                     $xSet .= ' (' . $_ . ')';
                 }
                 $xSet .= '<br />';
             }
             // list pieces
             $xSet .= '<div class="q0 indent">' . implode('<br />', $pieces) . '</div><br />';
             // get bonuses
             $setSpellsAndIdx = [];
             for ($j = 1; $j <= 8; $j++) {
                 if ($_ = $itemset->getField('spell' . $j)) {
                     $setSpellsAndIdx[$_] = $j;
                 }
             }
             $setSpells = [];
             if ($setSpellsAndIdx) {
                 $boni = new SpellList(array(['s.id', array_keys($setSpellsAndIdx)]));
                 foreach ($boni->iterate() as $__) {
                     $setSpells[] = array('tooltip' => $boni->parseText('description', $_reqLvl > 1 ? $_reqLvl : MAX_LEVEL, false, $causesScaling)[0], 'entry' => $itemset->getField('spell' . $setSpellsAndIdx[$boni->id]), 'bonus' => $itemset->getField('bonus' . $setSpellsAndIdx[$boni->id]));
                 }
             }
             // sort and list bonuses
             $xSet .= '<span class="q0">';
             for ($i = 0; $i < count($setSpells); $i++) {
                 for ($j = $i; $j < count($setSpells); $j++) {
                     if ($setSpells[$j]['bonus'] >= $setSpells[$i]['bonus']) {
                         continue;
                     }
                     $tmp = $setSpells[$i];
                     $setSpells[$i] = $setSpells[$j];
                     $setSpells[$j] = $tmp;
                 }
                 $xSet .= '<span>(' . $setSpells[$i]['bonus'] . ') ' . Lang::item('set') . ': <a href="?spell=' . $setSpells[$i]['entry'] . '">' . $setSpells[$i]['tooltip'] . '</a></span>';
                 if ($i < count($setSpells) - 1) {
                     $xSet .= '<br />';
                 }
             }
             $xSet .= '</span>';
         }
     }
     // recipes, vanity pets, mounts
     if ($this->canTeachSpell()) {
         $craftSpell = new SpellList(array(['s.id', intVal($this->curTpl['spellId2'])]));
         if (!$craftSpell->error) {
             $xCraft = '';
             if ($desc = $this->getField('description', true)) {
                 $x .= '<span class="q2">' . Lang::item('trigger', 0) . ' <a href="?spell=' . $this->curTpl['spellId2'] . '">' . $desc . '</a></span><br />';
             }
             // recipe handling (some stray Techniques have subclass == 0), place at bottom of tooltipp
             if ($_class == ITEM_CLASS_RECIPE || $this->curTpl['bagFamily'] == 16) {
                 $craftItem = new ItemList(array(['i.id', (int) $craftSpell->curTpl['effect1CreateItemId']]));
                 if (!$craftItem->error) {
                     if ($itemTT = $craftItem->renderTooltip($interactive, $this->id)) {
                         $xCraft .= '<div><br />' . $itemTT . '</div>';
                     }
                     $reagentItems = [];
                     for ($i = 1; $i <= 8; $i++) {
                         if ($rId = $craftSpell->getField('reagent' . $i)) {
                             $reagentItems[$rId] = $craftSpell->getField('reagentCount' . $i);
                         }
                     }
                     if (isset($xCraft) && $reagentItems) {
                         $reagents = new ItemList(array(['i.id', array_keys($reagentItems)]));
                         $reqReag = [];
                         foreach ($reagents->iterate() as $__) {
                             $reqReag[] = '<a href="?item=' . $reagents->id . '">' . $reagents->getField('name', true) . '</a> (' . $reagentItems[$reagents->id] . ')';
                         }
                         $xCraft .= '<div class="q1 whtt-reagents"><br />' . Lang::game('requires2') . ' ' . implode(', ', $reqReag) . '</div>';
                     }
                 }
             }
         }
     }
     // misc (no idea, how to organize the <br /> better)
     $xMisc = [];
     // itemset: pieces and boni
     if (isset($xSet)) {
         $xMisc[] = $xSet;
     }
     // funny, yellow text at the bottom, omit if we have a recipe
     if ($this->curTpl['description_loc0'] && !$this->canTeachSpell()) {
         $xMisc[] = '<span class="q">"' . $this->getField('description', true) . '"</span>';
     }
     // readable
     if ($this->curTpl['pageTextId']) {
         $xMisc[] = '<span class="q2">' . Lang::item('readClick') . '</span>';
     }
     // charges (i guess checking first spell is enough (single charges not shown))
     if ($this->curTpl['spellCharges1'] > 1 || $this->curTpl['spellCharges1'] < -1) {
         $xMisc[] = '<span class="q1">' . abs($this->curTpl['spellCharges1']) . ' ' . Lang::item('charges') . '</span>';
     }
     // list required reagents
     if (isset($xCraft)) {
         $xMisc[] = $xCraft;
     }
     if ($xMisc) {
         $x .= implode('<br />', $xMisc);
     }
     if ($sp = $this->curTpl['sellPrice']) {
         $x .= '<div class="q1 whtt-sellprice">' . Lang::item('sellPrice') . Lang::main('colon') . Util::formatMoney($sp) . '</div>';
     }
     if (!$subOf) {
         $x .= '</td></tr></table>';
     }
     // tooltip scaling
     if (!isset($xCraft)) {
         $link = [$subOf ? $subOf : $this->id, 1];
         // itemId, scaleMinLevel
         if (isset($this->ssd[$this->id])) {
             array_push($link, $this->ssd[$this->id]['maxLevel'], $this->ssd[$this->id]['maxLevel'], $this->curTpl['scalingStatDistribution'], $this->curTpl['scalingStatValue']);
         } else {
             array_push($link, $causesScaling ? MAX_LEVEL : 1, $_reqLvl > 1 ? $_reqLvl : MAX_LEVEL);
         }
         $x .= '<!--?' . implode(':', $link) . '-->';
     }
     return $x;
 }
Exemple #4
0
 private function createEffects(&$infobox, &$redButtons)
 {
     // proc data .. maybe use more information..?
     $procData = DB::World()->selectRow('SELECT IF(ppmRate > 0, -ppmRate, customChance) AS chance, cooldown FROM spell_proc_event WHERE entry = ?d', $this->typeId);
     if (!isset($procData['cooldown'])) {
         $procData['cooldown'] = 0;
     }
     $effects = [];
     $spellIdx = array_unique(array_merge($this->subject->canTriggerSpell(), $this->subject->canTeachSpell()));
     $itemIdx = $this->subject->canCreateItem();
     // Iterate through all effects:
     for ($i = 1; $i < 4; $i++) {
         if ($this->subject->getField('effect' . $i . 'Id') <= 0) {
             continue;
         }
         $effId = (int) $this->subject->getField('effect' . $i . 'Id');
         $effMV = (int) $this->subject->getField('effect' . $i . 'MiscValue');
         $effBP = (int) $this->subject->getField('effect' . $i . 'BasePoints');
         $effDS = (int) $this->subject->getField('effect' . $i . 'DieSides');
         $effRPPL = $this->subject->getField('effect' . $i . 'RealPointsPerLevel');
         $effAura = (int) $this->subject->getField('effect' . $i . 'AuraId');
         $foo =& $effects[];
         // Icons:
         // .. from item
         if (in_array($i, $itemIdx)) {
             $_ = $this->subject->getField('effect' . $i . 'CreateItemId');
             foreach ($this->subject->relItems->iterate() as $itemId => $__) {
                 if ($itemId != $_) {
                     continue;
                 }
                 $foo['icon'] = array('id' => $this->subject->relItems->id, 'name' => $this->subject->relItems->getField('name', true), 'quality' => $this->subject->relItems->getField('quality'), 'count' => $effDS + $effBP, 'icon' => $this->subject->relItems->getField('iconString'));
                 break;
             }
             if ($effDS > 1) {
                 $foo['icon']['count'] = "'" . ($effBP + 1) . '-' . $foo['icon']['count'] . "'";
             }
         } else {
             if (in_array($i, $spellIdx) || $effId == 133) {
                 $_ = $this->subject->getField('effect' . $i . 'TriggerSpell');
                 if (!$_) {
                     $_ = $this->subject->getField('effect' . $i . 'MiscValue');
                 }
                 $trig = new SpellList(array(['s.id', (int) $_]));
                 $foo['icon'] = array('id' => $_, 'name' => $trig->error ? Util::ucFirst(Lang::game('spell')) . ' #' . $_ : $trig->getField('name', true), 'count' => 0);
                 $this->extendGlobalData($trig->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED));
             }
         }
         // Effect Name
         $foo['name'] = (User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, 'EffectId: ' . $effId, Util::$spellEffectStrings[$effId]) : Util::$spellEffectStrings[$effId]) . Lang::main('colon');
         if ($this->subject->getField('effect' . $i . 'RadiusMax') > 0) {
             $foo['radius'] = $this->subject->getField('effect' . $i . 'RadiusMax');
         }
         if (!in_array($i, $itemIdx) && !in_array($i, $spellIdx) && !in_array($effAura, [225, 227])) {
             $foo['value'] = ($effDS && $effDS != 1 ? $effBP + 1 . Lang::game('valueDelim') : null) . ($effBP + $effDS);
         }
         if ($effRPPL != 0) {
             $foo['value'] = (isset($foo['value']) ? $foo['value'] : '0') . sprintf(Lang::spell('costPerLevel'), $effRPPL);
         }
         if ($this->subject->getField('effect' . $i . 'Periode') > 0) {
             $foo['interval'] = Util::formatTime($this->subject->getField('effect' . $i . 'Periode'));
         }
         if ($_ = $this->subject->getField('effect' . $i . 'Mechanic')) {
             $foo['mechanic'] = Lang::game('me', $_);
         }
         if (!empty($procData['chance'])) {
             $foo['procData'] = array($procData['chance'], $procData['cooldown'] ? Util::formatTime($procData['cooldown'] * 1000, true) : null);
         } else {
             if (in_array($i, $this->subject->canTriggerSpell()) && $this->subject->getField('procChance')) {
                 $foo['procData'] = array($this->subject->getField('procChance'), $procData['cooldown'] ? Util::formatTime($procData['cooldown'] * 1000, true) : null);
             }
         }
         // parse masks and indizes
         switch ($effId) {
             case 8:
                 // Power Drain
             // Power Drain
             case 30:
                 // Energize
             // Energize
             case 137:
                 // Energize Pct
                 $_ = Lang::spell('powerTypes', $effMV);
                 if ($_ && User::isInGroup(U_GROUP_EMPLOYEE)) {
                     $_ = sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_);
                 } else {
                     if (!$_) {
                         $_ = $effMV;
                     }
                 }
                 if ($effMV == POWER_RAGE || $effMV == POWER_RUNIC_POWER) {
                     $foo['value'] = ($effDS && $effDS != 1 ? ($effBP + 1) / 10 . Lang::game('valueDelim') : null) . ($effBP + $effDS) / 10;
                 }
                 $foo['name'] .= ' (' . $_ . ')';
                 break;
             case 16:
                 // QuestComplete
                 if ($_ = QuestList::getName($effMV)) {
                     $foo['name'] .= '(<a href="?quest=' . $effMV . '">' . $_ . '</a>)';
                 } else {
                     $foo['name'] .= Util::ucFirst(Lang::game('quest')) . ' #' . $effMV;
                 }
                 break;
             case 28:
                 // Summon
             // Summon
             case 90:
                 // Kill Credit
             // Kill Credit
             case 134:
                 // Kill Credit2
                 $_ = Lang::game('npc') . ' #' . $effMV;
