getBuffer() public method

public getBuffer ( )
示例#1
0
 public function requestChunkTask($x, $z)
 {
     $chunk = $this->getChunk($x, $z, false);
     if (!$chunk instanceof Chunk) {
         throw new ChunkException("Invalid Chunk sent");
     }
     $tiles = "";
     if (count($chunk->getTiles()) > 0) {
         $nbt = new NBT(NBT::LITTLE_ENDIAN);
         $list = [];
         foreach ($chunk->getTiles() as $tile) {
             if ($tile instanceof Spawnable) {
                 $list[] = $tile->getSpawnCompound();
             }
         }
         $nbt->setData($list);
         $tiles = $nbt->write(true);
     }
     $extraData = new BinaryStream();
     $extraData->putLInt(count($chunk->getBlockExtraDataArray()));
     foreach ($chunk->getBlockExtraDataArray() as $key => $value) {
         $extraData->putLInt($key);
         $extraData->putLShort($value);
     }
     $ordered = $chunk->getBlockIdArray() . $chunk->getBlockDataArray() . $chunk->getBlockSkyLightArray() . $chunk->getBlockLightArray() . pack("C*", ...$chunk->getHeightMapArray()) . pack("N*", ...$chunk->getBiomeColorArray()) . $extraData->getBuffer() . $tiles;
     $this->getLevel()->chunkRequestCallback($x, $z, $ordered, FullChunkDataPacket::ORDER_LAYERED);
     return null;
 }
示例#2
0
 public function onRun()
 {
     $chunk = Chunk::fromFastBinary($this->chunk);
     $extraData = new BinaryStream();
     $extraData->putLInt(count($chunk->getBlockExtraDataArray()));
     foreach ($chunk->getBlockExtraDataArray() as $key => $value) {
         $extraData->putLInt($key);
         $extraData->putLShort($value);
     }
     $ordered = $chunk->getBlockIdArray() . $chunk->getBlockDataArray() . $chunk->getBlockSkyLightArray() . $chunk->getBlockLightArray() . pack("C*", ...$chunk->getHeightMapArray()) . pack("N*", ...$chunk->getBiomeColorArray()) . $extraData->getBuffer() . $this->tiles;
     $this->setResult($ordered, false);
 }
示例#3
0
 public function toBinary()
 {
     $nbt = clone $this->getNBT();
     $nbt->xPos = new Int("xPos", $this->x);
     $nbt->zPos = new Int("zPos", $this->z);
     $nbt->Sections = new Enum("Sections", []);
     $nbt->Sections->setTagType(NBT::TAG_Compound);
     foreach ($this->getSections() as $section) {
         if ($section instanceof EmptyChunkSection) {
             continue;
         }
         $nbt->Sections[$section->getY()] = new Compound(\null, ["Y" => new Byte("Y", $section->getY()), "Blocks" => new ByteArray("Blocks", $section->getIdArray()), "Data" => new ByteArray("Data", $section->getDataArray()), "BlockLight" => new ByteArray("BlockLight", $section->getLightArray()), "SkyLight" => new ByteArray("SkyLight", $section->getSkyLightArray())]);
     }
     $nbt->BiomeColors = new IntArray("BiomeColors", $this->getBiomeColorArray());
     $nbt->HeightMap = new IntArray("HeightMap", $this->getHeightMapArray());
     $entities = [];
     foreach ($this->getEntities() as $entity) {
         if (!$entity instanceof Player and !$entity->closed) {
             $entity->saveNBT();
             $entities[] = $entity->namedtag;
         }
     }
     $nbt->Entities = new Enum("Entities", $entities);
