示例#1
0
 public static function attack_target_ship($victim_id, $attacker_id)
 {
     global $db_prefix;
     global $ewd_maxhullsize;
     global $sector_max;
     global $bounty_ratio;
     global $bounty_minturns;
     global $bounty_maxvalue;
     global $level_factor;
     global $torp_dmg_rate;
     global $rating_combat_factor;
     global $upgrade_cost;
     global $upgrade_factor;
     $sql_manager = new manage_table();
     $player_manager = new manage_player();
     $manage_log = new manage_log();
     ###############################################################################################
     ###																							###
     ###   LAUNCHING ATTACK LAUNCHING ATTACK LAUNCHING ATTACK LAUNCHING ATTACK LAUNCHING ATTACK  ###
     ###																							###
     ###############################################################################################
     $tables_to_lock_array = array('xenobe', 'sector_defence', 'ships', 'universe', 'bounty', 'planets', 'news', 'movement_log', 'logs', 'ibank_accounts', 'languages', 'zones', 'player_logs', 'security_logs');
     if ($sql_manager->lock_table($tables_to_lock_array)) {
         $victim_id = $this->stripnum($victim_id);
         $attacker_id = $this->stripnum($attacker_id);
         /* Get Player Data */
         $target_data = $sql_manager->playerinfo($victim_id, "");
         $attacker_data = $sql_manager->playerinfo($attacker_id, "");
         $playerscore = $player_manager->generate_score($attacker_id);
         $targetscore = $player_manager->generate_score($victim_id);
         $playerscore = $playerscore * $playerscore;
         $targetscore = $targetscore * $targetscore;
         $zone_information = $sql_manager->zone_information($target_data['sector'], 'allow_attack');
         # stage 1 - check both are in the same sector
         if ($target_data['sector'] != $attacker_data['sector'] || $target_data['on_planet'] == "Y") {
             echo "Target not in the sector, or the target is on a planet. You sir have failed.<br/>";
             # Security Log #
             $manage_log->security_log($attacker_data['ship_id'], 23, $attacker_data['ship_id'], $target_data['ship_id']);
         } else {
             if ($attacker_data['turns'] < 1) {
                 echo "You have no turns to attack with. You sir have failed.<br/>";
                 $manage_log->security_log($attacker_data['ship_id'], 24, $attacker_data['ship_id'], $target_data['ship_id'], $attacker_data['turns']);
             } else {
                 if ($attacker_data['team'] == $target_data['team'] and $target_data['team'] > 0) {
                     echo "Oi, trying to attack your friends, shame on you... SHAME ON YOU!<br/>";
                     $manage_log->security_log($attacker_data['ship_id'], 25, $attacker_data['ship_id'], $target_data['ship_id']);
                 } else {
                     if ($zone_information['allow_attack'] == "N") {
                         echo "This zone doesnt allow attacking. You sir have failed.<br/>";
                         $manage_log->security_log($attacker_data['ship_id'], 26, $attacker_data['ship_id'], $target_data['ship_id']);
                     } else {
                         if (isset($_SESSION['in_combat']) && $_SESSION['in_combat'] === true) {
                             echo "Whoooops, your allready attacking this ship! Refresh much? Admin has been notified.<br/>";
                             ## LOG THIS MULTI ATTACK ##
                             $manage_log->security_log($attacker_data['ship_id'], 27, $attacker_data['ship_id'], $target_data['ship_id']);
                         } else {
                             $manage_log->security_log($attacker_data['ship_id'], 28, $attacker_data['ship_id'], $target_data['ship_id']);
                             /* WE CAN ATTACK ... NO GOING BACK NOW JIM!!!*/
                             if (preg_match("/(\\@xenobe)\$/", $target_data['email']) === 0) {
                                 /*xenobe. we dont want to be blocking the scheduler again*/
                             } else {
                                 $_SESSION['in_combat'] = (bool) true;
                             }
                             // Set In Combat Flag
                             $success = (10 - $target_data['cloak'] + $attacker_data['sensors']) * 5;
                             if ($success < 5) {
                                 $success = 5;
                             }
                             if ($success > 95) {
                                 $success = 95;
                             }
                             $flee = (10 - $target_data['engines'] + $attacker_data['engines']) * 5;
                             if ($target_data['beams'] == $attacker_data['beams'] and $target_data['power'] == $attacker_data['power']) {
                                 /*Black holes open when 2 equally matched beams are fired directly at each other with the same power amplilification*/
                                 $roll3 = mt_rand(1, 10000);
                                 /* chance of Accidently creating a black hole!*/
                                 /*to not ruin the game, there is a 0.04% chance of a black hole appearing. and then the 2 ships have to be matched in size*/
                             } else {
                                 $roll3 = 1;
                             }
                             $roll = mt_rand(1, 100);
                             $roll2 = mt_rand(1, 100);
                             if ($flee < $roll2) {
                                 echo "Oh no they out manouvered you! UPGRADE THOSE ENGINES! <br/>";
                                 $attacker_data['turns'] = $attacker_data['turns'] - 1;
                                 $attacker_data['turns_used'] = $attacker_data['turns_used'] + 1;
                                 $updated_stats = array('turns' => $attacker_data['turns'], 'turns_used' => $attacker_data['turns_used']);
                                 $sql_manager->updatePlayer($attacker_data['ship_id'], "ships", $updated_stats);
                                 $manage_log->player_log($target_data['ship_id'], 4, $attacker_data['ship_id'], '', '', '', "<font color='#FF0000'>High Priority</font>", '<b><font color="#FF0000">Warning</font></b>');
                             } elseif ($roll > $success) {
                                 // If scanning failed, inform the target
                                 echo "Oops you where unable to lock target on the enemy ship, UPGRADE THOSE SENSORS!!!!?!<br/>";
                                 $attacker_data['turns'] = $attacker_data['turns'] - 1;
                                 $attacker_data['turns_used'] = $attacker_data['turns_used'] + 1;
                                 $updated_stats = array('turns' => $attacker_data['turns'], 'turns_used' => $attacker_data['turns_used']);
                                 $sql_manager->updatePlayer($attacker_data['ship_id'], "ships", $updated_stats);
                                 $manage_log->player_log($target_data['ship_id'], 9, $attacker_data['ship_id'], '', '', '', "<font color='#FF0000'>High Priority</font>", '<b><font color="#FF0000">Warning</font></b>');
                             } else {
                                 $shipavg = $this->ship_average_tech($target_data, "ship");
                                 if ($shipavg > $ewd_maxhullsize) {
                                     $chance = ($shipavg - $ewd_maxhullsize) * 10;
                                 } else {
                                     $chance = 0;
                                 }
                                 $random_value = mt_rand(1, 100);
                                 if ($roll3 > 9996) {
                                     $manage_log->security_log($attacker_data['ship_id'], 29, $attacker_data['ship_id'], $target_data['ship_id']);
                                     /*A black hole was accidently created*/
                                     echo "Uuuuuuuuuuuhhhhhhhh oooooohhhhhhh shsssshshshshhhhhhiiiiiii............bbbbbblllllllaaaaaccccccckkkkkkkkk kk kk kk kk kk  h    h      h     o<br/>";
                                     $attacker_data['turns'] = $attacker_data['turns'] - 1;
                                     $attacker_data['turns_used'] = $attacker_data['turns_used'] + 1;
                                     $updated_stats = array('turns' => $attacker_data['turns'], 'turns_used' => $attacker_data['turns_used']);
                                     $sql_manager->updatePlayer($attacker_data['ship_id'], "ships", $updated_stats);
                                     # both ships suffer damage if they have EWD, otherwise both ships destroyed #
                                     if ($target_data['dev_emerwarp'] > 0) {
                                         $dest_sector = mt_rand(1, $sector_max - 1);
                                         $target_data['dev_emerwarp'] = $target_data['dev_emerwarp'] - 1;
                                         $updated_stats = array('sector' => $dest_sector, 'dev_emerwarp' => $target_data['dev_emerwarp'], 'cleared_defences' => ' ');
                                         $sql_manager->updatePlayer($target_data['ship_id'], "ships", $updated_stats);
                                         $manage_log->player_log($target_data['ship_id'], 25, '', '', '', '', "<font color='#FF0000'>High Priority</font>", '<b><font color="#FF0000">Warning</font></b>');
                                     } else {
                                         #  SHIP DESTROYED  #
                                         /*Escape pods are useless....*/
                                         $sql_manager->reset_ship($target_data['ship_id']);
                                         $sql_manager->kill_ship($target_data['ship_id']);
                                         $sql_manager->update_player_ship_deaths($target_data['ship_id']);
                                         $manage_log->player_log($target_data['ship_id'], 24, '', '', '', '', "<font color='#FF0000'><b>Extreme Priority</b></font>", '<b><font color="#FF0000">Warning</font></b>');
                                     }
                                     if ($attacker_data['dev_emerwarp'] > 0) {
                                         $dest_sector = mt_rand(1, $sector_max - 1);
                                         $rating_change = round($attacker_data['rating'] * 0.1);
                                         $attacker_data['dev_emerwarp'] = $attacker_data['dev_emerwarp'] - 1;
                                         $attacker_data['turns'] = $attacker_data['turns'] - 1;
                                         $attacker_data['turns_used'] = $attacker_data['turns_used'] + 1;
                                         $updated_stats = array('sector' => $dest_sector, 'dev_emerwarp' => $attacker_data['dev_emerwarp'], 'cleared_defences' => ' ', 'turns' => $attacker_data['turns'], 'turns_used' => $attacker_data['turns_used'], 'rating' => $rating_change);
                                         $sql_manager->updatePlayer($attacker_data['ship_id'], "ships", $updated_stats);
                                         $manage_log->player_log($attacker_data['ship_id'], 25, '', '', '', '', "<font color='#FF0000'>High Priority</font>", '<b><font color="#FF0000">Warning</font></b>');
                                     } else {
                                         #  SHIP DESTROYED  #
                                         /*Escape pods are useless....*/
