/** * Handle player info, different than quake3 base * * @param Buffer $buffer * * @return array * @throws \GameQ\Exception\Protocol */ protected function processPlayers(Buffer $buffer) { // Set the result to a new result instance $result = new Result(); // Loop until we are out of data while ($buffer->getLength()) { // Make a new buffer with this block $playerInfo = new Buffer($buffer->readString("\n")); // Add player info $result->addPlayer('frags', $playerInfo->readString(" ")); $result->addPlayer('ping', $playerInfo->readString(" ")); // Skip first " $playerInfo->skip(1); // Add player name, encoded $result->addPlayer('name', utf8_encode(trim($playerInfo->readString('"')))); // Skip space $playerInfo->skip(1); // Add team $result->addPlayer('team', $playerInfo->read()); // Clear unset($playerInfo); } // Clear unset($buffer); return $result->fetch(); }
/** * Specific player parse for The Ship * * Player response has unknown data after the last real player * * @param \GameQ\Buffer $buffer * * @return array */ protected function processPlayers(Buffer $buffer) { // Set the result to a new result instance $result = new Result(); // We need to read the number of players because this response has other data at the end usually $num_players = $buffer->readInt8(); // Player count $result->add('num_players', $num_players); // No players, no work if ($num_players == 0) { return $result->fetch(); } // Players list for ($player = 0; $player < $num_players; $player++) { $result->addPlayer('id', $buffer->readInt8()); $result->addPlayer('name', $buffer->readString()); $result->addPlayer('score', $buffer->readInt32Signed()); $result->addPlayer('time', $buffer->readFloat32()); } // Extra data if ($buffer->getLength() > 0) { for ($player = 0; $player < $num_players; $player++) { $result->addPlayer('deaths', $buffer->readInt32Signed()); $result->addPlayer('money', $buffer->readInt32Signed()); } } unset($buffer); return $result->fetch(); }
/** * Process the response * * @return array * @throws \GameQ\Exception\Protocol */ public function processResponse() { // Make a new buffer out of all of the packets $buffer = new Buffer(implode('', $this->packets_response)); // Check the header TS3 if (($header = trim($buffer->readString("\n"))) !== 'TS3') { throw new Exception(__METHOD__ . " Expected header '{$header}' does not match expected 'TS3'."); } // Convert all the escaped characters $raw = str_replace(['\\\\', '\\/'], ['\\', '/'], $buffer->getBuffer()); // Explode the sections and filter to remove empty, junk ones $sections = array_filter(explode("\n", $raw), function ($value) { $value = trim($value); // Not empty string or a message response for "error id=\d" return !empty($value) && substr($value, 0, 5) !== 'error'; }); // Trim up the values to remove extra whitespace $sections = array_map('trim', $sections); // Set the result to a new result instance $result = new Result(); // Iterate over the sections and offload the parsing foreach ($sections as $section) { // Grab a snip of the data so we can figure out what it is $check = substr(trim($section), 0, 4); // Use the first part of the response to figure out where we need to go if ($check == 'virt') { // Server info $this->processDetails($section, $result); } elseif ($check == 'cid=') { // Channels $this->processChannels($section, $result); } elseif ($check == 'clid') { // Clients (players) $this->processPlayers($section, $result); } } unset($buffer, $sections, $section, $check); return $result->fetch(); }
/** * Handles processing the player data into a usable format * * @param Buffer $buffer * * @return array */ protected function processPlayers(Buffer $buffer) { // Set the result to a new result instance $result = new Result(); // Get the number of players $result->add('numplayers', $buffer->readInt16()); // Parse players while ($buffer->getLength()) { // Player id if (($id = $buffer->readInt16()) !== 0) { // Add the results $result->addPlayer('id', $id); $result->addPlayer('name', utf8_encode($buffer->readPascalString())); } } unset($buffer, $id); return $result->fetch(); }
/** * Handles processing the player and team data into a usable format * * @param \GameQ\Buffer $buffer * @param \GameQ\Result $result */ protected function processPlayersAndTeams(Buffer &$buffer, Result &$result) { /* * Explode the data into groups. First is player, next is team (item_t) * Each group should be as follows: * * [0] => item_ * [1] => information for item_ * ... */ $data = explode("", $buffer->getBuffer()); // By default item_group is blank, this will be set for each loop thru the data $item_group = ''; // By default the item_type is blank, this will be set on each loop $item_type = ''; // Loop through all of the $data for information and pull it out into the result for ($x = 0; $x < count($data) - 1; $x++) { // Pull out the item $item = $data[$x]; // If this is an empty item, move on if ($item == '' || $item == "") { continue; } /* * Left as reference: * * Each block of player_ and team_t have preceding junk chars * * player_ is actually \x01player_ * team_t is actually \x00\x02team_t * * Probably a by-product of the change to exploding the data from the original. * * For now we just strip out these characters */ // Check to see if $item has a _ at the end, this is player info if (substr($item, -1) == '_') { // Set the item group $item_group = 'players'; // Set the item type, rip off any trailing stuff and bad chars $item_type = rtrim(str_replace("", '', $item), '_'); } elseif (substr($item, -2) == '_t') { // Check to see if $item has a _t at the end, this is team info // Set the item group $item_group = 'teams'; // Set the item type, rip off any trailing stuff and bad chars $item_type = rtrim(str_replace(["", ""], '', $item), '_t'); } else { // We can assume it is data belonging to a previously defined item // Make a temp buffer so we have easier access to the data $buf_temp = new Buffer($item, Buffer::NUMBER_TYPE_BIGENDIAN); // Get the values while ($buf_temp->getLength()) { // No value so break the loop, end of string if (($val = $buf_temp->readString()) === '') { break; } // Add the value to the proper item in the correct group $result->addSub($item_group, $item_type, utf8_encode(trim($val))); } // Unset our buffer unset($buf_temp); } } // Free up some memory unset($data, $item, $item_group, $item_type, $val); }
