public function import() { if (file_exists($this->path . "tileEntities.dat")) { //OldPM $level = unserialize(file_get_contents($this->path . "level.dat")); console("[INFO] Importing OldPM level \"" . $level["LevelName"] . "\" to PMF format"); $entities = new Config($this->path . "entities.yml", CONFIG_YAML, unserialize(file_get_contents($this->path . "entities.dat"))); $entities->save(); $tiles = new Config($this->path . "tiles.yml", CONFIG_YAML, unserialize(file_get_contents($this->path . "tileEntities.dat"))); $tiles->save(); } elseif (file_exists($this->path . "chunks.dat") and file_exists($this->path . "level.dat")) { //Pocket $nbt = new NBT(); $nbt->load(substr(file_get_contents($this->path . "level.dat"), 8)); $level = array_shift($nbt->tree); if ($level["LevelName"] == "") { $level["LevelName"] = "world" . time(); } console("[INFO] Importing Pocket level \"" . $level["LevelName"] . "\" to PMF format"); unset($level["Player"]); $nbt->load(substr(file_get_contents($this->path . "entities.dat"), 12)); $entities = array_shift($nbt->tree); if (!isset($entities["TileEntities"])) { $entities["TileEntities"] = array(); } $tiles = $entities["TileEntities"]; $entities = $entities["Entities"]; $entities = new Config($this->path . "entities.yml", CONFIG_YAML, $entities); $entities->save(); $tiles = new Config($this->path . "tiles.yml", CONFIG_YAML, $tiles); $tiles->save(); } else { return false; } $pmf = new PMFLevel($this->path . "level.pmf", array("name" => $level["LevelName"], "seed" => $level["RandomSeed"], "time" => $level["Time"], "spawnX" => $level["SpawnX"], "spawnY" => $level["SpawnY"], "spawnZ" => $level["SpawnZ"], "extra" => "", "width" => 16, "height" => 8)); $chunks = new PocketChunkParser(); $chunks->loadFile($this->path . "chunks.dat"); $chunks->loadMap(); for ($Z = 0; $Z < 16; ++$Z) { for ($X = 0; $X < 16; ++$X) { $chunk = array(0 => "", 1 => "", 2 => "", 3 => "", 4 => "", 5 => "", 6 => "", 7 => ""); for ($z = 0; $z < 16; ++$z) { for ($x = 0; $x < 16; ++$x) { $block = $chunks->getChunkColumn($X, $Z, $x, $z, 0); $meta = $chunks->getChunkColumn($X, $Z, $x, $z, 1); for ($Y = 0; $Y < 8; ++$Y) { $chunk[$Y] .= substr($block, $Y << 4, 16); $chunk[$Y] .= substr($meta, $Y << 3, 8); $chunk[$Y] .= ""; } } } foreach ($chunk as $Y => $data) { $pmf->setMiniChunk($X, $Z, $Y, $data); } $pmf->saveChunk($X, $Z); } console("[NOTICE] Importing level " . ceil(($Z + 1) / 0.16) . "%"); } $chunks->map = null; $chunks = null; @unlink($this->path . "level.dat"); @unlink($this->path . "level.dat_old"); @unlink($this->path . "player.dat"); @unlink($this->path . "entities.dat"); @unlink($this->path . "chunks.dat"); @unlink($this->path . "chunks.dat.gz"); @unlink($this->path . "tiles.dat"); unset($chunks, $level, $entities, $tiles, $nbt); return true; }