                                         $sql_manager->reset_ship($attacker_data['ship_id']);
                                         $sql_manager->kill_ship($attacker_data['ship_id']);
                                         $sql_manager->update_player_ship_deaths($attacker_data['ship_id']);
                                         $manage_log->player_log($attacker_data['ship_id'], 24, '', '', '', '', "<font color='#FF0000'><b>Extreme Priority</b></font>", '<b><font color="#FF0000">Warning</font></b>');
                                     }
                                 } else {
                                     if ($target_data['dev_emerwarp'] > 0 && $random_value > $chance) {
                                         /*They did it, they hit the EWD just in time*/
                                         echo "they hit the EWD.... we missed them ... now to take your anger out on your weapons officer.....<br/>";
                                         $rating_change = round($attacker_data['rating'] * 0.1);
                                         $dest_sector = mt_rand(1, $sector_max - 1);
                                         $attacker_data['turns'] = $attacker_data['turns'] - 1;
                                         $attacker_data['turns_used'] = $attacker_data['turns_used'] + 1;
                                         $updated_stats = array('turns' => $attacker_data['turns'], 'turns_used' => $attacker_data['turns_used'], 'rating' => $rating_change);
                                         $sql_manager->updatePlayer($attacker_data['ship_id'], "ships", $updated_stats);
                                         /*Move the ship that hit the EWD*/
                                         $target_data['dev_emerwarp'] = $target_data['dev_emerwarp'] - 1;
                                         $updated_stats = array('sector' => $dest_sector, 'dev_emerwarp' => $target_data['dev_emerwarp'], 'cleared_defences' => ' ');
                                         $sql_manager->updatePlayer($target_data['ship_id'], "ships", $updated_stats);
                                         $manage_log->player_log($target_data['ship_id'], 6, $attacker_data['ship_id'], '', '', '', "<font color='#FF0000'>High Priority</font>", '<b><font color="#FF0000">Warning</font></b>');
                                     } else {
                                         /*Go forth and attack*/
                                         if (($targetscore / $playerscore < $bounty_ratio || $target_data['turns_used'] < $bounty_minturns) && preg_match("/(\\@xenobe)\$/", $target_data['email']) === 0) {
                                             $btyamount = 0;
                                             $hasbounty = $sql_manager->get_bounty($target_data['ship_id'], 0);
                                             if ($hasbounty['btytotal'] > 0) {
                                                 $btyamount = $hasbounty['btytotal'];
                                             }
                                             if ($btyamount <= 0) {
                                                 $bounty = round($playerscore * $bounty_maxvalue);
                                                 $sql_manager->create_bounty($attacker_data['ship_id'], 0, $bounty);
                                                 # LOG BOUNTY ON PLAYER #
                                                 echo "The Federation does not approve of you attacking a smaller ship. Your now barred from all shipyards until you pay your fine.<br/>";
                                                 $manage_log->player_log($attacker_data['ship_id'], 26, $target_data['ship_id'], $bounty, '', '', "<font color='#E9AB17'>Medium Priority</font>", '<b><font color="#FF0000">Warning</font></b>');
                                             }
                                         }
                                         if ($target_data['dev_emerwarp'] > 0) {
                                             $manage_log->player_log($target_data['ship_id'], 7, $attacker_data['ship_id'], '', '', '', "<font color='#FF0000'>High Priority</font>", '<b><font color="#FF0000">Warning</font></b>');
                                         }
                                         ##############################
                                         ##############################
                                         ##							##
                                         ## SETTING UP ATTACK DATA	##
                                         ##							##
                                         ##############################
                                         ##############################
                                         $targetenergy = $target_data['ship_energy'];
                                         $playerenergy = $attacker_data['ship_energy'];
                                         // I added these two so we can have a value for debugging and reporting totals
                                         // If we use the variables in calcs below, change the display of stats too
                                         $targetbeams = $this->number_beams($target_data['beams']);
                                         if ($targetbeams > $target_data['ship_energy']) {
                                             $targetbeams = $target_data['ship_energy'];
                                         }
                                         $target_data['ship_energy'] = $target_data['ship_energy'] - $targetbeams;
                                         // Why dont we set targetinfo[ship_energy] to a variable instead?
                                         $playerbeams = $this->number_beams($attacker_data['beams']);
                                         if ($playerbeams > $attacker_data['ship_energy']) {
                                             $playerbeams = $attacker_data['ship_energy'];
                                         }
                                         $attacker_data['ship_energy'] = $attacker_data['ship_energy'] - $playerbeams;
                                         $playershields = $this->number_shields($attacker_data['shields']);
                                         if ($playershields > $attacker_data['ship_energy']) {
                                             $playershields = $attacker_data['ship_energy'];
                                         }
                                         $attacker_data['ship_energy'] = $attacker_data['ship_energy'] - $playershields;
                                         $targetshields = $this->number_shields($target_data['shields']);
                                         if ($targetshields > $target_data['ship_energy']) {
                                             $targetshields = $target_data['ship_energy'];
                                         }
                                         $target_data['ship_energy'] = $target_data['ship_energy'] - $targetshields;
                                         $playertorpnum = round(pow($level_factor, $attacker_data['torp_launchers'])) * 10;
                                         if ($playertorpnum > $attacker_data['torps']) {
                                             $playertorpnum = $attacker_data['torps'];
                                         }
                                         $targettorpnum = round(pow($level_factor, $target_data['torp_launchers'])) * 10;
                                         if ($targettorpnum > $target_data['torps']) {
                                             $targettorpnum = $target_data['torps'];
                                         }
                                         $playertorpdmg = $torp_dmg_rate * $playertorpnum;
                                         $targettorpdmg = $torp_dmg_rate * $targettorpnum;
                                         $playerarmor = $attacker_data['armor_pts'];
                                         $targetarmor = $target_data['armor_pts'];
                                         $playerfighters = $attacker_data['ship_fighters'];
                                         $targetfighters = $target_data['ship_fighters'];
                                         $targetdestroyed = 0;
                                         $playerdestroyed = 0;
                                         echo "You are currently attacking " . $target_data['character_name'] . " aboard " . $target_data['ship_name'] . ":<br/>";
                                         $bcs_info = null;
                                         $bcs_info[] = array("Beams (lvl)", $playerbeams . " <span class=\"table_word_faded\">(" . $attacker_data['beams'] . ")</span>", $targetbeams . " <span class=\"table_word_faded\">(" . $target_data['beams'] . ")</span>");
                                         $bcs_info[] = array("Shields (lvl)", $playershields . " <span class=\"table_word_faded\">(" . $attacker_data['shields'] . ")</span>", $targetshields . " <span class=\"table_word_faded\">(" . $target_data['shields'] . ")</span>");
                                         $bcs_info[] = array("Energy (Start)", $attacker_data['ship_energy'] . " <span class=\"table_word_faded\">(" . $playerenergy . ")</span>", $target_data['ship_energy'] . " <span class=\"table_word_faded\">(" . $targetenergy . ")</span>");
                                         $bcs_info[] = array("Torps (lvl)", $playertorpnum . " <span class=\"table_word_faded\">(" . $attacker_data['torp_launchers'] . ")</span>", $targettorpnum . " <span class=\"table_word_faded\">(" . $target_data['torp_launchers'] . ")</span>");
                                         $bcs_info[] = array("TorpDmg", $playertorpdmg, $targettorpdmg);
                                         $bcs_info[] = array("Fighters", $playerfighters, $targetfighters);
                                         $bcs_info[] = array("Armor (lvl)", $playerarmor . " <span class=\"table_word_faded\">(" . $attacker_data['armor'] . ")</span>", $targetarmor . " <span class=\"table_word_faded\">(" . $target_data['beams'] . ")</span>");
                                         $bcs_info[] = array("Escape Pod", $attacker_data['dev_escapepod'], $target_data['dev_escapepod']);
                                         /*
                                         Build table
                                         */
                                         ?>
 <div class="general-table-container">
 <?php 
                                         echo "<table><tbody>";
                                         echo "<tr>";
                                         echo "<td>Stats</td>";
                                         echo "<td>You [<span class=\"table_word_blue\">" . $attacker_data['character_name'] . "</span>]</td>";
                                         echo "<td>Target [<span class=\"table_word_orange\">" . $target_data['character_name'] . "</span>]</td>";
                                         echo "</tr>";
                                         for ($bcs_index = 0; $bcs_index < count($bcs_info); $bcs_index++) {
                                             echo "  <tr>";
                                             echo "    <td>" . $bcs_info[$bcs_index][0] . "</td>";
                                             echo "    <td>" . $bcs_info[$bcs_index][1] . "</td>";
                                             echo "    <td>" . $bcs_info[$bcs_index][2] . "</td>";
                                             echo "  </tr>";
                                         }
                                         echo "</tbody></table>";