                 if ($summon = $this->subject->getModelInfo($this->typeId, $i)) {
                     $_ = $summon['typeId'] ? ' (<a href="?npc=' . $summon['typeId'] . '">' . $summon['displayName'] . '</a>)' : ' (#0)';
                     $redButtons[BUTTON_VIEW3D] = ['type' => TYPE_NPC, 'displayId' => $summon['displayId']];
                 }
                 $foo['name'] .= $_;
                 break;
             case 33:
                 // Open Lock
                 $_ = $effMV ? Lang::spell('lockType', $effMV) : $effMV;
                 if ($_ && User::isInGroup(U_GROUP_EMPLOYEE)) {
                     $_ = sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_);
                 } else {
                     if (!$_) {
                         $_ = $effMV;
                     }
                 }
                 $foo['name'] .= ' (' . $_ . ')';
                 break;
             case 53:
                 // Enchant Item Perm
             // Enchant Item Perm
             case 54:
                 // Enchant Item Temp
             // Enchant Item Temp
             case 92:
                 // Enchant Held Item
             // Enchant Held Item
             case 156:
                 // Enchant Item Prismatic
                 if ($_ = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantment WHERE id = ?d', $effMV)) {
                     $foo['name'] .= ' (<a href="?enchantment=' . $effMV . '" class="q2">' . Util::localizedString($_, 'name') . '</a>)';
                 } else {
                     $foo['name'] .= ' #' . $effMV;
                 }
                 break;
             case 38:
                 // Dispel [miscValue => Types]
             // Dispel [miscValue => Types]
             case 126:
                 // Steal Aura
                 $_ = Lang::game('dt', $effMV);
                 if ($_ && User::isInGroup(U_GROUP_EMPLOYEE)) {
                     $_ = sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_);
                 } else {
                     if (!$_) {
                         $_ = $effMV;
                     }
                 }
                 $foo['name'] .= ' (' . $_ . ')';
                 break;
             case 39:
                 // Learn Language
                 $_ = Lang::game('languages', $effMV);
                 if ($_ && User::isInGroup(U_GROUP_EMPLOYEE)) {
                     $_ = sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_);
                 } else {
                     if (!$_) {
                         $_ = $effMV;
                     }
                 }
                 $foo['name'] .= ' (' . $_ . ')';
                 break;
             case 50:
                 // Trans Door
             // Trans Door
             case 76:
                 // Summon Object (Wild)
                 // case 86:                                 // Activate Object
             // Summon Object (Wild)
             // case 86:                                 // Activate Object
             case 104:
                 // Summon Object (slot 1)
             // Summon Object (slot 1)
             case 105:
                 // Summon Object (slot 2)
             // Summon Object (slot 2)
             case 106:
                 // Summon Object (slot 3)
             // Summon Object (slot 3)
             case 107:
                 // Summon Object (slot 4)
                 $_ = Util::ucFirst(Lang::game('object')) . ' #' . $effMV;
                 if ($summon = $this->subject->getModelInfo($this->typeId, $i)) {
                     $_ = $summon['typeId'] ? ' (<a href="?object=' . $summon['typeId'] . '">' . $summon['displayName'] . '</a>)' : ' (#0)';
                     $redButtons[BUTTON_VIEW3D] = ['type' => TYPE_OBJECT, 'displayId' => $summon['displayId']];
                 }
                 $foo['name'] .= $_;
                 break;
             case 74:
                 // Apply Glyph
                 if ($_ = DB::Aowow()->selectCell('SELECT spellId FROM ?_glyphproperties WHERE id = ?d', $effMV)) {
                     if ($n = SpellList::getName($_)) {
                         $foo['name'] .= '(<a href="?spell=' . $_ . '">' . $n . '</a>)';
                     } else {
                         $foo['name'] .= Util::ucFirst(Lang::game('spell')) . ' #' . $effMV;
                     }
                 } else {
                     $foo['name'] .= ' #' . $effMV;
                 }
                 break;
             case 95:
                 // Skinning
                 switch ($effMV) {
                     case 0:
                         $_ = Lang::game('ct', 1) . ', ' . Lang::game('ct', 2);
                         break;
                         // Beast, Dragonkin
                     // Beast, Dragonkin
                     case 1:
                     case 2:
                         $_ = Lang::game('ct', 4);
                         break;
                         // Elemental (nature based, earth based)
                     // Elemental (nature based, earth based)
                     case 3:
                         $_ = Lang::game('ct', 9);
                         break;
                         // Mechanic
                     // Mechanic
                     default:
                         $_ = '';
                 }
                 if (User::isInGroup(U_GROUP_EMPLOYEE)) {
                     $_ = sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_);
                 } else {
                     $_ = $effMV;
                 }
                 $foo['name'] .= ' (' . $_ . ')';
                 break;
             case 108:
                 // Dispel Mechanic
                 $_ = Lang::game('me', $effMV);
                 if ($_ && User::isInGroup(U_GROUP_EMPLOYEE)) {
                     $_ = sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_);
                 } else {
                     if (!$_) {
                         $_ = $effMV;
                     }
                 }
                 $foo['name'] .= ' (' . $_ . ')';
                 break;
             case 118:
                 // Require Skill
                 if ($_ = SkillList::getName($effMV)) {
                     $foo['name'] .= '(<a href="?skill=' . $effMV . '">' . $_ . '</a>)';
                 } else {
                     $foo['name'] .= Util::ucFirst(Lang::game('skill')) . ' #' . $effMV;
                 }
                 break;
             case 146:
                 // Activate Rune
                 $_ = Lang::spell('powerRunes', $effMV);
                 if ($_ && User::isInGroup(U_GROUP_EMPLOYEE)) {
                     $_ = sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_);
                 } else {
                     if (!$_) {
                         $_ = $effMV;
                     }
                 }
                 $foo['name'] .= ' (' . $_ . ')';
                 break;
             case 123:
                 // Send Taxi - effMV is taxiPathId. We only use paths for flightmasters for now, so spell-triggered paths are not in the table
             // Send Taxi - effMV is taxiPathId. We only use paths for flightmasters for now, so spell-triggered paths are not in the table
             default:
                 if (($effMV || $effId == 97) && $effId != 155) {
                     $foo['name'] .= ' (' . $effMV . ')';
                 }
                 // Aura
             // Aura
             case 6:
                 // Simple
             // Simple
             case 27:
                 // AA Persistent
             // AA Persistent
             case 35:
                 // AA Party
             // AA Party
             case 65:
                 // AA Raid
             // AA Raid
             case 119:
                 // AA Pet
             // AA Pet
             case 128:
                 // AA Friend
             // AA Friend
             case 129:
                 // AA Enemy
             // AA Enemy
             case 143:
                 if ($effAura > 0 && isset(Util::$spellAuraStrings[$effAura])) {
                     $foo['name'] .= User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, 'AuraId: ' . $effAura, Util::$spellAuraStrings[$effAura]) : Util::$spellAuraStrings[$effAura];
                     $bar = $effMV;
                     switch ($effAura) {
                         case 17:
                             // Mod Stealth Detection
                             if ($_ = Lang::spell('stealthType', $effMV)) {
                                 $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_;
                             }
                             break;
                         case 19:
                             // Mod Invisibility Detection
                             if ($_ = Lang::spell('invisibilityType', $effMV)) {
                                 $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_;
                             }
                             break;
                         case 24:
                             // Periodic Energize
                         // Periodic Energize
                         case 21:
                             // Obsolete Mod Power
                         // Obsolete Mod Power
                         case 35:
                             // Mod Increase Power
                         // Mod Increase Power
                         case 85:
                             // Mod Power Regeneration
                         // Mod Power Regeneration
                         case 110:
                             // Mod Power Regeneration Pct
                             if ($_ = Lang::spell('powerTypes', $effMV)) {
                                 $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_;
                             }
                             break;
                         case 29:
                             // Mod Stat
                         // Mod Stat
                         case 80:
                             // Mod Stat %
                         // Mod Stat %
                         case 137:
                             // Mod Total Stat %
                         // Mod Total Stat %
                         case 175:
                             // Mod Spell Healing Of Stat Percent
                         // Mod Spell Healing Of Stat Percent
                         case 212:
                             // Mod Ranged Attack Power Of Stat Percent
                         // Mod Ranged Attack Power Of Stat Percent
                         case 219:
                             // Mod Mana Regeneration from Stat
                         // Mod Mana Regeneration from Stat
                         case 268:
                             // Mod Attack Power Of Stat Percent
                             $mask = $effMV == -1 ? 0x1f : 1 << $effMV;
                             $_ = [];
                             for ($j = 0; $j < 5; $j++) {
                                 if ($mask & 1 << $j) {
                                     $_[] = Lang::game('stats', $j);
                                 }
                             }
                             if ($_ = implode(', ', $_)) {
                             }
                             $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_;
                             break;
                         case 36:
                             // Shapeshift
                             if ($st = $this->subject->getModelInfo($this->typeId, $i)) {