     $nbt->Entities->setTagType(NBT::TAG_Compound);
     $tiles = [];
     foreach ($this->getTiles() as $tile) {
         $tile->saveNBT();
         $tiles[] = $tile->namedtag;
     }
     $nbt->TileEntities = new Enum("TileEntities", $tiles);
     $nbt->TileEntities->setTagType(NBT::TAG_Compound);
     $extraData = new BinaryStream();
     $extraData->putInt(\count($this->getBlockExtraDataArray()));
     foreach ($this->getBlockExtraDataArray() as $key => $value) {
         $extraData->putInt($key);
         $extraData->putShort($value);
     }
     $nbt->ExtraData = new ByteArray("ExtraData", $extraData->getBuffer());
     $writer = new NBT(NBT::BIG_ENDIAN);
     $nbt->setName("Level");
     $writer->setData(new Compound("", ["Level" => $nbt]));
     return $writer->writeCompressed(ZLIB_ENCODING_DEFLATE, RegionLoader::$COMPRESSION_LEVEL);
 }
示例#4
0
 public function requestChunkTask($x, $z)
 {
     $chunk = $this->getChunk($x, $z, \false);
     if (!$chunk instanceof Chunk) {
         throw new ChunkException("Invalid Chunk sent");
     }
     $tiles = "";
     $nbt = new NBT(NBT::LITTLE_ENDIAN);
     foreach ($chunk->getTiles() as $tile) {
         if ($tile instanceof Spawnable) {
             $nbt->setData($tile->getSpawnCompound());
             $tiles .= $nbt->write();
         }
     }
     $heightmap = \pack("C*", ...$chunk->getHeightMapArray());
     $biomeColors = \pack("N*", ...$chunk->getBiomeColorArray());
     $extraData = new BinaryStream();
     $extraData->putLInt(\count($chunk->getBlockExtraDataArray()));
     foreach ($chunk->getBlockExtraDataArray() as $key => $value) {
         $extraData->putLInt($key);
         $extraData->putLShort($value);
     }
     $ordered = $chunk->getBlockIdArray() . $chunk->getBlockDataArray() . $chunk->getBlockSkyLightArray() . $chunk->getBlockLightArray() . $heightmap . $biomeColors . $extraData->getBuffer() . $tiles;
     $this->getLevel()->chunkRequestCallback($x, $z, $ordered);
     return \null;
 }
示例#5
0
 public function requestChunkTask($x, $z)
 {
     $chunk = $this->getChunk($x, $z, false);
     if (!$chunk instanceof Chunk) {
         throw new ChunkException("Invalid Chunk sent");
     }
     $tiles = "";
     $nbt = new NBT(NBT::LITTLE_ENDIAN);
     foreach ($chunk->getTiles() as $tile) {
         if ($tile instanceof Spawnable) {
             $nbt->setData($tile->getSpawnCompound());
             $tiles .= $nbt->write();
         }
     }
     $extraData = new BinaryStream();
     $extraData->putLInt(count($chunk->getBlockExtraDataArray()));
     foreach ($chunk->getBlockExtraDataArray() as $key => $value) {
         $extraData->putLInt($key);
         $extraData->putLShort($value);
     }
     $ordered = $chunk->getBlockIdArray() . $chunk->getBlockDataArray() . $chunk->getBlockSkyLightArray() . $chunk->getBlockLightArray() . pack("C*", ...$chunk->getHeightMapArray()) . pack("N*", ...$chunk->getBiomeColorArray()) . $extraData->getBuffer() . $tiles;
     $pk = new FullChunkDataPacket();
     $pk->chunkX = $x;
     $pk->chunkZ = $z;
     $pk->order = FullChunkDataPacket::ORDER_COLUMNS;
     $pk->data = $ordered;
     $pk->encode();
     $str = "";