                                         echo "<table><tbody>";
                                         echo "<tr>";
                                         echo "<td colspan=\"2\">Target Locked</td>";
                                         echo "</tr>";
                                         echo "<tr><td class=\"ship-attack-title\">Firing Beams</td>";
                                         echo "<td>";
                                         $bcs_stats_info = false;
                                         if ($targetfighters > 0 && $playerbeams > 0) {
                                             $bcs_stats_info = true;
                                             if ($playerbeams > round($targetfighters / 2)) {
                                                 $temp = round($targetfighters / 2);
                                                 $lost = $targetfighters - $temp;
                                                 //Maybe we should report on how many beams fired , etc for comparision/bugtracking
                                                 echo $target_data['character_name'] . " lost " . $lost . " fighters<br/>";
                                                 $targetfighters = $temp;
                                                 $playerbeams = $playerbeams - $lost;
                                             } else {
                                                 $targetfighters = $targetfighters - $playerbeams;
                                                 echo $target_data['character_name'] . " lost " . $playerbeams . " fighters<br/>";
                                                 $playerbeams = 0;
                                             }
                                         }
                                         if ($playerfighters > 0 && $targetbeams > 0) {
                                             $bcs_stats_info = true;
                                             if ($targetbeams > round($playerfighters / 2)) {
                                                 $temp = round($playerfighters / 2);
                                                 $lost = $playerfighters - $temp;
                                                 echo "You lost " . $lost . " fighters<br>";
                                                 $playerfighters = $temp;
                                                 $targetbeams = $targetbeams - $lost;
                                             } else {
                                                 $playerfighters = $playerfighters - $targetbeams;
                                                 echo "You lost " . $targetbeams . " fighters<br>";
                                                 $targetbeams = 0;
                                             }
                                         }
                                         if ($playerbeams > 0) {
                                             $bcs_stats_info = true;
                                             if ($playerbeams > $targetshields) {
                                                 $playerbeams = $playerbeams - $targetshields;
                                                 $targetshields = 0;
                                                 echo $target_data['character_name'] . "'s shields are down!<br>";
                                             } else {
                                                 echo $target_data['character_name'] . "'s shields are hit for " . $playerbeams . " damage.<br>";
                                                 $targetshields = $targetshields - $playerbeams;
                                                 $playerbeams = 0;
                                             }
                                         }
                                         if ($targetbeams > 0) {
                                             $bcs_stats_info = true;
                                             if ($targetbeams > $playershields) {
                                                 $targetbeams = $targetbeams - $playershields;
                                                 $playershields = 0;
                                                 echo "Your shields are down!<br/>";
                                             } else {
                                                 echo "Your shields are hit for " . $targetbeams . " damage.<br/>";
                                                 $playershields = $playershields - $targetbeams;
                                                 $targetbeams = 0;
                                             }
                                         }
                                         if ($playerbeams > 0) {
                                             $bcs_stats_info = true;
                                             if ($playerbeams > $targetarmor) {
                                                 $targetarmor = 0;
                                                 echo $target_data['character_name'] . "'s armor breached!<br/>";
                                             } else {
                                                 $targetarmor = $targetarmor - $playerbeams;
                                                 echo $target_data['character_name'] . "'s armor is hit for " . $playerbeams . " damage.<br/>";
                                             }
                                         }
                                         if ($targetbeams > 0) {
                                             $bcs_stats_info = true;
                                             if ($targetbeams > $playerarmor) {
                                                 $playerarmor = 0;
                                                 echo "Your armor has been breached!" . "<br/>";
                                             } else {
                                                 $playerarmor = $playerarmor - $targetbeams;
                                                 echo "Your armor is hit for {$targetbeams} damage.<br>";
                                             }
                                         }
                                         if ($bcs_stats_info == false) {
                                             echo "No information available.<br>";
                                         }
                                         echo "  </td></tr>";
                                         echo "<tr><td class=\"ship-attack-title\">Launching Torpedos</td>";
                                         echo "<td>";
                                         $bcs_stats_info = false;
                                         if ($targetfighters > 0 && $playertorpdmg > 0) {
                                             $bcs_stats_info = true;
                                             if ($playertorpdmg > round($targetfighters / 2)) {
                                                 $temp = round($targetfighters / 2);
                                                 $lost = $targetfighters - $temp;
                                                 echo $target_data['character_name'] . " lost " . $lost . " fighters<br/>";
                                                 $targetfighters = $temp;
                                                 $playertorpdmg = $playertorpdmg - $lost;
                                             } else {
                                                 $targetfighters = $targetfighters - $playertorpdmg;
                                                 echo $target_data['character_name'] . " lost " . $playertorpdmg . " fighters<br/>";
                                                 $playertorpdmg = 0;
                                             }
                                         }
                                         if ($playerfighters > 0 && $targettorpdmg > 0) {
                                             $bcs_stats_info = true;
                                             if ($targettorpdmg > round($playerfighters / 2)) {
                                                 $temp = round($playerfighters / 2);
                                                 $lost = $playerfighters - $temp;
                                                 echo "You lost " . $lost . " fighters<br/>";
                                                 echo "{$temp} - {$playerfighters} - {$targettorpdmg}";
                                                 $playerfighters = $temp;
                                                 $targettorpdmg = $targettorpdmg - $lost;
                                             } else {
                                                 $playerfighters = $playerfighters - $targettorpdmg;
                                                 echo "You lost " . $targettorpdmg . " fighters<br/>";
                                                 $targettorpdmg = 0;
                                             }
                                         }
                                         if ($playertorpdmg > 0) {
                                             $bcs_stats_info = true;
                                             if ($playertorpdmg > $targetarmor) {
                                                 $targetarmor = 0;
                                                 echo $target_data['character_name'] . "'s armor breached!<br/>";
                                             } else {
                                                 $targetarmor = $targetarmor - $playertorpdmg;
                                                 echo $target_data['character_name'] . "'s armor is hit for " . $playertorpdmg . " damage.<br/>";
                                             }
                                         }
                                         if ($targettorpdmg > 0) {
                                             $bcs_stats_info = true;
                                             if ($targettorpdmg > $playerarmor) {
                                                 $playerarmor = 0;
                                                 echo "Your armor has been breached!" . "<br/>";
                                             } else {
                                                 $playerarmor = $playerarmor - $targettorpdmg;
                                                 echo "Your armor is hit for " . $targettorpdmg . " damage.<br/>";
                                             }
                                         }
                                         if ($bcs_stats_info == false) {
                                             echo "No information available.<br>";
                                         }
                                         echo "</tr></td>";
                                         echo "<tr><td class=\"ship-attack-title\">Fighter have been launched</td>";
                                         echo "<td>";
                                         $bcs_stats_info = false;
                                         if ($playerfighters > 0 && $targetfighters > 0) {
                                             $bcs_stats_info = true;
                                             if ($playerfighters > $targetfighters) {
                                                 echo $target_data['character_name'] . " Lost all their fighters<br/>";
                                                 $temptargfighters = 0;
                                             } else {
                                                 echo $target_data['character_name'] . " lost " . $playerfighters . " fighters.<br/>";