                                 $redButtons[BUTTON_VIEW3D] = array('type' => TYPE_NPC, 'displayId' => $st['displayId']);
                                 if ($st['creatureType'] > 0) {
                                     $infobox[] = Lang::game('type') . Lang::main('colon') . Lang::game('ct', $st['creatureType']);
                                 }
                                 if ($_ = $st['displayName']) {
                                     $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_;
                                 }
                             }
                             break;
                         case 37:
                             // Effect immunity
                             if (isset(Util::$spellEffectStrings[$effMV])) {
                                 $_ = Util::$spellEffectStrings[$effMV];
                                 $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_;
                             }
                             break;
                         case 38:
                             // Aura immunity
                             if (isset(Util::$spellAuraStrings[$effMV])) {
                                 $_ = Util::$spellAuraStrings[$effMV];
                                 $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_;
                             }
                             break;
                         case 41:
                             // Dispel Immunity
                         // Dispel Immunity
                         case 178:
                             // Mod Debuff Resistance
                         // Mod Debuff Resistance
                         case 245:
                             // Mod Aura Duration By Dispel
                             if ($_ = Lang::game('dt', $effMV)) {
                                 $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_;
                             }
                             break;
                         case 44:
                             // Track Creature
                             if ($_ = Lang::game('ct', $effMV)) {
                                 $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_;
                             }
                             break;
                         case 45:
                             // Track Resource
                             if ($_ = Lang::spell('lockType', $effMV)) {
                                 $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_;
                             }
                             break;
                         case 75:
                             // Language
                             if ($_ = Lang::game('languages', $effMV)) {
                                 $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_;
                             }
                             break;
                         case 77:
                             // Mechanic Immunity
                         // Mechanic Immunity
                         case 117:
                             // Mod Mechanic Resistance
                         // Mod Mechanic Resistance
                         case 232:
                             // Mod Mechanic Duration
                         // Mod Mechanic Duration
                         case 234:
                             // Mod Mechanic Duration (no stack)
                         // Mod Mechanic Duration (no stack)
                         case 255:
                             // Mod Mechanic Damage Taken Pct
                         // Mod Mechanic Damage Taken Pct
                         case 276:
                             // Mod Mechanic Damage Done Percent
                             if ($_ = Lang::game('me', $effMV)) {
                                 $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . Util::asHex($effMV), $_) : $_;
                             }
                             break;
                         case 147:
                             // Mechanic Immunity Mask
                             $_ = [];
                             foreach (Lang::game('me') as $k => $str) {
                                 if ($effMV & 1 << $k - 1) {
                                     $_[] = $str;
                                 }
                             }
                             if ($_ = implode(', ', $_)) {
                                 $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . Util::asHex($effMV), $_) : $_;
                             }
                             break;
                         case 10:
                             // Mod Threat
                         // Mod Threat
                         case 13:
                             // Mod Damage Done
                         // Mod Damage Done
                         case 14:
                             // Mod Damage Taken
                         // Mod Damage Taken
                         case 22:
                             // Mod Resistance
                         // Mod Resistance
                         case 39:
                             // School Immunity
                         // School Immunity
                         case 40:
                             // Damage Immunity
                         // Damage Immunity
                         case 50:
                             // Mod Critical Healing Amount
                         // Mod Critical Healing Amount
                         case 57:
                             // Mod Spell Crit Chance
                         // Mod Spell Crit Chance
                         case 69:
                             // School Absorb
                         // School Absorb
                         case 71:
                             // Mod Spell Crit Chance School
                         // Mod Spell Crit Chance School
                         case 72:
                             // Mod Power Cost School Percent
                         // Mod Power Cost School Percent
                         case 73:
                             // Mod Power Cost School Flat
                         // Mod Power Cost School Flat
                         case 74:
                             // Reflect Spell School
                         // Reflect Spell School
                         case 79:
                             // Mod Damage Done Pct
                         // Mod Damage Done Pct
                         case 81:
                             // Split Damage Pct
                         // Split Damage Pct
                         case 83:
                             // Mod Base Resistance
                         // Mod Base Resistance
                         case 87:
                             // Mod Damage Taken Pct
                         // Mod Damage Taken Pct
                         case 97:
                             // Mana Shield
                         // Mana Shield
                         case 101:
                             // Mod Resistance Pct
                         // Mod Resistance Pct
                         case 115:
                             // Mod Healing Taken
                         // Mod Healing Taken
                         case 118:
                             // Mod Healing Taken Pct
                         // Mod Healing Taken Pct
                         case 123:
                             // Mod Target Resistance
                         // Mod Target Resistance
                         case 135:
                             // Mod Healing Done
                         // Mod Healing Done
                         case 136:
                             // Mod Healing Done Pct
                         // Mod Healing Done Pct
                         case 142:
                             // Mod Base Resistance Pct
                         // Mod Base Resistance Pct
                         case 143:
                             // Mod Resistance Exclusive
                         // Mod Resistance Exclusive
                         case 149:
                             // Reduce Pushback
                         // Reduce Pushback
                         case 163:
                             // Mod Crit Damage Bonus
                         // Mod Crit Damage Bonus
                         case 174:
                             // Mod Spell Damage Of Stat Percent
                         // Mod Spell Damage Of Stat Percent
                         case 182:
                             // Mod Resistance Of Stat Percent
                         // Mod Resistance Of Stat Percent
                         case 186:
                             // Mod Attacker Spell Hit Chance
                         // Mod Attacker Spell Hit Chance
                         case 194:
                             // Mod Target Absorb School
                         // Mod Target Absorb School
                         case 195:
                             // Mod Target Ability Absorb School
                         // Mod Target Ability Absorb School
                         case 199:
                             // Mod Increases Spell Percent to Hit
                         // Mod Increases Spell Percent to Hit
                         case 229:
                             // Mod AoE Damage Avoidance
                         // Mod AoE Damage Avoidance
                         case 271:
                             // Mod Damage Percent Taken Form Caster
                         // Mod Damage Percent Taken Form Caster
                         case 310:
                             // Mod Creature AoE Damage Avoidance
                             if ($_ = Lang::getMagicSchools($effMV)) {
                                 $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . Util::asHex($effMV), $_) : $_;
                             }
                             break;
                         case 30:
                             // Mod Skill
                         // Mod Skill
                         case 98:
                             // Mod Skill Value
                             if ($_ = SkillList::getName($effMV)) {
                                 $bar = ' (<a href="?skill=' . $effMV . '">' . SkillList::getName($effMV) . '</a>)';
                             } else {
                                 $bar = Lang::main('colon') . Util::ucFirst(Lang::game('skill')) . ' #' . $effMV;
                             }
                             break;
                         case 107:
                             // Flat Modifier
                         // Flat Modifier
                         case 108:
                             // Pct Modifier
                             if ($_ = Lang::spell('spellModOp', $effMV)) {
                                 $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $effMV, $_) : $_;
                             }
                             break;
                         case 189:
                             // Mod Rating
                         // Mod Rating
                         case 220:
                             // Combat Rating From Stat
                             $_ = [];
                             foreach (Lang::spell('combatRating') as $k => $str) {
                                 if (1 << $k & $effMV) {
                                     $_[] = $str;
                                 }
                             }
                             if ($_ = implode(', ', $_)) {
