public function __construct(array $args, Main $main) { $this->name = $args["name"]; $this->motto = $args["motto"]; $this->id = $args["id"]; $this->founder = $args["founder"]; $this->ranks = $args["ranks"]; $this->defaultRank = $args["default-rank"]; $this->allyRank = $args["ally-rank"]; $this->truceRank = $args["truce-rank"]; $this->stdRank = $args["std-rank"]; $this->members = $args["members"]; $this->lastActive = $args["last-active"]; $this->chunks = $args["chunks"]; $this->homes = $args["homes"]; $this->main = $main; $this->whitelist = $args["whitelist"]; $this->reputation = isset($args["reputation"]) ? $args["reputation"] : 0; $this->server = $this->main->getServer(); $levels = []; foreach ($this->chunks as $chunk) { $level = $chunk->getLevel(); if (!isset($levels[$level])) { $levels[] = $level; if (!$this->server->isLevelLoaded($level)) { if (!$this->server->isLevelGenerated($this->server->loadLevel($level))) { $this->server->generateLevel($level, $this->main->getLevelGenerationSeed()); } $this->server->loadLevel($level); } } } $this->initializeXEconEntity($main->getXEcon($this->server)); }
/** * Get a world name and return a level object. Loads levels as needed * * @param Server $server * @param str $world * @return Level|null */ public static function getLevelByName(Server $server, $world) { if (!$server->isLevelGenerated($world)) { return null; } if (!$server->isLevelLoaded($world)) { $server->loadLevel($world); } return $server->getLevelByName($world); }
public function onCompletion(Server $server) { if ($this->owner->config["Load-Level-After-Restore"] === true && $this->worldName !== "") { $server->loadLevel($this->worldName); } }