public function requestChunkTask($x, $z) { $chunk = $this->getChunk($x, $z, false); if (!$chunk instanceof Chunk) { throw new ChunkException("Invalid Chunk sent"); } $tiles = ""; if (count($chunk->getTiles()) > 0) { $nbt = new NBT(NBT::LITTLE_ENDIAN); $list = []; foreach ($chunk->getTiles() as $tile) { if ($tile instanceof Spawnable) { $list[] = $tile->getSpawnCompound(); } } $nbt->setData($list); $tiles = $nbt->write(true); } $extraData = new BinaryStream(); $extraData->putLInt(count($chunk->getBlockExtraDataArray())); foreach ($chunk->getBlockExtraDataArray() as $key => $value) { $extraData->putLInt($key); $extraData->putLShort($value); } $ordered = $chunk->getBlockIdArray() . $chunk->getBlockDataArray() . $chunk->getBlockSkyLightArray() . $chunk->getBlockLightArray() . pack("C*", ...$chunk->getHeightMapArray()) . pack("N*", ...$chunk->getBiomeColorArray()) . $extraData->getBuffer() . $tiles; $this->getLevel()->chunkRequestCallback($x, $z, $ordered, FullChunkDataPacket::ORDER_LAYERED); return null; }
public function onRun() { $chunk = Chunk::fromFastBinary($this->chunk); $extraData = new BinaryStream(); $extraData->putLInt(count($chunk->getBlockExtraDataArray())); foreach ($chunk->getBlockExtraDataArray() as $key => $value) { $extraData->putLInt($key); $extraData->putLShort($value); } $ordered = $chunk->getBlockIdArray() . $chunk->getBlockDataArray() . $chunk->getBlockSkyLightArray() . $chunk->getBlockLightArray() . pack("C*", ...$chunk->getHeightMapArray()) . pack("N*", ...$chunk->getBiomeColorArray()) . $extraData->getBuffer() . $this->tiles; $this->setResult($ordered, false); }
public function toBinary() { $nbt = clone $this->getNBT(); $nbt->xPos = new Int("xPos", $this->x); $nbt->zPos = new Int("zPos", $this->z); $nbt->Sections = new Enum("Sections", []); $nbt->Sections->setTagType(NBT::TAG_Compound); foreach ($this->getSections() as $section) { if ($section instanceof EmptyChunkSection) { continue; } $nbt->Sections[$section->getY()] = new Compound(\null, ["Y" => new Byte("Y", $section->getY()), "Blocks" => new ByteArray("Blocks", $section->getIdArray()), "Data" => new ByteArray("Data", $section->getDataArray()), "BlockLight" => new ByteArray("BlockLight", $section->getLightArray()), "SkyLight" => new ByteArray("SkyLight", $section->getSkyLightArray())]); } $nbt->BiomeColors = new IntArray("BiomeColors", $this->getBiomeColorArray()); $nbt->HeightMap = new IntArray("HeightMap", $this->getHeightMapArray()); $entities = []; foreach ($this->getEntities() as $entity) { if (!$entity instanceof Player and !$entity->closed) { $entity->saveNBT(); $entities[] = $entity->namedtag; } } $nbt->Entities = new Enum("Entities", $entities); $nbt->Entities->setTagType(NBT::TAG_Compound); $tiles = []; foreach ($this->getTiles() as $tile) { $tile->saveNBT(); $tiles[] = $tile->namedtag; } $nbt->TileEntities = new Enum("TileEntities", $tiles); $nbt->TileEntities->setTagType(NBT::TAG_Compound); $extraData = new BinaryStream(); $extraData->putInt(\count($this->getBlockExtraDataArray())); foreach ($this->getBlockExtraDataArray() as $key => $value) { $extraData->putInt($key); $extraData->putShort($value); } $nbt->ExtraData = new ByteArray("ExtraData", $extraData->getBuffer()); $writer = new NBT(NBT::BIG_ENDIAN); $nbt->setName("Level"); $writer->setData(new Compound("", ["Level" => $nbt])); return $writer->writeCompressed(ZLIB_ENCODING_DEFLATE, RegionLoader::$COMPRESSION_LEVEL); }