                                                 $temptargfighters = $targetfighters - $playerfighters;
                                             }
                                             if ($targetfighters > $playerfighters) {
                                                 echo "You lost all fighters.<br/>";
                                                 $tempplayfighters = 0;
                                             } else {
                                                 echo "You lost " . $targetfighters . " fighters.<br/>";
                                                 $tempplayfighters = $playerfighters - $targetfighters;
                                             }
                                             $playerfighters = $tempplayfighters;
                                             $targetfighters = $temptargfighters;
                                         }
                                         if ($playerfighters > 0) {
                                             $bcs_stats_info = true;
                                             if ($playerfighters > $targetarmor) {
                                                 $targetarmor = 0;
                                                 echo $target_data['character_name'] . "'s armor breached!<br/>";
                                             } else {
                                                 $targetarmor = $targetarmor - $playerfighters;
                                                 echo $target_data['character_name'] . "'s armor is hit for " . $playerfighters . " damage.<br/>";
                                             }
                                         }
                                         if ($targetfighters > 0) {
                                             $bcs_stats_info = true;
                                             if ($targetfighters > $playerarmor) {
                                                 $playerarmor = 0;
                                                 echo "Your armor has been breached!" . "<br/>";
                                             } else {
                                                 $playerarmor = $playerarmor - $targetfighters;
                                                 echo "Your armor is hit for " . $targetfighters . " damage.<br/>";
                                             }
                                         }
                                         if ($bcs_stats_info == false) {
                                             echo "No information available.<br>";
                                         }
                                         echo " </td></tr></tbody></table>";
                                         echo "<table><tbody><tr><td>Results</td></tr><tr><td>";
                                         if ($targetarmor < 1) {
                                             ######################################
                                             ### 							   ###
                                             ##									##
                                             ##			ENEMY DESTROYED			##
                                             ##									##
                                             ###								   ###
                                             ######################################
                                             echo $target_data['character_name'] . "'s ship has been destroyed.<br/>";
                                             if ($target_data['dev_escapepod'] == "Y") {
                                                 #LOG ATTACK LOOSE ESCAPE
                                                 $rating = round($target_data['rating'] / 2);
                                                 echo "Escape pod was launch detected! <span class=\"table_word_blue\">You destroyed their ship but they got away in their Escape Pod</span><br/>";
                                                 $sql_manager->reset_ship($target_data['ship_id']);
                                                 $sql_manager->update_player_ship_deaths($target_data['ship_id']);
                                                 $sql_manager->update_player_ship_kills($attacker_data['ship_id']);
                                                 $sql_manager->collect_bounty($attacker_data['ship_id'], $target_data['ship_id']);
                                                 /*Reload credits just in case user collected a bounty*/
                                                 $current_credits = $sql_manager->check_credits($attacker_data['ship_id']);
                                                 $attacker_data['credits'] = $current_credits['credits'];
                                                 $manage_log->player_log($target_data['ship_id'], 10, $attacker_data['ship_id'], 'Y', '', '', "<font color='#FF0000'><b>Extreme Priority</b></font>", '<b><font color="#FF0000">Warning</font></b>');
                                             } else {
                                                 # LOG ATTACK #
                                                 $sql_manager->reset_ship($target_data['ship_id']);
                                                 $sql_manager->kill_ship($target_data['ship_id']);
                                                 $sql_manager->update_player_ship_deaths($target_data['ship_id']);
                                                 $sql_manager->update_player_ship_kills($attacker_data['ship_id']);
                                                 $sql_manager->collect_bounty($attacker_data['ship_id'], $target_data['ship_id']);
                                                 $current_credits = $sql_manager->check_credits($attacker_data['ship_id']);
                                                 $attacker_data['credits'] = $current_credits['credits'];
                                                 $manage_log->player_log($target_data['ship_id'], 10, $attacker_data['ship_id'], 'N', '', '', "<font color='#FF0000'><b>Extreme Priority</b></font>", '<b><font color="#FF0000">Warning</font></b>');
                                             }
                                             if ($playerarmor > 0) {
                                                 ######################################
                                                 ### 							   ###
                                                 ##									##
                                                 ##			YOU SURVIVED			##
                                                 ##									##
                                                 ###								   ###
                                                 ######################################
                                                 $rating_change = round($target_data['rating'] * $rating_combat_factor);
                                                 // Updating to always get a positive rating increase for xenobe and the credits they are carrying
                                                 $salv_credits = 0;
                                                 // Double Death Attack Bug Fix - Returns 0 for real players, 1 for Xenobe players
                                                 if (preg_match("/(\\@xenobe)\$/", $target_data['email']) !== 0) {
                                                     $sql_manager->disable_xenobe($target_data['email']);
                                                     if ($rating_change > 0) {
                                                         $rating_change = 0 - $rating_change;
                                                         $manage_log->player_log($target_data['ship_id'], 10, $attacker_data['ship_id'], 'N', '', '', "<font color='#FF0000'><b>Extreme Priority</b></font>", '<b><font color="#FF0000">Warning</font></b>');
                                                         $salv_credits = $target_data['credits'];
                                                         # BUG FIX copy the credits before killing ship*/
                                                         $sql_manager->reset_ship($target_data['ship_id']);
                                                         $sql_manager->kill_ship($target_data['ship_id']);
                                                         $sql_manager->collect_bounty($attacker_data['ship_id'], $target_data['ship_id']);
                                                         $current_credits = $sql_manager->check_credits($attacker_data['ship_id']);
                                                         $attacker_data['credits'] = $current_credits['credits'];
                                                     } else {
                                                         $salv_credits = $target_data['credits'];
                                                     }
                                                 }
                                                 $salvage_percentage = mt_rand(1, 10);
                                                 $free_ore = round($target_data['ship_ore'] / $salvage_percentage);
                                                 $free_organics = round($target_data['ship_organics'] / $salvage_percentage);
                                                 $free_goods = round($target_data['ship_goods'] / $salvage_percentage);
                                                 $free_holds = $this->number_holds($attacker_data['hull']) - $attacker_data['ship_ore'] - $attacker_data['ship_organics'] - $attacker_data['ship_goods'] - $attacker_data['ship_colonists'];
                                                 if ($free_holds > $free_goods) {
                                                     $salv_goods = $free_goods;
                                                     $free_holds = $free_holds - $free_goods;
                                                 } elseif ($free_holds > 0) {
                                                     $salv_goods = $free_holds;
                                                     $free_holds = 0;
                                                 } else {
                                                     $salv_goods = 0;
                                                 }
                                                 if ($free_holds > $free_ore) {
                                                     $salv_ore = $free_ore;
                                                     $free_holds = $free_holds - $free_ore;
                                                 } elseif ($free_holds > 0) {
                                                     $salv_ore = $free_holds;
                                                     $free_holds = 0;
                                                 } else {
                                                     $salv_ore = 0;
                                                 }
                                                 if ($free_holds > $free_organics) {
                                                     $salv_organics = $free_organics;
                                                     $free_holds = $free_holds - $free_organics;
                                                 } elseif ($free_holds > 0) {
                                                     $salv_organics = $free_holds;
                                                     $free_holds = 0;
                                                 } else {
                                                     $salv_organics = 0;