                                 $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . Util::asHex($effMV), $_) : $_;
                             }
                             break;
                         case 168:
                             // Mod Damage Done Versus
                         // Mod Damage Done Versus
                         case 59:
                             // Mod Damage Done Versus Creature
                         // Mod Damage Done Versus Creature
                         case 102:
                             // Mod Melee Attack Power Versus
                         // Mod Melee Attack Power Versus
                         case 131:
                             // Mod Ranged Attack Power Versus
                         // Mod Ranged Attack Power Versus
                         case 180:
                             // Mod Spell Damage Versus
                             $_ = [];
                             foreach (Lang::game('ct') as $k => $str) {
                                 if ($effMV & 1 << $k - 1) {
                                     $_[] = $str;
                                 }
                             }
                             if ($_ = implode(', ', $_)) {
                                 $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . Util::asHex($effMV), $_) : $_;
                             }
                             break;
                         case 249:
                             // Convert Rune
                             $x = $this->subject->getField('effect' . $i . 'MiscValueB');
                             if ($_ = Lang::spell('powerRunes', $x)) {
                                 $bar = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, Lang::spell('_value') . Lang::main('colon') . $x, $_) : $_;
                             }
                             break;
                         case 78:
                             // Mounted
                         // Mounted
                         case 56:
                             // Transform
                             if ($transform = $this->subject->getModelInfo($this->typeId, $i)) {
                                 $redButtons[BUTTON_VIEW3D] = ['type' => TYPE_NPC, 'displayId' => $transform['displayId']];
                                 $bar = $transform['typeId'] ? ' (<a href="?npc=' . $transform['typeId'] . '">' . $transform['displayName'] . '</a>)' : ' (#0)';
                             } else {
                                 $bar = Lang::main('colon') . Lang::game('npc') . ' #' . $effMV;
                             }
                             break;
                         case 139:
                             // Force Reaction
                             $foo['value'] = sprintf(Util::$dfnString, $foo['value'], Lang::game('rep', $foo['value']));
                             // DO NOT BREAK
                         // DO NOT BREAK
                         case 190:
                             // Mod Faction Reputation Gain
                             $bar = ' (<a href="?faction=' . $effMV . '">' . FactionList::getName($effMV) . '</a>)';
                             break;
                             // also breaks for 139
                     }
                     $foo['name'] .= strstr($bar, 'href') || strstr($bar, '#') ? $bar : ($bar ? ' (' . $bar . ')' : null);
                     if (in_array($effAura, [174, 220, 182])) {
                         $foo['name'] .= ' [' . sprintf(Util::$dfnString, Lang::game('stats', $this->subject->getField('effect' . $i . 'MiscValueB')), $this->subject->getField('effect' . $i . 'MiscValueB')) . ']';
                     } else {
                         if ($this->subject->getField('effect' . $i . 'MiscValueB') > 0) {
                             $foo['name'] .= ' [' . $this->subject->getField('effect' . $i . 'MiscValueB') . ']';
                         }
                     }
                 } else {
                     if ($effAura > 0) {
                         $foo['name'] .= Lang::main('colon') . 'Unknown Aura (' . $effAura . ')';
                     }
                 }
                 break;
         }
         // cases where we dont want 'Value' to be displayed
         if (in_array($effAura, [11, 12, 36, 77]) || in_array($effId, []) || empty($foo['value'])) {
             unset($foo['value']);
         }
     }
     unset($foo);
     // clear reference
     return $effects;
 }
Exemple #5
0
 protected function generateContent()
 {
     /****************/
     /* Main Content */
     /****************/
     $this->headIcons = [$this->subject->getField('iconString')];
     $this->redButtons = array(BUTTON_WOWHEAD => true, BUTTON_LINKS => true);
     if ($_ = $this->subject->getField('description', true)) {
         $this->extraText = $_;
     }
     /**************/
     /* Extra Tabs */
     /**************/
     if (in_array($this->cat, [-5, 9, 11])) {
         // tab: recipes [spells] (crafted)
         $condition = array(['OR', ['s.reagent1', 0, '>'], ['s.reagent2', 0, '>'], ['s.reagent3', 0, '>'], ['s.reagent4', 0, '>'], ['s.reagent5', 0, '>'], ['s.reagent6', 0, '>'], ['s.reagent7', 0, '>'], ['s.reagent8', 0, '>']], ['OR', ['s.skillLine1', $this->typeId], ['AND', ['s.skillLine1', 0, '>'], ['s.skillLine2OrMask', $this->typeId]]], CFG_SQL_LIMIT_NONE);
         $recipes = new SpellList($condition);
         // also relevant for 3
         if (!$recipes->error) {
             $this->extendGlobalData($recipes->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED));
             $this->lvTabs[] = array('file' => 'spell', 'data' => $recipes->getListviewData(), 'params' => array('id' => 'recipes', 'name' => '$LANG.tab_recipes', 'visibleCols' => "\$['reagents', 'source']", 'note' => sprintf(Util::$filterResultString, '?spells=' . $this->cat . '.' . $this->typeId . '&filter=cr=20;crs=1;crv=0')));
         }
         // tab: recipe Items [items] (Books)
         $filterRecipe = [null, 165, 197, 202, 164, 185, 171, 129, 333, 356, 755, 773, 186, 182];
         $conditions = array(['requiredSkill', $this->typeId], ['class', ITEM_CLASS_RECIPE], CFG_SQL_LIMIT_NONE);
         $recipeItems = new ItemList($conditions);
         if (!$recipeItems->error) {
             $this->extendGlobalData($recipeItems->getJSGlobals(GLOBALINFO_SELF));
             if ($_ = array_search($this->typeId, $filterRecipe)) {
                 $_ = sprintf(Util::$filterResultString, "?items=9." . $_);
             }
             $this->lvTabs[] = array('file' => 'item', 'data' => $recipeItems->getListviewData(), 'params' => array('id' => 'recipe-items', 'name' => '$LANG.tab_recipeitems', 'note' => $_));
         }
         // tab: crafted items [items]
         $filterItem = [null, 171, 164, 185, 333, 202, 129, 755, 165, 186, 197, null, null, 356, 182, 773];
         $created = [];
         foreach ($recipes->iterate() as $__) {
             if ($idx = $recipes->canCreateItem()) {
                 foreach ($idx as $i) {
                     $created[] = $recipes->getField('effect' . $i . 'CreateItemId');
                 }
             }
         }
         if ($created) {
             $created = new ItemList(array(['i.id', $created], CFG_SQL_LIMIT_NONE));
             if (!$created->error) {
                 $this->extendGlobalData($created->getJSGlobals(GLOBALINFO_SELF));
                 if ($_ = array_search($this->typeId, $filterItem)) {
                     $_ = sprintf(Util::$filterResultString, "?items&filter=cr=86;crs=" . $_ . ";crv=0");
                 }
                 $this->lvTabs[] = array('file' => 'item', 'data' => $created->getListviewData(), 'params' => array('id' => 'crafted-items', 'name' => '$LANG.tab_crafteditems', 'note' => $_));
             }
         }
         // tab: required by [item]
         $conditions = array(['requiredSkill', $this->typeId], ['class', ITEM_CLASS_RECIPE, '!'], CFG_SQL_LIMIT_NONE);
         $reqBy = new ItemList($conditions);
         if (!$reqBy->error) {
             $this->extendGlobalData($reqBy->getJSGlobals(GLOBALINFO_SELF));
             if ($_ = array_search($this->typeId, $filterItem)) {
                 $_ = sprintf(Util::$filterResultString, "?items&filter=cr=99:168;crs=" . $_ . ":2;crv=0:0");
             }
             $this->lvTabs[] = array('file' => 'item', 'data' => $reqBy->getListviewData(), 'params' => array('id' => 'required-by', 'name' => '$LANG.tab_requiredby', 'note' => $_));
         }
         // tab: required by [itemset]
         $conditions = array(['skillId', $this->typeId], CFG_SQL_LIMIT_NONE);
         $reqBy = new ItemsetList($conditions);
         if (!$reqBy->error) {
             $this->extendGlobalData($reqBy->getJSGlobals(GLOBALINFO_SELF));
             $this->lvTabs[] = array('file' => 'itemset', 'data' => $reqBy->getListviewData(), 'params' => array('id' => 'required-by-set', 'name' => '$LANG.tab_requiredby'));
         }
     }
     // tab: spells [spells] (exclude first tab)
     $reqClass = 0x0;
     $reqRace = 0x0;
     $condition = array(['AND', ['s.reagent1', 0], ['s.reagent2', 0], ['s.reagent3', 0], ['s.reagent4', 0], ['s.reagent5', 0], ['s.reagent6', 0], ['s.reagent7', 0], ['s.reagent8', 0]], ['OR', ['s.skillLine1', $this->typeId], ['AND', ['s.skillLine1', 0, '>'], ['s.skillLine2OrMask', $this->typeId]]], CFG_SQL_LIMIT_NONE);
     foreach (Util::$skillLineMask as $line1 => $sets) {
         foreach ($sets as $idx => $set) {
             if ($set[1] == $this->typeId) {
                 $condition[1][] = array('AND', ['s.skillLine1', $line1], ['s.skillLine2OrMask', 1 << $idx, '&']);
                 break 2;
             }
         }
     }
     $spells = new SpellList($condition);
     if (!$spells->error) {
         foreach ($spells->iterate() as $__) {
             $reqClass |= $spells->getField('reqClassMask');
             $reqRace |= $spells->getField('reqRaceMask');
         }
         $this->extendGlobalData($spells->getJSGlobals(GLOBALINFO_SELF));
         $lv = array('file' => 'spell', 'data' => $spells->getListviewData(), 'params' => ['visibleCols' => "\$['source']"]);
         switch ($this->cat) {
             case -4:
                 $lv['params']['note'] = sprintf(Util::$filterResultString, '?spells=-4');
                 break;
             case 7:
                 if ($this->typeId != 769) {
                     // Internal
                     $lv['params']['note'] = sprintf(Util::$filterResultString, '?spells=' . $this->cat . '.' . (log($reqClass, 2) + 1) . '.' . $this->typeId);
                 }
                 // doesn't matter what spell; reqClass should be identical for all Class Spells
                 break;
             case 9:
             case 11:
                 $lv['params']['note'] = sprintf(Util::$filterResultString, '?spells=' . $this->cat . '.' . $this->typeId);
                 break;
         }
         $this->lvTabs[] = $lv;
     }
     // tab: trainers [npcs]
     if (in_array($this->cat, [-5, 6, 7, 8, 9, 11])) {
         $list = [];
         if (!empty(Util::$trainerTemplates[TYPE_SKILL][$this->typeId])) {
             $list = DB::World()->selectCol('SELECT DISTINCT entry FROM npc_trainer WHERE spell IN (?a) AND entry < 200000', Util::$trainerTemplates[TYPE_SKILL][$this->typeId]);
         } else {
             $mask = 0;
             foreach (Util::$skillLineMask[-3] as $idx => $pair) {
                 if ($pair[1] == $this->typeId) {
                     $mask |= 1 << $idx;
                 }