     $str .= Binary::writeInt(strlen($pk->buffer)) . $pk->buffer;
     $this->getLevel()->chunkRequestCallback($x, $z, zlib_encode($str, ZLIB_ENCODING_DEFLATE, 7));
     return null;
 }
 public function toBinary($saveExtra = \false)
 {
     $chunkIndex = LevelDB::chunkIndex($this->getX(), $this->getZ());
     $provider = $this->getProvider();
     if ($saveExtra and $provider instanceof LevelDB) {
         $nbt = new NBT(NBT::LITTLE_ENDIAN);
         $entities = [];
         foreach ($this->getEntities() as $entity) {
             if (!$entity instanceof Player and !$entity->closed) {
                 $entity->saveNBT();
                 $entities[] = $entity->namedtag;
             }
         }
         if (\count($entities) > 0) {
             $nbt->setData($entities);
             $provider->getDatabase()->put($chunkIndex . LevelDB::ENTRY_ENTITIES, $nbt->write());
         } else {
             $provider->getDatabase()->delete($chunkIndex . LevelDB::ENTRY_ENTITIES);
         }
         $tiles = [];
         foreach ($this->getTiles() as $tile) {
             if (!$tile->closed) {
                 $tile->saveNBT();
                 $tiles[] = $tile->namedtag;
             }
         }
         if (\count($tiles) > 0) {
             $nbt->setData($tiles);
             $provider->getDatabase()->put($chunkIndex . LevelDB::ENTRY_TILES, $nbt->write());
         } else {
             $provider->getDatabase()->delete($chunkIndex . LevelDB::ENTRY_TILES);
         }
         if (\count($this->getBlockExtraDataArray()) > 0) {
             $extraData = new BinaryStream();
             $extraData->putInt(\count($this->getBlockExtraDataArray()));
             foreach ($this->getBlockExtraDataArray() as $key => $value) {
                 $extraData->putInt($key);
                 $extraData->putShort($value);
             }
             $provider->getDatabase()->put($chunkIndex . LevelDB::ENTRY_EXTRA_DATA, $extraData->getBuffer());
         } else {
             $provider->getDatabase()->delete($chunkIndex . LevelDB::ENTRY_EXTRA_DATA);
         }
     }
     $heightmap = \pack("C*", ...$this->getHeightMapArray());
     $biomeColors = \pack("N*", ...$this->getBiomeColorArray());
     return $chunkIndex . $this->getBlockIdArray() . $this->getBlockDataArray() . $this->getBlockSkyLightArray() . $this->getBlockLightArray() . $heightmap . $biomeColors . \chr(($this->isLightPopulated() ? 0x4 : 0) | ($this->isPopulated() ? 0x2 : 0) | ($this->isGenerated() ? 0x1 : 0));
 }
示例#7
0
 /**
  * Writes a coded metadata string
  *
  * @param array $data
  *
  * @return string
  */
 public static function writeMetadata(array $data)
 {
     $stream = new BinaryStream();
     $stream->putUnsignedVarInt(count($data));
     foreach ($data as $key => $d) {
         $stream->putUnsignedVarInt($key);
         //data key
         $stream->putUnsignedVarInt($d[0]);
         //data type
         switch ($d[0]) {
             case Entity::DATA_TYPE_BYTE:
                 $stream->putByte($d[1]);
                 break;
             case Entity::DATA_TYPE_SHORT:
                 $stream->putLShort($d[1]);
                 //SIGNED short!
