private function initialHuman(Player $player)
 {
     $player->setDataFlag($player::DATA_PLAYER_FLAGS, $player::DATA_PLAYER_FLAG_SLEEP, false);
     $player->setDataProperty($player::DATA_PLAYER_BED_POSITION, $player::DATA_TYPE_POS, [0, 0, 0]);
     $inventory = new PlayerInventory($player);
     $this->setPrivateVariableData($player, 'inventory', $inventory);
     if ($player instanceof Player) {
         $player->addWindow($inventory, 0);
     }
     if (!$player instanceof Player) {
         if (isset($player->namedtag->NameTag)) {
             $player->setNameTag($player->namedtag["NameTag"]);
         }
         if (isset($player->namedtag->Skin) and $player->namedtag->Skin instanceof CompoundTag) {
             $player->setSkin($player->namedtag->Skin["Data"], $player->namedtag->Skin["Slim"] > 0);
         }
         $this->setPrivateVariableData($player, 'uuid', UUID::fromData($player->getId(), $player->getSkinData(), $player->getNameTag()));
     }
     if (isset($player->namedtag->Inventory) and $player->namedtag->Inventory instanceof ListTag) {
         foreach ($player->namedtag->Inventory as $item) {
             if ($item["Slot"] >= 0 and $item["Slot"] < 9) {
                 // Hotbar
                 $player->inventory->setHotbarSlotIndex($item["Slot"], isset($item["TrueSlot"]) ? $item["TrueSlot"] : -1);
             } elseif ($item["Slot"] >= 100 and $item["Slot"] < 104) {
                 // Armor
                 $player->getInventory()->setItem($player->getInventory()->getSize() + $item["Slot"] - 100, NBT::getItemHelper($item));
             } else {
                 $player->getInventory()->setItem($item["Slot"] - 9, NBT::getItemHelper($item));
             }
         }
     }
     $this->initialEntity($player);
 }