             }
             $spellIds = DB::Aowow()->selectCol('SELECT id FROM ?_spell WHERE typeCat IN (-11, 9) AND (skillLine1 = ?d OR (skillLine1 > 0 AND skillLine2OrMask = ?d) {OR (skillLine1 = -3 AND skillLine2OrMask = ?d)})', $this->typeId, $this->typeId, $mask ?: DBSIMPLE_SKIP);
             $list = $spellIds ? DB::World()->selectCol('
                 SELECT    IF(t1.entry > 200000, t2.entry, t1.entry)
                 FROM      npc_trainer t1
                 LEFT JOIN npc_trainer t2 ON t2.spell = -t1.entry
                 WHERE     t1.spell IN (?a)', $spellIds) : [];
         }
         if ($list) {
             $this->addJS('?data=zones&locale=' . User::$localeId . '&t=' . $_SESSION['dataKey']);
             $trainer = new CreatureList(array(CFG_SQL_LIMIT_NONE, ['ct.id', $list], ['s.guid', NULL, '!'], ['ct.npcflag', 0x10, '&']));
             if (!$trainer->error) {
                 $this->extendGlobalData($trainer->getJSGlobals());
                 $this->lvTabs[] = array('file' => 'creature', 'data' => $trainer->getListviewData(), 'params' => array('id' => 'trainer', 'name' => '$LANG.tab_trainers'));
             }
         }
     }
     // tab: quests [quests]
     if (in_array($this->cat, [9, 11])) {
         $sort = 0;
         switch ($this->typeId) {
             case 182:
                 $sort = 24;
                 break;
                 // Herbalism
             // Herbalism
             case 356:
                 $sort = 101;
                 break;
                 // Fishing
             // Fishing
             case 164:
                 $sort = 121;
                 break;
                 // Blacksmithing
             // Blacksmithing
             case 171:
                 $sort = 181;
                 break;
                 // Alchemy
             // Alchemy
             case 165:
                 $sort = 182;
                 break;
                 // Leatherworking
             // Leatherworking
             case 202:
                 $sort = 201;
                 break;
                 // Engineering
             // Engineering
             case 197:
                 $sort = 264;
                 break;
                 // Tailoring
             // Tailoring
             case 185:
                 $sort = 304;
                 break;
                 // Cooking
             // Cooking
             case 129:
                 $sort = 324;
                 break;
                 // First Aid
             // First Aid
             case 773:
                 $sort = 371;
                 break;
                 // Inscription
             // Inscription
             case 755:
                 $sort = 373;
                 break;
                 // Jewelcrafting
         }
         if ($sort) {
             $quests = new QuestList(array(['zoneOrSort', -$sort], CFG_SQL_LIMIT_NONE));
             if (!$quests->error) {
                 $this->extendGlobalData($quests->getJSGlobals());
                 $this->lvTabs[] = array('file' => 'quest', 'data' => $quests->getListviewData(), 'params' => []);
             }
         }
     }
     // tab: related classes (apply classes from [spells])
     $class = [];
     for ($i = 0; $i < 11; $i++) {
         if ($reqClass & 1 << $i) {
             $class[] = $i + 1;
         }
     }
     if ($class) {
         $classes = new CharClassList(array(['id', $class]));
         if (!$classes->error) {
             $this->lvTabs[] = array('file' => 'class', 'data' => $classes->getListviewData(), 'params' => []);
         }
     }
     // tab: related races (apply races from [spells])
     $race = [];
     for ($i = 0; $i < 12; $i++) {
         if ($reqRace & 1 << $i) {
             $race[] = $i + 1;
         }
     }
     if ($race) {
         $races = new CharRaceList(array(['id', $race]));
         if (!$races->error) {
             $this->lvTabs[] = array('file' => 'race', 'data' => $races->getListviewData(), 'params' => []);
         }
     }
 }
Exemple #6
0
 private function createRewards()
 {
     $rewards = [];
     // moneyReward / maxLevelCompensation
     $comp = $this->subject->getField('rewardMoneyMaxLevel');
     $questMoney = $this->subject->getField('rewardOrReqMoney');
     if ($questMoney > 0) {
         $rewards['money'] = Util::formatMoney($questMoney);
         if ($comp > 0) {
             $rewards['money'] .= '&nbsp;' . sprintf(Lang::quest('expConvert'), Util::formatMoney($questMoney + $comp), MAX_LEVEL);
         }
     } else {
         if ($questMoney <= 0 && $questMoney + $comp > 0) {
             $rewards['money'] = sprintf(Lang::quest('expConvert2'), Util::formatMoney($questMoney + $comp), MAX_LEVEL);
         }
     }
     // itemChoices
     if (!empty($this->subject->choices[$this->typeId][TYPE_ITEM])) {
         $c = $this->subject->choices[$this->typeId][TYPE_ITEM];
         $choiceItems = new ItemList(array(['id', array_keys($c)]));
         if (!$choiceItems->error) {
             $this->extendGlobalData($choiceItems->getJSGlobals());
             foreach ($choiceItems->Iterate() as $id => $__) {
                 $rewards['choice'][] = array('typeStr' => Util::$typeStrings[TYPE_ITEM], 'id' => $id, 'name' => $choiceItems->getField('name', true), 'quality' => $choiceItems->getField('quality'), 'qty' => $c[$id], 'globalStr' => 'g_items');
             }
         }
     }
     // itemRewards
     if (!empty($this->subject->rewards[$this->typeId][TYPE_ITEM])) {
         $ri = $this->subject->rewards[$this->typeId][TYPE_ITEM];
         $rewItems = new ItemList(array(['id', array_keys($ri)]));
         if (!$rewItems->error) {
             $this->extendGlobalData($rewItems->getJSGlobals());
             foreach ($rewItems->Iterate() as $id => $__) {
                 $rewards['items'][] = array('typeStr' => Util::$typeStrings[TYPE_ITEM], 'id' => $id, 'name' => $rewItems->getField('name', true), 'quality' => $rewItems->getField('quality'), 'qty' => $ri[$id], 'globalStr' => 'g_items');
             }
         }
     }
     if (!empty($this->subject->rewards[$this->typeId][TYPE_ITEM][TYPE_CURRENCY])) {
         $rc = $this->subject->rewards[$this->typeId][TYPE_ITEM][TYPE_CURRENCY];
         $rewCurr = new CurrencyList(array(['id', array_keys($rc)]));
         if (!$rewCurr->error) {
             $this->extendGlobalData($rewCurr->getJSGlobals());
             foreach ($rewCurr->Iterate() as $id => $__) {
                 $rewards['items'][] = array('typeStr' => Util::$typeStrings[TYPE_CURRENCY], 'id' => $id, 'name' => $rewCurr->getField('name', true), 'quality' => 1, 'qty' => $rc[$id] * ($_side == 2 ? -1 : 1), 'globalStr' => 'g_gatheredcurrencies');
             }
         }
     }
     // spellRewards
     $displ = $this->subject->getField('rewardSpell');
     $cast = $this->subject->getField('rewardSpellCast');
     if (!$cast && $displ) {
         $cast = $displ;
         $displ = 0;
     }
     if ($cast || $displ) {
         $rewSpells = new SpellList(array(['id', [$displ, $cast]]));
         $this->extendGlobalData($rewSpells->getJSGlobals());
         if (User::isInGroup(U_GROUP_EMPLOYEE)) {
             $extra = null;
             if ($_ = $rewSpells->getEntry($displ)) {
                 $extra = sprintf(Lang::quest('spellDisplayed'), $displ, Util::localizedString($_, 'name'));
             }
             if ($_ = $rewSpells->getEntry($cast)) {
                 $rewards['spells']['extra'] = $extra;
                 $rewards['spells']['cast'][] = array('typeStr' => Util::$typeStrings[TYPE_SPELL], 'id' => $cast, 'name' => Util::localizedString($_, 'name'), 'globalStr' => 'g_spells');
             }
         } else {
             $teach = [];
             foreach ($rewSpells->iterate() as $id => $__) {
                 if ($_ = $rewSpells->canTeachSpell()) {
                     foreach ($_ as $idx) {
                         $teach[$rewSpells->getField('effect' . $idx . 'TriggerSpell')] = $id;
                     }
                 }
             }
             if ($_ = $rewSpells->getEntry($displ)) {
                 $rewards['spells']['extra'] = null;
                 $rewards['spells'][$teach ? 'learn' : 'cast'][] = array('typeStr' => Util::$typeStrings[TYPE_SPELL], 'id' => $displ, 'name' => Util::localizedString($_, 'name'), 'globalStr' => 'g_spells');
             } else {
                 if (($_ = $rewSpells->getEntry($cast)) && !$teach) {
                     $rewards['spells']['extra'] = null;
                     $rewards['spells']['cast'][] = array('typeStr' => Util::$typeStrings[TYPE_SPELL], 'id' => $cast, 'name' => Util::localizedString($_, 'name'), 'globalStr' => 'g_spells');
                 } else {
                     $taught = new SpellList(array(['id', array_keys($teach)]));
                     if (!$taught->error) {
                         $this->extendGlobalData($taught->getJSGlobals());
                         $rewards['spells']['extra'] = null;
                         foreach ($taught->iterate() as $id => $__) {
                             $rewards['spells']['learn'][] = array('typeStr' => Util::$typeStrings[TYPE_SPELL], 'id' => $id, 'name' => $taught->getField('name', true), 'globalStr' => 'g_spells');
                         }
                     }
                 }
             }
         }
     }
     return $rewards;
 }
Exemple #7
0
 protected function generateContent()
 {
     /***********/
     /* Infobox */
     /***********/
     $infobox = Lang::getInfoBoxForFlags($this->subject->getField('cuFlags'));
     // reqLevel
     if ($_ = $this->subject->getField('requiredLevel')) {
         $infobox[] = sprintf(Lang::game('reqLevel'), $_);
     }
     // reqskill
     if ($_ = $this->subject->getField('skillLine')) {
         $this->extendGlobalIds(TYPE_SKILL, $_);
         $foo = sprintf(Lang::game('requires'), '&nbsp;[skill=' . $_ . ']');
         if ($_ = $this->subject->getField('skillLevel')) {
             $foo .= ' (' . $_ . ')';
         }
         $infobox[] = $foo;
     }
     /****************/
     /* Main Content */
     /****************/
     $this->infobox = $infobox ? '[ul][li]' . implode('[/li][li]', $infobox) . '[/li][/ul]' : null;
     $this->effects = [];
     // 3 effects
     for ($i = 1; $i < 4; $i++) {
         $_ty = $this->subject->getField('type' . $i);
         $_qty = $this->subject->getField('amount' . $i);
         $_obj = $this->subject->getField('object' . $i);
         switch ($_ty) {
             case 1:
             case 3:
             case 7:
                 $sArr = $this->subject->getField('spells')[$i];
                 $spl = $this->subject->getRelSpell($sArr[0]);
                 $this->effects[$i]['name'] = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, 'Type: ' . $_ty, Lang::item('trigger', $sArr[1])) : Lang::item('trigger', $sArr[1]);
                 $this->effects[$i]['proc'] = $sArr[3];
                 $this->effects[$i]['value'] = $_qty ?: null;
                 $this->effects[$i]['icon'] = array('name' => !$spl ? Util::ucFirst(Lang::game('spell')) . ' #' . $sArr[0] : Util::localizedString($spl, 'name'), 'id' => $sArr[0], 'count' => $sArr[2]);
                 break;
             case 5:
                 if ($_obj < 2) {
                     // [mana, health] are on [0, 1] respectively and are expected on [1, 2] ..
                     $_obj++;
                 }
                 // 0 is weaponDmg .. ehh .. i messed up somewhere
                 $this->effects[$i]['tip'] = [$_obj, Util::$itemMods[$_obj]];
                 // DO NOT BREAK!