                                                 }
                                                 $ship_value = $upgrade_cost * (round(pow($upgrade_factor, $target_data['hull'])) + round(pow($upgrade_factor, $target_data['engines'])) + round(pow($upgrade_factor, $target_data['power'])) + round(pow($upgrade_factor, $target_data['computer'])) + round(pow($upgrade_factor, $target_data['sensors'])) + round(pow($upgrade_factor, $target_data['beams'])) + round(pow($upgrade_factor, $target_data['torp_launchers'])) + round(pow($upgrade_factor, $target_data['shields'])) + round(pow($upgrade_factor, $target_data['armor'])) + round(pow($upgrade_factor, $target_data['cloak'])));
                                                 $ship_salvage_rate = mt_rand(10, 20);
                                                 $ship_salvage = $ship_value * $ship_salvage_rate / 100 + $salv_credits;
                                                 // Added credits for xenobe - 0 if normal player
                                                 echo "You salvaged <span class=\"table_word_green\">" . $salv_ore . "</span> units of ore,<span class=\"table_word_green\"> " . $salv_organics . "</span> units of organics, <span class=\"table_word_green\">" . $salv_goods . "</span> units of goods, and salvaged <span class=\"table_word_yellow\">" . $ship_salvage_rate . "</span>% of the ship for <span class=\"table_word_yellow\">" . $ship_salvage . "</span> credits.<br/>Your rating changed by " . NUMBER(abs($rating_change)) . " points.<br/>";
                                                 $armor_lost = $attacker_data['armor_pts'] - $playerarmor;
                                                 $fighters_lost = $attacker_data['ship_fighters'] - $playerfighters;
                                                 $attacker_data['ship_ore'] = $attacker_data['ship_ore'] + $salv_ore;
                                                 $attacker_data['ship_organics'] = $attacker_data['ship_organics'] + $salv_organics;
                                                 $attacker_data['ship_goods'] = $attacker_data['ship_goods'] + $salv_goods;
                                                 $attacker_data['credits'] = $attacker_data['credits'] + $ship_salvage;
                                                 $attacker_data['ship_energy'] = $attacker_data['ship_energy'];
                                                 $attacker_data['ship_fighters'] = $attacker_data['ship_fighters'] - $fighters_lost;
                                                 $attacker_data['armor_pts'] = $attacker_data['armor_pts'] - $armor_lost;
                                                 $attacker_data['torps'] = $attacker_data['torps'] - $playertorpnum;
                                                 $attacker_data['turns'] = $attacker_data['turns'] - 1;
                                                 $attacker_data['turns_used'] = $attacker_data['turns_used'] + 1;
                                                 $attacker_data['rating'] = $attacker_data['rating'] - $rating_change;
                                                 $updated_stats = array('rating' => $attacker_data['rating'], 'turns_used' => $attacker_data['turns_used'], 'turns' => $attacker_data['turns'], 'torps' => $attacker_data['torps'], 'armor_pts' => $attacker_data['armor_pts'], 'ship_fighters' => $attacker_data['ship_fighters'], 'ship_energy' => $attacker_data['ship_energy'], 'ship_ore' => $attacker_data['ship_ore'], 'ship_organics' => $attacker_data['ship_organics'], 'ship_goods' => $attacker_data['ship_goods'], 'credits' => $attacker_data['credits']);
                                                 $sql_manager->updatePlayer($attacker_data['ship_id'], "ships", $updated_stats);
                                                 echo "You lost <span class=\"table_word_red\">" . $armor_lost . "</span> Armour, <span class=\"table_word_red\">" . $fighters_lost . "</span> Fighters, and used <span class=\"table_word_red\">" . $playertorpnum . "</span> Torpedoes.<br/>";
                                             }
                                         } else {
                                             ######################################
                                             ### 							   ###
                                             ##									##
                                             ##			ENEMY SURVIVED			##
                                             ##									##
                                             ###								   ###
                                             ######################################
                                             echo "You did not destory " . $target_data['character_name'] . "'s ship.<br>";
                                             $rating_change = round($target_data['rating'] * 0.1);
                                             $armor_lost = $target_data['armor_pts'] - $targetarmor;
                                             $fighters_lost = $target_data['ship_fighters'] - $targetfighters;
                                             $energy = $target_data['ship_energy'];
                                             $manage_log->player_log($target_data['ship_id'], 27, $attacker_data['ship_id'], $armor_lost, $fighters_lost, '', "<font color='#FF0000'><b>Extreme Priority</b></font>", '<b><font color="#FF0000">Warning</font></b>');
                                             $target_data['ship_energy'] = $target_data['ship_energy'];
                                             $target_data['ship_fighters'] = $target_data['ship_fighters'] - $fighters_lost;
                                             $target_data['armor_pts'] = $target_data['armor_pts'] - $armor_lost;
                                             $target_data['torps'] = $target_data['torps'] - $targettorpnum;
                                             $updated_stats = array('ship_energy' => $target_data['ship_energy'], 'ship_fighters' => $target_data['ship_fighters'], 'armor_pts' => $target_data['armor_pts'], 'torps' => $target_data['torps']);
                                             $sql_manager->updatePlayer($target_data['ship_id'], "ships", $updated_stats);
                                             $armor_lost = $attacker_data['armor_pts'] - $playerarmor;
                                             $fighters_lost = $attacker_data['ship_fighters'] - $playerfighters;
                                             $energy = $attacker_data['ship_energy'];
                                             $attacker_data['ship_energy'] = $energy;
                                             $attacker_data['ship_fighters'] = $attacker_data['ship_fighters'] - $fighters_lost;
                                             $attacker_data['armor_pts'] = $attacker_data['armor_pts'] - $armor_lost;
                                             $attacker_data['torps'] = $attacker_data['torps'] - $playertorpnum;
                                             $attacker_data['turns'] = $attacker_data['turns'] - 1;
                                             $attacker_data['turns_used'] = $attacker_data['turns_used'] + 1;
                                             $attacker_data['rating'] = $attacker_data['rating'];
                                             $updated_stats = array('ship_energy' => $attacker_data['ship_energy'], 'ship_fighters' => $attacker_data['ship_fighters'], 'armor_pts' => $attacker_data['armor_pts'], 'torps' => $attacker_data['torps'], 'turns' => $attacker_data['turns'], 'turns_used' => $attacker_data['turns_used'], 'rating' => $attacker_data['rating']);
                                             $sql_manager->updatePlayer($attacker_data['ship_id'], "ships", $updated_stats);
                                             echo "You lost <span class=\"table_word_red\">" . $armor_lost . "</span> armour, <span class=\"table_word_red\">" . $fighters_lost . "</span> Fighters, and used <span class=\"table_word_red\">" . $playertorpnum . "</span> Torpedoes.<br/>";
                                         }
                                         if ($playerarmor < 1) {
                                             ######################################
                                             ### 							   ###
                                             ##									##
                                             ##			YOU LOST... WHAT!		##
                                             ##									##
                                             ###								   ###
                                             ######################################
                                             echo "Your ship has been destroyed!<br/>";
                                             if ($attacker_data['dev_escapepod'] == "Y") {
                                                 echo "Luckily you have an escape pod!<br/>";
                                                 $sql_manager->reset_ship($attacker_data['ship_id']);
                                                 $sql_manager->update_player_ship_deaths($attacker_data['ship_id']);
                                                 ## LOG EVENT ##
                                                 $sql_manager->collect_bounty($target_data['ship_id'], $attacker_data['ship_id']);
                                                 $current_credits = $sql_manager->check_credits($target_data['ship_id']);
                                                 $target_data['credits'] = $current_credits['credits'];
                                                 $manage_log->player_log($attacker_data['ship_id'], 28, $target_data['ship_id'], 'Y', '', '', "<font color='#FF0000'><b>Extreme Priority</b></font>", '<b><font color="#FF0000">Warning</font></b>');
                                             } else {
                                                 echo "You didnt have an escape Pod, sadly your ice cold corpse can be seen floating in space....<br/>";
                                                 $sql_manager->reset_ship($attacker_data['ship_id']);
                                                 $sql_manager->kill_ship($attacker_data['ship_id']);
                                                 $sql_manager->update_player_ship_deaths($attacker_data['ship_id']);
                                                 $sql_manager->collect_bounty($target_data['ship_id'], $attacker_data['ship_id']);
                                                 $current_credits = $sql_manager->check_credits($target_data['ship_id']);
                                                 $target_data['credits'] = $current_credits['credits'];
                                                 $manage_log->player_log($attacker_data['ship_id'], 28, $target_data['ship_id'], 'N', '', '', "<font color='#FF0000'><b>Extreme Priority</b></font>", '<b><font color="#FF0000">Warning</font></b>');
                                             }
                                             if ($targetarmor > 0) {
                                                 $salvage_percentage = mt_rand(1, 10);
                                                 $free_ore = round($attacker_data['ship_ore'] / $salvage_percentage);
                                                 $free_organics = round($attacker_data['ship_organics'] / $salvage_percentage);
                                                 $free_goods = round($attacker_data['ship_goods'] / $salvage_percentage);
                                                 $free_holds = $this->number_holds($target_data['hull']) - $target_data['ship_ore'] - $target_data['ship_organics'] - $target_data['ship_goods'] - $target_data['ship_colonists'];