public function requestChunkTask($x, $z) { $chunk = $this->getChunk($x, $z, \false); if (!$chunk instanceof Chunk) { throw new ChunkException("Invalid Chunk sent"); } $tiles = ""; $nbt = new NBT(NBT::LITTLE_ENDIAN); foreach ($chunk->getTiles() as $tile) { if ($tile instanceof Spawnable) { $nbt->setData($tile->getSpawnCompound()); $tiles .= $nbt->write(); } } $heightmap = \pack("C*", ...$chunk->getHeightMapArray()); $biomeColors = \pack("N*", ...$chunk->getBiomeColorArray()); $extraData = new BinaryStream(); $extraData->putLInt(\count($chunk->getBlockExtraDataArray())); foreach ($chunk->getBlockExtraDataArray() as $key => $value) { $extraData->putLInt($key); $extraData->putLShort($value); } $ordered = $chunk->getBlockIdArray() . $chunk->getBlockDataArray() . $chunk->getBlockSkyLightArray() . $chunk->getBlockLightArray() . $heightmap . $biomeColors . $extraData->getBuffer() . $tiles; $this->getLevel()->chunkRequestCallback($x, $z, $ordered); return \null; }
public function requestChunkTask($x, $z) { $chunk = $this->getChunk($x, $z, false); if (!$chunk instanceof Chunk) { throw new ChunkException("Invalid Chunk sent"); } $tiles = ""; $nbt = new NBT(NBT::LITTLE_ENDIAN); foreach ($chunk->getTiles() as $tile) { if ($tile instanceof Spawnable) { $nbt->setData($tile->getSpawnCompound()); $tiles .= $nbt->write(); } } $extraData = new BinaryStream(); $extraData->putLInt(count($chunk->getBlockExtraDataArray())); foreach ($chunk->getBlockExtraDataArray() as $key => $value) { $extraData->putLInt($key); $extraData->putLShort($value); } $ordered = $chunk->getBlockIdArray() . $chunk->getBlockDataArray() . $chunk->getBlockSkyLightArray() . $chunk->getBlockLightArray() . pack("C*", ...$chunk->getHeightMapArray()) . pack("N*", ...$chunk->getBiomeColorArray()) . $extraData->getBuffer() . $tiles; $pk = new FullChunkDataPacket(); $pk->chunkX = $x; $pk->chunkZ = $z; $pk->order = FullChunkDataPacket::ORDER_COLUMNS; $pk->data = $ordered; $pk->encode(); $str = ""; $str .= Binary::writeInt(strlen($pk->buffer)) . $pk->buffer; $this->getLevel()->chunkRequestCallback($x, $z, zlib_encode($str, ZLIB_ENCODING_DEFLATE, 7)); return null; }
public function toBinary($saveExtra = \false) { $chunkIndex = LevelDB::chunkIndex($this->getX(), $this->getZ()); $provider = $this->getProvider(); if ($saveExtra and $provider instanceof LevelDB) { $nbt = new NBT(NBT::LITTLE_ENDIAN); $entities = []; foreach ($this->getEntities() as $entity) { if (!$entity instanceof Player and !$entity->closed) { $entity->saveNBT(); $entities[] = $entity->namedtag; } } if (\count($entities) > 0) { $nbt->setData($entities); $provider->getDatabase()->put($chunkIndex . LevelDB::ENTRY_ENTITIES, $nbt->write()); } else { $provider->getDatabase()->delete($chunkIndex . LevelDB::ENTRY_ENTITIES); } $tiles = []; foreach ($this->getTiles() as $tile) { if (!$tile->closed) { $tile->saveNBT(); $tiles[] = $tile->namedtag; } } if (\count($tiles) > 0) { $nbt->setData($tiles); $provider->getDatabase()->put($chunkIndex . LevelDB::ENTRY_TILES, $nbt->write()); } else { $provider->getDatabase()->delete($chunkIndex . LevelDB::ENTRY_TILES); } if (\count($this->getBlockExtraDataArray()) > 0) { $extraData = new BinaryStream(); $extraData->putInt(\count($this->getBlockExtraDataArray())); foreach ($this->getBlockExtraDataArray() as $key => $value) { $extraData->putInt($key); $extraData->putShort($value); } $provider->getDatabase()->put($chunkIndex . LevelDB::ENTRY_EXTRA_DATA, $extraData->getBuffer()); } else { $provider->getDatabase()->delete($chunkIndex . LevelDB::ENTRY_EXTRA_DATA); } } $heightmap = \pack("C*", ...$this->getHeightMapArray()); $biomeColors = \pack("N*", ...$this->getBiomeColorArray()); return $chunkIndex . $this->getBlockIdArray() . $this->getBlockDataArray() . $this->getBlockSkyLightArray() . $this->getBlockLightArray() . $heightmap . $biomeColors . \chr(($this->isLightPopulated() ? 0x4 : 0) | ($this->isPopulated() ? 0x2 : 0) | ($this->isGenerated() ? 0x1 : 0)); }