             // DO NOT BREAK!
             case 2:
             case 6:
             case 8:
             case 4:
                 $this->effects[$i]['name'] = User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, 'Type: ' . $_ty, Lang::enchantment('types', $_ty)) : Lang::enchantment('types', $_ty);
                 $this->effects[$i]['value'] = $_qty;
                 if ($_ty == 4) {
                     $this->effects[$i]['name'] .= Lang::main('colon') . '(' . (User::isInGroup(U_GROUP_EMPLOYEE) ? sprintf(Util::$dfnString, 'Object: ' . $_obj, Lang::getMagicSchools(1 << $_obj)) : Lang::getMagicSchools(1 << $_obj)) . ')';
                 }
         }
     }
     // activation conditions
     if ($_ = $this->subject->getField('conditionId')) {
         $x = '';
         if ($gemCnd = DB::Aowow()->selectRow('SELECT * FROM ?_itemenchantmentcondition WHERE id = ?d', $_)) {
             for ($i = 1; $i < 6; $i++) {
                 if (!$gemCnd['color' . $i]) {
                     continue;
                 }
                 $fiColors = function ($idx) {
                     $foo = '';
                     switch ($idx) {
                         case 2:
                             $foo = '0:3:5';
                             break;
                             // red
                         // red
                         case 3:
                             $foo = '2:4:5';
                             break;
                             // yellow
                         // yellow
                         case 4:
                             $foo = '1:3:4';
                             break;
                             // blue
                     }
                     return $foo;
                 };
                 $bLink = $gemCnd['color' . $i] ? '<a href="?items=3&filter=ty=' . $fiColors($gemCnd['color' . $i]) . '">' . Lang::item('gemColors', $gemCnd['color' . $i] - 1) . '</a>' : '';
                 $cLink = $gemCnd['cmpColor' . $i] ? '<a href="?items=3&filter=ty=' . $fiColors($gemCnd['cmpColor' . $i]) . '">' . Lang::item('gemColors', $gemCnd['cmpColor' . $i] - 1) . '</a>' : '';
                 switch ($gemCnd['comparator' . $i]) {
                     case 2:
                         // requires less <color> than (<value> || <comparecolor>) gems
                     // requires less <color> than (<value> || <comparecolor>) gems
                     case 5:
                         // requires at least <color> than (<value> || <comparecolor>) gems
                         $sp = (int) $gemCnd['value' . $i] > 1;
                         $x .= '<span class="q0">' . Lang::achievement('reqNumCrt') . ' ' . sprintf(Lang::item('gemConditions', $gemCnd['comparator' . $i], $sp), $gemCnd['value' . $i], $bLink) . '</span><br />';
                         break;
                     case 3:
                         // requires more <color> than (<value> || <comparecolor>) gems
                         $link = '<a href="?items=3&filter=ty=' . $fiColors($gemCnd['cmpColor' . $i]) . '">' . Lang::item('gemColors', $gemCnd['cmpColor' . $i] - 1) . '</a>';
                         $x .= '<span class="q0">' . Lang::achievement('reqNumCrt') . ' ' . sprintf(Lang::item('gemConditions', 3), $bLink, $cLink) . '</span><br />';
                         break;
                 }
             }
         }
         $this->activateCondition = $x;
     }
     /**************/
     /* Extra Tabs */
     /**************/
     // used by gem
     $gemList = new ItemList(array(['gemEnchantmentId', $this->typeId]));
     if (!$gemList->error) {
         $this->lvTabs[] = ['item', array('data' => array_values($gemList->getListviewData()), 'name' => '$LANG.tab_usedby + \' \' + LANG.gems', 'id' => 'used-by-gem')];
         $this->extendGlobalData($gemList->getJsGlobals());
     }
     // used by socket bonus
     $socketsList = new ItemList(array(['socketBonus', $this->typeId]));
     if (!$socketsList->error) {
         $this->lvTabs[] = ['item', array('data' => array_values($socketsList->getListviewData()), 'name' => '$LANG.tab_usedby + \' \' + \'' . Lang::item('socketBonus') . '\'', 'id' => 'used-by-socketbonus')];
         $this->extendGlobalData($socketsList->getJsGlobals());
     }
     // used by spell
     // used by useItem
     $cnd = array('OR', ['AND', ['effect1Id', [53, 54, 156, 92]], ['effect1MiscValue', $this->typeId]], ['AND', ['effect2Id', [53, 54, 156, 92]], ['effect2MiscValue', $this->typeId]], ['AND', ['effect3Id', [53, 54, 156, 92]], ['effect3MiscValue', $this->typeId]]);
     $spellList = new SpellList($cnd);
     if (!$spellList->error) {
         $spellData = $spellList->getListviewData();
         $this->extendGlobalData($spellList->getJsGlobals());
         $spellIds = $spellList->getFoundIDs();
         $conditions = array('OR', ['AND', ['spellTrigger1', [0, 5]], ['spellId1', $spellIds]], ['AND', ['spellTrigger2', [0, 5]], ['spellId2', $spellIds]], ['AND', ['spellTrigger3', [0, 5]], ['spellId3', $spellIds]], ['AND', ['spellTrigger4', [0, 5]], ['spellId4', $spellIds]], ['AND', ['spellTrigger5', [0, 5]], ['spellId5', $spellIds]]);
         $ubItems = new ItemList($conditions);
         if (!$ubItems->error) {
             $this->lvTabs[] = ['item', array('data' => array_values($ubItems->getListviewData()), 'name' => '$LANG.tab_usedby + \' \' + LANG.types[3][0]', 'id' => 'used-by-item')];
             $this->extendGlobalData($ubItems->getJSGlobals(GLOBALINFO_SELF));
         }
         // remove found spells if they are used by an item
         if (!$ubItems->error) {
             foreach ($spellList->iterate() as $sId => $__) {
                 // if Perm. Enchantment has a createItem its a Scroll of Enchantment (display both)
                 for ($i = 1; $i < 4; $i++) {
                     if ($spellList->getField('effect' . $i . 'Id') == 53 && $spellList->getField('effect' . $i . 'CreateItemId')) {
                         continue 2;
                     }
                 }
                 foreach ($ubItems->iterate() as $__) {
                     for ($i = 1; $i < 6; $i++) {
                         if ($ubItems->getField('spellId' . $i) == $sId) {
                             unset($spellData[$sId]);
                             break 2;
                         }
                     }
                 }
             }
         }
         $this->lvTabs[] = ['spell', array('data' => array_values($spellData), 'name' => '$LANG.tab_usedby + \' \' + LANG.types[6][0]', 'id' => 'used-by-spell')];
     }
     // used by randomAttrItem
     $ire = DB::Aowow()->select('SELECT *, ABS(id) AS ARRAY_KEY FROM ?_itemrandomenchant WHERE enchantId1 = ?d OR enchantId2 = ?d OR enchantId3 = ?d OR enchantId4 = ?d OR enchantId5 = ?d', $this->typeId, $this->typeId, $this->typeId, $this->typeId, $this->typeId);
     if ($ire) {
         if ($iet = DB::World()->select('SELECT entry AS ARRAY_KEY, ench, chance FROM item_enchantment_template WHERE ench IN (?a)', array_keys($ire))) {
             $randIds = [];
             // transform back to signed format
             foreach ($iet as $tplId => $data) {
                 $randIds[$ire[$data['ench']]['id'] > 0 ? $tplId : -$tplId] = $ire[$data['ench']]['id'];
             }
             $randItems = new ItemList(array(CFG_SQL_LIMIT_NONE, ['randomEnchant', array_keys($randIds)]));
             if (!$randItems->error) {
                 $data = $randItems->getListviewData();
                 foreach ($randItems->iterate() as $iId => $__) {
                     $re = $randItems->getField('randomEnchant');
                     $data[$iId]['percent'] = $iet[abs($re)]['chance'];
                     $data[$iId]['count'] = 1;
                     // expected by js or the pct-col becomes unsortable
                     $data[$iId]['rel'] = 'rand=' . $ire[$iet[abs($re)]['ench']]['id'];
                     $data[$iId]['name'] .= ' ' . Util::localizedString($ire[$iet[abs($re)]['ench']], 'name');
                 }
                 $this->lvTabs[] = ['item', array('data' => array_values($data), 'id' => 'used-by-rand', 'name' => '$LANG.tab_usedby + \' \' + \'' . Lang::item('_rndEnchants') . '\'', 'extraCols' => ['$Listview.extraCols.percent'])];
                 $this->extendGlobalData($randItems->getJSGlobals(GLOBALINFO_SELF));
             }
         }
     }
 }
Exemple #8
0
function profiler()
{
    $success = true;
    $scripts = [];
    /**********/
    /* Quests */
    /**********/
    $scripts[] = function () {
        $success = true;
        $condition = [CFG_SQL_LIMIT_NONE, 'AND', [['cuFlags', CUSTOM_EXCLUDE_FOR_LISTVIEW], 0], [['flags', QUEST_FLAG_DAILY | QUEST_FLAG_WEEKLY | QUEST_FLAG_REPEATABLE | QUEST_FLAG_AUTO_REWARDED, '&'], 0], [['specialFlags', QUEST_FLAG_SPECIAL_REPEATABLE | QUEST_FLAG_SPECIAL_DUNGEON_FINDER | QUEST_FLAG_SPECIAL_MONTHLY, '&'], 0]];
        $questz = new QuestList($condition);
        $_ = [];
        $currencies = array_column($questz->rewards, TYPE_CURRENCY);
        foreach ($currencies as $curr) {
            foreach ($curr as $cId => $qty) {
                $_[] = $cId;
            }
        }
        $relCurr = new CurrencyList(array(['id', $_]));
        foreach (CLISetup::$localeIds as $l) {
            set_time_limit(20);
            User::useLocale($l);
            Lang::load(Util::$localeStrings[$l]);
            $buff = "var _ = g_gatheredcurrencies;\n";
            foreach ($relCurr->getListviewData() as $id => $data) {
                $buff .= '_[' . $id . '] = ' . Util::toJSON($data) . ";\n";
            }
            $buff .= "\n\nvar _ = g_quests;\n";
            foreach ($questz->getListviewData() as $id => $data) {
                $buff .= '_[' . $id . '] = ' . Util::toJSON($data) . ";\n";
            }
            $buff .= "\ng_quest_catorder = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10];\n";
            if (!CLISetup::writeFile('datasets/' . User::$localeString . '/p-quests', $buff)) {
                $success = false;
            }
        }
        return $success;
    };
    /****************/
    /* Achievements */
    /****************/
    $scripts[] = function () {
        $success = true;
        $condition = array(CFG_SQL_LIMIT_NONE, [['cuFlags', CUSTOM_EXCLUDE_FOR_LISTVIEW, '&'], 0], [['flags', 1, '&'], 0]);
        $achievez = new AchievementList($condition);
        foreach (CLISetup::$localeIds as $l) {