                                                 if ($free_holds > $free_goods) {
                                                     $salv_goods = $free_goods;
                                                     $free_holds = $free_holds - $free_goods;
                                                 } elseif ($free_holds > 0) {
                                                     $salv_goods = $free_holds;
                                                     $free_holds = 0;
                                                 } else {
                                                     $salv_goods = 0;
                                                 }
                                                 if ($free_holds > $free_ore) {
                                                     $salv_ore = $free_ore;
                                                     $free_holds = $free_holds - $free_ore;
                                                 } elseif ($free_holds > 0) {
                                                     $salv_ore = $free_holds;
                                                     $free_holds = 0;
                                                 } else {
                                                     $salv_ore = 0;
                                                 }
                                                 if ($free_holds > $free_organics) {
                                                     $salv_organics = $free_organics;
                                                     $free_holds = $free_holds - $free_organics;
                                                 } elseif ($free_holds > 0) {
                                                     $salv_organics = $free_holds;
                                                     $free_holds = 0;
                                                 } else {
                                                     $salv_organics = 0;
                                                 }
                                                 $ship_value = $upgrade_cost * (round(pow($upgrade_factor, $attacker_data['hull'])) + round(pow($upgrade_factor, $attacker_data['engines'])) + round(pow($upgrade_factor, $attacker_data['power'])) + round(pow($upgrade_factor, $attacker_data['computer'])) + round(pow($upgrade_factor, $attacker_data['sensors'])) + round(pow($upgrade_factor, $attacker_data['beams'])) + round(pow($upgrade_factor, $attacker_data['torp_launchers'])) + round(pow($upgrade_factor, $attacker_data['shields'])) + round(pow($upgrade_factor, $attacker_data['armor'])) + round(pow($upgrade_factor, $attacker_data['cloak'])));
                                                 $ship_salvage_rate = mt_rand(10, 20);
                                                 $ship_salvage = $ship_value * $ship_salvage_rate / 100 + $salv_credits;
                                                 // Added credits for xenobe - 0 if normal player
                                                 echo $target_data['character_name'] . " salvaged <span class=\"table_word_green\">" . $salv_ore . "</span> units of ore, <span class=\"table_word_green\">" . $salv_organics . "</span> units of organics, <span class=\"table_word_green\">" . $salv_goods . "</span> units of goods, and salvaged <span class=\"table_word_yellow\">" . $ship_salvage_rate . "</span>% of the ship for <span class=\"table_word_yellow\">" . $ship_salvage . "</span> credits<br/>";
                                                 $target_data['credits'] = $target_data['credits'] + $ship_salvage;
                                                 $target_data['ship_ore'] = $target_data['ship_ore'] + $salv_ore;
                                                 $target_data['ship_organics'] = $target_data['ship_organics'] + $salv_organics;
                                                 $target_data['ship_goods'] = $target_data['ship_goods'] + $salv_goods;
                                                 $target_data['armor_pts'] = $target_data['armor_pts'] - $targetarmor;
                                                 $target_data['ship_fighters'] = $target_data['ship_fighters'] - $targetfighters;
                                                 $target_data['ship_energy'] = $target_data['ship_energy'];
                                                 $target_data['torps'] = $target_data['torps'] - $targettorpnum;
                                                 echo "<P>ACTIVATING</P>";
                                                 $updated_stats = array('credits' => $target_data['credits'], 'ship_ore' => $target_data['ship_ore'], 'ship_organics' => $target_data['ship_organics'], 'ship_goods' => $target_data['ship_goods'], 'armor_pts' => $target_data['armor_pts'], 'ship_fighters' => $target_data['ship_fighters'], 'ship_energy' => $target_data['ship_energy'], 'torps' => $target_data['torps']);
                                                 $sql_manager->updatePlayer($target_data['ship_id'], "ships", $updated_stats);
                                             }
                                         }
                                         echo "</td></td></tbody></table></div>";
                                         ## END OF ATTACK ##
                                     }
                                 }
                             }
                         }
                     }
                 }
             }
         }
     } else {
         /*Error*/
     }
     /*Now unlock the tables*/
     $sql_manager = new manage_table();
     if ($sql_manager->unlock_table()) {
         /*Now we have finished, unlock the tables.*/
     } else {
         /*Somthing went wrong*/
     }
     $_SESSION['in_combat'] = (bool) false;
 }
示例#2
0
 private function regenerate_xenobe($id, $xenobeisdead)
 {
     global $xen_unemployment, $db_prefix;
     $sql_manager = new manage_table();
     $ship_manager = new manage_ship();
     /*First check if the xenobe is alive, otherwise this function doesnt need to executed*/
     $xenobeisdead = $sql_manager->check_player_alive($id);
     if ($xenobeisdead == 'Y') {
         /*
         Xenobe is dead, should we delete him?
         */
     } else {
         /*Xenobe get discounts through pirate ports and as such get cheaper (and inferior) equipment*/
         $xenobe_fighter_price = 6;
         $xenobe_torp_price = 3;
         /*Regerate the Xenobe using the xenobes credits.*/
         $playerinfo = $sql_manager->playerinfo($id, "");
         $playerinfo['credits'] = $playerinfo['credits'] + $xen_unemployment;
         /*Pay them their benefits*/
         # Regenerate Energy #
         $maxenergy = $ship_manager->number_energy($playerinfo['power']);
         // Regenerate energy
         if ($playerinfo['ship_energy'] <= $maxenergy - 50) {
             $playerinfo['ship_energy'] = $playerinfo['ship_energy'] + round(($maxenergy - $playerinfo['ship_energy']) / 2);
             // Regen half of remaining energy
             $output .= "regenerated Energy to {$playerinfo['ship_energy']} units, ";
         }
         # Regenerate Fighters #
         $available_fighters = $ship_manager->number_fighters($playerinfo['computer']) - $playerinfo['ship_fighters'];
         if ($playerinfo['credits'] > 5 && $available_fighters > 0) {
             if (round($playerinfo['credits'] / $xenobe_fighter_price) > $available_fighters) {
                 $purchase = $available_fighters * $xenobe_fighter_price;
                 $playerinfo['credits'] = $playerinfo['credits'] - $purchase;
                 $playerinfo['ship_fighters'] = $playerinfo['ship_fighters'] + $available_fighters;
                 $output .= "purchased {$available_fighters} fighters for {$purchase} credits, ";
             }
             if (round($playerinfo['credits'] / $xenobe_fighter_price) <= $available_fighters) {
                 $purchase = round($playerinfo['credits'] / $xenobe_fighter_price);
                 $playerinfo['ship_fighters'] = $playerinfo['ship_fighters'] + $purchase;
                 $output .= "purchased {$purchase} fighters for {$playerinfo['credits']} credits, ";
                 $playerinfo['credits'] = 0;
             }
         }
         # Regenerate Armour #
         $maxarmor = $ship_manager->number_armour($playerinfo['armor']);
         if ($playerinfo['armor_pts'] <= $maxarmor - 50) {
             $playerinfo['armor_pts'] = $playerinfo['armor_pts'] + round(($maxarmor - $playerinfo['armor_pts']) / 2);
             // Regen half of remaining armor
             $output .= "regenerated Armor to {$playerinfo['armor_pts']} points, ";
         }
         # Regenerate Torpedoes #
         $available_torpedoes = $ship_manager->number_torps($playerinfo['torp_launchers']) - $playerinfo['torps'];
         if ($playerinfo['credits'] > 2 && $available_torpedoes > 0) {
             if (round($playerinfo['credits'] / $xenobe_torp_price) > $available_torpedoes) {
                 $purchase = $available_torpedoes * $xenobe_torp_price;
                 $playerinfo['credits'] = $playerinfo['credits'] - $purchase;
                 $playerinfo['torps'] = $playerinfo['torps'] + $available_torpedoes;
                 $output .= "purchased {$available_torpedoes} torpedoes for {$purchase} credits, ";
             }
             if (round($playerinfo['credits'] / $xenobe_torp_price) <= $available_torpedoes) {
                 $purchase = round($playerinfo['credits'] / $xenobe_torp_price);
                 $playerinfo['torps'] = $playerinfo['torps'] + $purchase;
                 $output .= "purchased {$purchase} torpedoes for {$playerinfo['credits']} credits, ";
                 $playerinfo['credits'] = 0;
             }
         }
         # Update the Xenobe #
         $updated_stats = array('ship_energy' => $playerinfo['ship_energy'], 'armor_pts' => $playerinfo['armor_pts'], 'ship_fighters' => $playerinfo['ship_fighters'], 'torps' => $playerinfo['torps'], 'credits' => $playerinfo['credits']);
         $sql_manager->updatePlayer($id, "ships", $updated_stats);
     }
 }
示例#3
0
 public function sector_defence_challange($sector, $id)
 {
     global $db_prefix;
     global $torp_dmg_rate;
     global $level_factor;
     $sql_manager = new manage_table();
     $player_manager = new manage_player();
     $ship_manager = new manage_ship();
     $manage_log = new manage_log();
     /*load player information*/
     $player_data = $sql_manager->playerinfo($id, "");
     /*Load sector information - Team defences are removed from the quantities, so if there are any left, it must be hostile, take the apropriate action*/
     $total_sector_mines = $sql_manager->sector_defence_quantities($sector, 'M', $id, "investigate");
     $total_sector_fighters = $sql_manager->sector_defence_quantities($sector, 'F', $id, "investigate");
     $total_sector_fighters = (int) $total_sector_fighters;
     $total_sector_mines = (int) $total_sector_mines;
     if ($total_sector_fighters > 0 || $total_sector_mines > 0 || $total_sector_fighters > 0 && $total_sector_mines > 0) {
         ##Hostile defences detected!##
         /*Mark player as in combat*/
         if ($sql_manager->ship_in_sector_defence_combat($sector, $id)) {
             ##Log this##
             /*Log player engaging sector defences*/
         } else {
             ##log this##
             /*Failed to update ship and set to in combat*/
         }
         ##YOU HAVE ENGAGED THE SECTOR DEFENCES##
         $sector_defence_fighters = $total_sector_fighters;
