private function buildPlayerGroup($tech, $fleets) { $playerObj = new Player(1); $playerObj->setName('bot'); $playerObj->setTech($tech['weapons'], $tech['shields'], $tech['armour']); foreach ($fleets as $idFleet => $fleet) { $fleetObj = new Fleet($idFleet); foreach ($fleet as $id => $count) { $count = floor($count); $id = floor($id); if ($count > 0 && $id > 0) { $fleetObj->addShipType($this->getShipType($id, $count)); } } if (!$fleetObj->isEmpty()) { $playerObj->addFleet($fleetObj); } } if ($playerObj->isEmpty()) { die("<meta http-equiv=\"refresh\" content=2;\"WebTest.php\">There should be at least an attacker and defender"); } $playerGroupObj = new PlayerGroup(); $playerGroupObj->addPlayer($playerObj); return $playerGroupObj; }
protected function getAsObject($row) { $result = new Player(); $result->setNew(false); $result->setPlayerId(Singleton::create("NullConverter")->fromDBtoDOM($row["playerId"])); $result->setName(Singleton::create("NullConverter")->fromDBtoDOM($row["name"])); $result->setTeamId(Singleton::create("NullConverter")->fromDBtoDOM($row["teamId"])); return $result; }
$check_name_in_database->find($newchar_name); if ($check_name_in_database->isLoaded()) { $newchar_errors[] = 'This name is already used. Please choose another name!'; } $charToEdit = new Player($_REQUEST['player_id']); if (!$charToEdit->isLoaded()) { $newchar_errors[] = 'This player does not exist.'; } if ($charToEdit->isOnline()) { $newchar_errors[] = 'This player is ONLINE. Logout first.'; } elseif ($account_logged->getID() != $charToEdit->getAccountID()) { $newchar_errors[] = 'This player is not on your account.'; } if (empty($newchar_errors)) { echo 'Name of character <b>' . htmlspecialchars($charToEdit->getName()) . '</b> changed to <b>' . htmlspecialchars($newchar_name) . '</b>'; $charToEdit->setName($newchar_name); $charToEdit->save(); $account_logged->setCustomField('premium_points', $account_logged->getCustomField('premium_points') - $changeNameCost); } else { echo 'Some errors occured:<br />'; foreach ($newchar_errors as $e) { echo '<li>' . $e . '</li>'; } echo '<br /><a href="?subtopic=changename"><b>BACK</b></a>'; } } } else { echo 'You don\'t have premium points. You need ' . $changeNameCost . '.'; } } else { echo 'You must login first.';
$newchar_errors[] .= 'Wrong characters configuration. Try again or contact with admin. ADMIN: Edit file config/config.php and set valid characters to copy names. Character to copy <b>' . htmlspecialchars($char_to_copy_name) . '</b> doesn\'t exist.'; } } if (empty($newchar_errors)) { // load items and skills of player before we change ID $char_to_copy->getItems()->load(); $char_to_copy->loadSkills(); if ($newchar_sex == "0") { $char_to_copy->setLookType(136); } $char_to_copy->setID(null); // save as new character $char_to_copy->setLastIP(0); $char_to_copy->setLastLogin(0); $char_to_copy->setLastLogout(0); $char_to_copy->setName($newchar_name); $char_to_copy->setAccount($account_logged); $char_to_copy->setSex($newchar_sex); $char_to_copy->setTown($newchar_town); $char_to_copy->setPosX(0); $char_to_copy->setPosY(0); $char_to_copy->setPosZ(0); $char_to_copy->setWorldID((int) $world_id); $char_to_copy->setCreateIP(Visitor::getIP()); $char_to_copy->setCreateDate(time()); $char_to_copy->setSave(); // make character saveable $char_to_copy->save(); // now it will load 'id' of new player if ($char_to_copy->isLoaded()) { $char_to_copy->saveItems();