            set_time_limit(5);
            User::useLocale($l);
            Lang::load(Util::$localeStrings[$l]);
            $sumPoints = 0;
            $buff = "var _ = g_achievements;\n";
            foreach ($achievez->getListviewData(ACHIEVEMENTINFO_PROFILE) as $id => $data) {
                $sumPoints += $data['points'];
                $buff .= '_[' . $id . '] = ' . Util::toJSON($data) . ";\n";
            }
            // categories to sort by
            $buff .= "\ng_achievement_catorder = [92, 14863, 97, 169, 170, 171, 172, 14802, 14804, 14803, 14801, 95, 161, 156, 165, 14806, 14921, 96, 201, 160, 14923, 14808, 14805, 14778, 14865, 14777, 14779, 155, 14862, 14861, 14864, 14866, 158, 162, 14780, 168, 14881, 187, 14901, 163, 14922, 159, 14941, 14961, 14962, 14981, 15003, 15002, 15001, 15041, 15042, 81]";
            // sum points
            $buff .= "\ng_achievement_points = [" . $sumPoints . "];\n";
            if (!CLISetup::writeFile('datasets/' . User::$localeString . '/p-achievements', $buff)) {
                $success = false;
            }
        }
        return $success;
    };
    /**********/
    /* Titles */
    /**********/
    $scripts[] = function () {
        $success = true;
        $condition = array(CFG_SQL_LIMIT_NONE, [['cuFlags', CUSTOM_EXCLUDE_FOR_LISTVIEW, '&'], 0]);
        $titlez = new TitleList($condition);
        foreach (CLISetup::$localeIds as $l) {
            set_time_limit(5);
            User::useLocale($l);
            Lang::load(Util::$localeStrings[$l]);
            foreach ([0, 1] as $g) {
                $buff = "var _ = g_titles;\n";
                foreach ($titlez->getListviewData() as $id => $data) {
                    $data['name'] = Util::localizedString($titlez->getEntry($id), $g ? 'female' : 'male');
                    unset($data['namefemale']);
                    $buff .= '_[' . $id . '] = ' . Util::toJSON($data) . ";\n";
                }
                if (!CLISetup::writeFile('datasets/' . User::$localeString . '/p-titles-' . $g, $buff)) {
                    $success = false;
                }
            }
        }
        return $success;
    };
    /**********/
    /* Mounts */
    /**********/
    $scripts[] = function () {
        $success = true;
        $condition = array(CFG_SQL_LIMIT_NONE, [['cuFlags', CUSTOM_EXCLUDE_FOR_LISTVIEW, '&'], 0], ['typeCat', -5]);
        $mountz = new SpellList($condition);
        foreach (CLISetup::$localeIds as $l) {
            set_time_limit(5);
            User::useLocale($l);
            Lang::load(Util::$localeStrings[$l]);
            $buff = "var _ = g_spells;\n";
            foreach ($mountz->getListviewData(ITEMINFO_MODEL) as $id => $data) {
                $data['quality'] = $data['name'][0];
                $data['name'] = mb_substr($data['name'], 1);
                $buff .= '_[' . $id . '] = ' . Util::toJSON($data) . ";\n";
            }
            if (!CLISetup::writeFile('datasets/' . User::$localeString . '/p-mounts', $buff)) {
                $success = false;
            }
        }
        return $success;
    };
    /**************/
    /* Companions */
    /**************/
    $scripts[] = function () {
        $success = true;
        $condition = array(CFG_SQL_LIMIT_NONE, [['cuFlags', CUSTOM_EXCLUDE_FOR_LISTVIEW, '&'], 0], ['typeCat', -6]);
        $companionz = new SpellList($condition);
        foreach (CLISetup::$localeIds as $l) {
            set_time_limit(5);
            User::useLocale($l);
            Lang::load(Util::$localeStrings[$l]);
            $buff = "var _ = g_spells;\n";
            foreach ($companionz->getListviewData(ITEMINFO_MODEL) as $id => $data) {
                $data['quality'] = $data['name'][0];
                $data['name'] = mb_substr($data['name'], 1);
                $buff .= '_[' . $id . '] = ' . Util::toJSON($data) . ";\n";
            }
            if (!CLISetup::writeFile('datasets/' . User::$localeString . '/p-companions', $buff)) {
                $success = false;
            }
        }
        return $success;
    };
    /************/
    /* Factions */
    /************/
    $scripts[] = function () {
        $success = true;
        $condition = array(CFG_SQL_LIMIT_NONE, [['cuFlags', CUSTOM_EXCLUDE_FOR_LISTVIEW, '&'], 0]);
        $factionz = new FactionList($condition);
        foreach (CLISetup::$localeIds as $l) {
            set_time_limit(5);
            User::useLocale($l);
            Lang::load(Util::$localeStrings[$l]);
            $buff = "var _ = g_factions;\n";
            foreach ($factionz->getListviewData() as $id => $data) {
                $buff .= '_[' . $id . '] = ' . Util::toJSON($data) . ";\n";
            }
            $buff .= "\ng_faction_order = [0, 469, 891, 1037, 1118, 67, 1052, 892, 936, 1117, 169, 980, 1097];\n";
            if (!CLISetup::writeFile('datasets/' . User::$localeString . '/p-factions', $buff)) {
                $success = false;
            }
        }
        return $success;
    };
    /***********/
    /* Recipes */
    /***********/
    $scripts[] = function () {
        // special case: secondary skills are always requested, so put them in one single file (185, 129, 356); it also contains g_skill_order
        $skills = [171, 164, 333, 202, 182, 773, 755, 165, 186, 393, 197, [185, 129, 356]];
        $success = true;
        $baseCnd = array(CFG_SQL_LIMIT_NONE, [['cuFlags', CUSTOM_EXCLUDE_FOR_LISTVIEW, '&'], 0], ['effect1Id', [6, 45, 57, 127, 33, 158, 99, 28, 95], '!'], ['effect2Id', [118, 60], '!'], ['OR', ['typeCat', 9], ['typeCat', 11]]);
        foreach ($skills as $s) {
            $file = is_array($s) ? 'sec' : (string) $s;
            $cnd = array_merge($baseCnd, [['skillLine1', $s]]);
            $recipez = new SpellList($cnd);
            $created = '';
            foreach ($recipez->iterate() as $__) {
                foreach ($recipez->canCreateItem() as $idx) {
                    $id = $recipez->getField('effect' . $idx . 'CreateItemId');
                    $created .= "g_items.add(" . $id . ", {'icon':'" . $recipez->relItems->getEntry($id)['iconString'] . "'});\n";
                }
            }
            foreach (CLISetup::$localeIds as $l) {
                set_time_limit(10);
                User::useLocale($l);
                Lang::load(Util::$localeStrings[$l]);
                $buff = '';
                foreach ($recipez->getListviewData() as $id => $data) {
                    $buff .= '_[' . $id . '] = ' . Util::toJSON($data) . ";\n";
                }
                if (!$buff) {
                    // this behaviour is intended, do not create an error
                    CLISetup::log('profiler - file datasets/' . User::$localeString . '/p-recipes-' . $file . ' has no content => skipping', CLISetup::LOG_WARN);
                    continue;
                }
                $buff = $created . "\nvar _ = g_spells;\n" . $buff;
                if (is_array($s)) {
                    $buff .= "\ng_skill_order = [171, 164, 333, 202, 182, 773, 755, 165, 186, 393, 197, 185, 129, 356];\n";
                }
                if (!CLISetup::writeFile('datasets/' . User::$localeString . '/p-recipes-' . $file, $buff)) {
                    $success = false;
                }
            }
        }
        return $success;
    };
    // check directory-structure
    foreach (Util::$localeStrings as $dir) {
        if (!CLISetup::writeDir('datasets/' . $dir)) {
            $success = false;
        }
    }
    // run scripts
    foreach ($scripts as $func) {
        if (!$func()) {
            $success = false;
        }
    }
    return $success;
}
Exemple #9
0
function enchants()
{
    // from g_item_slots: 13:"One-Hand", 26:"Ranged", 17:"Two-Hand",
    $slotPointer = [13, 17, 26, 26, 13, 17, 17, 13, 17, null, 17, null, null, 13, null, 13, null, null, null, null, 17];
    $castItems = [];
    $successs = true;
    $enchantSpells = new SpellList([['effect1Id', 53], ['name_loc0', 'QA%', '!'], CFG_SQL_LIMIT_NONE]);
    // enchantItemPermanent && !qualityAssurance
    // check directory-structure
    foreach (Util::$localeStrings as $dir) {
        if (!CLISetup::writeDir('datasets/' . $dir)) {
            $success = false;
        }
    }
    $enchIds = [];
    foreach ($enchantSpells->iterate() as $__) {
        $enchIds[] = $enchantSpells->getField('effect1MiscValue');
    }
    $enchMisc = [];
    $enchJSON = Util::parseItemEnchantment($enchIds, false, $enchMisc);
    foreach (CLISetup::$localeIds as $lId) {
        set_time_limit(120);
        User::useLocale($lId);
        Lang::load(Util::$localeStrings[$lId]);
        $enchantsOut = [];
        foreach ($enchantSpells->iterate() as $__) {
            // slots have to be recalculated
            $slot = 0;
            if ($enchantSpells->getField('equippedItemClass') == 4) {
                if ($invType = $enchantSpells->getField('equippedItemInventoryTypeMask')) {
                    $slot = $invType >> 1;
                } else {
                    /* if (equippedItemSubClassMask == 64) */
                    // shields have it their own way <_<
                    $slot = 1 << 14 - 1;
                }
            } else {
                if ($enchantSpells->getField('equippedItemClass') == 2) {
                    foreach ($slotPointer as $i => $sp) {
                        if (!$sp) {
                            continue;
                        }
                        if (1 << $i & $enchantSpells->getField('equippedItemSubClassMask')) {
                            if ($sp == 13) {
                                // also mainHand & offHand *siiigh*
                                $slot |= 1 << 21 - 1 | 1 << 22 - 1;
                            }
                            $slot |= 1 << $sp - 1;
                        }
                    }
                }
            }
            $eId = $enchantSpells->getField('effect1MiscValue');
            // defaults
            $ench = array('name' => [], 'quality' => -1, 'icon' => strToLower($enchantSpells->getField('iconString')), 'source' => [], 'skill' => -1, 'slots' => [], 'enchantment' => Util::localizedString($enchMisc[$eId]['text'], 'text'), 'jsonequip' => @$enchJSON[$eId] ?: [], 'temp' => 0, 'classes' => 0);
            if (isset($enchMisc[$eId]['reqskill'])) {
                $ench['jsonequip']['reqskill'] = $enchMisc[$eId]['reqskill'];