         $playerbeams = $ship_manager->number_beams($player_data['beams']);
         if ($playerbeams > $player_data['ship_energy']) {
             /*Player Beams Armed*/
             $playerbeams = $player_data['ship_energy'];
         }
         $player_data['ship_energy'] = $player_data['ship_energy'] - $playerbeams;
         $playershields = $ship_manager->number_shields($player_data['shields']);
         if ($playershields > $player_data['ship_energy']) {
             /*Player Shields Raised*/
             $playershields = $player_data['ship_energy'];
         }
         $playertorpnum = round(pow($level_factor, $player_data['torp_launchers'])) * 2;
         if ($playertorpnum > $player_data['torps']) {
             /*Torpedos places in firing tubes*/
             $playertorpnum = $player_data['torps'];
         }
         /*Torpedo warheads armed*/
         $playertorpdmg = $torp_dmg_rate * $playertorpnum;
         /*polerize the armour plating*/
         $playerarmor = $player_data['armor_pts'];
         /*pilots to fighter bays*/
         $playerfighters = $player_data['ship_fighters'];
         /*fetch amount of sector mines in minefield*/
         $sector_defence_minefield = $total_sector_mines;
         if ($sector_defence_minefield > 1) {
             /*change of getting through minefield*/
             $roll = mt_rand(1, $sector_defence_minefield);
         } else {
             $roll = 1;
         }
         /*total mines which are attracted to the hull of the players ship*/
         $sector_defence_minefield = $sector_defence_minefield - $roll;
         /*prepare mine deflectors for launch*/
         $playerminedeflect = $player_data['dev_minedeflector'];
         /*Where are the fighters? inside or outside the fighter formation?*/
         $fighter_or_mines_first = mt_rand(1, 100);
         if ($fighter_or_mines_first > 50) {
             /*Engages the fighters first*/
             $fighter_results = $this->sector_fighter_engaged($playerbeams, $sector_defence_fighters, $playertorpdmg, $playerarmor, $playerfighters, $playershields, $id);
             $playerbeams = $fighter_results[0];
             $sector_defence_fighters = $fighter_results[1];
             $playertorpdmg = $fighter_results[2];
             $playerarmor = $fighter_results[3];
             $playerfighters = $fighter_results[4];
             $playershields = $fighter_results[5];
             if ($playerarmor > 0) {
                 if ($playerminedeflect >= $roll) {
                     /*do nothing... players fought off the fighters, and found a hole in minefield*/
                     /*ship is in sector \o/*/
                     if ($sql_manager->ship_in_sector_defence_combat("", $id)) {
                         ###
                         ##
                         ## Update Sector Information
                         ##
                         ###
                         $sql_manager->manage_sector_defences($sector, $sector_defence_fighters, $sector_defence_minefield, $id);
                         ###
                         ##
                         ## Update Player Stats
                         ##
                         ###
                         /*Leftover torpedoes?*/
                         $y = $playertorpdmg / $torp_dmg_rate;
                         $torpedoes_left = $y;
                         /*Leftover energy?*/
                         $t = $playershields + $playerbeams;
                         $energy_left = $player_data['ship_energy'] - $t;
                         if ($energy_left < 0) {
                             $energy_left = 0;
                         }
                         $updated_stats = array('cleared_defences' => ' ', 'ship_energy' => $energy_left, 'dev_minedeflector' => $playerminedeflect, 'armor_pts' => $playerarmor, 'ship_fighters' => $playerfighters, 'torps' => $torpedoes_left);
                         if ($sql_manager->updatePlayer($id, "ships", $updated_stats)) {
                             ##Log this##
                             /*Log player got passed sector defences*/
                             return true;
                         } else {
                             ##Log this##
                             /*Log player failed to update their stats*/
                             return false;
                         }
                     } else {
                         ##log this##
                         /*Failed to update ship setting got into sector - fail entire move*/
                         return false;
                     }
                 } else {
                     $minefield_results = $this->sector_minefield_engaged($playerminedeflect, $playershields, $playerarmor, $sector_defence_minefield, $id);
                     $playerminedeflect = $minefield_results[0];
                     $playershields = $minefield_results[1];
                     $playerarmor = $minefield_results[2];
                     $sector_defence_minefield = $minefield_results[3];
                     if ($playerarmor > 0) {
                         /*ship is in sector \o/*/
                         if ($sql_manager->ship_in_sector_defence_combat("", $id)) {
                             ###
                             ##
                             ## Update Sector Information
                             ##
                             ###
                             $sql_manager->manage_sector_defences($sector, $sector_defence_fighters, $sector_defence_minefield, $id);
                             ###
                             ##
                             ## Update Player Stats
                             ##
                             ###
                             /*Leftover torpedoes?*/
                             $y = $playertorpdmg / $torp_dmg_rate;
                             $torpedoes_left = $y;
                             /*Leftover energy?*/
                             $t = $playershields + $playerbeams;
                             $energy_left = $player_data['ship_energy'] - $t;
                             if ($energy_left < 0) {
                                 $energy_left = 0;
                             }
                             $updated_stats = array('cleared_defences' => ' ', 'ship_energy' => $energy_left, 'dev_minedeflector' => $playerminedeflect, 'armor_pts' => $playerarmor, 'ship_fighters' => $playerfighters, 'torps' => $torpedoes_left);
                             if ($sql_manager->updatePlayer($id, "ships", $updated_stats)) {
                                 ##Log this##
                                 /*Log player got passed sector defences*/
                                 return true;
                             } else {
                                 ##Log this##
                                 /*Log player failed to update their stats*/
                                 return false;
                             }
                         } else {
                             ##log this##
                             /*Failed to update ship setting got into sector - fail entire move*/
                             return false;
                         }
                     } else {
                         ###
                         ##
                         ## Update Sector Information
                         ##
                         ###
                         $sql_manager->manage_sector_defences($sector, $sector_defence_fighters, $sector_defence_minefield, $id);
                         //ship destroyed!
                         return false;
                     }
                 }
             } else {
                 echo "player died";
                 ###
                 ##
                 ## Update Sector Information
                 ##
                 ###
                 $sql_manager->manage_sector_defences($sector, $sector_defence_fighters, $sector_defence_minefield, $id);
                 echo "passed function";
                 //ship destroyed!
                 return false;
             }
         } else {
             /*Engages the minefield first*/
             if ($playerminedeflect >= $roll) {
                 /*do nothing... hole in minefield sucessfully found. Now lets go and get those fighters...*/
             } else {
                 $minefield_results = $this->sector_minefield_engaged($playerminedeflect, $playershields, $playerarmor, $sector_defence_minefield, $id);
                 $playerminedeflect = $minefield_results[0];
                 $playershields = $minefield_results[1];
                 $playerarmor = $minefield_results[2];
                 $sector_defence_minefield = $minefield_results[3];
             }
             if ($playerarmor > 0) {
                 $fighter_results = $this->sector_fighter_engaged($playerbeams, $sector_defence_fighters, $playertorpdmg, $playerarmor, $playerfighters, $playershields, $id);
                 $playerbeams = $fighter_results[0];
                 $sector_defence_fighters = $fighter_results[1];
                 $playertorpdmg = $fighter_results[2];
                 $playerarmor = $fighter_results[3];
                 $playerfighters = $fighter_results[4];
                 $playershields = $fighter_results[5];
                 if ($playerarmor > 0) {
                     /*ship is in sector \o/*/
                     if ($sql_manager->ship_in_sector_defence_combat("", $id)) {
                         ###
                         ##
                         ## Update Sector Information
                         ##
                         ###
                         $sql_manager->manage_sector_defences($sector, $sector_defence_fighters, $sector_defence_minefield, $id);
                         ###
                         ##
                         ## Update Player Stats
                         ##
                         ###
                         /*Leftover torpedoes?*/
                         $y = $playertorpdmg / $torp_dmg_rate;
                         $torpedoes_left = $y;
                         /*Leftover energy?*/
                         $t = $playershields + $playerbeams;
                         $energy_left = $player_data['ship_energy'] - $t;
                         if ($energy_left < 0) {
                             $energy_left = 0;
                         }
                         $updated_stats = array('cleared_defences' => ' ', 'ship_energy' => $energy_left, 'dev_minedeflector' => $playerminedeflect, 'armor_pts' => $playerarmor, 'ship_fighters' => $playerfighters, 'torps' => $torpedoes_left);
                         if ($sql_manager->updatePlayer($id, "ships", $updated_stats)) {
                             ##Log this##
                             /*Log player got passed sector defences*/
                             return true;
                         } else {
                             ##Log this##
                             /*Log player failed to update their stats*/
                             return false;
                         }
                     } else {
                         ##log this##
                         /*Failed to update ship setting got into sector - fail entire move*/
                         return false;
                     }
                 } else {
                     ###
                     ##
                     ## Update Sector Information
                     ##
                     ###
                     $sql_manager->manage_sector_defences($sector, $sector_defence_fighters, $sector_defence_minefield, $id);
                     //ship destroyed!