$newPlayer->setSkillCount(1, 0); $newPlayer->setSkillCount(2, 0); $newPlayer->setSkillCount(3, 0); $newPlayer->setSkillCount(4, 0); $newPlayer->setSkillCount(5, 0); $newPlayer->setSkillCount(6, 0); $newPlayer->save(); } if ($newPlayer->isLoaded()) { foreach ($samplePlayers as $vocationID => $name) { $samplePlayer = new Player($name, Player::LOADTYPE_NAME); if (!$samplePlayer->isLoaded()) { $samplePlayer = new Player('Account Manager', Player::LOADTYPE_NAME); $samplePlayer->setID(null); // save as new player, not edited $samplePlayer->setName($name); $samplePlayer->setVocation($vocationID); $samplePlayer->setGroupID(1); $samplePlayer->setLookType(128); $samplePlayer->save(); echo '<span style="color:green">Added sample character: </span><span style="color:green;font-weight:bold">' . $name . '</span><br/>'; } else { echo 'Sample character: <span style="font-weight:bold">' . $name . '</span> already exist in database<br/>'; } } } else { new Error_Critic('', 'Character <i>Account Manager</i> does not exist. Cannot install sample characters!'); } } elseif ($step == 5) { echo '<h1>STEP ' . $step . '</h1>Set Admin Account<br>'; if (empty($_REQUEST['saveaccpassword'])) {
function getPlayerGroupFromQuery($result, $targetUser = false) { $playerGroup = new PlayerGroup(); while ($fleetRow = mysql_fetch_assoc($result)) { //making the current fleet object $serializedTypes = explode(';', $fleetRow['fleet_array']); $idPlayer = $fleetRow['fleet_owner']; $fleet = new Fleet($fleetRow['fleet_id']); foreach ($serializedTypes as $serializedType) { list($id, $count) = explode(',', $serializedType); if ($id != 0 && $count != 0) { $fleet->addShipType(getShipType($id, $count)); } } //making the player object and add it to playerGroup object if (!$playerGroup->existPlayer($idPlayer)) { $player_info = $targetUser !== false && $targetUser['id'] == $idPlayer ? $targetUser : doquery("SELECT * FROM {{table}} WHERE id ={$idPlayer}", 'users', true); $player = new Player($idPlayer, array($fleet)); $player->setTech($player_info['military_tech'], $player_info['shield_tech'], $player_info['defence_tech']); $player->setName($player_info['name']); $playerGroup->addPlayer($player); } else { $playerGroup->getPlayer($idPlayer)->addFleet($fleet); } } return $playerGroup; }
/** * getPlayerGroupFromQuery * * @param array $result Result * @param boolean $target_user Target User * * @return \PlayerGroup */ private function getPlayerGroupFromQuery($result, $target_user = false) { $playerGroup = new PlayerGroup(); while ($fleet_row = parent::$db->fetch_assoc($result)) { //making the current fleet object $serializedTypes = explode(';', $fleet_row['fleet_array']); $idPlayer = $fleet_row['fleet_owner']; $fleet = new Fleet($fleet_row['fleet_id']); foreach ($serializedTypes as $serializedType) { if (!empty($serializedType)) { list($id, $count) = explode(',', $serializedType); if ($id != 0 && $count != 0) { $fleet->addShipType($this->getShipType($id, $count)); } } } //making the player object and add it to playerGroup object if (!$playerGroup->existPlayer($idPlayer)) { if ($target_user !== false && $target_user['user_id'] == $idPlayer) { $player_info = $target_user; } else { $player_info = parent::$db->query_fetch("SELECT u.user_name,\n r.research_weapons_technology,\n r.research_shielding_technology,\n r.research_armour_technology\n FROM " . USERS . " AS u\n INNER JOIN " . RESEARCH . " AS r ON r.research_user_id = u.user_id\n WHERE u.user_id = '" . $idPlayer . "';"); } $player = new Player($idPlayer, array($fleet)); $player->setTech($player_info['research_weapons_technology'], $player_info['research_shielding_technology'], $player_info['research_armour_technology']); $player->setName($player_info['user_name']); $playerGroup->addPlayer($player); } else { $playerGroup->getPlayer($idPlayer)->addFleet($fleet); } } return $playerGroup; }