            }
            if (isset($enchMisc[$eId]['reqskillrank'])) {
                $ench['jsonequip']['reqskill'] = $enchMisc[$eId]['reqskillrank'];
            }
            if (isset($enchMisc[$eId]['requiredLevel'])) {
                $ench['jsonequip']['requiredLevel'] = $enchMisc[$eId]['requiredLevel'];
            }
            // check if the spell has an entry in skill_line_ability -> Source:Profession
            if ($skills = $enchantSpells->getField('skillLines')) {
                $ench['name'][] = $enchantSpells->getField('name', true);
                $ench['source'][] = $enchantSpells->id;
                $ench['skill'] = $skills[0];
                $ench['slots'][] = $slot;
            }
            // check if this spell can be cast via item -> Source:Item
            if (!isset($castItems[$enchantSpells->id])) {
                $castItems[$enchantSpells->id] = new ItemList([['spellId1', $enchantSpells->id], ['name_loc0', 'Scroll of Enchant%', '!']]);
            }
            // do not reuse enchantment scrolls
            $cI =& $castItems[$enchantSpells->id];
            // this construct is a bit .. unwieldy
            foreach ($cI->iterate() as $__) {
                $ench['name'][] = $cI->getField('name', true);
                $ench['source'][] = -$cI->id;
                $ench['icon'] = strTolower($cI->getField('iconString'));
                $ench['slots'][] = $slot;
                if ($cI->getField('quality') > $ench['quality']) {
                    $ench['quality'] = $cI->getField('quality');
                }
                if ($cI->getField('requiredClass') > 0) {
                    $ench['classes'] = $cI->getField('requiredClass');
                    $ench['jsonequip']['classes'] = $cI->getField('requiredClass');
                }
                if (!isset($ench['jsonequip']['reqlevel'])) {
                    if ($cI->getField('requiredLevel') > 0) {
                        $ench['jsonequip']['reqlevel'] = $cI->getField('requiredLevel');
                    }
                }
            }
            // enchant spell not in use
            if (empty($ench['source'])) {
                continue;
            }
            // everything gathered
            if (isset($enchantsOut[$eId])) {
                foreach ($enchantsOut[$eId] as $k => $v) {
                    if (is_array($v)) {
                        while ($pop = array_pop($ench[$k])) {
                            $enchantsOut[$eId][$k][] = $pop;
                        }
                    } else {
                        if ($k == 'quality') {
                            if ($enchantsOut[$eId]['source'][0] > 0 && $ench['source'][0] < 0) {
                                $enchantsOut[$eId][$k] = -1;
                            } else {
                                if ($enchantsOut[$eId]['source'][0] < 0 && $ench['source'][0] > 0) {
                                    $enchantsOut[$eId][$k] = -1;
                                } else {
                                    $enchantsOut[$eId][$k] = $ench[$k];
                                }
                            }
                        } else {
                            if ($enchantsOut[$eId][$k] <= 0) {
                                $enchantsOut[$eId][$k] = $ench[$k];
                            }
                        }
                    }
                }
            } else {
                // nothing yet, create new
                $enchantsOut[$eId] = $ench;
            }
        }
        // walk over each entry and strip single-item arrays
        foreach ($enchantsOut as &$ench) {
            foreach ($ench as $k => $v) {
                if (is_array($v) && count($v) == 1 && $k != 'jsonequip') {
                    $ench[$k] = $v[0];
                }
            }
        }
        $toFile = "var g_enchants = " . Util::toJSON($enchantsOut) . ";";
        $file = 'datasets/' . User::$localeString . '/enchants';
        if (!CLISetup::writeFile($file, $toFile)) {
            $success = false;
        }
    }
    return $successs;
}
Exemple #10
0
 protected function generateXML($asError = false)
 {
     $root = new SimpleXML('<aowow />');
     if ($asError) {
         $root->addChild('error', 'Item not found!');
     } else {
         // item root
         $xml = $root->addChild('item');
         $xml->addAttribute('id', $this->subject->id);
         // name
         $xml->addChild('name')->addCData($this->subject->getField('name', true));
         // itemlevel
         $xml->addChild('level', $this->subject->getField('itemLevel'));
         // quality
         $xml->addChild('quality', Lang::item('quality', $this->subject->getField('quality')))->addAttribute('id', $this->subject->getField('quality'));
         // class
         $x = Lang::item('cat', $this->subject->getField('class'));
         $xml->addChild('class')->addCData(is_array($x) ? $x[0] : $x)->addAttribute('id', $this->subject->getField('class'));
         // subclass
         $x = $this->subject->getField('class') == 2 ? Lang::spell('weaponSubClass') : Lang::item('cat', $this->subject->getField('class'), 1);
         $xml->addChild('subclass')->addCData(is_array($x) ? is_array($x[$this->subject->getField('subClass')]) ? $x[$this->subject->getField('subClass')][0] : $x[$this->subject->getField('subClass')] : null)->addAttribute('id', $this->subject->getField('subClass'));
         // icon + displayId
         $xml->addChild('icon', $this->subject->getField('iconString'))->addAttribute('displayId', $this->subject->getField('displayId'));
         // inventorySlot
         $xml->addChild('inventorySlot', Lang::item('inventoryType', $this->subject->getField('slot')))->addAttribute('id', $this->subject->getField('slot'));
         // tooltip
         $xml->addChild('htmlTooltip')->addCData($this->subject->renderTooltip());
         $this->subject->extendJsonStats();
         // json
         $fields = ["classs", "displayid", "dps", "id", "level", "name", "reqlevel", "slot", "slotbak", "source", "sourcemore", "speed", "subclass"];
         $json = '';
         foreach ($fields as $f) {
             if (isset($this->subject->json[$this->subject->id][$f])) {
                 $_ = $this->subject->json[$this->subject->id][$f];
                 if ($f == 'name') {
                     $_ = 7 - $this->subject->getField('quality') . $_;
                 }
                 $json .= ',"' . $f . '":' . $_;
             }
         }
         $xml->addChild('json')->addCData(substr($json, 1));
         // jsonEquip missing: avgbuyout, cooldown, source, sourcemore
         $json = '';
         if ($_ = $this->subject->getField('sellPrice')) {
             // sellprice
             $json .= ',"sellprice":' . $_;
         }
         if ($_ = $this->subject->getField('requiredLevel')) {
             // reqlevel
             $json .= ',"reqlevel":' . $_;
         }
         if ($_ = $this->subject->getField('requiredSkill')) {
             // reqskill
             $json .= ',"reqskill":' . $_;
         }
         if ($_ = $this->subject->getField('requiredSkillRank')) {
             // reqskillrank
             $json .= ',"reqskillrank":' . $_;
         }
         foreach ($this->subject->itemMods[$this->subject->id] as $mod => $qty) {
             $json .= ',"' . $mod . '":' . $qty;
         }
         foreach ($_ = $this->subject->json[$this->subject->id] as $name => $qty) {
             if (in_array($name, Util::$itemFilter)) {
                 $json .= ',"' . $name . '":' . $qty;
             }
         }
         $xml->addChild('jsonEquip')->addCData(substr($json, 1));
         // jsonUse
         if ($onUse = $this->subject->getOnUseStats()) {
             $j = '';
             foreach ($onUse as $idx => $qty) {
                 $j .= ',"' . Util::$itemMods[$idx] . '":' . $qty;
             }
             $xml->addChild('jsonUse')->addCData(substr($j, 1));
         }
         // reagents
         $cnd = array('OR', ['AND', ['effect1CreateItemId', $this->subject->id], ['OR', ['effect1Id', SpellList::$effects['itemCreate']], ['effect1AuraId', SpellList::$auras['itemCreate']]]], ['AND', ['effect2CreateItemId', $this->subject->id], ['OR', ['effect2Id', SpellList::$effects['itemCreate']], ['effect2AuraId', SpellList::$auras['itemCreate']]]], ['AND', ['effect3CreateItemId', $this->subject->id], ['OR', ['effect3Id', SpellList::$effects['itemCreate']], ['effect3AuraId', SpellList::$auras['itemCreate']]]]);
         $spellSource = new SpellList($cnd);
         if (!$spellSource->error) {
             $cbNode = $xml->addChild('createdBy');
             foreach ($spellSource->iterate() as $sId => $__) {
                 foreach ($spellSource->canCreateItem() as $idx) {
                     if ($spellSource->getField('effect' . $idx . 'CreateItemId') != $this->subject->id) {
                         continue;
                     }
                     $splNode = $cbNode->addChild('spell');
                     $splNode->addAttribute('id', $sId);
                     $splNode->addAttribute('name', $spellSource->getField('name', true));
                     $splNode->addAttribute('icon', $this->subject->getField('iconString'));
                     $splNode->addAttribute('minCount', $spellSource->getField('effect' . $idx . 'BasePoints') + 1);
                     $splNode->addAttribute('maxCount', $spellSource->getField('effect' . $idx . 'BasePoints') + $spellSource->getField('effect' . $idx . 'DieSides'));
                     foreach ($spellSource->getReagentsForCurrent() as $rId => $qty) {
                         if ($reagent = $spellSource->relItems->getEntry($rId)) {
                             $rgtNode = $splNode->addChild('reagent');
                             $rgtNode->addAttribute('id', $rId);
                             $rgtNode->addAttribute('name', Util::localizedString($reagent, 'name'));
                             $rgtNode->addAttribute('quality', $reagent['quality']);
                             $rgtNode->addAttribute('icon', $reagent['iconString']);
                             $rgtNode->addAttribute('count', $qty[1]);
                         }
                     }
                     break;
                 }
             }
         }
         // link
         $xml->addChild('link', HOST_URL . '?item=' . $this->subject->id);
     }
     return $root->asXML();
 }