                 break;
             case Entity::DATA_TYPE_INT:
                 $stream->putVarInt($d[1]);
                 break;
             case Entity::DATA_TYPE_FLOAT:
                 $stream->putLFloat($d[1]);
                 break;
             case Entity::DATA_TYPE_STRING:
                 $stream->putString($d[1]);
                 break;
             case Entity::DATA_TYPE_SLOT:
                 //TODO: change this implementation (use objects)
                 $stream->putSlot(Item::get($d[1][0], $d[1][2], $d[1][1]));
                 //ID, damage, count
                 break;
             case Entity::DATA_TYPE_POS:
                 //TODO: change this implementation (use objects)
                 $stream->putBlockCoords($d[1][0], $d[1][1], $d[1][2]);
                 //x, y, z
                 break;
             case Entity::DATA_TYPE_LONG:
                 $stream->putVarInt($d[1]);
                 //TODO: varint64 support
                 break;
             case Entity::DATA_TYPE_VECTOR3F:
                 //TODO: change this implementation (use objects)
                 $stream->putVector3f($d[1][0], $d[1][1], $d[1][2]);
                 //x, y, z
         }
     }
     return $stream->getBuffer();
 }
示例#8
0
 public function toBinary()
 {
     $nbt = clone $this->getNBT();
     $nbt->xPos = new IntTag("xPos", $this->x);
     $nbt->zPos = new IntTag("zPos", $this->z);
     if ($this->isGenerated()) {
         $nbt->Blocks = new ByteArrayTag("Blocks", $this->getBlockIdArray());
         $nbt->Data = new ByteArrayTag("Data", $this->getBlockDataArray());
         $nbt->SkyLight = new ByteArrayTag("SkyLight", $this->getBlockSkyLightArray());
         $nbt->BlockLight = new ByteArrayTag("BlockLight", $this->getBlockLightArray());
         $nbt->BiomeColors = new IntArrayTag("BiomeColors", $this->getBiomeColorArray());
         $nbt->HeightMap = new IntArrayTag("HeightMap", $this->getHeightMapArray());
     }
     $entities = [];
     foreach ($this->getEntities() as $entity) {
         if (!$entity instanceof Player and !$entity->closed) {
             $entity->saveNBT();
             $entities[] = $entity->namedtag;
         }
     }
     $nbt->Entities = new ListTag("Entities", $entities);
     $nbt->Entities->setTagType(NBT::TAG_Compound);
     $tiles = [];
     foreach ($this->getTiles() as $tile) {
         $tile->saveNBT();
         $tiles[] = $tile->namedtag;
     }
     $nbt->TileEntities = new ListTag("TileEntities", $tiles);
     $nbt->TileEntities->setTagType(NBT::TAG_Compound);
     $extraData = new BinaryStream();
     $extraData->putInt(count($this->getBlockExtraDataArray()));
     foreach ($this->getBlockExtraDataArray() as $key => $value) {
         $extraData->putInt($key);
         $extraData->putShort($value);
     }
     $nbt->ExtraData = new ByteArrayTag("ExtraData", $extraData->getBuffer());
     $writer = new NBT(NBT::BIG_ENDIAN);
     $nbt->setName("Level");
     $writer->setData(new CompoundTag("", ["Level" => $nbt]));
     return $writer->writeCompressed(ZLIB_ENCODING_DEFLATE, RegionLoader::$COMPRESSION_LEVEL);
 }
示例#9
0
 /**
  * @param Compound $nbt
  * @return NBT
  */
 protected function prepareChunkBinaryWriter(Compound $nbt)
 {
     $entities = [];
     foreach ($this->getEntities() as $entity) {
         if (!$entity instanceof Player and !$entity->closed) {
             $entity->saveNBT();
             $entities[] = $entity->namedtag;
         }
     }
     $nbt->Entities = new Enum("Entities", $entities);
     $nbt->Entities->setTagType(NBT::TAG_Compound);
     $tiles = [];
     foreach ($this->getTiles() as $tile) {
         $tile->saveNBT();
         $tiles[] = $tile->namedtag;
     }
     $nbt->TileEntities = new Enum("TileEntities", $tiles);
     $nbt->TileEntities->setTagType(NBT::TAG_Compound);
     $extraData = new BinaryStream();
     $extraData->putInt(count($this->getBlockExtraDataArray()));
     foreach ($this->getBlockExtraDataArray() as $key => $value) {
         $extraData->putInt($key);
         $extraData->putShort($value);
     }
     $nbt->ExtraData = new ByteArray("ExtraData", $extraData->getBuffer());
     $writer = new NBT(NBT::BIG_ENDIAN);
     $nbt->setName("Level");
     $writer->setData(new Compound("", ["Level" => $nbt]));
     return $writer;
 }