/** * Decode the buffer into a usable format * * @param \GameQ\Buffer $buffer * * @return array */ protected function decode(Buffer $buffer) { $items = []; // Get the number of words in this buffer $itemCount = $buffer->readInt32(); // Loop over the number of items for ($i = 0; $i < $itemCount; $i++) { // Length of the string $buffer->readInt32(); // Just read the string $items[$i] = $buffer->readString(); } return $items; }
/** * Handles processing the rules data into a usable format * * @param \GameQ\Buffer $buffer * * @return array */ protected function processRules(Buffer $buffer) { // Set the result to a new result instance $result = new Result(); // Number of rules $result->add('num_rules', $buffer->readInt16()); // Run until we run out of buffer while ($buffer->getLength()) { $result->add($buffer->readPascalString(), $buffer->readPascalString()); } unset($buffer); return $result->fetch(); }
/** * Handles processing the rules data into a usable format * * @param \GameQ\Buffer $buffer * * @return mixed */ protected function processRules(Buffer $buffer) { // Set the result to a new result instance $result = new Result(); // Count the number of rules $num_rules = $buffer->readInt16Signed(); // Add the count of the number of rules this server has $result->add('num_rules', $num_rules); // Rules while ($buffer->getLength()) { $result->add($buffer->readString(), $buffer->readString()); } unset($buffer); return $result->fetch(); }
/** * Process the user listing * * @param string $data * @param \GameQ\Result $result */ protected function processPlayers($data, Result &$result) { // Create a buffer $buffer = new Buffer($data); // The first line holds the column names, data returned is in column/row format $columns = explode("\t", trim($buffer->readString("\n")), 16); // Loop through the rows until we run out of information while ($buffer->getLength()) { // Grab the row, which is a tabbed list of items $row = trim($buffer->readString("\n")); // Explode and merge the data with the columns, then parse $data = array_combine($columns, explode("\t", $row, 16)); foreach ($data as $key => $value) { // Now add the data to the result $result->addPlayer($key, utf8_encode($value)); } } unset($data, $buffer, $row, $columns, $key, $value); }
/** * Handles processing the player and team data into a usable format * * @param \GameQ\Buffer $buffer * @param \GameQ\Result $result */ protected function processPlayersAndTeams(Buffer &$buffer, Result &$result) { // Players and team info while ($buffer->getLength()) { // Get the flags $flags = $buffer->readInt8(); // Get data according to the flags if ($flags & 1) { $result->addPlayer('name', $buffer->readPascalString(1, true)); } if ($flags & 2) { $result->addPlayer('team', $buffer->readPascalString(1, true)); } if ($flags & 4) { $result->addPlayer('skin', $buffer->readPascalString(1, true)); } if ($flags & 8) { $result->addPlayer('score', $buffer->readPascalString(1, true)); } if ($flags & 16) { $result->addPlayer('ping', $buffer->readPascalString(1, true)); } if ($flags & 32) { $result->addPlayer('time', $buffer->readPascalString(1, true)); } } }
/** * Handle processing the status buffer * * @param Buffer $buffer * * @return array */ protected function processStatus(Buffer $buffer) { // Set the result to a new result instance $result = new Result(); // By default dedicted $result->add('dedicated', 1); // Lets peek and see if the data starts with a \ if ($buffer->lookAhead(1) == '\\') { // Burn the first one $buffer->skip(1); } // Explode the data $data = explode('\\', $buffer->getBuffer()); // No longer needed unset($buffer); // Init some vars $numPlayers = 0; $numTeams = 0; $itemCount = count($data); // Now lets loop the array for ($x = 0; $x < $itemCount; $x += 2) { // Set some local vars $key = $data[$x]; $val = $data[$x + 1]; // Check for <variable>_<count> variable (i.e players) if (($suffix = strrpos($key, '_')) !== false && is_numeric(substr($key, $suffix + 1))) { // See if this is a team designation if (substr($key, 0, $suffix) == 'teamname') { $result->addTeam('teamname', $val); $numTeams++; } else { // Its a player if (substr($key, 0, $suffix) == 'playername') { $numPlayers++; } $result->addPlayer(substr($key, 0, $suffix), utf8_encode($val)); } } else { // Regular variable so just add the value. $result->add($key, $val); } } // Add the player and team count $result->add('num_players', $numPlayers); $result->add('num_teams', $numTeams); // Unset some stuff to free up memory unset($data, $key, $val, $suffix, $x, $itemCount); // Return the result return $result->fetch(); }
/** * Overload the default detail process since this version is different * * @param \GameQ\Buffer $buffer * * @return array */ protected function processDetails(Buffer $buffer) { // Set the result to a new result instance $result = new Result(); $result->add('serverid', $buffer->readInt32()); // 0 $result->add('serverip', $buffer->readPascalString(1)); // empty $result->add('gameport', $buffer->readInt32()); $result->add('queryport', $buffer->readInt32()); // 0 // We burn the first char since it is not always correct with the hostname $buffer->skip(1); // Read as a regular string since the length is incorrect (what we skipped earlier) $result->add('servername', utf8_encode($buffer->readString())); // The rest is read as normal $result->add('mapname', utf8_encode($buffer->readPascalString(1))); $result->add('gametype', $buffer->readPascalString(1)); $result->add('numplayers', $buffer->readInt32()); $result->add('maxplayers', $buffer->readInt32()); $result->add('currentwave', $buffer->readInt32()); unset($buffer); return $result->fetch(); }