/** * Writes a coded metadata string * * @param array $data * * @return string */ public static function writeMetadata(array $data) { $stream = new BinaryStream(); $stream->putUnsignedVarInt(count($data)); foreach ($data as $key => $d) { $stream->putUnsignedVarInt($key); //data key $stream->putUnsignedVarInt($d[0]); //data type switch ($d[0]) { case Entity::DATA_TYPE_BYTE: $stream->putByte($d[1]); break; case Entity::DATA_TYPE_SHORT: $stream->putLShort($d[1]); //SIGNED short! break; case Entity::DATA_TYPE_INT: $stream->putVarInt($d[1]); break; case Entity::DATA_TYPE_FLOAT: $stream->putLFloat($d[1]); break; case Entity::DATA_TYPE_STRING: $stream->putString($d[1]); break; case Entity::DATA_TYPE_SLOT: //TODO: change this implementation (use objects) $stream->putSlot(Item::get($d[1][0], $d[1][2], $d[1][1])); //ID, damage, count break; case Entity::DATA_TYPE_POS: //TODO: change this implementation (use objects) $stream->putBlockCoords($d[1][0], $d[1][1], $d[1][2]); //x, y, z break; case Entity::DATA_TYPE_LONG: $stream->putVarInt($d[1]); //TODO: varint64 support break; case Entity::DATA_TYPE_VECTOR3F: //TODO: change this implementation (use objects) $stream->putVector3f($d[1][0], $d[1][1], $d[1][2]); //x, y, z } } return $stream->getBuffer(); }
public function toBinary() { $nbt = clone $this->getNBT(); $nbt->xPos = new IntTag("xPos", $this->x); $nbt->zPos = new IntTag("zPos", $this->z); if ($this->isGenerated()) { $nbt->Blocks = new ByteArrayTag("Blocks", $this->getBlockIdArray()); $nbt->Data = new ByteArrayTag("Data", $this->getBlockDataArray()); $nbt->SkyLight = new ByteArrayTag("SkyLight", $this->getBlockSkyLightArray()); $nbt->BlockLight = new ByteArrayTag("BlockLight", $this->getBlockLightArray()); $nbt->BiomeColors = new IntArrayTag("BiomeColors", $this->getBiomeColorArray()); $nbt->HeightMap = new IntArrayTag("HeightMap", $this->getHeightMapArray()); } $entities = []; foreach ($this->getEntities() as $entity) { if (!$entity instanceof Player and !$entity->closed) { $entity->saveNBT(); $entities[] = $entity->namedtag; } } $nbt->Entities = new ListTag("Entities", $entities); $nbt->Entities->setTagType(NBT::TAG_Compound); $tiles = []; foreach ($this->getTiles() as $tile) { $tile->saveNBT(); $tiles[] = $tile->namedtag; } $nbt->TileEntities = new ListTag("TileEntities", $tiles); $nbt->TileEntities->setTagType(NBT::TAG_Compound); $extraData = new BinaryStream(); $extraData->putInt(count($this->getBlockExtraDataArray())); foreach ($this->getBlockExtraDataArray() as $key => $value) { $extraData->putInt($key); $extraData->putShort($value); } $nbt->ExtraData = new ByteArrayTag("ExtraData", $extraData->getBuffer()); $writer = new NBT(NBT::BIG_ENDIAN); $nbt->setName("Level"); $writer->setData(new CompoundTag("", ["Level" => $nbt])); return $writer->writeCompressed(ZLIB_ENCODING_DEFLATE, RegionLoader::$COMPRESSION_LEVEL); }
/** * @param Compound $nbt * @return NBT */ protected function prepareChunkBinaryWriter(Compound $nbt) { $entities = []; foreach ($this->getEntities() as $entity) { if (!$entity instanceof Player and !$entity->closed) { $entity->saveNBT(); $entities[] = $entity->namedtag; } } $nbt->Entities = new Enum("Entities", $entities); $nbt->Entities->setTagType(NBT::TAG_Compound); $tiles = []; foreach ($this->getTiles() as $tile) { $tile->saveNBT(); $tiles[] = $tile->namedtag; } $nbt->TileEntities = new Enum("TileEntities", $tiles); $nbt->TileEntities->setTagType(NBT::TAG_Compound); $extraData = new BinaryStream(); $extraData->putInt(count($this->getBlockExtraDataArray())); foreach ($this->getBlockExtraDataArray() as $key => $value) { $extraData->putInt($key); $extraData->putShort($value); } $nbt->ExtraData = new ByteArray("ExtraData", $extraData->getBuffer()); $writer = new NBT(NBT::BIG_ENDIAN); $nbt->setName("Level"); $writer->setData(new Compound("", ["Level" => $nbt])); return $writer; }