                     return false;
                 }
             } else {
                 ###
                 ##
                 ## Update Sector Information
                 ##
                 ###
                 $sql_manager->manage_sector_defences($sector, $sector_defence_fighters, $sector_defence_minefield, $id);
                 //ship destroyed!
                 return false;
             }
         }
     } else {
         /*NO sector defences, or sector defences belong to self or friend. Player in sector.*/
         return true;
     }
 }
示例#4
0
 public function generate_score($user_id)
 {
     $sql_manager = new manage_table();
     global $db_prefix;
     global $db;
     global $upgrade_factor;
     global $upgrade_cost;
     global $torpedo_price;
     global $armor_price;
     global $fighter_price;
     global $ore_price;
     global $organics_price;
     global $goods_price;
     global $energy_price;
     global $colonist_price;
     global $dev_genesis_price;
     global $dev_beacon_price;
     global $dev_emerwarp_price;
     global $dev_warpedit_price;
     global $dev_minedeflector_price;
     global $dev_escapepod_price;
     global $dev_fuelscoop_price;
     global $dev_lssd_price;
     global $base_ore;
     global $base_goods;
     global $base_organics;
     global $base_credits;
     $calc_hull = "ROUND(pow({$upgrade_factor},hull))";
     $calc_engines = "ROUND(pow({$upgrade_factor},engines))";
     $calc_power = "ROUND(pow({$upgrade_factor},power))";
     $calc_computer = "ROUND(pow({$upgrade_factor},computer))";
     $calc_sensors = "ROUND(pow({$upgrade_factor},sensors))";
     $calc_beams = "ROUND(pow({$upgrade_factor},beams))";
     $calc_torp_launchers = "ROUND(pow({$upgrade_factor},torp_launchers))";
     $calc_shields = "ROUND(pow({$upgrade_factor},shields))";
     $calc_armor = "ROUND(pow({$upgrade_factor},armor))";
     $calc_cloak = "ROUND(pow({$upgrade_factor},cloak))";
     $calc_levels = "({$calc_hull} + {$calc_engines} + {$calc_power} + {$calc_computer} + {$calc_sensors} + {$calc_beams} + {$calc_torp_launchers} + {$calc_shields} + {$calc_armor} + {$calc_cloak}) * {$upgrade_cost}";
     $calc_torps = "" . $db_prefix . "ships.torps * {$torpedo_price}";
     $calc_armor_pts = "armor_pts * {$armor_price}";
     $calc_ship_ore = "ship_ore * {$ore_price}";
     $calc_ship_organics = "ship_organics * {$organics_price}";
     $calc_ship_goods = "ship_goods * {$goods_price}";
     $calc_ship_energy = "ship_energy * {$energy_price}";
     $calc_ship_colonists = "ship_colonists * {$colonist_price}";
     $calc_ship_fighters = "ship_fighters * {$fighter_price}";
     $calc_equip = "{$calc_torps} + {$calc_armor_pts} + {$calc_ship_ore} + {$calc_ship_organics} + {$calc_ship_goods} + {$calc_ship_energy} + {$calc_ship_colonists} + {$calc_ship_fighters}";
     $calc_dev_warpedit = "dev_warpedit * {$dev_warpedit_price}";
     $calc_dev_genesis = "dev_genesis * {$dev_genesis_price}";
     $calc_dev_beacon = "dev_beacon * {$dev_beacon_price}";
     $calc_dev_emerwarp = "dev_emerwarp * {$dev_emerwarp_price}";
     $calc_dev_escapepod = "if (dev_escapepod='Y', {$dev_escapepod_price}, 0)";
     $calc_dev_fuelscoop = "if (dev_fuelscoop='Y', {$dev_fuelscoop_price}, 0)";
     $calc_dev_lssd = "if (dev_lssd='Y', {$dev_lssd_price}, 0)";
     $calc_dev_minedeflector = "dev_minedeflector * {$dev_minedeflector_price}";
     $calc_dev = "{$calc_dev_warpedit} + {$calc_dev_genesis} + {$calc_dev_beacon} + {$calc_dev_emerwarp} + {$calc_dev_escapepod} + {$calc_dev_fuelscoop} + {$calc_dev_minedeflector} + {$calc_dev_lssd}";
     $calc_planet_goods = "SUM(" . $db_prefix . "planets.organics) * {$organics_price} + SUM(" . $db_prefix . "planets.ore) * {$ore_price} + SUM(" . $db_prefix . "planets.goods) * {$goods_price} + SUM(" . $db_prefix . "planets.energy) * {$energy_price}";
     $calc_planet_colonists = "SUM(" . $db_prefix . "planets.colonists) * {$colonist_price}";
     $calc_planet_defence = "SUM(" . $db_prefix . "planets.fighters) * {$fighter_price} + if (" . $db_prefix . "planets.base='Y', {$base_credits} + SUM(" . $db_prefix . "planets.torps) * {$torpedo_price}, 0)";
     $calc_planet_credits = "SUM(" . $db_prefix . "planets.credits)";
     $result_planet = $this->connect->query("SELECT if(COUNT(*)>0, " . $calc_planet_goods . " + " . $calc_planet_colonists . " + " . $calc_planet_defence . " + " . $calc_planet_credits . ", 0) as planet_score FROM " . $db_prefix . "planets WHERE owner=" . $user_id . "");
     $result_planet = $result_planet->fetch();
     $planet_score = $result_planet['planet_score'];
     $result_player = $this->connect->query("SELECT if(COUNT(*)>0, " . $calc_levels . " + " . $calc_equip . " + " . $calc_dev . " + " . $db_prefix . "ships.credits, 0) AS ship_score FROM " . $db_prefix . "ships LEFT JOIN " . $db_prefix . "planets ON " . $db_prefix . "planets.owner=ship_id WHERE ship_id=" . $user_id . " AND ship_destroyed='N'");
     $result_player = $result_player->fetch();
     $ship_score = $result_player['ship_score'];
     $result_bank = $this->connect->query("SELECT (balance - loan) as bank_score FROM " . $db_prefix . "ibank_accounts WHERE ship_id=" . $user_id . "");
     $result_bank = $result_bank->fetch();
     $bank_score = $result_bank['bank_score'];
     $score = $ship_score + $planet_score + $bank_score;
     if ($score < 0) {
         $score = 0;
     }
     $score = (int) ROUND(SQRT($score));
     $updated_stats = array('score' => $score);
     $sql_manager->updatePlayer($user_id, "ships", $updated_stats);
     return $score;
 }
示例#5
0
     TEXT_GOTOMAIN();
     include "footer.php";
     die;
 } else {
     if ($target_sector == $playerinfo['sector']) {
         echo "You can't make a warp link to the sector your currently in!<br />";
     } else {
         if ($link_conflicts < 1) {
             /*link between the sectors doesnt excist (one way) lets create it*/
             if ($oneway) {
                 if ($sql_manager->insert_new_warp_link($playerinfo['sector'], $target_sector)) {
                     $playerinfo['dev_warpedit'] = $playerinfo['dev_warpedit'] - 1;
                     $playerinfo['turns'] = $playerinfo['turns'] - 1;
                     $playerinfo['turns_used'] = $playerinfo['turns_used'] + 1;
                     $updated_stats = array('dev_warpedit' => $playerinfo['dev_warpedit'], 'turns' => $playerinfo['turns'], 'turns_used' => $playerinfo['turns_used']);
                     $sql_manager->updatePlayer($user_ship_id, "ships", $updated_stats);
                     echo "A new warp link has been created between " . $playerinfo['sector'] . " and " . $target_sector . "!<br />";
                 } else {
                     echo "An error occoured while trying to create this warp link.<br />";
                 }
             } else {
                 if ($sql_manager->insert_new_warp_link($playerinfo['sector'], $target_sector)) {
                     $reverse_conflicts = $sql_manager->check_link_conflicts($target_sector, $playerinfo['sector']);
                     if ($link_conflicts < 1) {
                         /*there is no link from the target sector back to the current sector, but the user wants a 2 way link, so lets create it*/
                         if ($sql_manager->insert_new_warp_link($target_sector, $playerinfo['sector'])) {
                             $playerinfo['dev_warpedit'] = $playerinfo['dev_warpedit'] - 1;
                             $playerinfo['turns'] = $playerinfo['turns'] - 1;
                             $playerinfo['turns_used'] = $playerinfo['turns_used'] + 1;
                             $updated_stats = array('dev_warpedit' => $playerinfo['dev_warpedit'], 'turns' => $playerinfo['turns'], 'turns_used' => $playerinfo['turns_used']);
                             $sql_manager->updatePlayer($user_ship_id, "ships", $updated_stats);